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MW3 Ultimate Multiplayer Guide *UPDATED*
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MW3 Ultimate Multiplayer Guide *UPDATED*Posted:

Tactic
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Posts: 2,067
Reputation Power: 90
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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.03 Seconds
Fires: 780 RPM

OVERVIEW

In place of raw firepower, the M4A1 favors top handling and mobility. Minimal recoil keeps you on target through sustained fire, making up for the weapons low damage output with consistent, accurate shots.

TIPS

A light frame supports mobile, mid-range combat, while high accuracy allows you to fall back and provide cover support from a distance. For improved target acquisition, sight attachments offer a much clearer view over the slightly obstructive irons; otherwise, select the loadout options that best suit your preferred playstyle. The M4 is a highly flexible weapon that performs well in a variety of settings.





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Magazine: 30 Magazine
Aim Speed: 0.30 Seconds
Reload Speed: 2.03 Seconds
Fires: 780 RPM

OVERVIEW

The M16A4 fires highly accurate 3-round bursts for precision takedowns. Its semi-auto fire performs best in mid- to long-range skirmishes where you have the time and space to carefully target enemies. A single burst kills if all three shots land, so its best to attack from a stationary position to avoid straying off target.

TIPS

Combat can be a struggle at close range, especially against SMGs and Shotguns. Keep the enemy at bay with Extreme Conditioning and Assassin to create distance and help avoid detection. Sight attachments are highly recommended for optimal accuracy.





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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.40 Seconds
Fires: 750 RPM

OVERVIEW

Accurate, mobile, and among the highest damage dealing assault rifles, the SCAR-L competes for the top spot in aggressive, mid-range combat. Its low rate of fire helps conserve ammo through sustained bursts, but can cause problems in close range skirmishes against rapid-fire weapons.

TIPS

Clear iron sights allow more flexibility in your attachment choice. Equip Extended Mags for suppressive fire, or pick up the Shotgun or Grenade Launcher attachments to support teammates in a more varied role. Stock up with the Attachments proficiency for a truly aggressive attack.





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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.33 Seconds
Fires: 666 RPM

OVERVIEW

The CM901 offers solid stats across the board, performing well in many situations but exceeding in none. Damage output and effective range sit on the higher end, while mobility and accuracy take a minor hit with a heavier frame and a sharp kick through continuous fire.

TIPS

For defensive play, Impact and Extended Mags bolster the CM901s suppressive ability, giving you the power and stamina to take out attackers pushing forward from cover to cover. On offense, Kick and the Red Dot Sight help settle recoil and increase target acquisition for a more effective attack.





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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.76 Seconds
Fires: 1000 RPM

OVERVIEW

Along with possessing the highest accuracy and mobility in its class, the TYPE 95 delivers pinpoint 3-round bursts with minimal spread on target. It performs best at longer distances, as its low damage output struggles in mid-range against heavy hitting weapons.

TIPS

Support killstreaks compliment the TYPE 95 playstyle, giving eyes on enemy location for better strike and run tactics. Equip the Silencer when pushing into enemy territory, and throw on the ACOG Scope when defending objectives across long ranges. Consider the Attachments proficiency for top performance.





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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.43 Seconds
Fires: 769 RPM

OVERVIEW

The G36C packs a punch and leads the pack in aggressive performance. High damage output and effective range give the power needed to push forward and down assailants that cross your path. Recoil jolts upward, so burst fire is recommended at longer ranges.

TIPS

Aggressive attachment and proficiency combinations tend to work best with the G36C. Kick paired up with the Red Dot Sight results in better handling against mobile enemies, while Focus keeps you on target during head-to-head encounters. Under-barrel attachments pair up well for a more varied attack.





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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 1.90 Seconds
Fires: 706 RPM

OVERVIEW

The ACR 6.8 offers top accuracy and mobility in its class. Damage is low, but your ability to outpace enemies and fire accurate shots on the move gives you a distinct advantage in fast-paced combat. Flank the opposition, secure the kill, and get out before they can track you down.

TIPS

Extreme Conditioning, Quickdraw and Stalker all pair up well with the ACR, further increasing the weapons high mobility and handling. For a powerful distance class, combine Stability with an ACOG Scope, or go stealthy with a Silencer and harass the enemy without giving away your position.





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Magazine: 20 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.67 Seconds
Fires: 545 RPM

OVERVIEW

Designed for the mobile marksman, the MK14 fires highly accurate, high damage single round shots. Two hits to the body and your targets a goner. Pace your shots and keep cool through fire to dominate as effectively as any full auto assault rifle.

TIPS

The MK14 struggles most noticeably in head-to-head combat, so its important to anticipate enemy movement. Consider the Heartbeat Sensor or Portable Radar to increase your awareness of incoming foes (without Assassin), and the Silencer for stealth hit and run tactics. When sticking to longer ranges, toss on the ACOG Scope for better target acquisition.





