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Halo 4 Megathread!
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Halo 4 Megathread!Posted:

Gul
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Status: Offline
Joined: Sep 05, 201013Year Member
Posts: 828
Reputation Power: 40
My first megathread so please comment with constructive criticism.


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Some points of interest compared to the other Halo series.



    - Halo 4 is set in 2557 - four years, seven months and ten days since the FUD was split into two and the finale of the events of Halo 3.

    - True native 720p with FXAA

    - New HUD, features subtle paralla movement during athetic actions and additional visual cues indicating that you are actually wearing a helmet.

    - Chief, Cortana and other characters animated with the assistance of motion capture.

    - Cortana impending rampancy will be a critical theme as will be exploring Master Chief as a person.

    - Cortana has chosen a new visual identity whilst the Chief has been sleeping.

    - The Covenant, at least Elites and Grunts, return but are not the primary enemy.

    - The FUD eventually crash lands on Requiem, a planet enclosed in a massive Dyson Shell.

    - A new faction from Reqium is introduced. Like the Covenant they will have unique and different enemy types, weapons and equipment. "If anything, they're kind of elevated in terms of their intelligence and complexity relative to the Covenant."

    - Huge, alive environments - a piece of concept art depicts a floating air squid in a jungle setting.

    - The skybox is filled with massive pillars reaching down from above and the surrounding view is painted by the inside of the Dyson Shell.

    - Game is split between Campaign and Infinity - the new term of the entire multiplayer experience seperate from the Camapign.

    - Multiplier directly and in-directly ties into the Campaign.

    - Multiplayer features Spartan IV's - adult volenteers taken from the the best of special ops soliders, equippe with a new version of the Mjolnir armour (lightweight variation) and deployed onboard the UNSC Infinity.

    - The UNSC Infinity is the largest ship the UNSC has ever created. Over three kilmetres long, it was designed with cutting edge technology and features some additional technological enhancements provided by the study of Forerunner technology - including faster and more accurate slipspace travel.

    - The UNSC is deployed on a top scret mission into deep space but will cross paths with the Master Chief during the campaign.

    - The Spartan IV's onboard train in the Infinity's "combat deck" (think holodeck or Danger room). The deck and simulate any known environment and plays host the the multiplayer games players are familar with.

    - Firefight is absent and it is stated that there are no plans for it to return.

    - New Co-Op mode called Spartan Ops for up to four players in online Campaign-esque missions.

    - Spartan OPs introduces new movies sequences and missions on a weekly basis which tells the story of the UNSC Infinity's mission and battles the new Spartan IV's face.

    - Spartan Op missions are objective based and feature new content, events and locations each week. Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.

    - Spartan Ops missions are not DLC, they are included in the overall Halo 4 package but it is unclear if the content is available on the disc or must be downloaded separately.

    - Weapons in the overal sandbox include Assault Rifle, Battle Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Magnum and Plasma Pistol. There are numerous unrevealed, new weapons.






    Multiplayer details summary


      - Loadouts are composed of a primary and secondary weapon, a grenade type, armour ability and modifications. It is unclear how the modification system works or what things it modifies or how.

      - Returning Armour Abilities include Hologram, Jet-Pack and Camo. A new ability to see through walls was shown and Sprint is now a baseline ability all players will have access to at all times.

      - FFA Variant, Regicide. Lead slayer is "King" - each of the King;s kills raises his "bounty". The bounty is claimed by whomever kills the King.

      - In Team Slayer (not confirmed for other gametypes), players can respawn instantly after death if they choose. Additionally, power weapons are introduced into a game on a random timer and appear at random drop points on the map.

      - Medals are turning including new medals for "revenge kills" and for causing a distraction.





    Spartan Points


    Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some




    Spartan Ops


    Think for Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Spartan Ops will be comparable in scope and size to the in single-player storyline.




    Sprint


    So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.




    Forerunner Vision


    Ever wanted to be super man? Now you can! See through walls with your x-ray vision!




    Returning Armor Abilities

    The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.




    Elites Not Returning to Multiplayer


    Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable




    No More Weapon Camping


    One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea




    No More Respawn Delay


    Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.




    Joining In-Progress Games


    So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.


    Last edited by Gul ; edited 2 times in total
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    NFS
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    Copied/paste or your going for a sticky.
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