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Loading custom maps on PC. Need HELP!
Posted:

Loading custom maps on PC. Need HELP!Posted:

TTG_ILikePie
  • Challenger
Status: Offline
Joined: Dec 31, 201013Year Member
Posts: 128
Reputation Power: 4
Status: Offline
Joined: Dec 31, 201013Year Member
Posts: 128
Reputation Power: 4
I had just installed a custom map, but it crashed when I hit launch. I know I have installed it right because I was given the option to load the map, but i got this error and the game crashed:

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 2216 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
PC IP: 192.168.1.8
end $init 2175 ms
--- Common Initialization Complete ---
Waited 427 msec for asset 'loadscreen_mak' of type 'material'.
Waited 27 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 11 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 12 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World
at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 1297 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 3 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(9 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames...........
Populated dw_user dvars with 1 accounts
Profile 'AwesomePie' already exists
secretsauce is 0400WX]0
DW_AUTHORIZING AwesomePie
DW_AUTHORIZED (123 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
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.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
......................
.......................
........................
........................0 friends, populating list..
no friends to get profiles for
We have 0 outgoing proposals
.
..
...
....
....Messages retrieved ok
.
..
...
....
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......
.......
........
.........
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...........
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.............
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.................
.................
Save Message First Frame Shown: 4834
.
..
...
....
....Profile exists!

DW_LOGON_COMPLETE
no friends to get profiles for
PC IP: 192.168.1.8
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----


Unhandled exception caught


Note:This is a direct copy from my console.


Please help me. Do I have to download a patch for the maps to work? Please respond with any help/suggestions you may have.

Thanks
TTG_ILikePie
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