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MW2 Patch Making TuT With Tons Of Codes
#1. PostPosted:
TTG Senior
TTG Senior
Video King
Status: Offline
Joined: Jun 01, 2011 Ella has been a member for over 2 years 2 Year Member
Posts: 1,830
Reputation Power: 84
This tutorial will show you ALL the CFG codes and how to use the CFG codes to make a MW2 1.12 patch!

1.12 is nothing like 1.11, 1.12 you can only use CFG mods as in 1.11 we used GSC. Basically CFG mods are commands. You can only command the game with commands the game already knows.


To find the mod you want press ctrl+F and search for your mod

super jump:
toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999

super speed:
g_speed 800 500 190

god mode:
scr_player_maxhealth 100000000

gravity toggle:
toggle g_gravity 20 800

ranked match:
onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart

change to ffa:
g_gametype dm;fast_restart

fast restart:
fast_restart

slow restart:
map_restart

server bandwidth
toggle drawServerBandwidth 0 1

green player name
ui_playerPartyColor 0 1 0 1

fast pred
missileRemoteSpeedTargetRange 9999 99999

fast heart beat
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2

floating glass
toggle glass_fall_gravity -99 800

glass break
glass_break 1

color team names
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0

vote to skip with 1 vote
toggle set party_vetoPercentRequired 0.01 0.501

unusable square
toggle g_useholdtime 0 65535

headshots only
scr_game_onlyheadshots 1;wait 1; fast_restart

pc graffx
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0

l33t hack
toggle ui_debugMode 0 1

Every One Can Hear Me:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1

Super Melee:
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10

Minisclue Jump Damage
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1

Show Status:
status

scoreboard font
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10

change class
toggle ui_allow_classchange 0 1

invisible gun
toggle cg_gun_x 0 -50

map size
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5

color player name:
ui_playerPartyColor 0 1 0 1

max explosives:
toggle scr_maxPerPlayerExplosives 999 2

fast pred:
missileRemoteSpeedTargetRange 9999 99999

green box:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0

end game:
scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01

long game:
scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90

no friction:
phys_frictionScale 1

3rd person:
toggle cg_thirdperson 0 1

super steady aim:
toggle perk_weapSpreadMultiplier 0.0001 0.62

rapid fire gun:
toggle player_burstFireCooldown 0 1                    [COLOR=Red]must be used with super reload[/COLOR]

super reload:
toggle perk_weapReloadMultiplier 0.0001 .5

pro mod:
toggle cg_fov 90 68

thermal vision:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0

rainbow vision:
toggle r_debugShader 0 1 2 3

clan tag
set clanname {MV}

ladder jump:
toggle jump_ladderPushVel 1024 128

super javelin:
toggle missile_macross 0 1

knockback:
toggle g_knockback 100 5

knife range:
toggle player_meleeRange 999 2

talking:
say (whatever you want to say)

kick all:
kick all

laser:
set cg_laserForceOn 1

wall hack
toggle r_znear 5 55

anti join
g_password 420

anti join off
reset g_password

team change
toggle ui_allow_teamchange 1 0

fps
toggle cg_drawfps 1 0

time scale
toggle timescale 0.5 1 2 5

arena
g_gametype arena;party_gametype arena

gtnw
g_gametype gtnw;party_gametype gtnw

one flag
g_gametype oneflag;party_gametype oneflag

vip
g_gametype vip;party_gametype vip

Left Side Gun:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1

Mantle Hack:
mantle_check_range 999

Never Disconnet:
disconnectOnSignOut 0

Stupid Sentry:
sentry_placement_feet_offset 100

Verify Lobby:
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000

Clan Tag Verify:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]

Fast Sensitivity:
profile_setViewSensitivity 50

Slow Aiming:
perk_weapSpreadMultiplier 1000 0.62

Riot Party:
shieldImpactBulletShakeScale 10

Friendly Fire
toggle ui_friendlyfire 1 0

Harrier in CP
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500

Unlock Challenges
scr_complete_all_challenges 1;uploadStats

Derank Lobby
g_teamname_axis resetstats;g_teamname_allies resetstats

Disable Killstreaks:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0


codes from ukviper;)

profile_toggleRumble > toggle rumble controller ON/OFF
percentcompletesp > amount of compleation for single player(main menu)   
percentcompletemp > amount of compleation for multi player(main menu)
percentcompleteso > amount of compleation for spec Ops(main menu)
PlayRumbleLoopOnPosition [rumble name] [pos] > rumble loop sound at position
StopRumble [rumblename] > stop rumble
PlayRumbleOnPosition [rumble name] [pos] > rumble sound at position
playsoundatpos > play sound at position
playloopsound > play loop sound(continuous)
playsoundasmaster > play sound for everyone
splitscreencontrols > enable splitscreen controls online or lan party
loopSound > loop a sound for SELF only
friendsonline > display friends only(not tested but is an active command)
spectatingclient [client # here] > spectate your own client(even if dead)
radarisjammed > true if radar is jammed
connectioninfo > display your connection details with the console
openSigninDialog > open your sign in menu if offline
+specPrev > go back a client
+specNext > go forward a client
+toggleSpec > false if specate is not active
physVeh_explodeForce > The force applied to physics vehicles due to explosions
physVeh_explodeSpinScale > The max (random) offset from the center of mass at which splash damage applies its force       
physVeh_pathConstraintCfm > The constraint cfm for path-constrained vehicles
togglePlayerMute [client or player #] > mute a certain player ingame

View Friends List:
xshowfriendslist

Screw up headsets:
forcevoicefail 1

Super Helicopter:
scr_heli_maxhealth 99999

Force Host Migration
migrate

Make controller vibrate
playrumble ControllerRumble

View any new messages:
anynewmail

Open Leaderboards in-game:
OpenLeaderboard

View your PSN Profile:
menu_ps3_profile

Reset all your custom classes:
menu_resetcustomclasses

-2 Ways of viewing your gamercard:
ViewGamerCard

script_showGamerCard

View your IP Adress
showip

Connect to anyone's game from IP
connect_lobby IP-GOES-HER


Prestiges

Prestige 0:
disconnect; setplayerdata prestige 0; uploadStats

Prestige 1:
disconnect; setplayerdata prestige 1; uploadStats

Prestige 2:
disconnect; setplayerdata prestige 2; uploadStats

Prestige 3:
disconnect; setplayerdata prestige 3; uploadStats

Prestige 4:
disconnect; setplayerdata prestige 4; uploadStats

Prestige 5:
disconnect; setplayerdata prestige 5; uploadStats

Prestige 6:
disconnect; setplayerdata prestige 6; uploadStats

Prestige 7:
disconnect; setplayerdata prestige 7; uploadStats

Prestige 8:
disconnect; setplayerdata prestige 8; uploadStats

Prestige 9:
disconnect; setplayerdata prestige 9; uploadStats

Prestige 10:
disconnect; setplayerdata prestige 10; uploadStats

Prestige 11:
disconnect; setplayerdata prestige 11; uploadStats


Maps

change Maps
change maps:

map mp_estate
map mp_favela
map mp_highrise
map mp_derail
mp_checkpoint <---karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard <---scrapyard
map mp_nightshift <---skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt <---wasteland


best aim assist(deadlyduckling):

set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85 //<< reduces green box in Y to a small dot ~ niiiiiiiiiice
set aim_slowdown_region_width 2.85 //<< reduces green box in X to a small dot ~ niiiiiiiiice
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1


