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#471. Posted:
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Kingdom Hearts
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Developed by: Square Enix
Release Date: September 17, 2002
Genre: Action role-playing game
ESRB: E
Synopsis:
Kingdom Hearts (Japanese: Hepburn: Kingudamu Htsu?) is a Japanese/American video game series developed and published by Square Enix. It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features an all-star voice cast, which includes many of the Disney characters' official voice actors and well-known celebrities such as Haley Joel Osment, David Gallagher, Jesse McCartney, Hayden Panettiere, Christopher Lee, Willa Holland, Jason Dohring, Mark Hamill, and Leonard Nimoy. Characters from Square Enix's Final Fantasy series make appearances and interact with the player and the Disney characters. The series centers around the main character Sora's search for his friends and his encounters with Disney and Final Fantasy characters on their worlds, though the most recent games have centered around other characters central to the series' storyline.
Gameplay:
You start out as Sora, a young teen. He is seperated from his friends by Heartless. Not soon after you obtain the Keyblade, a sword shaped like a sword. Now this is confusing, just like the whole series in my opinion. You later meet different Disney Characters like Goofy, Donald Duck, and others like King Mickey (Mickey Mouse). The entire series takes place as you (Sora) battling Heartless and taking tasks from various Cartoon Characters. The entire game sounds like a joke; but it is surprisingly good. Also the game features different characters from Square Enixs other series: Final Fantasy. The game does have quite a difficulty in some "quests" as you have to battle bosses, and even though there are Disney Characters implanting that the game is made for children, as a 10 year old I could not beat those parts. You travel across Planets and fight different Disney Characters, like Pirates of the Caribbean and Maleficent. The game has lots of interesting but predicting twists. A character creation would be awesome in this series, and maybe the ability to choose your side or your teamates, like I would choose Mickey, Donald, and the Old Man from Up, if they made a 3rd release to the game (not including hand held versions) The game though is great in my opinion, and I can't wait for a 3rd one of the series.
Graphics:
The graphics are cartoony, maybe even Anime you could say. I really like them, it would just be weird if they had a realistic feel like now days graphics. And for the time this game came out, the graphics are great. I really think the graphics are one of the game ruining things though, I think a game like this or any RPG should focus on its graphics. The graphics do fit more or less thanks to the Character Scenario with adding Cartoon Characters. Maybe the developers could pay more attention to details there are a lot of blank walls, that could use lines for bricks and such. And when moving fast the game lags, I don't think this was my PS3 either; I think they should maybe try a new system for graphics.
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Controls:
The controls in the game are fairly easy to use, all you really need to know to succeed is how to attack and move. This like most action games is a button smashing game, there's really no obstacles or objectives, just beat the crap out of evil Disney Characters. You really won't use many of the controls, as most are useless or techinical stuff not need unless your really into it. I really think the controls fit the game.
Ratings:
Graphics: 8
Controls: 7
Gameplay: 8
Replay Value: 7
Overall: 8
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Developed by: Square Enix
Release Date: September 17, 2002
Genre: Action role-playing game
ESRB: E
Synopsis:
Kingdom Hearts (Japanese: Hepburn: Kingudamu Htsu?) is a Japanese/American video game series developed and published by Square Enix. It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features an all-star voice cast, which includes many of the Disney characters' official voice actors and well-known celebrities such as Haley Joel Osment, David Gallagher, Jesse McCartney, Hayden Panettiere, Christopher Lee, Willa Holland, Jason Dohring, Mark Hamill, and Leonard Nimoy. Characters from Square Enix's Final Fantasy series make appearances and interact with the player and the Disney characters. The series centers around the main character Sora's search for his friends and his encounters with Disney and Final Fantasy characters on their worlds, though the most recent games have centered around other characters central to the series' storyline.
Gameplay:
You start out as Sora, a young teen. He is seperated from his friends by Heartless. Not soon after you obtain the Keyblade, a sword shaped like a sword. Now this is confusing, just like the whole series in my opinion. You later meet different Disney Characters like Goofy, Donald Duck, and others like King Mickey (Mickey Mouse). The entire series takes place as you (Sora) battling Heartless and taking tasks from various Cartoon Characters. The entire game sounds like a joke; but it is surprisingly good. Also the game features different characters from Square Enixs other series: Final Fantasy. The game does have quite a difficulty in some "quests" as you have to battle bosses, and even though there are Disney Characters implanting that the game is made for children, as a 10 year old I could not beat those parts. You travel across Planets and fight different Disney Characters, like Pirates of the Caribbean and Maleficent. The game has lots of interesting but predicting twists. A character creation would be awesome in this series, and maybe the ability to choose your side or your teamates, like I would choose Mickey, Donald, and the Old Man from Up, if they made a 3rd release to the game (not including hand held versions) The game though is great in my opinion, and I can't wait for a 3rd one of the series.
Graphics:
The graphics are cartoony, maybe even Anime you could say. I really like them, it would just be weird if they had a realistic feel like now days graphics. And for the time this game came out, the graphics are great. I really think the graphics are one of the game ruining things though, I think a game like this or any RPG should focus on its graphics. The graphics do fit more or less thanks to the Character Scenario with adding Cartoon Characters. Maybe the developers could pay more attention to details there are a lot of blank walls, that could use lines for bricks and such. And when moving fast the game lags, I don't think this was my PS3 either; I think they should maybe try a new system for graphics.
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Controls:
The controls in the game are fairly easy to use, all you really need to know to succeed is how to attack and move. This like most action games is a button smashing game, there's really no obstacles or objectives, just beat the crap out of evil Disney Characters. You really won't use many of the controls, as most are useless or techinical stuff not need unless your really into it. I really think the controls fit the game.
Ratings:
Graphics: 8
Controls: 7
Gameplay: 8
Replay Value: 7
Overall: 8
Last edited by Love ; edited 3 times in total
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#472. Posted:
Status: Offline
Joined: May 09, 201113Year Member
Posts: 214
Reputation Power: 8
Status: Offline
Joined: May 09, 201113Year Member
Posts: 214
Reputation Power: 8
Modmaster19's Call of Duty MW3 Review
Campaign
When the main menu loads for the first time, you end up getting a message saying We recommend you try playing the campaign first before online So we are gonna do just that. Talk about the campaign, then slowly transition to the online and spec ops mode.
So the campaign, you take on the role of multiple characters [which I'm not too adamant on] again, but your main story character that leads to a significant end [which I will not spoil] is called Yuri. You start off in India, just after you killed Shephard, Nikolai warns you-that-you will be pursued, but Price insists that Soap receive medical attention. Nikolai mentions that he knows a safe place to go to, which turns out to be India. You then get put into a soldiers shoes in New York City, where the Russians are invading, after a couple of battles, you end up infiltrating this Russian Submarine, taking out some of the enemy forces.
