You are viewing our Forum Archives. To view or take place in current topics click here.
#41. Posted:
Pop3-Iz-Tastey
  • Prospect
Status: Offline
Joined: Jul 08, 201013Year Member
Posts: 602
Reputation Power: 38
Status: Offline
Joined: Jul 08, 201013Year Member
Posts: 602
Reputation Power: 38
cod 7 is gonna be tite
#42. Posted:
-Fresh
  • TTG Addict
Status: Offline
Joined: Apr 29, 201014Year Member
Posts: 2,433
Reputation Power: 149
Status: Offline
Joined: Apr 29, 201014Year Member
Posts: 2,433
Reputation Power: 149
i dont care reslly dude i just beat the game
#43. Posted:
-Brad-
  • TTG Addict
Status: Offline
Joined: Mar 23, 201014Year Member
Posts: 2,974
Reputation Power: 195
Status: Offline
Joined: Mar 23, 201014Year Member
Posts: 2,974
Reputation Power: 195
TTGB34ST24 wrote i dont care reslly dude i just beat the game


well that is one way to play
#44. Posted:
Dfree
  • TTG Addict
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 2,581
Reputation Power: 102
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 2,581
Reputation Power: 102
commando so people can lung around buildings
yay
#45. Posted:
Umilz
  • TTG Master
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 878
Reputation Power: 39
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 878
Reputation Power: 39
everything but commando pro.. danger close for gay noob toobers
#46. Posted:
nZyMa
  • Powerhouse
Status: Offline
Joined: Jul 09, 201013Year Member
Posts: 438
Reputation Power: 17
Status: Offline
Joined: Jul 09, 201013Year Member
Posts: 438
Reputation Power: 17
Brad507 wrote What perks should stay behind and which ones should carry over and also which attachments should stay and go.

Carry Over- Sleight of Hand,Stopping Power,Cold Blooded,Hardline, Ninja, Steady Aim, Red, dot, silencer, extended mags, Holographic, Bling

Stay behind-Scavenger,One Man Army, Scrambler, Last Stand, All Death Perks, Heartbeat, N00b tubes, Rapid Fire, Shotguns(on the gun),Danger Close

Naaah Danger close One man army heart beat shotguns should be carried over aswell as the ability to havee 3 attachments


tell some of your opinions
#47. Posted:
RaW_x_iZeRo
  • Ladder Climber
Status: Offline
Joined: Jun 27, 201013Year Member
Posts: 328
Reputation Power: 16
Status: Offline
Joined: Jun 27, 201013Year Member
Posts: 328
Reputation Power: 16
3FR :arrow: 8) DDFFFF
#48. Posted:
-Rebirth
  • TTG Senior
Status: Offline
Joined: Jul 05, 201013Year Member
Posts: 1,440
Reputation Power: 60
Status: Offline
Joined: Jul 05, 201013Year Member
Posts: 1,440
Reputation Power: 60
HeyYoimBrains wrote was holographic around back then? if it was then i'd say yeah bring it back

Prob beaprototype and Bo test stuff so yeah it whould
#49. Posted:
i-got-hacked
  • New Member
Status: Offline
Joined: Apr 29, 201014Year Member
Posts: 14
Reputation Power: 0
Status: Offline
Joined: Apr 29, 201014Year Member
Posts: 14
Reputation Power: 0
completely failed on the commando part but they should replace lightweight with juggernaut to get rid f the crazy knifers
#50. Posted:
Lucozade
  • TTG Senior
Status: Offline
Joined: Nov 01, 200914Year Member
Posts: 1,899
Reputation Power: 77
Status: Offline
Joined: Nov 01, 200914Year Member
Posts: 1,899
Reputation Power: 77
Brad507 wrote What perks should stay behind and which ones should carry over and also which attachments should stay and go.

Carry Over- Sleight of Hand,Stopping Power,Cold Blooded,Hardline, Ninja, Steady Aim, Red, dot, silencer, extended mags, Holographic, Bling

Stay behind-Scavenger,One Man Army, Scrambler, Last Stand, All Death Perks, Heartbeat, N00b tubes, Rapid Fire, Shotguns(on the gun),Danger Close


tell some of your opinions

I agree but the way in getting extended mags should be changed, for some guns like snipers it's almsot impossible to get it!
Maybe instead of 40 bullet penetration kills, 100 normal kills with FMJ.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.