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Magazine: 30 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.50 Seconds
Fires: 690 RPM

OVERVIEW

The ever-popular AK-47 offers an aggressive attack with high damage and a slower rate of fire for more manageable handling. Unpredictable recoil can cause problems in long-distance engagements, but the weapon shines in mid-range, forward moving combat.

TIPS

Kick and Extended Mags greatly increase the AK-47s handling and suppressive ability, recommended if youre moving around a lot and need the extra bullets to survive heated encounters. When attacking objectives, pair up Impact and the Grenade Launcher for powerful area dispersal.





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Magazine: 40 Rounds
Aim Speed: 0.25 Seconds
Reload Speed: 3.20 Seconds
Fires: 1000 RPM

OVERVIEW

Combining a high fire rate with a unique 40-round mag, the FAD provides rapid suppressive fire designed for multi-target engagements. While damage is low and accuracy fumbles at longer ranges, the additional ammo capacity lets you burst down target after target without being forced into reloads during intense firefights.

TIPS

For an aggressive stealth class, combine the Attachments proficiency with the Hybrid Sight and Silencer. Keep up your ammo supply with Scavenger to take advantage of the FADs suppressive abilities without the worry of running dry halfway into enemy territory.





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Magazine: 30 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.53 Seconds
Fires: 800 RPM

OVERVIEW

The MP5 kicks hard and dishes out heavy damage. Stats are strong all around, without any glaring weaknesses outside of a strong upward pull through sustained fire. Stick to close quarters and fire off the hip when possible. While recoil is jerky, the MP5 is surprisingly accurate.

TIPS

The Kick proficiency helps drastically in ADS, improving your ability to deal with targets at middle range. Pair up with the Red Dot Sight to improve target acquisition. When equipping for hip fire, consider Melee for close quarter skirmishes, coupled with the Silencer or Extended Mags.





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Magazine: 30 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.50 Seconds
Fires: 750 RPM

OVERVIEW

The UMP45 fires quickly and accurately. It has a slight but manageable kick, and performs well either off the hip or in ADS. A lower fire rate compared to other SMGs allows better handling, giving the UMP45 more flexibility in dealing with targets at mid range.

TIPS

For objective play, pick up Blast Shield and Steady Aim to close in without the fear of getting blown up or caught off guard. Drop a Tactical Insertion to keep the pressure up and always looks for the best route to flank the enemy. Combine Range with Extended Mags to increase your viability in multiple situations.





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Magazine: 36 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 3.03 Seconds
Fires: 1000 RPM

OVERVIEW

With the fastest fire rate in its class, the PP90M1 literally chews through enemies. Damage output pales in comparison to the other SMGs, but targets dont stand a chance once you lock in with a full blast.

TIPS

Sleight of Hand is recommended to offset the slow reload times, especially in fast-paced CQC. Equip Range to better utilize the clear iron sights in mid-range combat, and use Extended Mags to open up suppressive fire. If you prefer power over stamina, opt for Rapid Fire instead to transform the PP90M1 into a short-range powerhouse.





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Magazine: 50 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.76 Seconds
Fires: 857 RPM

OVERVIEW

With a whopping 50 rounds per magazine, the P90 decimates in close-range, multi-target combat. High damage, solid accuracy, a fast fire rate and good mobility all favor offensive actions against enemy strongholds.

TIPS

With its high ammo capacity, dont hesitate to suppress targets at mid-range when caught in open skirmishes. Open fire on sight, get to cover if needed, and relocate to a closer position for the kill. The weapons aggressive handling shines in the thick of a firefight. Take advantage of Extreme Conditioning to ensure youre always in the best position.





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Magazine: 30 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 3.00 Seconds
Fires: 850 RPM

OVERVIEW

The compact PM-9 is designed for short-range, off the hip skirmishes. Hard upward recoil and an obstructive ADS view strains the PM-9s performance outside of close quarter skirmishes. Keep the fight up close and use your high damage and fire rate to land the kill before your target has time to react.

TIPS

Equip abilities that increase your performance at close range. Grab the Melee proficiency for faster reaction times in panic situations, paired up with a Silencer for stealth infiltration. If youd rather go loud, combine Attachments with Extended Mags and Rapid Fire. Equip with Steady Aim for precise, high-damage ambushes.





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Magazine: 40 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 3.00 Seconds
Fires: 895 RPM

OVERVIEW

The MP7 performs as a middle option between the SMG and Assault Rifle classes. Clear iron sights, low recoil and a 40-round magazine allow you to tackle mid-range encounters without running for cover, and a good fire rate handles well in close quarters situations.