I think the campaign is one of the best on the market. Its right up there with Skyrim, Red Dead Redemption, Gears of War, Halo etc because it relates to the other game without it being too cluttered like Black Ops was like. That said, they have put themselves in an awkward position at the end, since I cant really see expansions from it. But for all intents and purposes, this campaign captures what the world would be like in nuclear warfare.
Multiplayer
The biggest part of this game is Multiplayer. New maps, weapons, and challenges make this a good experience. Whilst its still the same run and gun type gameplay, its at least got some purpose than just killing virtual characters. Weapons now have ranks, which allow you to unlock things like attachables, skins, and Perks. This is crucial, because my biggest problem with Black Ops was the fact that there was no earning attachables and skins, you had to buy it, which meant that Red Tiger and Blue Tiger meant nothing, Gold didnt even mean anything, and If you want people to see your a good player, I think that the skins are crucial to this because it shows that you have earned this because of your good playing.
Infinity Ward have also added more ranks in order for you to earn in order for you to prestige, previously it was 60 ranks to prestige, now its 80. The entire Killstreak reward system has also been revamped. Killstreaks are now known as Pointstreaks, and kills are no longer the only way to increase the players pointstreak. Completing objectives such as planting the bomb in Search and Destroy or capturing a flag in Capture The Flag awards points towards the players Pointstreak. Pointstreak rewards are organized into three different strike packages called Assault, Support, and Specialist. The Assault strike package works the same as the Killstreak reward system in MW2 and Black Ops, offering rewards like the Predator drone and attack helicopters. The Support strike package offers support-style rewards, such as UAVs and SAM Turrets. Rewards from the Support category do not reset when the player dies, but accumulate over the course of a match. The Specialist strike package rewards players with perks of their choosing after every second consecutive kill. After eight kills, they receive every perk in the game, but reset back to none upon death. Players are allowed to choose which Pointstreak rewards they want to use when they gain it during the match, rather than choosing them between rounds.
Several new game modes have also been added:
Kill Confirmed requires players to collect floating dog tags from the corpse of a downed enemy before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.
Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts, and hold it to gain double points per kill while the team without the flag only gets the default amount per kill.
Private matches also now include pre-made game modes including: Infection (where the infected kills enemies to recruit them to their team), Drop Zone (where the player must hold a drop zone for points and care packages), Team Juggernaut (each team plays alongside an AI Juggernaut character), Gun Game (be the first to get one kill with every gun in the game) and One in the Chamber (in which players are only allowed one pistol with one bullet and three lives where they can only get more bullets by killing other players). Along with this, players are allowed to create their own game modes with customized settings such as number of players and time limit.
And Finally on Multiplayer, there are now 16 new maps, all representative of the maps you play on in the campaign. The new maps are entitled -
SEATOWN A costal town. Narrow streets bring hectic, close encounters.
DOME - Small outpost in the desert. Fast and frantic action.
ARKADEN - Medium sized German mall. Intense Search & Destroy games.
BAKAARA - Crash site in an African city. Classic Urban combat.
RESISTANCE - Parisian district. Great for Domination and Kill Confirmed.
DOWNTURN - Urban map with wide streets. Good for long and short range fights.
BOOTLEG - Medium sized Asian market. Fun for all game modes.
CARBON - Medium sized refinery. Great for any number of players.
HARDHAT - A small construction site. Fast paced, close quarter action.
LOCKDOWN - European city center. Great for Team Defender.
VILLAGE - Large African village. Great for all game modes.
FALLEN - Derelict Russian ghost town. Great for careful, tactical engagements.
OUTPOST - Large Siberian airbase. Great for epic large battles.
INTERCHANGE - Destroyed freeway. Great for a wide range of spaces and styles.
UNDERGROUND A small subway station. Fast paced action both inside and out.
MISSION Based in an African colonial settlement. .
SpecOps
And Finally, Spec Ops mode. Modern Warfare 3 features a new Survival Mode. This game mode features one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. Despite being much compared to the World at War Nazi Zombies mode, enemies do not spawn at fixed locations like the zombies do; instead, they appear at tactical positions based on the current location of the player.
The mode is available on all multiplayer maps in the game. In the mode, players earn cash for items such as weapons, upgrades, ammo, air/ground support and equipment. Special Ops also returns from Modern Warfare 2. These challenge missions feature up to 48 stars, unlike its previous installment, which featured 69. Some weapons in Spec Ops are exclusive to that game mode, and are not available for play in Multiplayer mode.
Overall
This is a great game, with some amazing visuals. The graphics are just as good if not better than Modern Warfare 2s. The campaign is also epic, and intense. I give this a 8.5/10 An Intense driven game, with awesome video sequences.
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#473. Posted:
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 4,324
Reputation Power: 192
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 4,324
Reputation Power: 192
modmaster19 wroteModmaster19's Call of Duty MW3 Review
Campaign
When the main menu loads for the first time, you end up getting a message saying We recommend you try playing the campaign first before online So we are gonna do just that. Talk about the campaign, then slowly transition to the online and spec ops mode.
So the campaign, you take on the role of multiple characters [which I'm not too adamant on] again, but your main story character that leads to a significant end [which I will not spoil] is called Yuri. You start off in India, just after you killed Shephard, Nikolai warns you-that-you will be pursued, but Price insists that Soap receive medical attention. Nikolai mentions that he knows a safe place to go to, which turns out to be India. You then get put into a soldiers shoes in New York City, where the Russians are invading, after a couple of battles, you end up infiltrating this Russian Submarine, taking out some of the enemy forces.
I think the campaign is one of the best on the market. Its right up there with Skyrim, Red Dead Redemption, Gears of War, Halo etc because it relates to the other game without it being too cluttered like Black Ops was like. That said, they have put themselves in an awkward position at the end, since I cant really see expansions from it. But for all intents and purposes, this campaign captures what the world would be like in nuclear warfare.
Multiplayer
The biggest part of this game is Multiplayer. New maps, weapons, and challenges make this a good experience. Whilst its still the same run and gun type gameplay, its at least got some purpose than just killing virtual characters. Weapons now have ranks, which allow you to unlock things like attachables, skins, and Perks. This is crucial, because my biggest problem with Black Ops was the fact that there was no earning attachables and skins, you had to buy it, which meant that Red Tiger and Blue Tiger meant nothing, Gold didnt even mean anything, and If you want people to see your a good player, I think that the skins are crucial to this because it shows that you have earned this because of your good playing.
Infinity Ward have also added more ranks in order for you to earn in order for you to prestige, previously it was 60 ranks to prestige, now its 80. The entire Killstreak reward system has also been revamped. Killstreaks are now known as Pointstreaks, and kills are no longer the only way to increase the players pointstreak. Completing objectives such as planting the bomb in Search and Destroy or capturing a flag in Capture The Flag awards points towards the players Pointstreak. Pointstreak rewards are organized into three different strike packages called Assault, Support, and Specialist. The Assault strike package works the same as the Killstreak reward system in MW2 and Black Ops, offering rewards like the Predator drone and attack helicopters. The Support strike package offers support-style rewards, such as UAVs and SAM Turrets. Rewards from the Support category do not reset when the player dies, but accumulate over the course of a match. The Specialist strike package rewards players with perks of their choosing after every second consecutive kill. After eight kills, they receive every perk in the game, but reset back to none upon death. Players are allowed to choose which Pointstreak rewards they want to use when they gain it during the match, rather than choosing them between rounds.
