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Saints Row 3 Cheats, Walkthrough ,Review
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Saints Row 3 Cheats, Walkthrough ,ReviewPosted:

Fupa
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Posts: 740
Reputation Power: 783
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Cheats, Walkthrough
Cheat mode
Press Back to use the phone, and select the "Extras" option, then choose the "Cheats" selection. Enter one of the following codes to activate the corresponding cheat function. Note: Achievements and auto save are disabled when cheats are activated. However, you are still allowed to manually save while cheats are enabled.
Result Code

Player Ability
Money ($100,000) cheese
Weapons letsrock
Golden Gun (one-hit kills) goldengun
Infinite sprint runfast
No vehicle damage vroom
Repair car repaircar
Add respect whatitmeanstome
Add police notoriety pissoffpigs
No police notoriety goodygoody
Add gang notoriety lolz
No gang notoriety oops

Vehicles
Spawn Ambulance giveembulance
Spawn Anchor giveanchor
Spawn Attrazione giveattrazione
Spawn Bootlegger givebootlegger
Spawn Challenger givechallenger
Spawn Commander givecommander
Spawn Condor givecondor
Spawn Eagle giveeagle
Spawn Estrada giveestrada
Spawn F69 Vtol givevtol
Spawn Gatmobile givegatmobile
Spawn Kanada givekanada
Spawn Kenshin givekenshin
Spawn Knoxville giveknoxville
Spawn Krukov givekrukov
Spawn Miami givemiami
Spawn Municipal givemunicipal
Spawn Nforcer givenforcer
Spawn Peacemaker givepeacemaker
Spawn Phoenix givephoenix
Spawn Quasar givequasar
Spawn Reaper givereaper
Spawn Sandstorm givesandstorm
Spawn Shark giveshark
Spawn Specter givespecter
Spawn Squasar givesquasar
Spawn Status Quo givestatusquo
Spawn Taxi givetaxi
Spawn Titan givetitan
Spawn Toad givetoad
Spawn Tornado givetornado
Spawn Vortex givevortex
Spawn VTOL givevtol
Spawn Vulture givevulture
Spawn Widowmaker givewidowmaker
Spawn Woodpecker givewoodpecker

Weapons
Spawn 45 Sheperd givesheperd
Spawn Apocafists giveapoca
Spawn AR 55 givear55
Spawn AS3 Ultimax giveultimax
Spawn Baseball Bat givebaseball
Spawn Chainsaw givechainsaw
Spawn Cyber Blaster givecybersmg
Spawn Cyber Buster givecyber
Spawn D4TH Blossom giveblossom
Spawn Electric Grenade giveelectric
Spawn Flamethrower giveflamethrower
Spawn Flash Bang giveflashbang
Spawn Grave Digger givedigger
Spawn Grenade givegrenade
Spawn K-8 Krukov givekrukov
Spawn KA-1 Kobra givekobra
Spawn M2 Grenade Launcher givelauncher
Spawn McManus 2015 givesniper
Spawn Mini Gun giveminigun
Spawn Molotov givemolotov
Spawn Nocturne givesword
Spawn RC Possesor givecgun
Spawn Reaper Drone givedrone
Spawn Riot Shield giveshield
Spawn RPG Launcher giverpg
Spawn S3X Hammer givehammer
Spawn SA-3 Airstrike giveairstrike
Spawn Satchel Charge givesatchel
Spawn Shock Hammer giverocket
Spawn Sonic Boom givesonic
Spawn Stun Gun givestungun
Spawn TEK Z-10 givetek
Spawn The Penetrator givedildo
Spawn Viper Laser Rifle giveslm8

Weather
Sunny weather clearskies
Cloudy weather overcast
Rainy weather lightrain
Very rainy weather heavyrain

World
Advance time ticktock
Bloody Mess notrated
Heaven Bound (corpses rise into the air) fryhole
Vehicle Smash isquishyou
Drunk (drunk pedestrians) dui
Mascots (mascot pedestrians) mascot
Pimps and Hos (pimps and prostitutes pedestrians) hohoho
Zombies (zombie pedestrians) brains
Customizing any vehicle
To customize any non-customizable vehicle, take any customizable vehicle into Rim Jobs, and press Y. Go to "Garage" in the menu, and highlight a vehicle that is not customizable from your list, but do not press the button to retrieve it. Instead, press B to back out of the menu, and then select "Accept" to confirm the exit. It will now take you directly to the customizing menu.