TIPS

Because the MP7 handles well at close and mid ranges, your loadout choices can greatly lean performance one way or the other. To improve overall flexiblity, equip Range to reduce damage drop off outside of CQC, paired with Extended Mags or a Silencer depending on your preferred playstyle.





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Magazine: 100 Rounds
Aim Speed: 0.38 Seconds
Reload Speed: 3.76 Seconds
Fires: 750 RPM

OVERVIEW

Possessing the highest rate of fire in its class, the L86 LSW suppresses enemy targets with a relentless stream of bullets. Its heavy frame noticeably slows mobility, and high recoil combined with low accuracy makes pinpoint targeting difficult. Find a defensible position, get low, and tear down incoming targets from afar.

TIPS

Consider Kick and Rapid Fire for extreme suppression, quickly taking out targets before they can run for cover. For a more steady attack, pair up Attachments with the Red Dot Sight and Heartbeat Sensor. Keep your sights trained on the longest distance and use the monitor to track enemies attempting a flank.





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Magazine: 100 Rounds
Aim Speed: 0.38 Seconds
Reload Speed: 3.73 Seconds
Fires: 769 RPM

OVERVIEW

The MG36 provides excellent stationary suppressive fire, dealing high damage at long ranges with a fast firing rate. Mobility is sluggish, and accuracy is merely decent, but manageable recoil keeps your sights on the target for easier acquisition. Let the enemy come to you and mow them down on sight.

TIPS

Use Impact for ultimate suppression against fortified enemies. Pair with the Red Dot Sight for improved target acquisition to set up an impenetrable defense. When engaging the enemy over longer distances, combine Stability with the ACOG Scope for optimum sighting.





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Magazine: 100 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 8.06 Seconds
Fires: 706 RPM

OVERVIEW

While not as damaging as the other LMGs, the Pechenegs high accuracy and mobility let you reliably target enemies from a distance and more easily navigate the battlefield. A solid attacking choice due to your ability to keep up and change position as needed.

TIPS

On the offensive, pair up Extreme Conditioning and Speed to race from cover to cover without leaving yourself in the open for longer than necessary. Consider Quickdraw for faster ADS time, especially useful when youre deep in enemy territory and need to react quickly at a moments notice.





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Magazine: 100 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 8.67 Seconds
Fires: 857 RPM

OVERVIEW

Where other LMGs expel bullets at high rates of fire, the MK46 favors a steadier, more paced delivery. Low recoil and clear iron sights result in better handling, and a high damage output helps balance the low fire rate.

TIPS

Pair up Kick and Grip for an aggressive attack with minimal recoil. Combine with Blast Shield to avoid getting flushed out, and Sleight of Hand for increased reload speeds and a quick switch to your secondary in close-quarters situations. Because of the MK46s strong handling characteristics, dont hesitate to experiment with a variety of combinations.





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Magazine: 100 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 9.30 Seconds
Fires: 600 RPM

OVERVIEW

The M60E4 delivers deadly area suppression with a high fire rate and accuracy rivaled only by the PKP Pecheneg. High recoil and obstructive iron sights reduce effectiveness in forward moving offensive attacks. Instead, set up position where the enemy will come to you, or allow your teammates to initiate battle first, and then suppress.

TIPS

In objective modes, support your attack squad with Impact, locking down enemy fortifications as the strike force moves in for the kill. Combine with Hardline Pro to more quickly tally up points toward your next killstreak. The Red Dot or Holographic Sight is highly recommended to remove the tall irons in ADS.





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Magazine: 10 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 3.92 Seconds
Fires: 60 RPM

OVERVIEW

The Barrett .50cal provides the second fastest fire rate in its class. Along with a rapid re-center speed and 10-round magazine, its possible to tag multiple targets before reloading. Note that recoil kicks hard outside of prone, so find a good perch and remain low for the best performance.

TIPS

With rapid follow up shots, the Suppressors reduction to effective range isnt as much of a disadvantage. Consider pairing that with Stability to stay on target and down enemies from a position of stealth. Strive to unlock Marksman Pro in order to get out the most shots before losing your breath.





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Magazine: 5 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 3.97 Seconds
Fires: 20 RPM

OVERVIEW

The bolt action L118A fires slowly and deals massive damage. Designed for snipers that shoot to kill on first contact, taking the time to line up a perfect shot. Best used in a defensive position where theres little chance of getting flanked, or for skilled marksman that can scope and kill in a minimal amount of time.

TIPS

Equip Blind Eye to open up outdoor positions without the worry of getting taken down by aerial killstreaks, along with Assassin to stay under the radar when the enemy pops up surveillance. As youre near defenseless against enemies closing in, use a Heartbeat Sensor to ping nearby targets instead of losing effective range through use of a Silencer.