Several new game modes have also been added:
Kill Confirmed requires players to collect floating dog tags from the corpse of a downed enemy before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.
Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts, and hold it to gain double points per kill while the team without the flag only gets the default amount per kill.
Private matches also now include pre-made game modes including: Infection (where the infected kills enemies to recruit them to their team), Drop Zone (where the player must hold a drop zone for points and care packages), Team Juggernaut (each team plays alongside an AI Juggernaut character), Gun Game (be the first to get one kill with every gun in the game) and One in the Chamber (in which players are only allowed one pistol with one bullet and three lives where they can only get more bullets by killing other players). Along with this, players are allowed to create their own game modes with customized settings such as number of players and time limit.
And Finally on Multiplayer, there are now 16 new maps, all representative of the maps you play on in the campaign. The new maps are entitled -
SEATOWN A costal town. Narrow streets bring hectic, close encounters.
DOME - Small outpost in the desert. Fast and frantic action.
ARKADEN - Medium sized German mall. Intense Search & Destroy games.
BAKAARA - Crash site in an African city. Classic Urban combat.
RESISTANCE - Parisian district. Great for Domination and Kill Confirmed.
DOWNTURN - Urban map with wide streets. Good for long and short range fights.
BOOTLEG - Medium sized Asian market. Fun for all game modes.
CARBON - Medium sized refinery. Great for any number of players.
HARDHAT - A small construction site. Fast paced, close quarter action.
LOCKDOWN - European city center. Great for Team Defender.
VILLAGE - Large African village. Great for all game modes.
FALLEN - Derelict Russian ghost town. Great for careful, tactical engagements.
OUTPOST - Large Siberian airbase. Great for epic large battles.
INTERCHANGE - Destroyed freeway. Great for a wide range of spaces and styles.
UNDERGROUND A small subway station. Fast paced action both inside and out.
MISSION Based in an African colonial settlement. .
SpecOps
And Finally, Spec Ops mode. Modern Warfare 3 features a new Survival Mode. This game mode features one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. Despite being much compared to the World at War Nazi Zombies mode, enemies do not spawn at fixed locations like the zombies do; instead, they appear at tactical positions based on the current location of the player.
The mode is available on all multiplayer maps in the game. In the mode, players earn cash for items such as weapons, upgrades, ammo, air/ground support and equipment. Special Ops also returns from Modern Warfare 2. These challenge missions feature up to 48 stars, unlike its previous installment, which featured 69. Some weapons in Spec Ops are exclusive to that game mode, and are not available for play in Multiplayer mode.
Overall
This is a great game, with some amazing visuals. The graphics are just as good if not better than Modern Warfare 2s. The campaign is also epic, and intense. I give this a 8.5/10 An Intense driven game, with awesome video sequences.
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#474. Posted:
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Joined: Apr 29, 201113Year Member
Posts: 4,324
Reputation Power: 192
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 4,324
Reputation Power: 192
Kingdom Hearts 2
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Developed by: Square Enix
Release Date: March 28, 2006
Genre: Action role-playing game
ESRB: E
Synopsis:
Kingdom Hearts II (Japanese: II Hepburn: Kingudamu Htsu Ts?) is an action role-playing game developed by Square Enix and published by Buena Vista Games and Square Enix in 2005 for the Sony PlayStation 2 video game console. The game is a sequel to the 2002 Disney Interactive and Square collaboration, Kingdom Hearts, which combined Disney and Square elements into an action role-playing game, though it is significantly darker in tone than its predecessor. The game's popularity has resulted in a novel and manga series based upon it and an international version called Kingdom Hearts II Final Mix, released in March 2007.
Gameplay:
Kindgom Hearts 2 is a lot like one, much like most sequels. In my opinion though, it is 100x times better. There are less glitches and the game runs so smooth. The realism dropped a lot compared to one. In Kindgom Hearts you play as Sora a young teen who get displaced from his home by Heartless and finds a sword (Keyblade) shaped like a key. He then ditches his friends and goes on adventures with Disney Characters and in a twist also meets up with Final Fantasy characters. Kingdom Hearts 2 is a lot darker than the first. The second one, is just a battle. You learn to fight at tournaments (awesome), you join King Mickey and go into the Tron World, and you even fly with Chip and Dale through space! The game though like I previously said, has no realism. The game is "wacky", which is should be since it was made for a younger audience. In this game you make your way through various worlds, which all lead to different Disney Characters, including, Snow White, Winnie the Pooh, Mickey Mouse, and much more. Your best buddies are the adorable Goofy and (not-so)hilarious Donald Duck. Your main bosses in the game are Organization XIII. These characters resemble humans which I think are. The game is very confusing and I was having a hard time following what was happening. I still think this game is fun because of button smashing and hitting Disney Characters. I was hoping for a lot more in this game after playing the first Kingdom Hearts.
Graphics:
The graphics are a lot better; but very similar to KH 1. They are cartoony (maybe anime). And the fluid movements in this game is what brings it too life. Graphics were one of the few problems with the first Kingdom Hearts, and I think they're a lot better than the first; but a few problems like, pixels showing up on circles and edges, and the occasional lag when moving fast like in the first.
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Controls:
The controls are very easy and the same as the last game. I really got tired of mashing "X" and "Square". But like the last game this is a button smashing game, and it's still quite fun. I'm not fond of "X" being the talk button when approaching people I would rather have select or "O"; but they made it how they made it. The controls don't draw from the gameplay and suit the game.
Ratings:
Graphics: 9
Controls: 7
Gameplay: 9
Replay Value: 8
Overall: 9
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Developed by: Square Enix
Release Date: March 28, 2006
Genre: Action role-playing game
ESRB: E
Synopsis:
Kingdom Hearts II (Japanese: II Hepburn: Kingudamu Htsu Ts?) is an action role-playing game developed by Square Enix and published by Buena Vista Games and Square Enix in 2005 for the Sony PlayStation 2 video game console. The game is a sequel to the 2002 Disney Interactive and Square collaboration, Kingdom Hearts, which combined Disney and Square elements into an action role-playing game, though it is significantly darker in tone than its predecessor. The game's popularity has resulted in a novel and manga series based upon it and an international version called Kingdom Hearts II Final Mix, released in March 2007.
