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Fallout 3 Custom DLC (Release) JTAG only
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Fallout 3 Custom DLC (Release) JTAG onlyPosted:

ConFlicT
  • Powerhouse
Status: Offline
Joined: Mar 21, 200915Year Member
Posts: 492
Reputation Power: 32
Status: Offline
Joined: Mar 21, 200915Year Member
Posts: 492
Reputation Power: 32
JTAG Only!
Click One of the below links.

Item Room Springvale - [ Register or Signin to view external links. ]

Mind Control Device - [ Register or Signin to view external links. ]

A Vault V2 - [ Register or Signin to view external links. ]

Megaton Caverns - [ Register or Signin to view external links. ]

Jump Higher - [ Register or Signin to view external links. ]

Infinite Ammo - [ Register or Signin to view external links. ]

Big Town V2,5 - [ Register or Signin to view external links. ]

Test Zone - [ Register or Signin to view external links. ]


Tutorial
JTAG Only


After Downloading one of the following go to the online folder and place the LIVE File that is in there at
Content/0000000000000000/425307D5/0000002

How to make your own!

Requirements:
-Jtagged Xbox
-Fallout 3 on an external USB HDD
-XLAST-in the xbox SDK(link later)
^^also called Xbox 360and Live Authoring Submission Tool^^
-Any pc mod of your choice
-xport/xsata
-Fallout 3 Archive tool - [ Register or Signin to view external links. ]

1. if your mod has custom textures your going to have to do this ArchiveInvalidation Invalidated at [ Register or Signin to view external links. ]
2. When you download the info. choose the MANUAL version. NOT the program version

1. ok so what you are going to do is open up XLAST
2. go to file-->new
3. And choose Content Package
4. fill out the form like this

Content package name: --your choice--
Project directory: --your choice--
Title ID of game: 425307D5
Name of Game: fallout 3
Publisher offering ID: 0000001
Activation Date: --your choice--
Dashboard icon image: (download one from internet: 64x64 png image)
Title image: (same as Dashboard icon image)
Content type: in-Game Content

5. Click the next button until you can add your files
6. Add the .esm/.esp file to the "content" folder

(IF the mod has no subfolders, just a .esm/.esp file then go to step 11)
7. This is when you open up fallout 3 archive tool
8. Create a .bsa where your subfolder that goes into the data folder is in the root
9. Repeat for all folders that are supposed to go into the Data folder
10. Add those .bsa files to the "content" folder in XLAST

11. now click build locally on the upper bar (next to the open file button)
12. now put the newly created file into your hdd at Content/YourProfile/425307D5/0000002
12b. If there isnt a folder there already create it.
Load up fallout 3 from xexloader (you should see your mod under downloads)
14. PLAY!

***NOTE***
if a mod that required to make .bsa files is not working properly put the folders that you made the .bsa file with into the fallout 3/Data folder on your USB HDD.
some mods require it to be in both .bsa format on the retail hdd and in the /Data/ folder on your USB HDD

Okay, a few things I've found out:

••Installing mods that use extra files by using BSAs doesn't work well.
•For mods that use ESMs, you have to install them to the Data folder and add them in Fallout.ini to load after Fallout.esm.
•You should just install all non-ESPs to the Data directory.
•You can use LIVE containers or just edit Fallout.ini for ESPs. Keep in mind that LIVE containers are loaded after everything in Fallout.ini.
•Some plugins are picky and some depend on DLC (mainly Anchorage), so you have to extract the ESM from the DLC, add it to Data and put it in Fallout.ini before the non-"Fallout.esm" ESMs.