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Magazine: 10 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 2.75 Seconds
Fires: 70 RPM

OVERVIEW

The Dragunov fires successive shots more quickly than any other in its class. This caters to a more offensive minded sniping mentality. Move forward with your team and look for the best spot to set up and take out unsuspecting enemies.

TIPS

For a more mobile and offensive sniping style, try pairing Kick with the ACOG Scope. Find the sweet spot between middle and long range and crouch down during engagements for improved accuracy. Pair with Hardline and the UAV to provide your team with constant surveillance.





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Magazine: 5 Rounds
Aim Speed: 0.40 Seconds
Reload Speeds: 3.56 Seconds
Fires: 20 RPM

OVERVIEW

The AS50 combines power and handling for a smooth balance of quick takedowns and well paced follow up shots. It doesnt hold much ammo per magazine, so precision is necessary when engaging multiple targets. A solid choice for either defensive or offensive play.

TIPS

Use Overkill while joining the offensive for a viable backup when enemy targets start closing in or attempting a flank. Stay behind your team, pick off assailants in the open, and then move in with your second primary for cleanup duties. Pair with Extreme Conditioning to quickly switch between long- and mid-range positions as needed.





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Magazine: 20 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 2.40 Seconds
Fires: 20 RPM

OVERVIEW

The RSASS delivers highly accurate, low recoil shots in rapid succession. Holding 20 rounds per magazine, you can engage multiple targets without the fear of needing to reload halfway through combat. Attack with rapid double taps to ensure your target goes down.

TIPS

Stability improves handling through successive shots, increasing target acquisition as you switch targets without swaying off point. Due to your ability to fire quickly and remain on target, the Silencers reduction to effective range isnt a great disadvantage, and helps drastically when harassing enemy forces.





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Magazine: 5 Rounds
Aim Speed: 0.40 Seconds
Reload Speed: 2.27 Seconds
Fires: 55 RPM

OVERVIEW

The bolt-action MSR favors power over rate of fire, delivering one shot kills on a regular basis. Recoil jerks heavily outside of prone stance, and the delay between shots forces you to time your trigger pulls in order to succeed. Lead the target, fire on sight, and move on to the next.

TIPS

Support killstreaks are highly recommended to keep tabs on the enemy. Pair with Hardline for more frequent surveillance, and Marksman to increase your awareness of incoming enemy forces. Pay attention to the flow of battle and engage the enemy from a distance where theyre least likely to expect you.





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Magazine: 6 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 3.20 Seconds
Fires: 70 RPM

OVERVIEW

With the highest damage output in its class, the USAS 12 lands frequent one-shot kills. Rounds are loaded in via magazine, so you dont have to spend the time pushing each one in individually. Low recoil keeps you on target, with well-paced automatic fire allowing for a smooth attack.

TIPS

Tight crosshairs provide short-range accuracy for reflexive hip fire, while clear iron sights allow quick suppressive shots in forward battle. Range paired with Blast Shield and Stalker provide strong explosive resistance and mobile ADS attacks during objective rushes, while a combination of Damage and Steady Aim favors in the fray, close-quarters combat.





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Magazine: 12 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 0.66 Seconds
Fires: 25 RPM

OVERVIEW

The pump action KSG 12 rewards a paced, deliberate playstyle. Timing is incredibly important due to the pump action required between shots, especially in head on confrontations. Flank whenever possible. Master the pacing and youre rewarded with one of the most damaging weapons available.

TIPS

Youll spend most of your time up close to the enemy, and getting the drop on preoccupied targets is essential to dominating. Equip Assassin to avoid being spotted by enemy surveillance, along with the Damage proficiency to ensure more one-hit kills. Change positions after engaging targets, as reinforcements are likely to come looking for you.





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Magazine: 8 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 0.66 Seconds
Fires: 55 RPM

OVERVIEW

Fully loaded, the SPAS-12 holds eight rounds, making it unlikely that youll need to reload in the middle of a skirmish. Its pump action design forces well-timed trigger pulls to avoid getting shot in head-to-head combat. Utilize smart flanking play to keep away from head on situations.

TIPS

Equip the Silencer for stealthy objective play on either offense or defense. Watch your radar for enemies in combat and approach with a swift kill from out of sight. Keep the enemy guessing and move after every kill or two. Use Tactical Insertions to spawn in ideal close-quarters positions.





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Magazine: 8
Aim Speed: 0.20 Seconds
Reload Speed: 2.75 Seconds
Fires: 90 RPM

OVERVIEW

The AA-12 fires in full auto bursts for rapid, aggressive attacks. The magazine quickly dispenses all eight rounds, so manage your bursts carefully. Mobility and accuracy rank lowest of all the shotguns, but close-range targets dont stand a chance against the heavy automatic fire.