Gameplay:
Kindgom Hearts 2 is a lot like one, much like most sequels. In my opinion though, it is 100x times better. There are less glitches and the game runs so smooth. The realism dropped a lot compared to one. In Kindgom Hearts you play as Sora a young teen who get displaced from his home by Heartless and finds a sword (Keyblade) shaped like a key. He then ditches his friends and goes on adventures with Disney Characters and in a twist also meets up with Final Fantasy characters. Kingdom Hearts 2 is a lot darker than the first. The second one, is just a battle. You learn to fight at tournaments (awesome), you join King Mickey and go into the Tron World, and you even fly with Chip and Dale through space! The game though like I previously said, has no realism. The game is "wacky", which is should be since it was made for a younger audience. In this game you make your way through various worlds, which all lead to different Disney Characters, including, Snow White, Winnie the Pooh, Mickey Mouse, and much more. Your best buddies are the adorable Goofy and (not-so)hilarious Donald Duck. Your main bosses in the game are Organization XIII. These characters resemble humans which I think are. The game is very confusing and I was having a hard time following what was happening. I still think this game is fun because of button smashing and hitting Disney Characters. I was hoping for a lot more in this game after playing the first Kingdom Hearts.
Graphics:
The graphics are a lot better; but very similar to KH 1. They are cartoony (maybe anime). And the fluid movements in this game is what brings it too life. Graphics were one of the few problems with the first Kingdom Hearts, and I think they're a lot better than the first; but a few problems like, pixels showing up on circles and edges, and the occasional lag when moving fast like in the first.
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Controls:
The controls are very easy and the same as the last game. I really got tired of mashing "X" and "Square". But like the last game this is a button smashing game, and it's still quite fun. I'm not fond of "X" being the talk button when approaching people I would rather have select or "O"; but they made it how they made it. The controls don't draw from the gameplay and suit the game.
Ratings:
Graphics: 9
Controls: 7
Gameplay: 9
Replay Value: 8
Overall: 9
Last edited by Love ; edited 3 times in total
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#475. Posted:
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 4,324
Reputation Power: 192
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 4,324
Reputation Power: 192
Need for Speed Undercover
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Developed by: EA Black Box, Exient Entertainment (PS2/Wii), Firebrand Games (DS)
Release Date: November 18, 2008
Genre: Racing
ESRB: T
Synopsis:
Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts (EA). It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and mobile phone platforms in November 2008. The game was later released on the iOS on April 27, 2009. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth-generation gaming console (in this case, the PlayStation 2). Undercover is the last of the Second era of Need for Speed games, although it is the first game in the series to use the current logo's typeface.
Gameplay:
The plot in this game is... well crazy. Its very jumpy and I don't really understand most of it. The games graphics aren't great, and the cutscenes are actually footage. So it goes from low quality and jumps to HD footage (the main girl in the footage is really hot). The free roam option is awesome, you can even get in random races with other people or even race against cops. I think the free roam and random racing is much funner than the actual main missions and such. I think this game was a big change from EAs Need for Speed previous titles, and I love the "badass" type of gaming. I think if you actually went after criminals instead of racing in the campaign it would be more interesting and fun. The final cars you get are amazing, and are very fast. Sometimes its fun just to get speeding tickets around the city. The multiplayer is pretty fun, Cops and Robbers is a great game mode; but the maps for it are pretty small. I think more race games should follow this. Need for Speed with this game at its time really competed with Burnout. I hated the fact that you car could get impounded forever. It is a good concept; but it should only be impounded for a certain amount of time or money. Also the car shops should have more options, not just car details enhancers, I think they should of focused more on making your car your own. Its still a really good game and I recommend it.
Graphics:
The graphics are okay. Not the best for when the game came out, competing with games like World at War, which had great graphics at its time. The details are pretty nice for such a big city. The fact that cutscenes are actual scenes is really stupid. For such a fun game, I really think better graphics would bring it to life. The game detail was focused too much on the environment and not so much the car. I do really like the lighting in this game, some games have horrendous lighting; but the light on the car and shadows are great. Just a bit more realism would of made this game great.
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Controls:
The controls for this game are standard racing controls. RT to accelerate A for handbrake, etc. The thing I really like though that some games don't have, Right stick to go up or down a shift. This creates a more realistic feel if your using the standard controller and not a driving wheel. The controls are great for the game and I've had no problems with them.
Ratings:
Graphics: 7
Controls: 8
Gameplay: 8
Multiplayer: 7
Replay Value: 6
Overall: 7
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Developed by: EA Black Box, Exient Entertainment (PS2/Wii), Firebrand Games (DS)
Release Date: November 18, 2008
Genre: Racing
ESRB: T
Synopsis:
Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts (EA). It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and mobile phone platforms in November 2008. The game was later released on the iOS on April 27, 2009. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth-generation gaming console (in this case, the PlayStation 2). Undercover is the last of the Second era of Need for Speed games, although it is the first game in the series to use the current logo's typeface.
Gameplay:
The plot in this game is... well crazy. Its very jumpy and I don't really understand most of it. The games graphics aren't great, and the cutscenes are actually footage. So it goes from low quality and jumps to HD footage (the main girl in the footage is really hot). The free roam option is awesome, you can even get in random races with other people or even race against cops. I think the free roam and random racing is much funner than the actual main missions and such. I think this game was a big change from EAs Need for Speed previous titles, and I love the "badass" type of gaming. I think if you actually went after criminals instead of racing in the campaign it would be more interesting and fun. The final cars you get are amazing, and are very fast. Sometimes its fun just to get speeding tickets around the city. The multiplayer is pretty fun, Cops and Robbers is a great game mode; but the maps for it are pretty small. I think more race games should follow this. Need for Speed with this game at its time really competed with Burnout. I hated the fact that you car could get impounded forever. It is a good concept; but it should only be impounded for a certain amount of time or money. Also the car shops should have more options, not just car details enhancers, I think they should of focused more on making your car your own. Its still a really good game and I recommend it.
Graphics:
The graphics are okay. Not the best for when the game came out, competing with games like World at War, which had great graphics at its time. The details are pretty nice for such a big city. The fact that cutscenes are actual scenes is really stupid. For such a fun game, I really think better graphics would bring it to life. The game detail was focused too much on the environment and not so much the car. I do really like the lighting in this game, some games have horrendous lighting; but the light on the car and shadows are great. Just a bit more realism would of made this game great.
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Controls:
The controls for this game are standard racing controls. RT to accelerate A for handbrake, etc. The thing I really like though that some games don't have, Right stick to go up or down a shift. This creates a more realistic feel if your using the standard controller and not a driving wheel. The controls are great for the game and I've had no problems with them.
Ratings:
Graphics: 7
Controls: 8
Gameplay: 8
Multiplayer: 7
Replay Value: 6
Overall: 7
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Little Big Planet
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Developers: Media Molecule
Release Date: October 2008
Genre: Puzzle Platformer
Rating: ESRB E
Synopsis:
LittleBigPlanet, commonly abbreviated LBP, is a puzzle platformer video game, based on user-generated content, for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the 2007 Game Developers Conference (GDC) in San Francisco, California. It was developed under the title The Next Big Thing by Media Molecule and was published by Sony Computer Entertainment Europe. Many saw the game as an important title for Sony's PlayStation 3.