The following 1 user thanked ConFlicT for this useful post:

marsupiallizard (08-18-2011)
#2. Posted:
Grodusk
  • Challenger
Status: Offline
Joined: Dec 17, 200914Year Member
Posts: 149
Reputation Power: 6
Status: Offline
Joined: Dec 17, 200914Year Member
Posts: 149
Reputation Power: 6
hell yea, copying fallout 3 to hdd right now!
#3. Posted:
1-800-Mods
  • Ladder Climber
Status: Offline
Joined: Nov 22, 201013Year Member
Posts: 393
Reputation Power: 13
Status: Offline
Joined: Nov 22, 201013Year Member
Posts: 393
Reputation Power: 13
what do you create .bsa files for? u mean like it it has a folder called textures or meshes?
#4. Posted:
Lemon-Haze
  • TTG Addict
Status: Offline
Joined: May 22, 201112Year Member
Posts: 2,178
Reputation Power: 100
Status: Offline
Joined: May 22, 201112Year Member
Posts: 2,178
Reputation Power: 100
Thank you

Been looking for something like this
#5. Posted:
dRaiL
  • Powerhouse
Status: Offline
Joined: Mar 24, 201113Year Member
Posts: 451
Reputation Power: 17
Status: Offline
Joined: Mar 24, 201113Year Member
Posts: 451
Reputation Power: 17
ConFlicT wrote JTAG Only!
Click One of the below links.

Item Room Springvale - [ Register or Signin to view external links. ]

Mind Control Device - [ Register or Signin to view external links. ]

A Vault V2 - [ Register or Signin to view external links. ]

Megaton Caverns - [ Register or Signin to view external links. ]

Jump Higher - [ Register or Signin to view external links. ]

Infinite Ammo - [ Register or Signin to view external links. ]

Big Town V2,5 - [ Register or Signin to view external links. ]

Test Zone - [ Register or Signin to view external links. ]


Tutorial
JTAG Only


After Downloading one of the following go to the online folder and place the LIVE File that is in there at
Content/0000000000000000/425307D5/0000002

How to make your own!

Requirements:
-Jtagged Xbox
-Fallout 3 on an external USB HDD
-XLAST-in the xbox SDK(link later)
^^also called Xbox 360and Live Authoring Submission Tool^^
-Any pc mod of your choice
-xport/xsata
-Fallout 3 Archive tool - [ Register or Signin to view external links. ]

1. if your mod has custom textures your going to have to do this ArchiveInvalidation Invalidated at [ Register or Signin to view external links. ]
2. When you download the info. choose the MANUAL version. NOT the program version

1. ok so what you are going to do is open up XLAST
2. go to file-->new
3. And choose Content Package
4. fill out the form like this

Content package name: --your choice--
Project directory: --your choice--
Title ID of game: 425307D5
Name of Game: fallout 3
Publisher offering ID: 0000001
Activation Date: --your choice--
Dashboard icon image: (download one from internet: 64x64 png image)
Title image: (same as Dashboard icon image)
Content type: in-Game Content

5. Click the next button until you can add your files
6. Add the .esm/.esp file to the "content" folder

(IF the mod has no subfolders, just a .esm/.esp file then go to step 11)
7. This is when you open up fallout 3 archive tool
8. Create a .bsa where your subfolder that goes into the data folder is in the root
9. Repeat for all folders that are supposed to go into the Data folder
10. Add those .bsa files to the "content" folder in XLAST

11. now click build locally on the upper bar (next to the open file button)
12. now put the newly created file into your hdd at Content/YourProfile/425307D5/0000002
12b. If there isnt a folder there already create it.
Load up fallout 3 from xexloader (you should see your mod under downloads)
14. PLAY!

***NOTE***
if a mod that required to make .bsa files is not working properly put the folders that you made the .bsa file with into the fallout 3/Data folder on your USB HDD.
some mods require it to be in both .bsa format on the retail hdd and in the /Data/ folder on your USB HDD

Okay, a few things I've found out:

Installing mods that use extra files by using BSAs doesn't work well.
For mods that use ESMs, you have to install them to the Data folder and add them in Fallout.ini to load after Fallout.esm.
You should just install all non-ESPs to the Data directory.
You can use LIVE containers or just edit Fallout.ini for ESPs. Keep in mind that LIVE containers are loaded after everything in Fallout.ini.
Some plugins are picky and some depend on DLC (mainly Anchorage), so you have to extract the ESM from the DLC, add it to Data and put it in Fallout.ini before the non-"Fallout.esm" ESMs.





XLAST download please pm if you would like
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