Big XP FFA only


set scr_dm_score_death "2516000"
set scr_dm_score_suicide "2516000"
set scr_dm_score_kill "2516000"
set scr_dm_score_headshot "2516000"
set scr_dm_score_assist "2516000"


All DVARS

 actionSlotsHide "0"
 activeAction ""
 ai_corpseCount "16"
 aim_accel_turnrate_debug "0"
 aim_accel_turnrate_enabled "1"
 aim_accel_turnrate_lerp "1200"
 aim_aimAssistRangeScale "1"
 aim_autoaim_debug "0"
 aim_autoaim_enabled "0"
 aim_autoaim_lerp "40"
 aim_autoaim_region_height "120"
 aim_autoaim_region_width "160"
 aim_autoAimRangeScale "1"
 aim_automelee_debug "0"
 aim_automelee_enabled "1"
 aim_automelee_lerp "40"
 aim_automelee_range "128"
 aim_automelee_region_height "240"
 aim_automelee_region_width "320"
 aim_input_graph_debug "0"
 aim_input_graph_enabled "1"
 aim_input_graph_index "3"
 aim_lockon_debug "0"
 aim_lockon_deflection "0.05"
 aim_lockon_enabled "1"
 aim_lockon_region_height "90"
 aim_lockon_region_width "90"
 aim_lockon_strength "0.6"
 aim_scale_view_axis "1"
 aim_slowdown_debug "0"
 aim_slowdown_enabled "1"
 aim_slowdown_pitch_scale "0.4"
 aim_slowdown_pitch_scale_ads "0.5"
 aim_slowdown_region_height "90"
 aim_slowdown_region_width "90"
 aim_slowdown_yaw_scale "0.4"
 aim_slowdown_yaw_scale_ads "0.5"
 aim_turnrate_pitch "90"
 aim_turnrate_pitch_ads "55"
 aim_turnrate_yaw "260"
 aim_turnrate_yaw_ads "90"
 ammoCounterHide "0"
 authPort "20800"
 authServerName "cod4master.activision.com"
 badhost_debug "0"
 badhost_endGameIfISuck "1"
 badhost_maxDoISuckFrames "300"
 badhost_maxHappyPingTime "400"
 badhost_minPercentClientsUnhappyToSuck "0.51"
 badhost_minTotalClientsForHappyTest "3"
 band_12players "384000"
 band_18players "580000"
 band_2players "64000"
 band_4players "128000"
 band_8players "256000"
 bandwidthtest_announceinterval "200"
 bandwidthtest_duration "500"
 bandwidthtest_enable "1"
 bandwidthtest_fudge "1"
 bandwidthtest_ingame_enable "1"
 bandwidthtest_ingame_fudge "1"
 bandwidthtest_maxpacketsize "1000"
 bandwidthtest_quota "0.5"
 bandwidthtest_rounds "10"
 bandwidthtest_scalar "2"
 bandwidthtest_timeout "1500"
 bg_aimSpreadMoveSpeedThreshold "11"
 bg_bulletExplDmgFactor "1"
 bg_bulletExplRadius "250"
 bg_debugProne "0"
 bg_fallDamageMaxHeight "300"
 bg_fallDamageMinHeight "128"
 bg_foliagesnd_fastinterval "500"
 bg_foliagesnd_maxspeed "180"
 bg_foliagesnd_minspeed "40"
 bg_foliagesnd_resetinterval "500"
 bg_foliagesnd_slowinterval "1500"
 bg_forceDualWield "0"
 bg_forceExplosiveBullets "0"
 bg_ladder_yawcap "100"
 bg_legYawTolerance "20"
 bg_lowGravity "800"
 bg_maxGrenadeIndicatorSpeed "100"
 bg_prone_yawcap "85"
 bg_shieldHitEncodeHeightVM "-10
 bg_shieldHitEncodeHeightWorld "-25
 bg_shieldHitEncodeWidthVM "-16
 bg_shieldHitEncodeWidthWorld "-14
 bg_shock_lookControl "1"
 bg_shock_lookControl_fadeTime "2"
 bg_shock_lookControl_maxpitchspeed "90"
 bg_shock_lookControl_maxyawspeed "90"
 bg_shock_lookControl_mousesensitivityscale "0.5"
 bg_shock_movement "1"
 bg_shock_screenBlurBlendFadeTime "1"
 bg_shock_screenBlurBlendTime "0.4"
 bg_shock_screenFlashShotFadeTime "1"
 bg_shock_screenFlashWhiteFadeTime "1"
 bg_shock_screenType "blurred"
 bg_shock_sound "1"
 bg_shock_soundDryLevel "1"
 bg_shock_soundEnd "shellshock_end"
 bg_shock_soundEndAbort "shellshock_end_abort"
 bg_shock_soundFadeInTime "0.25"
 bg_shock_soundFadeOutTime "2.5"
 bg_shock_soundLoop "shellshock_loop"
 bg_shock_soundLoopEndDelay "-3"
 bg_shock_soundLoopFadeTime "1.5"
 bg_shock_soundLoopSilent "shellshock_loop_silent"
 bg_shock_soundModEndDelay "2"
 bg_shock_soundRoomType "generic"
 bg_shock_soundWetLevel "0.5"
 bg_shock_viewKickFadeTime "3"
 bg_shock_viewKickPeriod "0.75"
 bg_shock_viewKickRadius "0.05"
 bg_shock_volume_ambdist1 "0.5"
 bg_shock_volume_ambdist2 "0.5"
 bg_shock_volume_ambient "0.5"
 bg_shock_volume_announcer "0.5"
 bg_shock_volume_auto "0.5"
 bg_shock_volume_auto2 "0.5"
 bg_shock_volume_auto2d "0.5"
 bg_shock_volume_autodog "0.5"
 bg_shock_volume_body "0.5"
 bg_shock_volume_body2d "0.5"
 bg_shock_volume_bulletimpact "0.5"
 bg_shock_volume_bulletwhizby "0.5"
 bg_shock_volume_effects1 "0.5"
 bg_shock_volume_effects2 "0.5"
 bg_shock_volume_element "0.5"
 bg_shock_volume_explosiveimpact "0.5"
 bg_shock_volume_hurt "0.5"
 bg_shock_volume_item "0.5"
 bg_shock_volume_local "0.5"
 bg_shock_volume_local2 "0.5"
 bg_shock_volume_local3 "0.5"
 bg_shock_volume_menu "0.5"
 bg_shock_volume_mission "0.5"
 bg_shock_volume_music "0.5"
