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Some New Codes That Came Out While TTG Was Down.
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Some New Codes That Came Out While TTG Was Down.Posted:

xpRobinHood
  • TTG Senior
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,304
Reputation Power: 787
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,304
Reputation Power: 787
I am posting most of the new codes that came out will TTG was down so theres not way to many post with the same stuff on it!!!

3D warning box!(NEW)
"Thanks to MAJORGAMINGKREW on se7ensins for releasing!

doHeart()
{
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
    for ( ;; )
    {
    heartElem setText("^0[^3M^0AJORGAMINGKREW^0]");
    wait 0.00001;
    heartElem setText("^0[^0M^3A^0JORGAMINGKREW^0]");
    wait 0.00001;                                                     
    heartElem setText("^0[^0MA^3J^0ORGAMINGKREW^0]");
    wait 0.00001;                                                                       
    heartElem setText("^0[^0MAJ^3O^0RGAMINGKREW^0]");
    wait 0.00001;                                                                           
    heartElem setText("^0[^0MAJO^3R^0GAMINGKREW^0]");
    wait 0.00001;                                                                     
    heartElem setText("^0[^0MAJOR^3G^0AMINGKREW^0]");
    wait 0.00001;                                                   
    heartElem setText("^0[^0MAJORG^3A^0MINGKREW^0]");
    wait 0.00001;                                                   
    heartElem setText("^0[^0MAJORGA^3M^0INGKREW^0]");
    wait 0.00001;                                                                                 
    heartElem setText("^0[^0MAJORGAM^3I^0NGKREW^0]");
    wait 0.00001;                                             
    heartElem setText("^0[^0MAJORGAMI^3N^0GKREW^0]");
    wait 0.00001;                                                                         
    heartElem setText("^0[^0MAJORGAMIN^3G^0KREW^0]");
    wait 0.00001;                                                 
    heartElem setText("^0[^0MAJORGAMING^3K^0REW^0]");
    wait 0.00001;                                                                         
    heartElem setText("^0[^0MAJORGAMINGK^3R^0EW^0]");
    wait 0.00001;                                                 
    heartElem setText("^3[^0MAJORGAMINGKR^3E^0W^3]");
    wait 0.00001;                                           
    heartElem setText("^0[^0MAJORGAMINGKRE^3W^0]");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
}
doHeart2()
{
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -1, 22);
    for ( ;; )
    {
    heartElem setText("^0.^3MAJORGAMINGKREW^0.");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
}

doHeart5()
{
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -9, -5);
    for ( ;; )
    {
    heartElem setText("^0__^3__^0__^3__^0__^3__^0__^3__");
    wait 1.0;
    heartElem setText("^3__^0__^3__^0__^3__^0__^3__^0__");
    wait 1.0;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
}
doHeart4()
{
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -9, 18);
    for ( ;; )
    {
    heartElem setText("^3__^0__^3__^0__^3__^0__^3__^0__");
    wait 1.0;
    heartElem setText("^0__^3__^0__^3__^0__^3__^0__^3__");
    wait 1.0;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
}


SPINNING TEXT!!
doSpinningText()
{
        self endon ( "disconnect" );
        displayText = self createFontString( "objective", 2.1 );
        cx = 0;
        cy = 0;
        rad = 150;
        i = 0;
        for( ;; )
        {
        xx = cx + sin(i)*rad;
        yy = cy + cos(i)*rad;
        displayText setPoint( "CENTER", "CENTER", xx, yy);
        displayText setText("^6<3");
        wait .01;
        i++;
        }
}


SUPER COPPERGUNNER
self setClientDvar( "bg_bulletExplDmgFactor", "25" );
self setClientDvar( "bg_bulletExplRadius", "10000" );



MODDED CLANTAG (unbound)
self setClientDvar( "clanname", "{@@}" );



BULLETPROOF GLASS
self setClientDvar( "glass_damageToWeaken", "1000" );
self setClientDvar( "glass_damageToDestroy", "10000" );
self setClientDvar( "glass_break", "1" );