TIPS

The rapid-fire rate and low ammo reserve make Scavenger and Extended Mags a near necessity if you plan on holding onto the AA-12 for any length of time. If you tend to fire through ADS, the Kick proficiency helps to tame the weapons sharp recoil, otherwise just pick up Steady Aim and fire from the hip.





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Magazine: 12 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 0.66 Seconds
Fires: 75 RPM

OVERVIEW

The semi-automatic Striker comes equipped with 12 rounds per reload and a rapid rate of fire. While damage ranks lowest in its class, the Striker still packs a punch, and quick follow up shots allow you to pepper the enemy with an high amount of buckshot.

TIPS

For a more effective suppressive role, pair up Range with the Grip and Quickdraw. Pull up ADS the moment an enemy comes into view and let loose on the trigger. If you plan on sticking squarely to short range CQC, switch out Range for Damage in order to land more one shot kills.





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Magazine: 7 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 0.65 Seconds
Fires: 5 RPM

OVERVIEW

For a no frills shotgun experience, the Model 1887 offers classic shooting at its best. A painfully slow rate of fire requires that every shot hit the mark. Make a mistake and its unlikely youll survive the skirmish. Come out on top to prove that skill outmatches any kind of high-tech weaponry opponents might throw at you.

TIPS

Without the option for attachments, youre left to perks and a proficiency to carry you through battle. Depending on your playstyle, Damage or Range is highly recommended to ensure you take down your target in a single shot. Additionally, Sleight of Hand is a near necessity, a lifesaver when that first shot doesnt hit home.





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Fires: 50 RPM

OVERVIEW

The Riot Shield offers significant protection, deflecting attacks across a wide area. Especially useful for pushing straight into enemy lines, the shield offers the protection needed to take ground without getting shot to pieces.

TIPS

Crouch to avoid leaving your feet exposed to gunfire. If you notice enemies repositioning for the flank, switch to your secondary weapon; the Riot Shield deflects shots even when its on your back. If you really get lucky, bullets ricocheting off the shield will damage and other nearby enemies.





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Magazine: 12 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 1.62 Seconds
Fires: 85 RPM

OVERVIEW

The USP .45 offers decent accuracy and minimal recoil at the expense of low damage output. Use as a backup when your primary needs reloading but a faster reaction is necessary to survive.

TIPS

Tactical Knife is recommended for swift, silent melee kills at close range. The Silencer can also be used to good effect, giving you a stealth attack option when flanking lone enemies.





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Magazine: 12 Rounds
Aim Speed: 0.10 Seconds
Reload Speed: 1.83 Seconds
Fires: 85 RPM

OVERVIEW

Nearly identical to the USP .45, the P99 has slightly more power and a bit more kick in comparison. Use as a backup when your primary needs reloading but you need to react quickly.

Tactical Knife is recommended for swift, silent melee kills at close range. With slightly more damage, Akimbo is a more viable option, or you can go with the Silencer for a stealth option in close quarters.





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Magazine: 6 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.35 Seconds
Fires: 85 RPM

OVERVIEW

Compared to the similar .44 Mag, the MP412 deals more damage and has a longer effective range at the expense of lower accuracy and mobility. A solid backup for mid-range classes where youll likely switch outside of close range combat.





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Magazine: 6 Rounds
Aim Speed: 0.15 Seconds
Reload Speed: 3.00 Seconds
Fires: 85 RPM

OVERVIEW

The .44 Mag packs a punch with respectable damage at close range. Its important to time your shots, as recoil kicks hard with each shot. Best used in tight situations or to compete in CQC when using a long-range primary.

TIPS

The weapons high accuracy and solid mobility pair well with Akimbo. The extra bullets prevent you from running dry mid battle, and the increase in firepower leads to quick kills up close.





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Magazine: 12 Rounds
Aim Speed: 0.10 Seconds
Reload Speed: 1.80 Seconds
Fires: 85 RPM

OVERVIEW

The Five Seven deals low damage, but quick follow up shots and a 16 round magazine give you the breathing room to pump out shots in hopes of getting out that last hit needed to land a kill.

TIPS

With its high ammo capacity, the Five Seven pairs up well with the Silencer. Although your effective range is reduced, the large magazine helps ensure that you get in enough shots before being forced into a reload.





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Magazine: 8 Rounds
Aim Speed: 0.15 Seconds
Reload Speed: 1.96 Seconds
Fires: 85 RPM

OVERVIEW

A high damage pistol, the Desert Eagle offers a more powerful backup in comparison to the rest of its class. Recoil sharply snaps upward, requiring paced shots if you expect any semblance of accuracy.

TIPS

With tight crosshairs off the hip, the Desert Eagle performs well with Steady Aim. Without the sharp recoil forcing you to time your shots, youre able to deliver more damage in a shorter period of time.





