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#41. Posted:
Rin
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Remove quick scoping completely and make the sniper as heavy as an lmg. (Which is realistic)

Cover friendly maps, I got shot through a metal wall but I couldn't shoot through a freaking barrel. Big maps have open space and no cover.

Panic knifing should be removed by pulling knife out to be able to knife.

Spawns should be fixed. Ghosts has big maps and the spawns still suck.
#42. Posted:
Ascendism
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Cincy123 wrote
Ascendism wrote
Cincy123 wrote
Ascendism wrote
Cincy123 wrote Innovation. There's been no major addition to CoD multiplayer since CoD4.

Wrong, I had a huge addiction to WaW and even MW2 back in the day, but after MW2 it went DRASTICALLY downhill, they've all just been re hashes of MW2 since then.


What you said has nothing to do with what I said. The BIGGEST changes in CoD since CoD4 have been the pick-10 system in Black Ops 2 and the modified version of that in Ghosts. It took them 5 years to even slightly change the game.


Is that a joke? the jump from WaW to MW2 was the most drastic change between ANY of the CoD games. The pro perks, all of the new customisable killstreaks, WAY more weapon attachments, and the addition of minigames. No CoD game has changed the system that drastically since then.
But none of that CHANGED the gameplay at all. With Black Ops 2 giving you the ability to customize your class ANY way you wanted, it gave you the option to TRULY play any way you wanted.


So you're telling me that MW3 played the exact same as WaW? Lol gtfo kiddo.
#43. Posted:
711
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- Weapons - Intervention, Prepatch DSR, 50 Cal from MW2, AS50, and M40A3

- Vehicles are gay

- Perks, Sleight of Hand, Stopping Power, Ninja, and Lightweight

- Map Idea's - Terminal, Wasteland, Highrise, Bloc, Vacant, Hardhat, Grind, Raid, and Shipment
#44. Posted:
Ascendism
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Oedipul wrote - Weapons The intervention.

- Killstreaks Care package, UAV, Predator missile.

- Vehicles EWW NO.

- Perks Sleight of hand, stopping power, commando.

- Animations Similar to MW2

- Map Idea's Medium to large maps with a lot of buildings to get up on and trickshot from and lots of ladders, and suicide spots.


NOOOOo, no large maps except for maybe one or two. The huge maps is what ruined Ghosts (well, one of the things). Small to medium maps is what made CoD games, because it provided the fast paced intense gameplay. If I wanted huge maps I'd play battlefield.
#45. Posted:
Cincy123
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Ascendism wrote
Cincy123 wrote
Ascendism wrote
Cincy123 wrote
Ascendism wrote
Cincy123 wrote Innovation. There's been no major addition to CoD multiplayer since CoD4.

Wrong, I had a huge addiction to WaW and even MW2 back in the day, but after MW2 it went DRASTICALLY downhill, they've all just been re hashes of MW2 since then.


What you said has nothing to do with what I said. The BIGGEST changes in CoD since CoD4 have been the pick-10 system in Black Ops 2 and the modified version of that in Ghosts. It took them 5 years to even slightly change the game.


Is that a joke? the jump from WaW to MW2 was the most drastic change between ANY of the CoD games. The pro perks, all of the new customisable killstreaks, WAY more weapon attachments, and the addition of minigames. No CoD game has changed the system that drastically since then.
But none of that CHANGED the gameplay at all. With Black Ops 2 giving you the ability to customize your class ANY way you wanted, it gave you the option to TRULY play any way you wanted.


So you're telling me that MW3 played the exact same as WaW? Lol gtfo kiddo.


Nice, put words into my mouth. Obviously you'll be able to play different CoDs and be able to pick out slight differences, but the core gameplay will still be exactly the same for the majority of them. The class system in Black Ops 2 and Ghosts remedies that more than anything else they've added.
#46. Posted:
SIKS
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711 wrote - Weapons - Intervention, Prepatch DSR, 50 Cal from MW2, AS50, and M40A3

- Vehicles are gay

- Perks, Sleight of Hand, Stopping Power, Ninja, and Lightweight

- Map Idea's - Terminal, Wasteland, Highrise, Bloc, Vacant, Hardhat, Grind, Raid, and Shipment


The typical OP trickshotting weapons, perks and maps :facepalm:

This is a bad idea, the only map i think is ok is raid and shipment.
#47. Posted:
oTacos
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Is a Cod 4 Remake To Hard to ask For?
#48. Posted:
Tom
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I wish for it to be a good game. I think Sledgehammer may do good this year!
#49. Posted:
Gavino
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lnfinite wrote I wish for it to be a good game. I think Sledgehammer may do good this year!
Yeah, Maybe They Can Make The Franchise Exciting Again
#50. Posted:
TTGAllOverAgain
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Motioncorey wrote
-Mashiro wrote
Pittsburgh wrote - Weapons - A mix of all CoD weapons already released would be nice

- Killstreaks - None. Go back to 3,5,7. Allowing people to get different killstreaks ruined MW2 with a ton of air domination

- Vehicles - This isn't Battlefield.

- Perks - Basic perks like CoD4 and WaW, just no juggernaut

- Animations - Longer knife

- Map Idea's - A mix of small and large maps, preferably with a lot of detail.


I hate when people say vehicles in a FPS game = BF copy. And you know that if COD ever did implements vehicles, BF fanboys would cry to Activision about how they're "copying DICE".

Do I think COD needs vehicles? No, but if they ever DID add them, it would be nothing like BF.
Weapons - A mix of all CoD weapons already released would be nice

- Killstreaks - None. Go back to 3,5,7. Allowing people to get different killstreaks ruined MW2 with a ton of air domination- The game would get stale and boring.

- Vehicles - This isn't Battlefield. BF never trademarked vehicles.

- Perks - Basic perks like CoD4 and WaW, just no juggernaut- I kind of agree but NO FINAL STAND, MARTYDOM,OR EAVESDROP.

- Animations - Longer knife. I guess..

- Map Idea's - A mix of small and large maps, preferably with a lot of detail. Maps that make sense. No paintball arenas or skateparks. Not too many random map locations.

-Every gamemode ever made in Call of Duty with at least 10 new next-gen, complex gamemodes.

-Better camos

-Please God, fix the spawns.


-MORE WEAPONS AND EQUIPMENT! (Kinda like BF)


-No returns! No guns returning from old Call of Duties(New series and time period? ALL NEW) If you remake a map, make it free and not apart of the main DLC Packs because I'm not paying for something that's on another COD.

-NO SMG THAT RUNS EVERY MAP!


-Allow quickscoping but make it challenging(So, kids don't whine and complain about them being killed to easily). I want sniper affects like Battlefield. If I shoot you up close with a sniper(1-20 meters), that should be a 1-shot kill no matter what sniper.

-Last but not least, nothing overpowered. MEANING, IF I HAVE DEAD SILENCE OR WHATEVER, I MEAN I WANT TO BE SILENT!! I DON'T WANT PEOPLE WITH AMPLIFY, SITREP, AWARENESS ECT. TO HEAR ME NO MATTER WHAT!



Black Ops 2 had two new modes hardpoint and one flag-CTF, lol.
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