CARTOON MOD IN CAREPACKAGE
addCrateType( "airdrop", "cartoon", getDvarInt( "scr_airdrop_cartoon", 1000 ), ::cartoonCrateThink );

cartoonCrateThink( dropType ){
        self endon ( "death" );

        self setHintString( "Press & hold [{+usereload}] To Pick Up Cartoon Mode !" );
        self makeUsable();
       
        self thread crateOwnerCaptureThink();
        self thread crateOtherCaptureThink();

        for ( ;; ){
                self waittill ( "captured", player );

                player playLocalSound( "ammo_crate_use" );
                player setClientDvar( "r_fullbright", 1 );
        }
}



DEPRRESTIGE ONLY FOR JTAG USER!!!
doPrestige(){
        self endon ( "disconnect" );
        self endon( "death" ); 
        self notifyOnPlayerCommand( "button_x", "+usereload " );
        for ( ;; )
        {
                self waittill( "button_x" );
                self setPlayerData( "prestige", 1 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 1");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 2 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 2");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 3 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 3");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 4 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 4");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 5 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 5");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 6 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 6");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 7 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 7");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 8 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 8");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 9 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 9");
                self waittill( "button_x" );
                self setPlayerData( "prestige", 10 )
                self thread mapsmpgametypes_hud_message::hintMessage("Prestige 10");
        }
}



Scrolling text at the top
doTextScroll()
{
        self endon ( "disconnect" );
        displayText = self createFontString( "objective", 1.5 );
        i = 0;
        for( ;; )
        {
                if(i == 400) {
                        i = -400;
                }
                displayText setPoint( "CENTER", "TOP", i, 17);
                displayText setText("^5GuysUnderMeSuck");
                wait .01;
                i++;
        }
}



Toggle Super AIMBOT
AutoAimTOGGLE()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand( "LB", "+smoke" );
        for ( ;; ) {
                self waittill( "LB" );
                if ( self GetStance() == "prone" ) {
                        self iPrintlnBold( "^4Auto AIM: ON!" );
                        self.autoAim = 1;
                        self suicide();
                        wait 1;
                        self iPrintlnBold( "Get Ready to Rape!" );
                }
                self waittill( "LB" );
                if ( self GetStance() == "prone" ) {
                        self iPrintlnBold( "^1Auto AIM: OFF!" );
                        self.autoAim = 0;
                        self suicide();
                        wait 1;
                        self iPrintlnBold( "Damnit regular aim....." );
                }
        }
}
monitorAutoAim()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        for(;;)
        {
                if(self.autoAim == 1)
                        self thread autoAim();
        }
}
autoAim()
{
        self endon( "death" );
        self endon( "disconnect" );

        for(;;)
        {
                wait 0.01;
                aimAt = undefined;
                foreach(player in level.players)
                {
                        if(player == self)
                                continue;
                        if(!isAlive(player))
                                continue;
                        if(level.teamBased && self.pers["team"] == player.pers["team"])
                                continue;
                        if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) //Remove this and the next line to use it through walls ;)
                                continue;
                        if( isDefined(aimAt) )
                        {
                                if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                        aimAt = player;
                        }
                        else
                                aimAt = player;
                }
                if( isDefined( aimAt ) )
                        self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
        }
}



Add this to player spawned:
self thread savePos();
self thread loadPos();


Save aand Load Postion
savePos()
{
        self endon("disconnect");
        self endon("killed_player");
        self endon("joined_spectators");
        self notifyOnPlayerCommand("lb", "+smoke");

        for ( ;; )
        {
               
                self waittill("lb");
                self.saved_origin = self.origin;
                self.saved_angles = self.angles;
                self iprintln("^2Position Saved");
               
        }
}

loadPos()
{
        self endon("disconnect");
        self notifyOnPlayerCommand("rb", "+frag");
       
        for ( ;; )
        {
         
                self waittill("rb");
                self freezecontrols(true);
                wait 0.05;
                self setPlayerAngles(self.saved_angles);
                self setOrigin(self.saved_origin);
                self iprintln("^2Position Loaded");
                self freezecontrols(false);
               
        }
     
}



Colored scorebaord codes.(green)
self setClientDvar("cg_ScoresPing_HighColor", "2.55 0.0 2.47");
         self setClientDvar("cg_ScoresPing_LowColor", "1 0.68 0 1");
         self setClientDvar("cg_ScoresPing_HighColor", "0 1 1 1");
         self setClientDvar("ui_playerPartyColor", "0 1 0 1");
         self setClientDvar("cg_scoreboardMyColor", "0 1 0 1");
         self setClientDvar("lobby_searchingPartyColor", "0 1 0 1");
    self iPrintlnBold( "^3colored scoreboard added" );