Gameplay:
You start off the game with the most AWESOME introduction to a game ever! You are a sackboy/sackgirl/sackthing/sack. You learn the simple instructions of the game while some music plays and the names and faces of the creators of the game appear in the background. The story is really fun and the overall game is amazing. The controls are simple and even though the game looks like it was made for 5 year olds, it's still quite amazing. The multiplayer is what really brings this to life. You can create and share you own worlds with others, or play the main campaign missions. You can create races, battles, or even puzzles. You can party up with 4 people, including Co-Op online, having the ability to share the screen. You even have your own house, which consists of a cardboard box with a PS3 controller in space. You can decorate it with stickers (that you collect in game and help you with puzzles). You can even slap the other members in your game, or twist your hips and shake your head to the beat that people can make in their maps. The DLC in this game are great you have things from Pirates to the Caribbean to Metal Gear Solid. Some DLC is costumes for your sack, or some are extra missions for you too cruise around in. Everything about this game is great, and it is one of the best games ever made in my opinion. I really recommend trying it.
Graphics:
The graphics are odd. They are perfect for the game though. No mishaped circles or bad rendering. The graphics are great especially for 2008 and are even better than now day graphics. I really think the graphics are some of the best out there right now for PS3.
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Controls:
The controls in this game are great, X to jump, which really helps since you spend most the game jumping or getting around obstacles. The controls are basic and fast to learn for any age, since the game was made for a younger audience. I think the popit menu and other menus are a little laggy and annoying, and I always seem to accidently click Circle and open.
Ratings:
Graphics: 10
Controls: 9
Gameplay: 10
SinglePlayer: 8
Multiplayer: 9
Replay Value: 10
Overall: 9
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Developers: Media Molecule
Release Date: October 2008
Genre: Puzzle Platformer
Rating: ESRB E
Synopsis:
LittleBigPlanet, commonly abbreviated LBP, is a puzzle platformer video game, based on user-generated content, for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the 2007 Game Developers Conference (GDC) in San Francisco, California. It was developed under the title The Next Big Thing by Media Molecule and was published by Sony Computer Entertainment Europe. Many saw the game as an important title for Sony's PlayStation 3.
Gameplay:
You start off the game with the most AWESOME introduction to a game ever! You are a sackboy/sackgirl/sackthing/sack. You learn the simple instructions of the game while some music plays and the names and faces of the creators of the game appear in the background. The story is really fun and the overall game is amazing. The controls are simple and even though the game looks like it was made for 5 year olds, it's still quite amazing. The multiplayer is what really brings this to life. You can create and share you own worlds with others, or play the main campaign missions. You can create races, battles, or even puzzles. You can party up with 4 people, including Co-Op online, having the ability to share the screen. You even have your own house, which consists of a cardboard box with a PS3 controller in space. You can decorate it with stickers (that you collect in game and help you with puzzles). You can even slap the other members in your game, or twist your hips and shake your head to the beat that people can make in their maps. The DLC in this game are great you have things from Pirates to the Caribbean to Metal Gear Solid. Some DLC is costumes for your sack, or some are extra missions for you too cruise around in. Everything about this game is great, and it is one of the best games ever made in my opinion. I really recommend trying it.
Graphics:
The graphics are odd. They are perfect for the game though. No mishaped circles or bad rendering. The graphics are great especially for 2008 and are even better than now day graphics. I really think the graphics are some of the best out there right now for PS3.
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Controls:
The controls in this game are great, X to jump, which really helps since you spend most the game jumping or getting around obstacles. The controls are basic and fast to learn for any age, since the game was made for a younger audience. I think the popit menu and other menus are a little laggy and annoying, and I always seem to accidently click Circle and open.
Ratings:
Graphics: 10
Controls: 9
Gameplay: 10
SinglePlayer: 8
Multiplayer: 9
Replay Value: 10
Overall: 9
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Game info (Taken from wikipedia)
Developer(s) From Software
Publisher(s)
JP From Software
NA Namco Bandai Games
EU Namco Bandai Games
Director(s) Hidetaka Miyazaki
Composer(s) Motoi Sakuraba[1]
Engine PhyreEngine[2]
Platform(s) PlayStation 3, Xbox 360
Release date(s)
JP September 22, 2011[3]
NA October 4, 2011[3]
EU October 7, 2011[3]
Genre(s) Action-adventure, Role-playing game
Mode(s) Single-player, online multiplayer
Rating(s)
CERO: D
ESRB: M
PEGI: 16
Synopsis (Taken from Wikipedia)
The game consists of dungeon crawling in hostile environments and exploits the tension instilled by risk versus reward game mechanics and penalties upon player death. Dark Souls takes place in an open world environment, with the player able to travel to and from areas and explore various available paths. Dark Souls allows players to light Bonfires, which function as respawn locations.[9] These bonfires also replenish health, magic, and special items like Estus flasks - limited vials that restore health, but also respawn all enemies previously defeated, except for bosses and certain special enemies.[10] The player must fight their way through various locations and defeat bosses to progress.
Dark Souls features an elaborate online mode, very much like that of Demon's Souls, which is active whenever the console is connected to the internet (an Xbox Live Gold subscription is required on the Xbox 360 version). The online mode adds numerous dynamic interactions between the individual worlds players, including limited co-op and player versus player within certain conditions. Communication between players is deliberately limited.
Gameplay
Dark Souls. Probably the hardest game I have ever played. This game is unlike a game you've played before, the basic enemies are almost as strong as you in the sense of their damage and health, It's ridiculous. You usually have to re-do a hard part about 6-10 times before finally getting it. And you can;t just run in guns blaring, you have to have a strategy, and be able to have a long battle with a single guy, so if you rage aLOt, this game isn;t for you. Don't even get me started on the bosses. If you don't have a buddy, some of these bosses can be insanely difficult, especially when there's multiple bosses in one area.
What makes this game though is the combat, they made the combat system SO good, I'm not sure what it is, but it's great.
Here's some of the bosses
Final Rating.
All in all, this game is very fun, but VERY hard as I mentioned above. It has a typical dungeon crawler feel, but unique in some ways. I will give this game an 8/10 just cause it gets me frusterated at some points I just have to leave.
Game info (Taken from wikipedia)
Developer(s) From Software
Publisher(s)
JP From Software
NA Namco Bandai Games
EU Namco Bandai Games
Director(s) Hidetaka Miyazaki
Composer(s) Motoi Sakuraba[1]
Engine PhyreEngine[2]
Platform(s) PlayStation 3, Xbox 360
Release date(s)
JP September 22, 2011[3]
NA October 4, 2011[3]
EU October 7, 2011[3]
Genre(s) Action-adventure, Role-playing game
Mode(s) Single-player, online multiplayer
Rating(s)
CERO: D
ESRB: M
PEGI: 16
Synopsis (Taken from Wikipedia)
The game consists of dungeon crawling in hostile environments and exploits the tension instilled by risk versus reward game mechanics and penalties upon player death. Dark Souls takes place in an open world environment, with the player able to travel to and from areas and explore various available paths. Dark Souls allows players to light Bonfires, which function as respawn locations.[9] These bonfires also replenish health, magic, and special items like Estus flasks - limited vials that restore health, but also respawn all enemies previously defeated, except for bosses and certain special enemies.[10] The player must fight their way through various locations and defeat bosses to progress.