 bg_shock_volume_musicnopause "0.5"
 bg_shock_volume_nonshock "0.5"
 bg_shock_volume_physics "0.5"
 bg_shock_volume_player1 "0.5"
 bg_shock_volume_player2 "0.5"
 bg_shock_volume_reload "0.5"
 bg_shock_volume_reload2d "0.5"
 bg_shock_volume_shellshock "0.5"
 bg_shock_volume_vehicle "0.5"
 bg_shock_volume_vehiclelimited "0.5"
 bg_shock_volume_voice "0.5"
 bg_shock_volume_weapon "0.5"
 bg_shock_volume_weapon2d "0.5"
 bg_softLandingMaxDamage "0.1"
 bg_softLandingMaxHeight "300"
 bg_softLandingMinHeight "128"
 bg_swingSpeed "0.2"
 bg_viewBobAmplitudeBase "0.16"
 bg_viewBobAmplitudeDucked "0.0075
 bg_viewBobAmplitudeDuckedAds "0.0075
 bg_viewBobAmplitudeProne "0.02
 bg_viewBobAmplitudeRoll "1.5"
 bg_viewBobAmplitudeSprinting "0.02
 bg_viewBobAmplitudeStanding "0.007
 bg_viewBobAmplitudeStandingAds "0.007
 bg_viewBobLag "0.25"
 bg_viewBobMax "8"
 bg_viewKickMax "90"
 bg_viewKickMin "5"
 bg_viewKickRandom "0.4"
 bg_viewKickScale "0.2"
 bg_weaponBobAmplitudeBase "0.16"
 bg_weaponBobAmplitudeDucked "0.045
 bg_weaponBobAmplitudeProne "0.02
 bg_weaponBobAmplitudeRoll "1.5"
 bg_weaponBobAmplitudeSprinting "0.02
 bg_weaponBobAmplitudeStanding "0.055
 bg_weaponBobLag "0.25"
 bg_weaponBobMax "8"
 bullet_penetration_enabled "1"
 bullet_penetrationMinFxDist "30"
 bullet_ricochetBaseChance "0.5"
 camera_thirdPerson "0"
 camera_thirdPersonAdsTransScale "2"
 camera_thirdPersonCrosshairOffset "0.35"
 camera_thirdPersonFovScale "0.9"
 camera_thirdPersonOffset "-120
 camera_thirdPersonOffsetAds "-60
 camera_thirdPersonOffsetTurretAds "-80
 cameraShakeRemoteHelo_Angles "0.221
 cameraShakeRemoteHelo_Freqs "31
 cameraShakeRemoteHelo_SpeedRange "2000
 cameraShakeRemoteMissile_Angles "0.05
 cameraShakeRemoteMissile_Freqs "42
 cameraShakeRemoteMissile_SpeedRange "1000
 cg_airstrikeKillCamCloseXYDist "24"
 cg_airstrikeKillCamCloseZDist "24"
 cg_airstrikeKillCamFarBlur "2"
 cg_airstrikeKillCamFarBlurDist "300"
 cg_airstrikeKillCamFarBlurStart "100"
 cg_airstrikeKillCamFov "50"
 cg_airstrikeKillCamNearBlur "4"
 cg_airstrikeKillCamNearBlurEnd "100"
 cg_airstrikeKillCamNearBlurStart "0"
 cg_blood "1"
 cg_brass "1"
 cg_centertime "5"
 cg_chatHeight "4"
 cg_chatTime "12000"
 cg_chatWithOtherTeams "0"
 cg_connectionIconSize "0"
 cg_constantSizeHeadIcons "0"
 cg_crosshairAlpha "1"
 cg_crosshairAlphaMin "0.5"
 cg_crosshairDynamic "0"
 cg_crosshairEnemyColor "1"
 cg_crosshairVerticalOffset "0"
 cg_cullBulletAngle "50"
 cg_cullBullets "1"
 cg_cursorHints "4"
 cg_deadChatWithDead "0"
 cg_deadChatWithTeam "0"
 cg_deadHearAllLiving "0"
 cg_deadHearTeamLiving "0"
 cg_debug_overlay_viewport "0"
 cg_debugevents "-1"
 cg_debugInfoCornerOffset "0
 cg_debugposition "0"
 cg_descriptiveText "1"
 cg_dobjdump "-1"
 cg_draw2D "1"
 cg_drawBreathHint "1"
 cg_drawCrosshair "1"
 cg_drawCrosshairNames "1"
 cg_drawCrosshairNamesPosX "300"
 cg_drawCrosshairNamesPosY "180"
 cg_drawDamageDirection "1"
 cg_drawDamageFlash "0"
 cg_drawFPS "Off"
 cg_drawFPSLabels "1"
 cg_drawFriendlyNames "1"
 cg_drawGun "1"
 cg_drawHealth "0"
 cg_drawMantleHint "1"
 cg_drawMaterial "Off"
 cg_drawpaused "1"
 cg_drawScriptUsage "0"
 cg_drawShellshock "1"
 cg_drawSnapshot "0"
 cg_drawSplatter "0"
 cg_drawSplatterTest "0"
 cg_drawStatsSource "0"
 cg_drawTalk "ALL"
 cg_drawThroughWalls "0"
 cg_drawTurretCrosshair "1"
 cg_drawViewpos "0"
 cg_dumpAnims "-1"
 cg_enemyNameFadeIn "250"
 cg_enemyNameFadeOut "250"
 cg_errordecay "100"
 cg_everyoneHearsEveryone "0"
 cg_explosiveKillCamBackDist "35"
 cg_explosiveKillCamGroundBackDist "30"
 cg_explosiveKillCamGroundUpDist "15"
 cg_explosiveKillCamStopDecelDist "100"
 cg_explosiveKillCamStopDist "350"
 cg_explosiveKillCamUpDist "5"
 cg_explosiveKillCamWallOutDist "10"
 cg_explosiveKillCamWallSideDist "30"
 cg_flashbangNameFadeIn "1000"
 cg_flashbangNameFadeOut "50"
 cg_footsteps "1"
 cg_fov "65"
 cg_fovMin "1"
 cg_fovScale "1"
 cg_friendlyNameFadeIn "0"
 cg_friendlyNameFadeOut "1500"
 cg_gameBoldMessageWidth "390"
 cg_gameMessageWidth "455"
 cg_gun_x "0"
 cg_gun_y "0"
 cg_gun_z "0"
 cg_headIconMinScreenRadius "0.015"
 cg_heliKillCamFarBlur "2"
 cg_heliKillCamFarBlurDist "300"
 cg_heliKillCamFarBlurStart "100"
 cg_heliKillCamFov "15"
 cg_heliKillCamNearBlur "4"
 cg_heliKillCamNearBlurEnd "100"
 cg_heliKillCamNearBlurStart "0"
 cg_hintFadeTime "100"
 cg_hudChatIntermissionPosition "5
 cg_hudChatPosition "5
 cg_hudDamageIconHeight "64"
 cg_hudDamageIconInScope "0"
 cg_hudDamageIconOffset "128"
