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#11. Posted:
Vectorizing
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AmishTech wrote The game looks good, just need to add zombie walking animations and more realistic looking scenery.Maybe make the zombies look like zombies. Good job though hope to see it get better!


Haha i agree with the "Make the zombies look more like zombies" That has already been made in update 3, I just haven't edited or put a video together of it. Here is a list of some new things added as of this very second im typing this message!


Added 10 rounds of zombies that spawn for testing

Holding "Tab" shows You the Score Menu

YOUR USERNAME HERE (DevAccount_01), Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)

The NaN% in the accuracy means that you have not shot any bullets yet.

switching guns, switches the stats, meaning stats are tracked separetly for each gun

Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days.

Zombie stops charging you when it gets close enough to hit you

Fixed G36C. now shoots faster.

Glock Pistol now shoots a bit faster, and you can hold down the mouse in stead of clicking everytime.

Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.

New Zombie Model

Fixed a glitch where the money would reset apon switching guns.

And thats where I stand as of 8/21/12
#12. Posted:
Zyce
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umade that thats look awesome
#13. Posted:
skate101
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Joined: Apr 19, 200915Year Member
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Hey man great game, listen i send you PM, hope you reply.
#14. Posted:
Vectorizing
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Okay Update #3. I assume that instead of making a new post, I am allowed to update the current one. So Here is update #3:

Video:



List of Changes, and Things Added:


Added 10 rounds of zombies that spawn for testing

Holding "Tab" shows You the Score Menu:

DevAccount_01, Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)

The NaN% in the accuracy means that you have not shot any bullets yet.

switching guns, switches the stats, meaning stats are tracked separetly for each gun

Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days, its simple but has glitches.

Zombie stops charging you when it gets close enough to hit you

Fixed G36C. now shoots faster.

Glock Pistol now shoots a bit faster, and you can hold down the mouse instead of clicking everytime.

Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.

New Zombie Model - Credit To Resxct on TurboSquid.

Fixed a glitch where the money would reset apon switching guns.

Fixed glitch where the guns would sink into the wall

Shattering Windows - With Glass Shatering Sound

Ramp's (not gonna mess with stairs as of right now)

Added Muzzle Flashes to Both Guns

Added shadows to a few building's. Shadow's took 30 Min to render and they are not even as good as I want them to be, but it is for testing purposes.
#15. Posted:
-iMod
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It looks really sick, keep up the good work.
#16. Posted:
I_Love_Logan
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If i was you i would add recoil to guns, but apart from that, good job.
#17. Posted:
Vectorizing
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xSkrillex wrote If i was you i would add recoil to guns, but apart from that, good job.


Ya I was planning on that, i just gotta figure out how to blend animations made in unity3d!
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