Dark Souls features an elaborate online mode, very much like that of Demon's Souls, which is active whenever the console is connected to the internet (an Xbox Live Gold subscription is required on the Xbox 360 version). The online mode adds numerous dynamic interactions between the individual worlds players, including limited co-op and player versus player within certain conditions. Communication between players is deliberately limited.
Gameplay
Dark Souls. Probably the hardest game I have ever played. This game is unlike a game you've played before, the basic enemies are almost as strong as you in the sense of their damage and health, It's ridiculous. You usually have to re-do a hard part about 6-10 times before finally getting it. And you can;t just run in guns blaring, you have to have a strategy, and be able to have a long battle with a single guy, so if you rage aLOt, this game isn;t for you. Don't even get me started on the bosses. If you don't have a buddy, some of these bosses can be insanely difficult, especially when there's multiple bosses in one area.
What makes this game though is the combat, they made the combat system SO good, I'm not sure what it is, but it's great.
Here's some of the bosses
Final Rating.
All in all, this game is very fun, but VERY hard as I mentioned above. It has a typical dungeon crawler feel, but unique in some ways. I will give this game an 8/10 just cause it gets me frusterated at some points I just have to leave.
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Bioshock
Game information (Taken from Wiki)
Developer(s) 2K Boston (Xbox 360, Microsoft Windows)
Digital Extremes (PlayStation 3)[1][2]
Feral Interactive (Mac OS X)[3]
Demiurge Studios[4]
(art and level design for opening sequences)
Publisher(s) 2K Games
Feral Interactive (Mac OS X)
Designer(s) Paul Hellquist
Writer(s) Ken Levine
Composer(s) Garry Schyman
Series BioShock
Engine Modified Unreal Engine 2.5;[5] Havok Physics
Version 1.1 (December 4, 2007)[6]
Platform(s) Xbox 360
Microsoft Windows
PlayStation 3
BlackBerry
Mac OS X[7][8]
Release date(s) Xbox 360
NA August 21, 2007[9]
EU August 24, 2007[9][10]
AU August 24, 2007
JP February 21, 2008
Microsoft Windows
NA August 21, 2007[9]
EU August 24, 2007[9][11]
AU August 24, 2007
JP June 27, 2008
PlayStation 3
EU October 17, 2008
AU October 17, 2008
NA October 21, 2008
JP December 25, 2008
BlackBerry
NA April 2, 2009
Mac OS X
NA October 7, 2009
EU October 7, 2009
Genre(s) First-person shooter, action-adventure, survival horror[12]
Mode(s) Single-player
Rating(s)
BBFC: 18[13]
CERO: D
ESRB: M
OFLC: MA15+[14]
OFLC: R16
PEGI: 18+[15]
USK: 18 (cut)
Media/distribution Optical disc, download, cloud computing
Synopsis (Taken from Wiki)
Gameplay
Bioshock is a somewhat first person "Horror" shooter. You are in an underwater city known as "Rapture", along the way, you fight Big Daddys, Splicers (Different "species") etc.
The main weapons in this game are guns, but are accompanied by "Plasmids".
Plasmids are a sort of "Magic" you would call it, which allow you to alter and destroy things in the world using your hand, plasmids are recharged by EVE Hypos.
There are many different plasmids, such as; Fire, Insect attack, telekinesis, lightning, ice etc.
Final Rating
Bioshock is a very unique game, with a very unique story.
It is in the top 10 of my all time favorite games for sure, so the game ill rate a 9.5/10!
Graphics: 8
Gameplay: 10
Multiplayer: N/A
Replay Value: 6
Overall: 9.5
Bioshock
Game information (Taken from Wiki)
Developer(s) 2K Boston (Xbox 360, Microsoft Windows)
Digital Extremes (PlayStation 3)[1][2]
Feral Interactive (Mac OS X)[3]
Demiurge Studios[4]
(art and level design for opening sequences)
Publisher(s) 2K Games
Feral Interactive (Mac OS X)
Designer(s) Paul Hellquist
Writer(s) Ken Levine
Composer(s) Garry Schyman
Series BioShock
Engine Modified Unreal Engine 2.5;[5] Havok Physics
Version 1.1 (December 4, 2007)[6]
Platform(s) Xbox 360
Microsoft Windows
PlayStation 3
BlackBerry
Mac OS X[7][8]
Release date(s) Xbox 360
NA August 21, 2007[9]
EU August 24, 2007[9][10]
AU August 24, 2007
JP February 21, 2008
Microsoft Windows
NA August 21, 2007[9]
EU August 24, 2007[9][11]
AU August 24, 2007
JP June 27, 2008
PlayStation 3
EU October 17, 2008
AU October 17, 2008
NA October 21, 2008
JP December 25, 2008
BlackBerry
NA April 2, 2009
Mac OS X
NA October 7, 2009
EU October 7, 2009
Genre(s) First-person shooter, action-adventure, survival horror[12]
Mode(s) Single-player
Rating(s)
BBFC: 18[13]
CERO: D
ESRB: M
OFLC: MA15+[14]
OFLC: R16
PEGI: 18+[15]
USK: 18 (cut)
Media/distribution Optical disc, download, cloud computing
Synopsis (Taken from Wiki)
At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960.[42][43] The only survivor, Jack makes his way to a nearby lighthouse that houses a bathysphere terminal that takes him to Rapture.[44]
Jack is contacted by Atlas via radio, and is guided to safety from the Splicers. Atlas requests Jack's help in stopping Ryan, directing him to a bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its Big Daddy, Atlas urges Jack to kill the Big Daddy and kill the Little Sister to harvest her ADAM for himself; Dr. Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child, providing him with a serum that would force the sea slug out of her body.[45] Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it.
Enraged, Atlas directs Jack towards Ryan's mansion, battling through Ryan's Splicers and facing against more deranged citizens. Ultimately, Jack enters Ryan's personal office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Jack was conditioned to accept a code phrase, "Would you kindly", that would force him to act out the instruction that followed the phrase. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems, such as the bathysphere, that Ryan had locked out long ago. Ryan accepts his death by his own free will, and uses Jack's conditioning to force him to kill him with the golf club. After doing so, Jack becomes aware that the "Would you kindly" trigger has preceded many of Atlas' commands, as well as written as part of instructions for taking down the plane near the bathysphere terminal. Atlas contacts Jack, revealing himself to be Fontaine; without Ryan, Fontaine takes over control of Ryan's systems, and leaves Jack to die via security drones released into Ryan's office.