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Magazine: 36 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.73 Seconds
Fires: 900 RPM

OVERVIEW

The FMG9 spits out rounds at a dizzying speed, resulting in a sharp upward kick through sustained fire. Burst fire is required for any semblance of accuracy outside of very close range combat.

TIPS

Best suited for hip fire, the FMG9 pairs well with Akimbo. If youre not using Steady Aim to tame the wild dual wield attack, opt for Extended Mags instead to compensate for shots off target.





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Magazine: 32 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.10 Seconds
Fires: 600 RPM

OVERVIEW

The MP9 offers the best accuracy and mobility in its class. Its steady fire rate, mid-sized magazine capacity and clear iron sights let you tackle mid-range targets more aptly than its peers.

TIPS

The Silencer attachment gives you a stealth option when going loud with your primary, perfect for keeping quiet in tight spaces with multiple enemies. If youre not interested in keeping a low profile, pick up the Red Dot Sight for improved target acquisition or Extended Mags for spray attacks.





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Magazine: 20 Rounds
Aim Speed: 0.30 Seconds
Reload Speed: 2.43 Seconds
Fires: 730 RPM

OVERVIEW

The Skorpion offers the most balanced statistics in its class, with no glaring weaknesses. It performs best in close-range skirmishes when your primary wont cut it, but can hold its own at mid range with smart tap firing and a drop on the target.

TIPS

Attachment choice is largely up to preference. The magazine empties out fairly quickly, so pick up Extended Mags if you find yourself reloading too often mid-battle. This can also be remedied with the Red Dot Sight, offering more headshots due to improved target acquisition.





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Magazine: 15 Rounds
Aim Speed: 0.20 Seconds
Reload Speed: 2.30 Seconds
Fires: 900 RPM

OVERVIEW

The G18 offers a last ditch spray and pray effort to down your target in emergency situations. Recoil is sharp and accuracy is unruly, but its rapid-fire rate offers a good chance of getting in that one last hit needed to down your assailant.

TIPS

Dealing low damage anywhere outside of close range, the Extended Mags attachment increases your chances of landing the killing blow before expending the magazines ammunition. If used strictly for flanking maneuvers, use the Silencer to get in deeper behind enemy lines, focusing on targets otherwise engaged.





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Magazine: 1 Rounds
Fires: 50 RPM

OVERVIEW

The SMAW fires a multipurpose rocket capable of free fire or vehicle lock on. While its diversity is its greatest asset, youre only given one round per respawn. Use it wisely.





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Magazine: 1 Rounds
Fires: 50 RPM

OVERVIEW

The Javelin locks onto ground locations and aerial vehicles, blasting out a rocket that jumps into the air and then slams down on the designated target with a deadly blast. You can only fire with an active lock-on, and a minimum distance requirement exists to avoid blasting yourself to pieces. Recommended for clearing entrenched enemies from objective points.





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Magazine: 1 Round
Fires: 50 RPM

OVERVIEW

Your go-to anti-vehicle launcher. The Stinger can only be fired at vehicles, but offers the most reliable aerial takedowns in its class. With a second rocket available, you can take out up to two aerial killstreaks per spawn.





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Magazine: 4 Rounds
Fires: 50 RPM

OVERVIEW

Set the target range and let loose with an explosive projectile that detonates upon reaching the indicated distance, whether on the ground or in mid-air. This is especially useful for knocking out targets behind cover. Set the range for the enemys location and aim above their head. The blast radius is small, but a direct overhead detonation is sure to take them out. With multiple rounds, the XM25 offers great explosive suppression.





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Magazine: 1 Round
Fires: 50 RPM

OVERVIEW

Fire an arching explosive that detonates in a medium blast on collision. A minimum distance is required for the projectile to explode, as the M320 GLM is designed for mid-to long-range area suppression. With practice, youll master the trajectory. Highly recommended for clearing enemy troops from objective points.





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Magazine: 1 Rounds
Fires: 50 RPM

OVERVIEW

The RPG-7 comes equipped with two rounds, designed for anti-personnel area attacks. Vehicles can be targeted and destroyed, but the RPGs lack of a homing system makes landing a hit difficult in the middle of a combat situation. Watch your distance when firing. Detonate at short range and youre likely to blast yourself away in the process.





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OVERVIEW

The anti-personnel Frag grenade deals explosive radial damage, perfect for room clearing and killing enemies behind cover. Its fuse timer lasts several seconds before detonation, so be sure to cook the grenade for a moment if theres any threat of your target tossing it back in your direction.





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OVERVIEW

Covered in a powerful adhesive material, the Semtex grenade sticks to the target surface and detonates shortly afterward. This is ideal for precision targeting, especially useful when attacking or defending specific objective points. As an added bonus, the Semtex cannot be picked up and tossed back.