Shoot sentry guns
ShootSentry()
{
        for(;;)
        {
                self waittill ( "weapon_fired" );
                forward = self getTagOrigin("j_head");
                scale = 1000000;
                vec = anglestoforward(self getPlayerAngles());
                end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
                SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                sentry = spawn("script_model", SPLOSIONlocation );
                sentry setModel( "sentry_minigun" ); // Change to any model that you want to shoot
        }
}



Chrome dvar:
self setClientDvar( "r_specularmap", "2" );



shoot carepackages
shootcarepackages()
{
        for(;;)
        {
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
                    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    sentry = spawn("script_model", SPLOSIONlocation );
                    sentry setModel( "com_plasticcase_friendly" );
        }
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}



IF THIS POST HELPED PLEASE THANK THE POST AND REP THANKS


Last edited by xpRobinHood ; edited 5 times in total

The following 19 users thanked xpRobinHood for this useful post:

xWildAc3sx (08-15-2010), TTG_DASH (07-13-2010), omgitzch33ze (07-05-2010), TBModz (07-05-2010), muffmagnet09 (07-04-2010), pvtpunchu (06-30-2010), schnipdip (06-28-2010), TTG_Gust (06-27-2010), TTG_NiicK (06-27-2010), thomaz (06-27-2010), cabrera17 (06-26-2010), TTG_DavidT (06-26-2010), Sean (06-26-2010), TTG_Execution (06-26-2010), FullBlownModz (06-26-2010), Cinema4D (06-26-2010), MistaBoosemi (06-26-2010), Tomey (06-25-2010), iMM_x_SUP3R (06-25-2010)
#2. Posted:
Blairr
  • Challenger
Status: Offline
Joined: Feb 28, 201014Year Member
Posts: 177
Reputation Power: 9
Status: Offline
Joined: Feb 28, 201014Year Member
Posts: 177
Reputation Power: 9
sweet didnt think much more would come out for mw2
#3. Posted:
TTG_F3AR
  • TTG Senior
Status: Offline
Joined: Jan 19, 201014Year Member
Posts: 1,024
Reputation Power: 47
Status: Offline
Joined: Jan 19, 201014Year Member
Posts: 1,024
Reputation Power: 47
O_O,
Very nice, i also like your Newest Patch ,
If only my Jtag didn't have 3 RROD
P.s What about chrome guns?






F3AR
#4. Posted:
Glacier
  • TTG Natural
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 948
Reputation Power: 78
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 948
Reputation Power: 78
thanks dude1 THIS WAs helpfull!
#5. Posted:
EcKo
  • Blind Luck
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 6,503
Reputation Power: 386
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 6,503
Reputation Power: 386
thanks xp much appriciated
#6. Posted:
Glacier
  • TTG Natural
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 948
Reputation Power: 78
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 948
Reputation Power: 78
Blairr wrote sweet didnt think much more would come out for mw2

theres gunna be ALOT more.
#7. Posted:
Na_Palm
  • TTG Warrior
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 9,760
Reputation Power: 0
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 9,760
Reputation Power: 0
i will try these later today thank you
#8. Posted:
nato
  • TTG Contender
Status: Offline
Joined: Apr 11, 201014Year Member
Posts: 3,580
Reputation Power: 183
Status: Offline
Joined: Apr 11, 201014Year Member
Posts: 3,580
Reputation Power: 183
wow very good post, i didnt think some of these were even possible
#9. Posted:
xKyLe
  • TTG Addict
Status: Offline
Joined: May 27, 201013Year Member
Posts: 2,869
Reputation Power: 819
Status: Offline
Joined: May 27, 201013Year Member
Posts: 2,869
Reputation Power: 819
Thanks even though i knew all these but it helped everyone else.
#10. Posted:
xpRobinHood
  • TTG Senior
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,304
Reputation Power: 787
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,304
Reputation Power: 787
Thanks for the poll its turning out good this should get stickied for like a 1 day?
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