Jack is saved by Dr. Tenenbaum and the Little Sisters he had previously rescued. Dr. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack is able to make his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. Jack is able to better Fontaine after fighting him and draining his excess ADAM three times, and the Little Sisters subdue Fontaine's body to extract the ADAM, eventually killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player has rescued all the Little Sisters, the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming note, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
In the case where at least one Little Sister was harvested, the ending shows Jack turning on the Little Sisters to harvest their ADAM.[46] Tenenbaum sadly narrates what occurred, condemning Jack and his actions. The ending then shows a George Washington-class submarine coming across the wreckage of the plane. The submarine is suddenly surrounded by bathyspheres containing Splicers who then attack and take control of the submarine.[47] The tone Tenenbaum's voice takes is more hostile if the player had harvested every Little Sister.[48]
Jack is contacted by Atlas via radio, and is guided to safety from the Splicers. Atlas requests Jack's help in stopping Ryan, directing him to a bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its Big Daddy, Atlas urges Jack to kill the Big Daddy and kill the Little Sister to harvest her ADAM for himself; Dr. Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child, providing him with a serum that would force the sea slug out of her body.[45] Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it.
Enraged, Atlas directs Jack towards Ryan's mansion, battling through Ryan's Splicers and facing against more deranged citizens. Ultimately, Jack enters Ryan's personal office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Jack was conditioned to accept a code phrase, "Would you kindly", that would force him to act out the instruction that followed the phrase. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems, such as the bathysphere, that Ryan had locked out long ago. Ryan accepts his death by his own free will, and uses Jack's conditioning to force him to kill him with the golf club. After doing so, Jack becomes aware that the "Would you kindly" trigger has preceded many of Atlas' commands, as well as written as part of instructions for taking down the plane near the bathysphere terminal. Atlas contacts Jack, revealing himself to be Fontaine; without Ryan, Fontaine takes over control of Ryan's systems, and leaves Jack to die via security drones released into Ryan's office.
Jack is saved by Dr. Tenenbaum and the Little Sisters he had previously rescued. Dr. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack is able to make his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. Jack is able to better Fontaine after fighting him and draining his excess ADAM three times, and the Little Sisters subdue Fontaine's body to extract the ADAM, eventually killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player has rescued all the Little Sisters, the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming note, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
In the case where at least one Little Sister was harvested, the ending shows Jack turning on the Little Sisters to harvest their ADAM.[46] Tenenbaum sadly narrates what occurred, condemning Jack and his actions. The ending then shows a George Washington-class submarine coming across the wreckage of the plane. The submarine is suddenly surrounded by bathyspheres containing Splicers who then attack and take control of the submarine.[47] The tone Tenenbaum's voice takes is more hostile if the player had harvested every Little Sister.[48]
Gameplay
Bioshock is a somewhat first person "Horror" shooter. You are in an underwater city known as "Rapture", along the way, you fight Big Daddys, Splicers (Different "species") etc.
The main weapons in this game are guns, but are accompanied by "Plasmids".
Plasmids are a sort of "Magic" you would call it, which allow you to alter and destroy things in the world using your hand, plasmids are recharged by EVE Hypos.
There are many different plasmids, such as; Fire, Insect attack, telekinesis, lightning, ice etc.
Final Rating
Bioshock is a very unique game, with a very unique story.
It is in the top 10 of my all time favorite games for sure, so the game ill rate a 9.5/10!
Graphics: 8
Gameplay: 10
Multiplayer: N/A
Replay Value: 6
Overall: 9.5
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Naruto Ultimate Ninja
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Developed by: cyberConnect2
Release Date: June 26, 2005
Genre: Fighting Game
ESRB: T
Synopsis:
Naruto: Ultimate Ninja, known in Japan as Naruto: Narutimate Hero (NARUTO Naruto: Narutimetto Hr?), is the first installment of the Ultimate Ninja series. It is now a Greatest Hits title. The game was released on October 23, 2003 in Japan, June 26, 2005 in North America, November 17, 2005 in Australia, and November 30, 2005 in Europe.
Gameplay:
This is the first installment of the hit series: "Ultimate Ninja". This game was a good start; but unlike many series this first isn't the best. Ultimate Ninja 1, is a fighting game like, Tekken, Soul Calibur, and Dragon Ball Z. This game only has a few characters and only a few arenas to fight in. I think the Ultimate Ninja 1 is the worst of the series, and doesn't give you much to play with. The game has practically no replay value what-so-ever. This game isn't that good to be honest, but the series has progressed so much since. The Co-Op in the game is the really only good part, its always fun to fight friends. The controls are pretty simple and the attacks aren't too complicated. I just wish you had more attacks and combos. Its unlike most fighting games, in the sense that it doesn't portray fighting, more like little girls jumping around throwing objects. The movement in the game is urky and looks very fake. I used to watch Naruto and play this game when I was younger, and it was really fun to recreate the battles from the show, since the maps are based off of it. If your looking into getting a Naruto game this would be good for its low price; but I don't think you should get it, if your trying to waste time.
Graphics:
The graphics aren't the best even for the early time. They were worse than already made games like Dragon Ball Z and Tekken. The graphics and the now days in the Ultimate Ninja series are great! I wish they would redo this game and remake the graphics. The graphics do increase, so if this sounds game ruining, just maybe get a later version of the series, those graphics are much better.
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Controls:
The controls in this game are simple and like most action fighting games, actually to be honest their exactly like most fighting games, the game developers practically copied controls over. Really disappointing. They're still easy to use though; but no creativity.
Rating:
Graphics: 5
Controls: 7
Gameplay: 6
Single Player: 7
Co-Op- 8
Replay Value: 4
Overall: 6
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Developed by: cyberConnect2
Release Date: June 26, 2005
Genre: Fighting Game
ESRB: T
Synopsis:
Naruto: Ultimate Ninja, known in Japan as Naruto: Narutimate Hero (NARUTO Naruto: Narutimetto Hr?), is the first installment of the Ultimate Ninja series. It is now a Greatest Hits title. The game was released on October 23, 2003 in Japan, June 26, 2005 in North America, November 17, 2005 in Australia, and November 30, 2005 in Europe.
Gameplay:
This is the first installment of the hit series: "Ultimate Ninja". This game was a good start; but unlike many series this first isn't the best. Ultimate Ninja 1, is a fighting game like, Tekken, Soul Calibur, and Dragon Ball Z. This game only has a few characters and only a few arenas to fight in. I think the Ultimate Ninja 1 is the worst of the series, and doesn't give you much to play with. The game has practically no replay value what-so-ever. This game isn't that good to be honest, but the series has progressed so much since. The Co-Op in the game is the really only good part, its always fun to fight friends. The controls are pretty simple and the attacks aren't too complicated. I just wish you had more attacks and combos. Its unlike most fighting games, in the sense that it doesn't portray fighting, more like little girls jumping around throwing objects. The movement in the game is urky and looks very fake. I used to watch Naruto and play this game when I was younger, and it was really fun to recreate the battles from the show, since the maps are based off of it. If your looking into getting a Naruto game this would be good for its low price; but I don't think you should get it, if your trying to waste time.