Easy money
There are at least four barnstorming areas at the airport, one at the end of each runway where you have to stay in-between the runway approach light towers. You will get $5,108 for each pass with the longest at 446 feet. Each pass takes approximately 5 seconds in a helicopter, and another 10 to 20 seconds to line up again. You can easily get $100,000 in under 20 minutes. Repeat this as many times as desired.
Finding the Eagle (Attack version)
The special Attack version of the Eagle helicopter has dual pilot guided mini-guns and rocket pods. It can only be found on Armory Island at the southeast helipad (not the one on the roof). You must approach it from on the ground or be on the ground for a minute or two to get it to appear.
Easter Bunny
Go to Luchadores' territory, and proceed to the lower left part of the map to find some boats. Get on the second boat to find a gang operation with a giant bunny caught in fishing nets.
Professor Genki
An NPC wearing a Professor Genki costume will appear at random in Steelport as an enemy on the radar. If you kill him, you will get approximately $300,000. Note: He has a very large amount of health and is armed with a stun gun.
Shaundi in magazine
Unlock Burns Hill Reactor as a crib, then go upstairs to the bathroom. Inside is a magazine on the edge of the Jacuzzi titled "Boy-Toy". The magazine's cover features Shaundi as she appeared in Playboy magazine's "2008 Virtual Vixens".
The Punisher reference
Once Kinzie Kensington's hideout is unlocked, go upstairs, and enter the room with all the computers in it. Then, zoom in on the ceiling with a sniper rifle to see a cluster of newspapers. They are all newspaper clippings from Volition's The Punisher game.
Saints Row references
Go to Kinzie Kensington's crib, then go upstairs. Go to the very back to find a room with newspaper clippings taped all over the wall. Look at the headlines to see references to Saints Row and Saints Row 2. There is one with a headline about a zombie attack with the map of Stillwater filled with red dots marking the spread of the outbreak.
Avatar Awards
Successfully complete the indicated task to unlock the corresponding Avatar Award:
Oversized Gas Mask: Successfully complete the "When Good Heists..." mission.
Saints Logo Shirt: Get the "Flash The Pan" achievement.
SR:TT Logo Shirt: Create and upload your first character to the community site.
Radio stations and tracks
Listen to the indicated station to hear the corresponding songs:
Gen X
"Volcanology" by Brooklyn
"Diamond Eyes" by Deftones
"Clarion Call" by Delphic
"Stupid Grin" by Dragonette
"Renegades" by Feeder
"Sha La La La La" by Heavy Young Heathens
"Too Fake" by Hockey
"Torture" by King Khan and The Shrines
"Lost Desire" by JR
"Animal" by Miike Snow
"Riot Rhythm" by Sleigh Bells
"Next Girl" by The Black Keys
"In Cauda Venemum" by The Dear Hunter
"Queen Dot Kong" by The Do
"El Matador" by The Lines
"Born Free" by The Rassle
"Stop Searching aka Sweatpants" by Valencia
"Paint Yourself" by White Denim
K12
"Baggy Bottom Boys" by Jokers of The Scene
"State Of Ghetto Jackin feat. DJ Nasty" by Baobinga
"Satisfaction" by Benny Benassi
"A City In Florida" by deadmau5
"Idealistic" by Digitalism
"Pitiless" by Dilemn
"Heartbeats" by Grum
"Double Bubble" by Jesse No
"OH NO U DON'T" by Jesse No
"Angry Elephants" by Junkie XL
"Wallflower" by Kevin & Carrick
"Scrub Down" by Kevin Seaton
"C.L.U.B." by MNDR
"Neckbrace" by Ratatat
"Woo Boost" by Rusko
"31 Seconds To Die" by The Bloody Beetroots
"Don't Break It" by Tugboat
KRHYME
"Gimme What You Got" by Amanda Blank
"Done Did It (feat. Nicole Wray & NOE)" by Blakroc
"Throw Your Hands Up" by Freeway
"My Life Is A Party" by G-Eazy
"Power" by Kanye West
"Get It In feat. Ammo & K. Madison" by K:B
"I'm Burnt [Feat. Problem]" by Kurupt
"Don't Panik" by Medine
"Paradise" by Mickey Factz
"Quiet Dog" by Mos Def
"In The Zone" by Pharoahe Monch
"Fur In My Cap" by Rob Roy
"Boom Bye Yeah" by Sean Price
"Push Play" by Sixx John
"Can't Stop Now" by Southpaw Swagger
"The Countdown" by Sum Kid
"93 Hardcore" by Tandem
"Yonkers" by Tyler, The Creator
"Mirrors feat. Bun B" by Wale
"Good to Go Feat Bun B" by Yelawolf
The Blood
"Berzerker" by After The Burial
"Runes To My Memory" by Amon Amarth
"Obfuscation" by Between the Buried and Me
"Perfect Weapon" by Black Veil Brides
"Suicide Jag" by Chemlab
"Feel Like I Do" by Drowning Pool
"Apocalyptic Havoc" by Goatwhore
"Regurgitated Disinformation" by Job for a Cowboy
"WW III" by KMFDM
