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Introducing OnLive!
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Introducing OnLive!Posted:

SARG3NT
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Introducing OnLive



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Information




OnLive is a cloud gaming platform: the games are synchronized, rendered, and stored on remote servers and delivered via the Internet.
The service is available using the OnLive Game System, PCs running Microsoft Windows (XP, Vista, 7) and Intel-based Macs with OS X 10.5.8 or later. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a competitor for the console market. All games on the service are available in 720p format. OnLive recommends an Internet connection of 5 Mbit/s or faster, and a 2 Mbit/s connection meets the minimum system requirements. The average broadband connection speed in the US at the end of 2008 was 3.9 Mbit/s, while 25% of US broadband connections were rated faster than 5 Mbit/s.
Over 50 publishers, such as Take-Two, Ubisoft, Epic Games, Atari, Codemasters, THQ, Warner Bros., 2D Boy, Eidos Interactive, Disney Interactive Studios, and others have partnered with OnLive.
Over 150 games are available on the service, some of which are listed on the List of OnLive games.

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History



OnLive was announced at the Game Developers Conference in 2009. The service was originally planned for release in the winter of 2009.
OnLive's original investors include Warner Bros., Autodesk and Maverick Capital. A later round of financing included AT&T Media Holdings, Inc. and Lauder Partners as well as the original investors. In May 2010, it was announced that British Telecom and Belgacom invested in and partnered with OnLive.
On March 10, 2010, OnLive announced the OnLive Game Service would launch on June 17, 2010, in the US, and the monthly service fee would be US$14.95, however at launch the membership option available was through AT&T's Founding Members promotion which provides the service free for the first year and US$4.95 per month for the optional following year. On October 4, 2010, OnLive announced that there would no longer be any subscription fees for the service.
On March 11, 2010, OnLive CEO Steve Perlman announced the OnLive Game Portal, a free way to access OnLive games for rental and demos, but without the social features of the Game Service. It was stated that it would roll out later in 2010 after the OnLive Game Service launch.
The OnLive Game Service was launched in the United States on June 17, 2010.
The US Patent Office awarded OnLive a fundamental[vague] cloud gaming patent on December 7, 2010.
The OnLive service became officially available in the United Kingdom on September 22, 2011.








Service


The game service is available from the OnLive Game System to different device categories:

  • Windows PCs: PCs running Windows XP, Windows Vista, or Windows 7 ;
  • Apple Macintosh: Intel-based Macs running Mac OS X 10.5.8 or later ;
  • Smartphones: Android smartphones (HTC Flyer);
  • Tablets: Android tablets and Apple iPad. The OnLive Viewer for the iPad was released December 7, 2010.
  • Connected TVs: OnLive announced the OnLive Game Service will be integrated into new VIZIO VIA Plus TVs ;
  • Internet connected media players: VIZIO's new line of VIA Blu-ray players. Steve Perlman has also suggested that the underlying electronics and compression chip could be integrated into set-top boxes and other consumer electronics.
  • The service has also been demonstrated on: Apple iPhone


Network requirements:
The service requires a 1.5 Mbit/s Internet connection (2 Mbit/s recommended) with low latency.
OnLive initially required a wired connection, however beta Wi-Fi support became available to all members on September 15, 2010.







OnLive Gaming System



The OnLive Game System consists of an OnLive Wireless Controller and a console, called the "MicroConsole TV Adapter", that can be connected to a television and directly to the OnLive service, so it is possible to use the service without a computer. It comes with the accessories needed to connect the equipment, and composite video users can purchase an additional optional cable. The MicroConsole supports up to four wireless controllers and multiple Bluetooth headsets. It also has two USB ports for game controllers, keyboards, mice, and USB hubs. For video and audio output it provides component, HDMI, S/PDIF ports, and an analog stereo minijack. An ethernet port is used for network access, which is required to access the OnLive service. Pre-orders for the OnLive Game System began to be taken on November 17, 2010.







Promotional Video










Where can i get OnLive?



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What Games are There?


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Thankyou, please post your replies and give me feedback!




#2. Posted:
Tube
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Seen this post before, copied.
reported.
#3. Posted:
SteelSeries
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This is like those annoying YouTube ads.
#4. Posted:
Derp
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Tube wrote Seen this post before, copied.
reported.


If you can find where it was copied from, fair enough. But you don't even share where it is copied from. NOPE

On topic: I have used this before, it is great. I can run Saints Row 2 fine :3
#5. Posted:
SARG3NT
  • TTG Senior
Status: Offline
Joined: Feb 25, 201113Year Member
Posts: 1,496
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Status: Offline
Joined: Feb 25, 201113Year Member
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Reputation Power: 69
Derp wrote
Tube wrote Seen this post before, copied.
reported.


If you can find where it was copied from, fair enough. But you don't even share where it is copied from. NOPE

On topic: I have used this before, it is great. I can run Saints Row 2 fine :3



Yeah, It will run Saints Row fine. It even runs Dirt 3 fine on my laptop

8)
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