The Division on Xbox One uses dynamic resolution scaling

4.4
The Division’s closed beta ended yesterday, much to the disappointment of those who grinded (ground?) for hours in the Dark Zone for premium loot – faced with the prospect of treachery at every step. Don’t worry though! There’s likely another, more inclusive beta later this month – with the game hitting shelves early next month.
It looks pretty damned good no matter the system it’s running on – with the PlayStation 4 and Xbox One running at 1080p. Only it seems that, on the Xbox One at least, it’s not always running at 1080p.
According to Digital Foundry, who’ve taken a deeper dive, the game appears to use a dynamic resolution, scaling back the number of peas whenever performance might otherwise be affected. IT does this to do its best to stick to the 30fps target, which is mostly does.



“… Xbox One utilises a dynamic resolution scaler in order to sustain its target frame-rate, much like Halo 5 and Wolfenstein: The New Order. Essentially, this means that the game adjusts its resolution on the fly, dependent on GPU load in any given scene.
Wherever you see heavy volumetric effects and lots of geometry on-screen, there’s a strong possibility that The Division’s frame buffer is switching to a lower pixel count on Xbox One. It’s a clever trick – and the exact moment of the switch can be hard to catch by eye. In practise, it does start to blur spots in the image in direct comparison to PS4 and PC, particularly across long distances.”

The lowest resolution they’ve recorded is 1728×972, which is 81% of full HD – so really nothing to b concerned about. I can’t say I noticed the resolution shifting on the fly when I played the beta. At worst, I noticed a few very minor frame drops and the very occasional bit of screen tearing.
According to Digital Foundry, the same trick might be in play on the PS4, but they’ve not noticed it. They do, however, wish the PC utilised the tech as well – because even with a suitably high end system, the frame rate is all over the place. Maintaining a smooth fps by using dynamic resolution is a clever way around technological limits.

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Source: http://www.lazygamer.net/gaming-news/division-xbox-one-dynamically-scaling-resolution/

Comments

"The Division on Xbox One uses dynamic resolution scaling" :: Login/Create an Account :: 29 comments

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OGPosted:

Don't know if this is a good thing or a bad thing hopefully good

DeluxeHazardPosted:

This is a very clever trick by Ubisoft.

ValorPosted:

One of the best games out right now

AR15Posted:

Pro Why am I so skeptical about this game. It reminds me of watch dogs too much.


I really don't understand why everyone thinks this game looks like Watch Dogs. It is a Tom Clancy game. I really don't see any resemblance in this game and Watch Dogs.

ProPosted:

Why am I so skeptical about this game. It reminds me of watch dogs too much.

SkyPosted:

this is such an amazing and fun game !! it keeps getting more awesome !!

StickerBombPosted:

ive never really noticed this or heard of this till now that's pretty cool to be honest

SkittlePosted:

This is just funny to see, console games that can jump down to even lower than 1080p lol.

LoodPosted:

Dynamic resolution scaling makes such a huge difference so this is great news! I am immensely excited for this game, I have been waiting for it since its announcement back in 2013 (I think). Simply can not wait to waste days on it.

After this much time though, I am expecting something more than just polished, I am expecting to be blown away. If I'm not I will be feeling quite let down.

1989Posted:

Stifled
Mark Still debating on whether to get this game for my Xbox One or for my PC. I heard the graphics on PC are great if you have a decent rig which makes it tempting.


Yeah getting it for PC would definitely the best option in my opinion, unless of course you have friends to play it with on Xbox.


The game is much better to play with friends i noticed while playing the beta so if you have friends on the xbox one defo get it on the xbox one.