"arma goddamn **** geddon" by Marylin Manson
"Divinations" by Mastodon
"Apologies Are For The Weak" by Miss May I
"The Lotus Eater" by Opeth
"Rise, Rebel, Resist" by Otep
"Misanthropy Pure" by Shai Hulud
"Love?" by Strapping Young Lad
"Necropolis" by The Black Dahlia Murder
"Farewell, Mona Lisa" by The Dillinger Escape Plan
"Slow Revolution" by Tugboat
"Engine Wrecker" by You Love Her Coz She's Dead
The Mix
"Stand and Deliver" by Adam Ant
"Fantasy" by Aldo Nova
"Holding out For A Hero" by Bonnie Tyler
"Machinehead" by Bush
"Pepper" by Butthole Surfers
"Epic" by Faith No More
"Relax" by Frankie Goes To Hollywood
"You're The Best Around" by Joe Esposito
"Return Of The Mack" by Mark Morrison
"Live Wire" by Mtley Cre
"Shout At The Devil" by Mtley Cre
"No Easy Way Out" by Robert Tepper
"My Adidas" by Run DMC
"Ball And Chain" by Social Distortion
"What I Got" by Sublime
"It's My Life" by Talk Talk
"Birds Fly (Whisper To A Scream)" by The Icicle Works
"Funky Cold Medina" by Tone-Loc
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Dead Presidents (10 points): Complete 'When Good Heists...'.
The Welcome Wagon (15 points): Complete 'I'm Free - Free Falling'.
We're Takin' Over (20 points): Complete 'We've Only Just Begun'.
Tower Defense (20 points): Complete Act 1 in one way.
Kuh, Boom. (20 points): Complete Act 1 in another way.
Gotta Break Em In (25 points): Complete 'The Ho Boat'.
I Heart Nyte Blayde (25 points): Complete 'STAG Party'.
kill-deckers.exe (25 points): Complete 'http://deckers.die'.
Titanic Effort (40 points): Complete Act 2.
Once Bitten... Braaaaaaains (25 points): Complete 'Zombie Attack'.
Murderbrawl 31 (25 points): Complete 'Murderbrawl XXXI'.
Mr. Fury Would Be Proud (30 points): Complete Act 3 in one way.
Gangstas... In Space! (30 points): Complete Act 3 in another way.
Hanging With Mr. Pierce (25 points): Complete all City Takeover gameplay in the Downtown district.
Mourning Stars (25 points): Complete all City Takeover gameplay in the New Colvin district.
Hack the Planet (25 points): Complete all City Takeover gameplay in the Stanfield district.
You're the Best... (25 points): Complete all City Takeover gameplay in the Carver Island district.
Bright Lights, Big City (80 points): Complete all City Takeover gameplay in the entire city of Steelport.
Ouch. (20 points): Complete all instances of Insurance Fraud.
Tune In, Drop Off (20 points): Complete all instances of Trafficking.
And Boom Goes the Dynamite (20 points): Complete all instances of Heli Assault.
Fence Killa 2011 (20 points): Complete all instances of Mayhem.
Your Backseat Smells Funny (20 points): Complete all instances of Escort.
Double Dose of Pimping (20 points): Complete all instances of Snatch.
Porkchop Sandwiches (20 points): Complete all instances of Trail Blazing.
Go Into the Light (20 points): Complete all instances of Guardian Angel.
Tank You Very Much (20 points): Complete all instances of Tank Mayhem.
Have A Reality Climax (20 points): Complete all instances of Professor Genki's Super Ethical Reality Climax.
Everything is Permitted (10 points): Kill all of the hitman Assassination targets.
Hi-Jack It (10 points): Steal and deliver all Vehicle Theft targets.
Getting the Goods (10 points): Find 25% of all Collectibles.
Life of the Party (20 points): Find 100% of all Collectibles.
Shake and Bake (10 points): Complete your first Challenge.
You're My Hero! (30 points): Complete ALL Challenges.
Ow My Balls! (10 points): Do your first nutshot AND testicle assault.
Gender Equality (10 points): Play for at least 2 hours as a male character AND 2 hours as a female character.
Bo-Duke-En (10 points): Hijack 50 vehicles - Dukes style.
Love/Hate Relationship (10 points): Taunt AND/OR Compliment 50 gang members.
Gellin' Like Magellan (20 points): Explore every hood in Steelport.
Who Loves Ya Baby (10 points): Kill 50 brutes.
A Better Person (15 points): Buy your first Upgrade from the Upgrade Store.
Haters Gonna Hate (15 points): Kill 1000 Gang Members.
Cowboy Up (10 points): Fully upgrade one Weapon in each slot.
Pimped Out Pad (10 points): Upgrade one Stronghold to its full glory.
Flash the Pan (10 points): Destroy all Gang Operations in Steelport.
Third and 30 (40 points): Spend over 30 hours in Steelport.
Jumped In (10 points): Create and share a character online.
Opulence, You Has It (20 points): Complete 'Party Time'.
Stay Classy Steelport (10 points): Kill 25 Gang Members each with 'the Penetrator' AND the Fart in a Jar.
The American Dream (10 points): Customize 10 vehicles.