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OVERVIEW

The pinnacle of stealth and precision, the Throwing Knife kills instantly on contact. Timing and trajectory are vital to perfect, especially when targeting enemies at a distance. The knife can be retrieved after the toss, or replenished through Scavenger. Master its use and you might even land the occasional ricochet kill.





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OVERVIEW

The Bouncing Betty is both quick to deploy and useful in a variety of situations. Acting as a proximity mine, it shoots into the air and explodes when enemy movement crosses its vicinity. Either plant it out of sight around a corner or within tight pathways to catch assailants off guard. Throw it down when being pursued and get out in time to clear your trail.





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OVERVIEW

The tried and true anti-personnel Claymore detonates when enemy movement trips the forward facing motion laser. Most useful when placed out of sight near popular routes, or deployed to cover unguarded entryways when setting up a defensive position.





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OVERVIEW

C4 leads the class with precision explosives. The device can either be thrown on the ground or tossed onto a wall or ceiling surface for improved concealment. When the enemy approaches, pull the trigger to blast them away.





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OVERVIEW

Stun your target and land a kill while they struggle to move and defend. The Concussion Grenade works well in open ground, as you dont have to worry about disabling yourself as much as with the Flashbang. Throw time is fairly quick, letting you toss and then shoot with minimal downtime. The blast radius isnt as large as the Flashbangs, but it does also temporarily disable nearby enemy equipment.





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OVERVIEW

Blind and disorient your target and then rush in for the kill. The Flash Grenades blast radius is larger than the Concussions, but theres also a much greater chance of blinding yourself in the process. Best used to affect targets in interior spaces. Enemy equipment is temporarily disabled on impact, allowing you to go in for the kill without the worry of sentries or explosives taking you out.





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OVERVIEW

Disrupt nearby enemy radar, making it more difficult to pinpoint your position. The Scrambler can be picked up and redeployed, allowing you to move it to the most advantageous position. Players often assume that a jammed radar means theres an enemy nearby, so trick them up by placing it in the distance with a clear view on the confused target.





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OVERVIEW

Conceal your movements with a billow of smoke. The Smoke Grenade is most helpful when traversing open ground, preventing enemies from spotting your movements and taking you down. If you notice the enemy team doing the same, select a loadout with the Thermal attachment for clear visuals through the smoke.





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OVERVIEW

Destroy enemy equipment and shut down their HUD in a medium blast radius. While the Flash and Concussion grenades only temporarily shut down equipment, the EMP destroys it outright. Best used in conjunction with Sitrep for precision use.





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OVERVIEW

When the enemy team starts playing dirty with Launchers and grenades, deploy the Trophy System to negate their explosive damage. This helpful piece of equipment seeks out and destroys two incoming projectiles, including both lethal and tactical grenades. Highly recommended when capturing or defending objective points.





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OVERVIEW

Use the Tactical Insertion to control your spawn points. Drop the equipment near objectives or prime locations to save on travel time and start your next spawn in a position of advantage. Avoid dropping it in easy to spot locations, as enemies will notice the red glare, giving them the chance to either destroy it or set explosives nearby for a free kill on your next spawn.





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OVERVIEW

The Portable Radar registers nearby enemy movement in a small radius and signals their position on your radar. When defending a location, or creeping into enemy territory, the notice of incoming enemies gives you the advantage of repositioning and landing the kill before they have time to react. Note that players using Assassin will not appear on your radar while inside the radius.





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OVERVIEW

The Red Dot Sight offers improved target acquisition using a pinpoint LED displayed in an open mount. The additional precision provides a clearer view on target, resulting in better accuracy across all ranges and while on the move. Especially useful when attached to weapons with naturally obstructive iron sights.





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OVERVIEW

With the Silencer equipped, shots no longer register your position on enemy radar. In addition, the reduction in muzzle flare and firing sound helps to maintain a lower profile through fire. In exchange for greater concealment, your weapon suffers a drop in effective range, reducing damage output at range.





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OVERVIEW

Attach a two round under-mounted Grenade Launcher for explosive area attacks, perfect for flushing enemies from cover and supporting aggressive assaults. The grenade must travel a minimum distance before impact in order to detonate, so its not recommended in tight areas. However, direct impact always results in an instant kill. Note that Scavenger does not resupply additional grenades.





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OVERVIEW

The ACOG Scope provides mid-range magnification for precision fire over long distances. The low magnification setting lends improved target acquisition outside of close-range combat, greatly improving performance in ranged battle. Assault Rifles tend to benefit the most, offering the greatest stability and mid-range performance.





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OVERVIEW

Rapid Fire greatly increases your weapons firing speed, allowing for quicker takedowns at the cost of less controllable recoil. The recoils effects are lessened through hip fire, or with the addition of a Grip using the Attachments proficiency. Performs best in close quarters combat.