 cg_hudDamageIconTime "6000"
 cg_hudDamageIconWidth "128"
 cg_hudGrenadeIconEnabledFlash "0"
 cg_hudGrenadeIconHeight "25"
 cg_hudGrenadeIconInScope "0"
 cg_hudGrenadeIconMaxHeight "104"
 cg_hudGrenadeIconMaxRangeFlash "500"
 cg_hudGrenadeIconMaxRangeFrag "250"
 cg_hudGrenadeIconOffset "50"
 cg_hudGrenadeIconWidth "25"
 cg_hudGrenadePointerHeight "12"
 cg_hudGrenadePointerPivot "12
 cg_hudGrenadePointerPulseFreq "1.7"
 cg_hudGrenadePointerPulseMax "1.85"
 cg_hudGrenadePointerPulseMin "0.3"
 cg_hudGrenadePointerWidth "25"
 cg_hudlegacysplitscreenscale "2"
 cg_hudMapBorderWidth "2"
 cg_hudMapFriendlyHeight "15"
 cg_hudMapFriendlyWidth "15"
 cg_hudMapPlayerHeight "20"
 cg_hudMapPlayerWidth "20"
 cg_hudMapRadarLineThickness "0.15"
 cg_hudObjectiveTextScale "0.3"
 cg_hudProneY "-160"
 cg_hudSayPosition "5
 cg_hudsplitscreencompassscale "1.5"
 cg_hudsplitscreenstancescale "2"
 cg_hudStanceFlash "1
 cg_hudStanceHintPrints "0"
 cg_hudVotePosition "5
 cg_invalidCmdHintBlinkInterval "600"
 cg_invalidCmdHintDuration "1800"
 cg_javelinKillCamCloseZDist "128"
 cg_javelinKillCamDownDist "150"
 cg_javelinKillCamFov "60"
 cg_javelinKillCamLookLerpDist "3000"
 cg_javelinKillCamPassDist "50"
 cg_javelinKillCamPassTime "5"
 cg_javelinKillCamUpDist "200"
 cg_killCamDefaultLerpTime "300"
 cg_killCamTurretLerpTime "900"
 cg_laserlight "1"
 cg_levelReverbDryLevel "0.9"
 cg_levelReverbEnabled "1"
 cg_levelReverbRoomType "city"
 cg_levelReverbWetLevel "0.15"
 cg_mapLocationSelectionCursorSpeed "0.6"
 cg_marks_ents_player_only "0"
 cg_minCullBulletDist "128"
 cg_nopredict "0"
 cg_overheadIconSize "0.7"
 cg_overheadNamesFarDist "1024"
 cg_overheadNamesFarScale "0.75"
 cg_overheadNamesFont "2"
 cg_overheadNamesGlow "0
 cg_overheadNamesMaxDist "10000"
 cg_overheadNamesNearDist "256"
 cg_overheadNamesSize "0.5"
 cg_overheadRankSize "0.5"
 cg_overheadTitlesFont "2"
 cg_overheadTitleSize "0.5"
 cg_predictItems "1"
 cg_predictItemsDuration "5"
 cg_remoteMissileKillCamBackDist "300"
 cg_remoteMissileKillCamUpDist "60"
 cg_rocketKillCamBackDist "70"
 cg_rocketKillCamUpDist "10"
 cg_scoreboardBannerHeight "35"
 cg_scoreboardFont "0"
 cg_scoreboardHeaderFontScale "0.35"
 cg_scoreboardHeight "435"
 cg_scoreboardItemHeight "18"
 cg_scoreboardMyColor "1
 cg_scoreboardPingGraph "1"
 cg_scoreboardPingHeight "0.7"
 cg_scoreboardPingText "0"
 cg_scoreboardPingWidth "0.036"
 cg_scoreboardRankFontScale "0.25"
 cg_scoreboardScrollStep "3"
 cg_scoreboardTextOffset "0.5"
 cg_scoreboardWidth "500"
 cg_ScoresPing_BgColor "0.25098
 cg_ScoresPing_HighColor "0.8
 cg_ScoresPing_Interval "100"
 cg_ScoresPing_LowColor "0
 cg_ScoresPing_MaxBars "4"
 cg_ScoresPing_MedColor "0.8
 cg_scriptIconSize "0"
 cg_showmiss "0"
 cg_splatterHitAlpha "1"
 cg_splatterHitFadeInTime "0.05"
 cg_splatterHitFadeOutTime "0.1"
 cg_splatterHitFullInTime "0"
 cg_splatterHitInnerAngle "15"
 cg_splatterHitInnerRadius "0"
 cg_splatterHitOntoScreen "0"
 cg_splatterHitOuterAngle "30"
 cg_splatterHitOuterRadius "0.6"
 cg_splatterTrackAlpha "1"
 cg_splatterTrackFadeInTime "0"
 cg_splatterTrackFadeOutTime "0.5"
 cg_splatterTrackFullInTime "0.3"
 cg_splatterTrackIndependent "1"
 cg_splatterTrackInnerAngle "5"
 cg_splatterTrackInnerRadius "0.4"
 cg_splatterTrackOntoScreen "0"
 cg_splatterTrackOuterAngle "20"
 cg_splatterTrackOuterRadius "0.6"
 cg_sprintMeterDisabledColor "0.8
 cg_sprintMeterEmptyColor "0.7
 cg_sprintMeterFullColor "0.8
 cg_subtitleMinTime "3"
 cg_subtitleWidthStandard "520"
 cg_subtitleWidthWidescreen "520"
 cg_teamChatsOnly "0"
 cg_thirdPerson "0"
 cg_thirdPersonAngle "0"
 cg_thirdPersonMode "Fixed"
 cg_thirdPersonRange "120"
 cg_turretKillCamBackDist "10"
 cg_turretKillCamFov "50"
 cg_turretKillCamUpDist "10"
 cg_viewVehicleInfluence "1"
 cg_viewZSmoothingMax "16"
 cg_viewZSmoothingMin "1"
 cg_viewZSmoothingTime "0.1"
 cg_voiceIconSize "0"
 cg_watersheeting "1"
 cg_waterSheeting_brightness "0"
 cg_waterSheeting_contrast "1"
 cg_waterSheeting_darkTint "1
 cg_waterSheeting_desaturation "0"
 cg_waterSheeting_distortionScaleFactor "0.021961
 cg_waterSheeting_enable "0"
 cg_waterSheeting_fadeDuration "2"
 cg_waterSheeting_lightTint "0.780261
 cg_waterSheeting_magnitude "0.0655388"
 cg_waterSheeting_radius "4.44051"
 cg_weapHitCullAngle "45"
 cg_weapHitCullEnable "1"
 cg_weaponCycleDelay "0"
 cg_weaponHintsCoD1Style "1"
 cg_weaponVisInterval "4"
 cg_youInKillCamSize "6"
 cl_analog_attack_threshold "0.8"
 cl_anglespeedkey "1.5"
