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#51. Posted:
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Y do u guys have to flame im helping the community
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#52. Posted:
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Good Tut I think i see a sticky in the near future.
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#53. Posted:
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I'm having too much fun taking screenshots lol thanks
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#54. Posted:
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video please ? thanks
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#55. Posted:
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I am gonna try this today will update if it works
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#56. Posted:
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new link for launch.ini please ? thanks you
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#57. Posted:
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Nice post man keep it up.
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#58. Posted:
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Michael-Teh-Hax wrote This will not help with TU7 one bit because in TU7 .gsc scripts arent read from fastfiles.
And why you thought this would help in getting JTAG's online is beyond my comprehension.
he never says it has anything to do with tu7, but it has been proven by Shark, and others that Call of Duty can be modded using realtime
lrn2read
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#59. Posted:
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Michael-Teh-Hax wroteCarlooch wrote
he never says it has anything to do with tu7
Nickxmodz wrote This may also work for bypassing the TU7 on MW2.
202020202020202020202020
because you can poke at the game while your playing it !
here you can see what shark posted https://www.thetechgame.com/Forums/t=1942979/real-time-mw3-every-single-cod-modded.html
and here is the video of the kid modding EVERY CALL OF DUTY including MW2, VIA Real time, yes this is done under TU7
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#60. Posted:
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Carlooch wroteMichael-Teh-Hax wroteCarlooch wrote
he never says it has anything to do with tu7
Nickxmodz wrote This may also work for bypassing the TU7 on MW2.
202020202020202020202020
because you can poke at the game while your playing it !
here you can see what shark posted https://www.thetechgame.com/Forums/t=1942979/real-time-mw3-every-single-cod-modded.html
and here is the video of the kid modding EVERY CALL OF DUTY including MW2, VIA Real time, yes this is done under TU7
Thank you carl i was going to go find this video but you did it for me
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