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[Release] - How to test your .SVG menu's on PC. [Converting]
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[Release] - How to test your .SVG menu's on PC. [Converting]Posted:

vRice
  • Winter 2016
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Joined: Dec 17, 201112Year Member
Posts: 823
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Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 823
Reputation Power: 41
Welcome to le topic everyone, you will be able to see everything that needs to be done in the video, this method works best if you are starting from scratch because you don't have to edit all the DVAR's you alread have ATM.


Download Link/s:
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YouTube Video:
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Basic overview:
Lets say you started out with a code like this:
ActiveAction Bind Button_Back vstr Settings;KillServer

It would simply become this, you're basically creating an infectable mod menu. (If you're good with .ISO's/Patche's, you will be able to do this straight away).
self setclientdvar("ActiveAction", "Bind Button_Back vstr Settings;KillServer");



Notes:
It's coded like Walkerneo's 'on-to-one' method in the 'Unlimited Space SVG Modding Tool', so if you're used to that, it's simple!
It took me a while to figure this out and make a tutorial/upload/edit etc. I would appreciate if you liked my video etc, it would help me A LOT, thanks!
It will tell you in the patch where to paste your coding.
#2. Posted:
Rhymes
  • TTG Addict
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Joined: Dec 30, 201112Year Member
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Status: Offline
Joined: Dec 30, 201112Year Member
Posts: 2,311
Reputation Power: 120
The link is broken and is this Zombies for the PC or something else.
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