 cl_bypassMouseInput "0"
 cl_connectionAttempts "15"
 cl_connectTimeout "120"
 cl_demoBackJump "20000"
 cl_demoFastTimescaleSpeed "3"
 cl_demoForwardJump "4000"
 cl_demoSlowTimescaleSpeed "0.4"
 cl_dirSelConvergenceTime "0.1"
 cl_freelook "1"
 cl_freezeDemo "0"
 cl_hudDrawsBehindUI "1"
 cl_ingame "0"
 cl_maxpackets "30"
 cl_maxPing "800"
 cl_migrationTimeout "40"
 cl_motdString ""
 cl_mouseAccel "0"
 cl_nodelta "0"
 cl_noprint "0"
 cl_packetdup "1"
 cl_paused "0"
 cl_pitchspeed "140"
 cl_serverStatusResendTime "750"
 cl_showmouserate "0"
 cl_shownet "0"
 cl_shownuments "0"
 cl_showSend "0"
 cl_showServerCommands "0"
 cl_showTimeDelta "0"
 cl_stanceHoldTime "300"
 cl_timeout "20"
 cl_voice "1"
 cl_yawspeed "140"
 clientSideEffects "1"
 com_animCheck "0"
 com_cinematicEndInWhite "0"
 com_errorResolveCommand ""
 com_filter_output "0"
 com_maxfps "85"
 com_maxFrameTime "100"
 com_recommendedSet "1"
 com_statmon "0"
 com_timescale "1"
 compass "1"
 compassClampIcons "1"
 compassCoords "740
 compassECoordCutoff "37"
 compassEnemyFootstepEnabled "0"
 compassEnemyFootstepMaxRange "500"
 compassEnemyFootstepMaxZ "100"
 compassEnemyFootstepMinSpeed "140"
 compassFastRadarUpdateTime "2"
 compassFriendlyHeight "16"
 compassFriendlyWidth "16"
 compassHellfireTargetSpot "0"
 compassHideSansObjectivePointer "0"
 compassHideVehicles "0"
 compassMaxRange "2500"
 compassMinRadius "0.0001"
 compassMinRange "0.0001"
 compassObjectiveArrowHeight "20"
 compassObjectiveArrowOffset "2"
 compassObjectiveArrowRotateDist "5"
 compassObjectiveArrowWidth "20"
 compassObjectiveDetailDist "10"
 compassObjectiveDrawLines "1"
 compassObjectiveHeight "20"
 compassObjectiveIconHeight "16"
 compassObjectiveIconWidth "16"
 compassObjectiveMaxHeight "70"
 compassObjectiveMaxRange "2048"
 compassObjectiveMinAlpha "1"
 compassObjectiveMinDistRange "1"
 compassObjectiveMinHeight "-70"
 compassObjectiveNearbyDist "4"
 compassObjectiveNumRings "10"
 compassObjectiveRingSize "80"
 compassObjectiveRingTime "10000"
 compassObjectiveTextHeight "18"
 compassObjectiveTextScale "0.3"
 compassObjectiveWidth "20"
 compassPlayerHeight "18.75"
 compassPlayerWidth "18.75"
 compassRadarLineThickness "0.4"
 compassRadarPingFadeTime "4"
 compassRadarUpdateTime "4"
 compassRotation "1"
 compassSize "1"
 compassSoundPingFadeTime "2"
 compassTickertapeStretch "0.5"
 con_default_console_filter "*"
 con_errormessagetime "8"
 con_gameMsgWindow0FadeInTime "0.25"
 con_gameMsgWindow0FadeOutTime "0.5"
 con_gameMsgWindow0Filter "gamenotify
 con_gameMsgWindow0LineCount "4"
 con_gameMsgWindow0MsgTime "5"
 con_gameMsgWindow0ScrollTime "0.25"
 con_gameMsgWindow0SplitscreenScale "1.5"
 con_gameMsgWindow1FadeInTime "0.25"
 con_gameMsgWindow1FadeOutTime "0.5"
 con_gameMsgWindow1Filter "boldgame"
 con_gameMsgWindow1LineCount "1"
 con_gameMsgWindow1MsgTime "3"
 con_gameMsgWindow1ScrollTime "0.25"
 con_gameMsgWindow1SplitscreenScale "1.5"
 con_gameMsgWindow2FadeInTime "0.75"
 con_gameMsgWindow2FadeOutTime "0.5"
 con_gameMsgWindow2Filter "subtitle"
 con_gameMsgWindow2LineCount "7"
 con_gameMsgWindow2MsgTime "5"
 con_gameMsgWindow2ScrollTime "0.25"
 con_gameMsgWindow2SplitscreenScale "1.5"
 con_gameMsgWindow3FadeInTime "0.25"
 con_gameMsgWindow3FadeOutTime "0.5"
 con_gameMsgWindow3Filter ""
 con_gameMsgWindow3LineCount "5"
 con_gameMsgWindow3MsgTime "5"
 con_gameMsgWindow3ScrollTime "0.25"
 con_gameMsgWindow3SplitscreenScale "1.5"
 con_inputBoxColor "0.25
 con_inputHintBoxColor "0.4
 con_matchPrefixOnly "1"
 con_minicon "0"
 con_miniconlines "5"
 con_minicontime "4"
 con_outputBarColor "1
 con_outputSliderColor "0.15
 con_outputWindowColor "0.35
 con_typewriterColorBase "1
 con_typewriterColorGlowCheckpoint "0.6
 con_typewriterColorGlowCompleted "0
 con_typewriterColorGlowFailed "0.8
 con_typewriterColorGlowUpdated "0
 con_typewriterDecayDuration "700"
 con_typewriterDecayStartTime "6000"
 con_typewriterPrintSpeed "50"
 cpu_speed_12players "3"
 cpu_speed_18players "6"
 cpu_speed_8players "2.7"
 developer "0"
 developer_script "0"
 didyouknow "@PLATFORM_DYK_IW4_MSG17"
 drawEntityCount "0"
 drawEntityCountPos "-55
 drawEntityCountSize "32"
 drawKillcamData "0"
 drawKillcamDataPos "-55
 drawKillcamDataSize "32"
 drawLagometer "0"
 drawServerBandwidth "0"
 drawServerBandwidthPos "-55
 dynEnt_active "1"
 dynEnt_bulletForce "1000"
 dynEnt_damageScale "1"
 dynEnt_explodeForce "12500"
 dynEnt_explodeMaxEnts "20"
