The Division on Xbox One uses dynamic resolution scaling

4.4
The Division’s closed beta ended yesterday, much to the disappointment of those who grinded (ground?) for hours in the Dark Zone for premium loot – faced with the prospect of treachery at every step. Don’t worry though! There’s likely another, more inclusive beta later this month – with the game hitting shelves early next month.
It looks pretty damned good no matter the system it’s running on – with the PlayStation 4 and Xbox One running at 1080p. Only it seems that, on the Xbox One at least, it’s not always running at 1080p.
According to Digital Foundry, who’ve taken a deeper dive, the game appears to use a dynamic resolution, scaling back the number of peas whenever performance might otherwise be affected. IT does this to do its best to stick to the 30fps target, which is mostly does.



“… Xbox One utilises a dynamic resolution scaler in order to sustain its target frame-rate, much like Halo 5 and Wolfenstein: The New Order. Essentially, this means that the game adjusts its resolution on the fly, dependent on GPU load in any given scene.
Wherever you see heavy volumetric effects and lots of geometry on-screen, there’s a strong possibility that The Division’s frame buffer is switching to a lower pixel count on Xbox One. It’s a clever trick – and the exact moment of the switch can be hard to catch by eye. In practise, it does start to blur spots in the image in direct comparison to PS4 and PC, particularly across long distances.”

The lowest resolution they’ve recorded is 1728×972, which is 81% of full HD – so really nothing to b concerned about. I can’t say I noticed the resolution shifting on the fly when I played the beta. At worst, I noticed a few very minor frame drops and the very occasional bit of screen tearing.
According to Digital Foundry, the same trick might be in play on the PS4, but they’ve not noticed it. They do, however, wish the PC utilised the tech as well – because even with a suitably high end system, the frame rate is all over the place. Maintaining a smooth fps by using dynamic resolution is a clever way around technological limits.

Posted:
Related Forum: Gaming Discussion

Source: http://www.lazygamer.net/gaming-news/division-xbox-one-dynamically-scaling-resolution/

Comments

"The Division on Xbox One uses dynamic resolution scaling" :: Login/Create an Account :: 29 comments

If you would like to post a comment please signin to your account or register for an account.

DontPosted:

Cant wait for the full release of this now

DJMarkyMarkPosted:

Still debating on whether to get this game for my Xbox One or for my PC. I heard the graphics on PC are great if you have a decent rig which makes it tempting.

DabPosted:

Game is amazinggg! I can't wait for the release.

BahrozPosted:

game is soooo fun! cant wait for the second beta testing!

TricksPosted:

I enjoyed the beta. I wish Xbox One was always running 1080p.

ChatPosted:

Really enjoyed the beta to this game, Honestly a really fun game, I hope to play this more in the future. I also hope this game can become a good and a very big game.

DanielPosted:

Im really excited for this game and i cant wait until its out.

GnuPosted:

Cant wait for this game to comeeeee

CB9Posted:

The game looked great when I played, I'm sure the final version would be even better