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OVERVIEW

The Grip increases your weapons center speed, reducing the time it takes for the muzzle to settle after firing. In effect, this reduces recoil climb, letting you sustain continuous fire for a longer period of time before getting thrown off target. Pair with Kick for a noticeable improvement to overall accuracy.





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OVERVIEW

The Heartbeat Sensor collects heat data in the surrounding area, pinpointing enemy presence with each pulse of the radar. When defending an objective or sneaking into enemy territory, the additional surveillance warns of nearby assailants, giving you the advantage and reducing their ability to ambush your position. Note that the Heartbeat Sensor will not detect enemies using Assassin.





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OVERVIEW

The tactical knife attachment is used only for handguns and increases melee speed.





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OVERVIEW

Double your firepower with two weapons. Holding a weapon in each hand prevents you from using ADS, but the combined rate of fire drastically improves damage output. Fire both weapons simultaneously for rapid takedowns in close quarters, or fire off one and then the other for improved endurance at mid-range. Pair with Steady Aim for better handling.





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OVERVIEW

An optical sight designed to improve short- to mid-range target acquisition, the Holographic Sight functions almost identically to the Red Dot Sight. Your decision between the two is largely up to preference. While the Red Dot Sight offers a clearer view, the Holographic Sight sits higher on the mount, reducing the obscuring effect of flare and smoke through continuous fire.





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OVERVIEW

The Variable Zoom Scope offers three sight settings for more flexibility in your sniping. Zoom out for a better view of the ground, and then narrow in on specific targets for a larger hit profile. The different settings additionally open up more options for placement, as youre not restricted to a single zoom.





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OVERVIEW

The Hybrid Sight offers increased combat flexibility with both a reflex sight and 4x magnification scope. Switch between one or the other depending on the current combat situation for maximum target acquisition. The application of two sights does somewhat reduce visibility, but the option to switch on the fly more than makes up for this hindrance.





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OVERVIEW

Similar to the Hybrid Sight, the HAMR Scope offers both a short range and mid range sight for increased flexibility according to the current combat situation. Design differs in that the sights are stacked, resulting in a slightly faster switch speed and a less restrictive side view.





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OVERVIEW

Increase your weapons ammo capacity for improved suppressive fire and multi-target endurance. The additional ammo gives you more freedom to blast enemies without the worry of running empty mid-fight. This shouldnt be used as a replacement for accurate fire, but as a means to pin enemies down and get in that last hit for the kill.





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OVERVIEW

The Thermal sight focuses directly on exposing enemy movement, highlighting assailants with a white-hot glow that contrasts sharply with the surrounding grayscale environment. While visibility of the surrounding area is somewhat reduced, movement is highly visible, even through the effects of a Smoke Grenade. Note that players using Assassin will not be highlighted.





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OVERVIEW

Equip a twelve round under-mounted pump action Shotgun, delivering high damage at short range. The Shotgun can only be fired off the hip, requiring a close range direct hit in order to take out enemies in one shot. Highly recommended for mobile players that want a CQC option when moving through tight locations, without giving up their mid-range ability in open sight lines.





More will be added until completely done! I will keep everyone updated.


Last edited by Tactic ; edited 9 times in total

The following 1 user thanked Tactic for this useful post:

hugotellum (11-21-2011)
#2. Posted:
hugotellum
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Great post..very informative..i think it should be a STICKY!
#3. Posted:
Tactic
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hugotellum wrote Great post..very informative..i think it should be a STICKY!


Thank you. More will be added soon.
#4. Posted:
CowOG
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Im in love with the MP7.

Gun is such a Beast gun
#5. Posted:
Insert_Name
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This looks really good, I could get some pictures from COD elite if you want so they are more clean. Just hmu if you need any help
#6. Posted:
ImUnprotected
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Sticky possible? I think yes! Very informative post. Great Job. Keep helping the community with awesome posts like this. Why can't there be more people like you on this website?
#7. Posted:
i_Phone_4s
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Your source is .....

I doubt you made this your self


*1ninja1*
#8. Posted:
Tactic
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-ScamCop- wrote This looks really good, I could get some pictures from COD elite if you want so they are more clean. Just hmu if you need any help


That could help out. Thanks. If you want, you can get some and PM me them. I will give you full credit for each image you get.
#9. Posted:
Tactic
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i_Phone_4s wrote
Your source is .....

I doubt you made this your self


*1ninja1*


I did make this myself. Most of the information is from CoD Elite. But not everyone has that. So I am trying to help out the community a little bit.
#10. Posted:
Tactic
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ImUnprotected wrote Sticky possible? I think yes! Very informative post. Great Job. Keep helping the community with awesome posts like this. Why can't there be more people like you on this website?


Thanks. Sorry I couldn't comment earlier. I was too busy.
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