 dynEnt_explodeMinForce "40"
 dynEnt_explodeSpinScale "3"
 dynEnt_explodeUpbias "0.5"
 dynEnt_explodingBulletForce "3500"
 dynEnt_explodingBulletMaxEnts "5"
 dynEnt_explodingBulletMinForce "5"
 dynEnt_explodingBulletSpinScale "1"
 dynEnt_explodingBulletUpbias "0.5"
 fixedtime "0"
 FoFIconMaxSize "640"
 FoFIconMinSize "30"
 FoFIconScale "1.3"
 FoFIconSpawnTimeDelay "1"
 FoFIconSpawnTimeFade "5"
 friction "5.5"
 fs_basegame ""
 fs_basepath "G:codmw2"
 fs_cdpath ""
 fs_copyfiles "0"
 fs_debug "0"
 fs_game ""
 fs_homepath "G:codmw2"
 fs_ignoreLocalized "0"
 fx_count "0"
 fx_cull_elem_draw "1"
 fx_cull_elem_spawn "1"
 fx_debugBolt "0"
 fx_draw "1"
 fx_drawClouds "1"
 fx_enable "1"
 fx_freeze "0"
 fx_mark_profile "0"
 fx_marks "1"
 fx_marks_ents "1"
 fx_marks_smodels "1"
 fx_profile "0"
 fx_profileFilter ""
 fx_profileSkip "0"
 fx_profileSort "cost"
 fx_visMinTraceDist "80"
 g_allowvote "1"
 g_gametype "war"
 g_gravity "800"
 g_hardcore "0"
 g_logsync "2"
 g_synchronousClients "0"
 gameMode "mp"
 glass_angular_vel "5
 glass_break "1"
 glass_debug "0"
 glass_edge_angle "5
 glass_fall_delay "0.2
 glass_fall_gravity "800"
 glass_fall_ratio "1.5
 glass_fringe_maxcoverage "0.2"
 glass_fringe_maxsize "150"
 glass_fx_chance "0.25"
 glass_hinge_friction "50"
 glass_linear_vel "200
 glass_max_pieces_per_frame "100"
 glass_max_shatter_fx_per_frame "6"
 glass_physics_chance "0.15"
 glass_physics_maxdist "512"
 glass_shard_maxsize "300"
 glass_shattered_scale "48"
 glass_trace_interval "100"
 heli_barrelMaxVelocity "1250"
 heli_barrelRotation "70"
 heli_barrelSlowdown "360"
 hiDef "1"
 hud_bloodOverlayLerpRate "0.3"
 hud_deathQuoteFadeTime "1000"
 hud_enable "1"
 hud_fade_ammodisplay "0"
 hud_fade_compass "0"
 hud_fade_healthbar "2"
 hud_fade_offhand "0"
 hud_fade_sprint "1.7"
 hud_fade_stance "1.7"
 hud_fadeout_speed "0.1"
 hud_flash_period_offhand "0.5"
 hud_flash_time_offhand "2"
 hud_health_pulserate_critical "0.5"
 hud_health_pulserate_injured "1"
 hud_health_startpulse_critical "0.33"
 hud_health_startpulse_injured "1"
 hudElemPausedBrightness "0.4"
 in_mouse "1"
 intro "0"
 iwnet_debug "0"
 iwnet_maxResendTime "120"
 iwnet_minResendTime "4"
 iwnet_searching "1"
 iwnet_sessionFullHeartbeat "20000"
 iwnet_sessionHeartbeat "5000"
 iwnet_sessions "1"
 iwnet_xuid "504"
 jump_height "39"
 jump_ladderPushVel "128"
 jump_slowdownEnable "1"
 jump_spreadAdd "64"
 jump_stepSize "18"
 koth_autodestroytime "60"
 koth_capturetime "20"
 koth_delayPlayer "0"
 koth_destroytime "10"
 koth_extraDelay "0"
 koth_kothmode "0"
 koth_proMode "0"
 koth_spawnDelay "60"
 koth_spawntime "30"
 laserDebug "0"
 laserEndOffset "0.5"
 laserFlarePct "0.2"
 laserFlarePct_alt "0"
 laserForceOn "0"
 laserLight "1"
 laserLightBeginOffset "13"
 laserLightBodyTweak "15"
 laserLightEndOffset "-3"
 laserLightRadius "3"
 laserLightRadius_alt "100"
 laserLightWithoutNightvision "0"
 laserRadius "0.8"
 laserRadius_alt "30"
 laserRange "1500"
 laserRange_alt "5000"
 laserRangePlayer "1500"
 loading_sre_fatal "1"
 lobby_animationSpeed "30"
 lobby_animationTilesHigh "4"
 lobby_animationTilesWide "8"
 lobby_numAnimationF
 g_gametype rames "30"
 lobby_partySearchWaitTime "1000"
 lobby_searchingPartyColor "0.941177
 loc_forceEnglish "0"
 loc_language "0"
 loc_translate "1"
 loc_warnings "0"
 loc_warningsAsErrors "0"
 loc_warningsUI "0"
 logfile "1"
 lowAmmoWarningColor1 "0.701961
 lowAmmoWarningColor2 "1
 lowAmmoWarningNoAmmoColor1 "0.8
 lowAmmoWarningNoAmmoColor2 "1
 lowAmmoWarningNoReloadColor1 "0.701961
 lowAmmoWarningNoReloadColor2 "0.701961
 lowAmmoWarningPulseFreq "2.3"
 lowAmmoWarningPulseMax "1.5"
 lowAmmoWarningPulseMin "0"
 lsp_debug "0"
 m_filter "0"
 m_forward "0.25"
 m_pitch "0.022"
 m_side "0.25"
 m_yaw "0.022"
 mantle_check_angle "60"
 mantle_check_radius "0.1"
 mantle_check_range "20"
 mantle_debug "0"
 mantle_enable "1"
 mantle_max_vertical_end_velocity "0"
 mantle_view_yawcap "60"
 mapcrc "0"
 mapname ""
 masterPort "20810"
 masterServerName "cod4master.activision.com"
 matchmaking_debug "1"
 maxVoicePacketsPerSec "100"
 maxVoicePacketsPerSecForServer "20"
 migration_blocksperframe "0"
 migration_dvarErrors "1"
 migration_limit "5"
 migration_msgtimeout "500"
 migration_timeBetween "30000"
 migration_verboseBroadcastTime "100"
 migrationPingTime "10"
 missileRemoteFOV "15"
 missileRemoteSteerPitchRange "1
 missileRemoteSteerPitchRate "35"
 missileRemoteSteerYawRate "35"
 monkeytoy "0"
 motd "Welcome
