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Some ideas for BF3.
Posted:

Some ideas for BF3.Posted:

BSM96
  • Wise One
Status: Offline
Joined: Mar 09, 201113Year Member
Posts: 506
Reputation Power: 21
Status: Offline
Joined: Mar 09, 201113Year Member
Posts: 506
Reputation Power: 21
*Maps:
-More Scout Sniper oriented maps. granting high strategic positions (hills/mountains) with decent cover and concealment- those same hills/mountains on the outskirts of an urban terrain maybe.
-An all night map (No, Tehran Highway just doesn't cut it). I want full use of black camo, tac. lights and (for once) the IRNV.
-A snow map, whether it be tailored to Afghan mountains or Alaska, just something with snow to add variety. (At least two would be favorable, option is the spice of life by the way. -Hat tip clyderso)

*Vehicles:
-Thank you for the quad bike and for an AC-130 but please make the AC-130 able to be piloted.
-I would greatly appreciate a fuel and ammo limit on aircraft, especially jets. Land back on the runway to rearm and refit if the pilot doesn't want to bail-when ready for take off, have the jet automatically reset in position for take off.
-Chinook transport heli. (To not make it such a death trap, .50 cal gunners on port & starboard as well as on the rear ramp. It's big, slow & a real life RPG magnet, it'll NEED those three gun emplacements).-Also, being able to Fast Rope out of the bottom or out the rear ramp would be a TON of fun and riding in the Chinook worth the risk.
-Sikorsky CH53D/CH53E

*Characters:
-Ability to change the sex of your soldier.
-Different skins/outfits. (Grizzled Navy SEAL- beard, worn mix-matched BDU's & gear, ball cap/boonie/low profile helmet. Plain clothes'ed Spec Ops- jeans, tee's, etc...)
-More variations of camo
-Ghillie suits for those fulfilling Scout Sniper roles (yes, there's a difference between a Scout Sniper and a Designated/Squad Marksman)

*Primary Weapons:
-Israeli Galil
-Thank you for the Israeli Micro Tavor 21st Century (M-Tar21) -Don't adjust ROF or it's mag capacity- it's not a substandard French Famas.
-Cheytac M200 (Intervention) .408 with option to replace squad spawn beacon with Cheytac's Ballistic Computer unique to it's own .408 (Act as range finder/mill dot drop/ballistic tree computer) -Would be a nice addition to "The biggest map in Battlefield history"...
-Barrett M82A1 chambered in .416 with armor piercing rounds for light skinned armor (or .50 for all the CoD dorks >_> )
-Ghillie wrap for the sniper rifles
-Fix the discrepancy with the ACW-R. To my knowledge, the Grendel round is 6.5, not the 5.56NATO that's listed. It's power should be adjusted for accordingly with no less of a magazine capacity of 28 rounds. (Though the most accurate adjustment would be the weapon chambered in 6.8SPC- the next round the military is considering for replacing the 5.56NATO with. -Hat tip XxVIPERxX88)
-Offer a 10" barreled Noveske chambered in 300Blackout as a new PDW for all classes (M4 variant).
-Springfield M1A SOCOM 16" Barreled Battle rifle for Engineer (Every other class has a 7.62 Battle rifle capable weapon save for the engineers.)
-XM8 HK prototype (As per popular nostalgic demand)

*Secondary Weapons:
-Sig P226 MK25 (Navy)
-Serbu 12ga 3 shot pump action shotgun pistol
-The famous Desert Eagle

*Melee Weapons
-An actual COMBAT knife (Not some gay Bear Grylls want'to'be survival knife with a lame Home Depot orange handle). Example- TOPS Stryker Defender Tool, Cold Steel Tai Pan, SOG Tigershark, etc...
-Combat Tomahawk (GG&G Tomahawk)
-Spetnaz Entrenching tool (shovel)

*Equipment:
-Smoke and Flashbang grenades (hand thrown)
-A charge time on the defibrillator- have it match the time it takes for a support to resupply C4 in between uses. (Modify the resupply rate for C4 to something closer to 4 or 5 seconds per "brick" for the defibrillator charge time to match to something more ideal -Hat tip xxx_Lunatico_xxx)
-A laser range finder to give Recon an option in the Spawn Beacon department
-A thermal scope for Battle & Sniper rifles as well as Carbines with 3x magnification (Hat tip clyderso)
-More red dot optics. An Aimpoint M4 would be nice. So would a Meprolight with the either the " X " reticule or the circular one with center dot (Designed for the IDF) Perhaps the Trijicon RMR sight for PDW's and SMG's.
-Trijicon 2x ACOG for rifles and carbines

*Misc
-More co-op levels. (As much as I hate to compare BF3 to CoD, MW3 does have an edge when it comes to it's cooperative gameplay.Fix this!)
-Joining matches as squads- try to keep squads together when joining a server
-The option to join either DICE servers or Private servers.
-When joining a server from the Instant Play option, adjust so that the player isn't put into a dead server. (Quitting shows on our stats....thanks DICE)
-Room vote out. If in a private server and the "moderator" isn't present, I'd the like the ability to start a petition to have a particular player voted out if need be.
-New death animation. Perhaps the screen white washing after falling & staring straight up, the menu fading into being.
-10 second grant from joining a server to quit out without marring profile percentages (Joining a dead server, a server where your team is spawn blocked, low ticket count, etc. Hat tip Lunatico)
-Increase lock-on range for Stingers & IGLA's for Jets. (Fine as it is for choppers but damn near useless against jets at full speed with extinguisher/jammer. Foot mobiles are entirely defenseless against jets at too many instances.)
-Why is the MK43 designated the "M60" in the game? (It's either Marines or Commie Ruskies you play as- I believe the Navy designated the M60 as the MK-pronounced 'mark'- 43)
-Onslaught mode.
-Don't ever include cheesy hollywood CoD/Halo dual wielding. I want a tactical shooter not a fantasy John Woo wanna'be war game.
-An increase in player/server capacity.
-Functional 'Mute' option.
-The objective markers on screen- make them smaller or gossamer. They have obscured my sight picture too many times costing kills & causing deaths.
-Fix a glitch- experienced while playing Op. Metro- An enemy would be standing or prone, perfectly and completely immune to my teams fire while his/hers squad mates would spawn in on said player. After figuring out what was going on, it was a batch of easy kills, waiting for the glitchers mates to spawn and was finally vulnerable after moving but it's something that drastically needs to be fixed.
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