Graphics:
The graphics aren't the best even for the early time. They were worse than already made games like Dragon Ball Z and Tekken. The graphics and the now days in the Ultimate Ninja series are great! I wish they would redo this game and remake the graphics. The graphics do increase, so if this sounds game ruining, just maybe get a later version of the series, those graphics are much better.
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Controls:
The controls in this game are simple and like most action fighting games, actually to be honest their exactly like most fighting games, the game developers practically copied controls over. Really disappointing. They're still easy to use though; but no creativity.
Rating:
Graphics: 5
Controls: 7
Gameplay: 6
Single Player: 7
Co-Op- 8
Replay Value: 4
Overall: 6
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NBA 2K12
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Developed by: Visual Concepts
Release Date: October 4, 2011
Genre: Traditional Basketball Simulation
ESRB: E
Synopsis:
NBA 2K12 is a basketball video game developed by Visual Concepts and published by 2K Sports. It was released on October 4, 2011 for Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, Microsoft Windows, Wii and for the first time on iOS iPhone and iPad. For the first time there will be three different covers to choose from when picking up the game, with Larry Bird, Magic Johnson, and Michael Jordan being the cover athletes of the game. Each will appear on a different version of the game. Jordan was also on the cover of NBA 2K11. It is the thirteenth installment in the NBA 2K series, the first game in the series to have "built-in" support of 3D for PlayStation 3 and Xbox 360 versions, and the first to include motion controls using the PlayStation Move. NBA 2K12 is the successor to NBA 2K11 in the NBA 2K series.
Gameplay:
NBA 2K12, is the best of the 2K series. The fluid moment, the faster than light online, and the amazing game modes. I only can find a few flaws in 2K12, not adding a dunk contest, 3 point shootout, and game modes such as that. An amazing game mode that 2K12 has is "Blacktop" a 3v3 where both teams choose 3 players from any of the teams. I wish they would of added this gamemode online. My Player has increased so much in the series its astonishing. My Player is a gamemode where you create a rookie and he gets drafted and you try to bring him to stardom. A lot of flaws that were in the previous My Player were removed in this game. One thing I wish you could do is skip the extremely long (approximate 10 minutes). Also there is Rookie Showcase, which is an alternate to My Player, where you show this years rookie or any player in the league and bring them to stardom. This is a good game mode to get good at My Player before attempting it yourself. Association is another awesome game where you control and play as a team for as long as you want. There is even a Online Association, where you can invite all your friends to choose a team and lead them to the Playoffs. The game also sponsors 3 different cases Larry Bird, Magic Johnson, and Micheal Jordan. I have the Larry Bird cover and love it (being a huge Celtics fan). The NBA.com option on most the game modes, where you can check your seasons ratings, and see how all teams stack up. On the main menu you can see the stats of games or even play the days game and quickly choose between different game modes and where you left off. The in game commentary is a little boring and repetitive; but if you play an Online Association and someone in the league wins sometimes the commentators will talk about it, which in my mind is amazing. You can also unlock old-school teams by beating different games in NBA Greatest. Overall this game is awesome, definately the best or one of the best games in the series, and I can't wait to see what Visual Concepts pull out next year for the next NBA. This game is great buy if you love sports games or competition, and I would really recommend it to anyone.
Graphics:
The graphics are great! My grandparents actually thought I was watching a live game; but really it was just the graphics. The graphics are amazing and really bring the game to life. You can see anything from the sweat on the player's forehead to the Nike Sign on the player's shoes. The detail in the game is great!
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Controls:
The controls are like any basketball really. Push the right stick up to time your shot or hit B. Stealing with X, jumping with Y. It seems that all games keep these controls; but I won't argue I love these controls! They make the game not too hard and not too easy. They're perfect.
Ratings:
Graphics: 9
Controls: 9
Gameplay: 9
Replay Value: 10
Overall: 9
[ Register or Signin to view external links. ]
Developed by: Visual Concepts
Release Date: October 4, 2011
Genre: Traditional Basketball Simulation
ESRB: E
Synopsis:
NBA 2K12 is a basketball video game developed by Visual Concepts and published by 2K Sports. It was released on October 4, 2011 for Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, Microsoft Windows, Wii and for the first time on iOS iPhone and iPad. For the first time there will be three different covers to choose from when picking up the game, with Larry Bird, Magic Johnson, and Michael Jordan being the cover athletes of the game. Each will appear on a different version of the game. Jordan was also on the cover of NBA 2K11. It is the thirteenth installment in the NBA 2K series, the first game in the series to have "built-in" support of 3D for PlayStation 3 and Xbox 360 versions, and the first to include motion controls using the PlayStation Move. NBA 2K12 is the successor to NBA 2K11 in the NBA 2K series.
Gameplay:
NBA 2K12, is the best of the 2K series. The fluid moment, the faster than light online, and the amazing game modes. I only can find a few flaws in 2K12, not adding a dunk contest, 3 point shootout, and game modes such as that. An amazing game mode that 2K12 has is "Blacktop" a 3v3 where both teams choose 3 players from any of the teams. I wish they would of added this gamemode online. My Player has increased so much in the series its astonishing. My Player is a gamemode where you create a rookie and he gets drafted and you try to bring him to stardom. A lot of flaws that were in the previous My Player were removed in this game. One thing I wish you could do is skip the extremely long (approximate 10 minutes). Also there is Rookie Showcase, which is an alternate to My Player, where you show this years rookie or any player in the league and bring them to stardom. This is a good game mode to get good at My Player before attempting it yourself. Association is another awesome game where you control and play as a team for as long as you want. There is even a Online Association, where you can invite all your friends to choose a team and lead them to the Playoffs. The game also sponsors 3 different cases Larry Bird, Magic Johnson, and Micheal Jordan. I have the Larry Bird cover and love it (being a huge Celtics fan). The NBA.com option on most the game modes, where you can check your seasons ratings, and see how all teams stack up. On the main menu you can see the stats of games or even play the days game and quickly choose between different game modes and where you left off. The in game commentary is a little boring and repetitive; but if you play an Online Association and someone in the league wins sometimes the commentators will talk about it, which in my mind is amazing. You can also unlock old-school teams by beating different games in NBA Greatest. Overall this game is awesome, definately the best or one of the best games in the series, and I can't wait to see what Visual Concepts pull out next year for the next NBA. This game is great buy if you love sports games or competition, and I would really recommend it to anyone.
Graphics:
The graphics are great! My grandparents actually thought I was watching a live game; but really it was just the graphics. The graphics are amazing and really bring the game to life. You can see anything from the sweat on the player's forehead to the Nike Sign on the player's shoes. The detail in the game is great!
[ Register or Signin to view external links. ]
Controls:
The controls are like any basketball really. Push the right stick up to time your shot or hit B. Stealing with X, jumping with Y. It seems that all games keep these controls; but I won't argue I love these controls! They make the game not too hard and not too easy. They're perfect.
Ratings:
Graphics: 9
Controls: 9
Gameplay: 9
Replay Value: 10
Overall: 9
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