 motionTrackerBlurDuration "0.2"
 motionTrackerCenterX "0"
 motionTrackerCenterY "-0.37"
 motionTrackerPingFadeTime "3"
 motionTrackerPingPitchAddPerEnemy "0"
 motionTrackerPingPitchBase "1"
 motionTrackerPingPitchNearby "2"
 motionTrackerPingSize "0.2"
 motionTrackerRange "1600"
 motionTrackerSweepAngle "90"
 motionTrackerSweepInterval "3"
 motionTrackerSweepSpeed "2000"
 mp_paused "0"
 msg_dumpEnts "0"
 msg_hudelemspew "0"
 msg_printEntityNums "0"
 name ""
 net_ip "localhost"
 net_lanauthorize "0"
 net_noipx "0"
 net_noudp "0"
 net_port "28960"
 net_profile "0"
 net_showprofile "0"
 net_socksEnabled "0"
 net_socksPassword ""
 net_socksPort "1080"
 net_socksServer ""
 net_socksUsername ""
 nextdemo ""
 nextmap ""
 nightVisionDisableEffects "0"
 nightVisionFadeInOutTime "0.1"
 nightVisionPowerOnTime "0.3"
 objectiveFadeTimeGoingOff "0.5"
 objectiveFadeTimeGoingOn "1"
 objectiveFadeTimeWaitOff "2"
 objectiveFadeTimeWaitOn "2"
 objectiveFadeTooClose "0.1"
 objectiveFadeTooFar "25"
 objectiveFontSize "0.6"
 objectiveHide "0"
 objectiveTextOffsetY "-5.33"
 onlinegame "0"
 onlinegameandhost "0"
 onlineunrankedgameandhost "0"
 overrideNVGModelWithKnife "0"
 packetDebug "0"
 painReverbDryLevel "0.5"
 painReverbRoomType "underwater"
 painReverbWetLevel "0.4"
 painVisionLerpOutRate "0.3"
 painVisionTriggerHealth "0.55"
 party_autoteams "1"
 party_connectTimeout "1000"
 party_connectToOthers "1"
 party_currentSearchTier "2"
 party_debug "0"
 party_defaultSearchTier "2"
 party_editingsettings "0"
 party_firstSubpartyIndex "0"
 party_gamesize ""
 party_gameStartTimerLength "10"
 party_gametype ""
 party_host "0"
 party_hostmigration "1"
 party_hostname ""
 party_IAmSelected "0"
 party_kickplayerquestion ""
 party_listFocus "0"
 party_lobbyPlayerCount ""
 party_mapname ""
 party_mappacks ""
 party_matchedPlayerCount "4"
 party_maxplayers "16"
 party_maxPrivatePartyPlayers "18"
 party_maxSearchTier "6"
 party_maxTeamDiff "1"
 party_membersMissingMapPack "0"
 party_minLobbyTime "60"
 party_minplayers "2"
 party_msPerTier "50"
 party_partyPlayerCount ""
 party_playervisible "0"
 party_pregameStartTimerLength "5"
 party_searchPauseTime "2000"
 party_searchRandomDelay "500"
 party_searchResultsLifetime "45000"
 party_searchResultsMin "2000"
 party_selectedIndex "0"
 party_selectedIndexChangedTime "0"
 party_statusString ""
 party_teambased "1"
 party_teamsVisible "0"
 party_timer "0"
 party_vetoButtonVisible "0"
 party_vetoDelayTime "4"
 party_vetoPassed "0"
 party_vetoPercentRequired "0.501"
 party_vetoStatus ""
 partymigrate_broadcast_interval "200"
 partymigrate_cpuBonusPing "25"
 partymigrate_cpuBonusThreshold "0.5"
 partymigrate_pingtest_retry "100"
 partymigrate_pingtest_timeout "600"
 partymigrate_selectiontime "1800"
 partymigrate_timeout "8000"
 partymigrate_timeoutmax "15000"
 password ""
 perk_armorPiercingDamage "40"
 perk_blastShield "65"
 perk_bulletPenetrationMultiplier "2"
 perk_diveDistanceCheck "64"
 perk_diveGravityScale "0.75"
 perk_diveVelocity "250"
 perk_diveViewRollResetSpeed "4"
 perk_diveViewRollSpeed "0.5"
 perk_diveViewRollTarget "45"
 perk_extendedMagsMGAmmo "10"
 perk_extendedMagsPistolAmmo "5"
 perk_extendedMagsRifleAmmo "10"
 perk_extendedMagsSMGAmmo "10"
 perk_extendedMagsSpreadAmmo "5"
 perk_extendedMeleeRange "176"
 perk_extraBreath "5"
 perk_fastSnipeScale "2"
 perk_footstepVolumeAlly "0.25"
 perk_footstepVolumeEnemy "4"
 perk_footstepVolumePlayer "0.25"
 perk_grenadeDeath "frag_grenade_short_mp"
 perk_improvedExtraBreath "5"
 perk_lightWeightViewBobScale "0.75"
 perk_parabolicAngle "180"
 perk_parabolicIcon "specialty_parabolic"
 perk_parabolicRadius "400"
 perk_quickDrawSpeedScale "1.5"
 perk_scavengerMode "0"
 perk_sprintMultiplier "2"
 perk_sprintRecoveryMultiplierActual "0.6"
 perk_sprintRecoveryMultiplierVisual "0.6"
 perk_weapRateMultiplier "0.75"
 perk_weapReloadMultiplier "0.5"
 perk_weapSpreadMultiplier "0.65"
 phys_autoDisableAngular "57"
 phys_autoDisableFastAngular "270"
 phys_autoDisableFastLinear "40"
 phys_autoDisableFastTime "0.5"
 phys_autoDisableLinear "20"
 phys_autoDisableTime "0.9"
 phys_bulletSpinScale "3"
 phys_bulletUpBias "0.5"
 phys_cfm "0.0001"
 phys_collUseEntities "0"
 phys_contact_cfm "1e-005"
 phys_contact_cfm_ragdoll "0.001"
 phys_contact_cfm_vehicle "0.001"
 phys_contact_cfm_vehicleSoft "0.05"
 phys_contact_erp "0.8"
 phys_contact_erp_ragdoll "0.3"
 phys_contact_erp_vehicle "0.5"