Review

That said, there are only a handful of such decisions in the game and, while there are multiple endings, which of them a player gets hinges entirely on one choice made very close to the end of the game. In fact, after finishing the story, the game automatically saves prior to that choice and informs the player that it has done so specifically in case they want to see the alternate ending. It's unfortunate that more wasn't done to create distinct paths through the game based on one's choices, or to create a truly dynamic mission infrastructure based on factors such as these key decisions and city control. That, however, would have run counter to the game's tighter focus on its story.

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Saints Row: The Third is primarily a tale of revenge, but one told in the Saints Row fashion: over-the-top and filled to the brim with violence and mayhem. There's a new citythe city of Steelportfor the Third Street Saints to explore, and a new overarching enemy (referred to by the incredibly generic nom de plume of "The Syndicate") to spur the Saints to conquer it. The Syndicate is composed of a stable of three gangs: the Morningstar, the Deckers, and the Luchadores. However, while the game is initially centered around this big baddie and the damage one does to it, the focus softens considerably in the second act as gang activity, as a whole, comes under fire from a government-supported occupying military force. Soon enough, you're not entirely sure which villain you're fighting and why, or even who is working with you or against you. Allegiances shift with little question from the protagonist as to the veracity of his newfound allies' loyalty. It's made all the more disappointing by the sharp writing, which has some incredible gems and does a lot to flesh out the key individuals in the Saints.

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The story of the game doesn't have to be superb, though, it only has to provide a framework for the bombastic action, and excuses for some of the most ridiculous set pieces in gaming history. There are multiple instances in which a player is free-falling at thirty-thousand feet after having vacated a jetliner, gunning down incredibly persistent enemies as they all plummet toward the earth in unison. The game opens with a bank heist that culminates in airlifting the vault via chopper, the player hanging from the lines that secure the vault to its conveyance while shooting down SWAT team members and other helicopters . All the while, the SWAT team demands that the Saints surrender, but not without signing their guns. It only escalates from there, though the fame of the Saints is downplayed more over the course of the game, their public image addressed in only a few missions and throwaway lines.

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But, I'm sure you're wondering how it plays. Well, it's very similar to the last game in actual gameplay, though the controls have been remapped a bit and the aiming feels a little looser. That may actually be a result of the frame rate, though.

The trimmings of combat have been altered: gone are fighting styles, but heavy, barehanded melee attacks now provoke beatdown sequences. These are accompanied with pseudo-quick time events that increase the Respectwhich is used to earn upgrades from an extensive upgrade tree, all of which have the additional cost of cash moneygained from the beatdown, but apparently not its damage. Further, these can't be used against the major new enemy type: Brutes. They're massive, thuggish men who take an obscene amount of punishment, shrug off bullets, and knock you around like a rag doll. Some are outfitted with Gatling guns or flamethrowers, the latter of which are probably the most frustrating enemies in the game, though the Brutes in general simply aren't fun to combat. Since they soak up damage like sponges, only a few of the game's varied weapons actually have a noticeable effect on them other than to bring their life bars down.

That selection of weapons is, by and large, the game's bread and butter. While there are the standard pistols, assault rifles, and shotguns of any good shooter, the special weapons are where Saints Row: The Third truly goes for the absurd. Reaper drones, mind-control squid launchers, a baseball-bat-sized purple "marital aid," and a sonic blaster are just what immediately come to mind. The last, in particular, if charged up, disintegrates enemies immediately in a burst of blood. When the military shows up partway through the game, they bring with them additional vehicles, including a number of VTOL aircraft and powerful tanks that players can hijack and joyride, all of which control tightly (unrealistically so, but that's to the game's benefit).The side-missions, on the other hand, seem to have been pared back from previous entries. While there are some truly standout concepts in the main story arc ( [ Register or Signin to view external links. ] and Murderbrawl XXXI are personal favorites), most of the other activities just task players with driving to a location and shooting some people. Sometimes the people come to you, instead. Also, when the game first gives the impression that it's opening up, it takes the opportunity to introduce you to its entire retinue of side-missions, few of which are of any lasting value (though Mayhem missions return and Trail Blazing is a blast, as is Dr. Genki's Super Ethical Reality Climax, a game show that involves shooting mascots and avoiding flames and electricity).

All of this is powered by a new engine that looks, for lack of a better term, glossy. It's a good thing, in that the graphics have character and don't appear overly staid, and the darker color palette of Steelport feels appropriate (though the crumpling effect on damaged vehicles is a little hit-or-miss.) But the engine sometimes seemed to be too much for the hardware to handle. On the Xbox 360, at least, the game would consistently chug when driving at high speeds, never to the point where it seriously affected gameplay, but it became apparent during less visually demanding sequences, when the game's frame rate spiked, that aiming was definitely affected by a sort of visual lag.



Sound-wise, stuff blows up well and gunfire is satisfying; melee attacks have a meaty crunch to them, to the point where it can draw a wince when the protagonist delivers a particularly deadly soccer kick to a downed enemy's head. The soundtrack is mostly composed of licensed music, all found on the radio except during specific mission sequences that just seem to call for a certain song. At those times, the developer's choices generally adhere to the title's absurdist nature. Joe Esposito's "You're The Best" while chainsawing through hordes of Mexican wrestlers at a pay-per-view event? Very Saints Row.

Lastly, there are the multiplayer options. No competitive play, here, unless leaderboards count. The Whored mode offers wave-based enemy slaying, but it feels pretty bare when compared to the tower defense-infused Horde mode in Gears of War 3. It's good for a laugh or two, though. The crux of multiplayer in Saints Row: The Third, however, is its co-op campaign. Besides being jump-in/jump-out, and allowing players to bring their own characters along for the ride, it consists of the entire single-player campaign, played with a partner. Players aren't forced to stick together, able to go wherever they wish in the open world, though they are given the option to tackle missions together when one player activates them. It's a lot of fun to just run around with a buddy and wreak unchecked mayhem and destruction. Or, you know, play through the missions.

The big issue I have with Saints Row: The Third is that it doesn't feel like its content, varied though it may be, has much of a purpose outside of the main campaign. The open world really seems to exist more as a way to prolong the experience by forcing a player to travel to the origin point for the next mission rather than simply having it begin outright. While it can be enjoyable to unwind by just cutting loose in the sandbox, the world isn't densely packed enough with compelling, secondary content to draw the player's attention while they're traversing the city from point A to point B. Saints Row: The Third is still a lot of fun to play, and it absolutely takes its story-telling and presentation to the next level, but it feels like a step backward for the series with regard to justifying itself as a sandbox experience.

The following 1 user thanked Fupa for this useful post:

Zef (12-06-2011)
#2. Posted:
Nag
  • Tutorial King
Status: Offline
Joined: Jul 16, 200914Year Member
Posts: 944
Reputation Power: 83
Status: Offline
Joined: Jul 16, 200914Year Member
Posts: 944
Reputation Power: 83
Another
'okay'
post by Fupa, well yeah thanks for this.
#3. Posted:
xZite
  • TTG Destroyer
Status: Offline
Joined: Apr 23, 201113Year Member
Posts: 7,187
Reputation Power: 427
Status: Offline
Joined: Apr 23, 201113Year Member
Posts: 7,187
Reputation Power: 427
Looks like a copy and paste to me.
#4. Posted:
-Dubsteq
  • New Member
Status: Offline
Joined: Nov 25, 201112Year Member
Posts: 2
Reputation Power: 0
Status: Offline
Joined: Nov 25, 201112Year Member
Posts: 2
Reputation Power: 0
Looks nice but kinda looks like a copy...
#5. Posted:
iTiM
  • TTG Addict
Status: Offline
Joined: May 30, 201112Year Member
Posts: 2,423
Reputation Power: 98
Status: Offline
Joined: May 30, 201112Year Member
Posts: 2,423
Reputation Power: 98
Nice post man, I love all of the cheats !!
#6. Posted:
Minority
  • Ladder Climber
Status: Offline
Joined: Mar 14, 201113Year Member
Posts: 362
Reputation Power: 14
Status: Offline
Joined: Mar 14, 201113Year Member
Posts: 362
Reputation Power: 14
Who cares if it's copy and paste... It helps people out either way, doesn't it?
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