 phys_contact_erp_vehicleSoft "0.05"
 phys_csl "0.3"
 phys_dragAngular "0.5"
 phys_dragLinear "0.03"
 phys_drawAwake "0"
 phys_drawCollisionObj "0"
 phys_drawCollisionWorld "0"
 phys_drawcontacts "0"
 phys_drawDebugInfo "0"
 phys_dumpcontacts "0"
 phys_erp "0.8"
 phys_frictionScale "1"
 phys_gravity "-800"
 phys_gravity_ragdoll "-800"
 phys_gravityChangeWakeupRadius "120"
 phys_jitterMaxMass "200"
 phys_joint_cfm "0.0001"
 phys_joint_stop_cfm "0.0001"
 phys_joint_stop_erp "0.8"
 phys_jointPullThreshold "4"
 phys_mcv "20"
 phys_mcv_ragdoll "1000"
 phys_mcv_vehicle "300"
 phys_minImpactMomentum "250"
 phys_narrowObjMaxLength "4"
 phys_noIslands "0"
 phys_qsi "15"
 phys_reorderConst "1"
 physVeh_collideWithClipOnly "0"
 physVeh_explodeForce "800"
 physVeh_explodeSpinScale "3"
 physVeh_jump "0"
 physVeh_minImpactMomentum "17.6"
 physVeh_pathConstraintCfm "1e-006"
 physVeh_pathConstraintErp "0.8"
 physVeh_slideReductionForHighSpeed "0"
 physVeh_StepsPerFrame "3"
 player_adsExitDelay "0"
 player_backSpeedScale "0.7"
 player_breath_fire_delay "0"
 player_breath_gasp_lerp "6"
 player_breath_gasp_scale "4.5"
 player_breath_gasp_time "1"
 player_breath_hold_lerp "1"
 player_breath_hold_time "4.5"
 player_breath_snd_delay "1"
 player_breath_snd_lerp "2"
 player_burstFireCooldown "0.2"
 player_debugHealth "0"
 player_dmgtimer_flinchTime "500"
 player_dmgtimer_maxTime "750"
 player_dmgtimer_minScale "0"
 player_dmgtimer_stumbleTime "500"
 player_dmgtimer_timePerPoint "100"
 player_footstepsThreshhold "0"
 player_lastStandCrawlSpeedScale "0.2"
 player_lastStandDebug "0"
 player_lean_rotate_crouch_left "0.8"
 player_lean_rotate_crouch_right "0.3"
 player_lean_rotate_left "0.8"
 player_lean_rotate_right "0.4"
 player_lean_shift_crouch_left "4"
 player_lean_shift_crouch_right "15"
 player_lean_shift_left "5"
 player_lean_shift_right "9"
 player_meleeHeight "10"
 player_meleeRange "64"
 player_meleeWidth "10"
 player_move_factor_on_torso "0"
 player_moveThreshhold "10"
 player_runThreshhold "110"
 player_scopeExitOnDamage "0"
 player_spectateSpeedScale "1"
 player_sprintCameraBob "0.5"
 player_sprintForwardMinimum "105"
 player_sprintMinTime "1"
 player_sprintRechargePause "0"
 player_sprintSpeedScale "1.5"
 player_sprintStrafeSpeedScale "0.667"
 player_sprintTime "4"
 player_sprintUnlimited "0"
 player_strafeAnimCosAngle "0.5"
 player_strafeSpeedScale "0.8"
 player_sustainAmmo "0"
 player_turnAnims "0"
 player_view_pitch_down "85"
 player_view_pitch_up "85"
 playlist "0"
 playlistFilename "playlists.info"
 privateMatch_joinPassword ""
 privateMatch_serverPassword ""
 profileMenuOption_blacklevel "0"
 profileMenuOption_gamma "0.8"
 profileMenuOption_safeAreaHorz "0.85"
 profileMenuOption_safeAreaVert "0.85"
 profileMenuOption_volume "0.8"
 protocol "134"
 r_aaAlpha "dither
 r_aaMaxQuality "0"
 r_aaSamples "2"
 r_altModelLightingUpdate "0"
 r_aspectRatio "auto"
 r_atlasAnimFPS "15"
 r_autopriority "0"
 r_blacklevel "0"
 r_blur "0"
 r_brightness "0"
 r_cacheModelLighting "1"
 r_cacheSModelLighting "1"
 r_clear "never"
 r_clearColor "0
 r_clearColor2 "0
 r_colorMap "Unchanged"
 r_contrast "1"
 r_customMode ""
 r_debugLineWidth "1"
 r_debugShader "none"
 r_depthPrepass "None"
 r_desaturation "1"
 r_detail "1"
 r_detailMap "Unchanged"
 r_diffuseColorScale "1"
 r_displayRefresh "60
 r_distortion "1"
 r_dlightLimit "4"
 r_dof_bias "0.5"
 r_dof_enable "1"
 r_dof_farBlur "1.8"
 r_dof_farEnd "7000"
 r_dof_farStart "1000"
 r_dof_nearBlur "6"
 r_dof_nearEnd "60"
 r_dof_nearStart "10"
 r_dof_tweak "0"
 r_dof_viewModelEnd "8"
 r_dof_viewModelStart "2"
 r_dpvsFilterDebug "0"
 r_drawDecals "1"
 r_drawSun "1"
 r_drawWater "1"
 r_envMapExponent "5"
 r_envMapMaxIntensity "0.5"
 r_envMapMinIntensity "0.2"
 r_envMapOverride "0"
 r_envMapSunIntensity "2"
 r_fastSkin "0"
 r_filmAltShader "1"
 r_filmTweakBrightness "0"
 r_filmTweakContrast "1.4"
 r_filmTweakDarkTint "0.7
 r_filmTweakDesaturation "0.2"
 r_filmTweakDesaturationDark "0.2"
 r_filmTweakEnable "0"
 r_filmTweakInvert "0"
 r_filmTweakLightTint "1.1
 r_filmTweakMediumTint "0.9
 r_filmUseTweaks "0"
 r_floatz "1"
 r_fog "1"
 r_forceLod "none"
 r_fullbright "0"
 r_fullscreen "0"
 r_gamma "0.8"
 r_glow "1"
 r_glow_allowed "1"
 r_glow_allowed_script_forced "0"
 r_glowTweakBloomCutoff "0.5"
 r_glowTweakBloomDesaturation "0"
 r_glowTweakBloomIntensity0 "1"
 r_glowTweakEnable "0"
 r_glowTweakRadius0 "5"
 r_glowUseTweaks "0"
 r_gpuSync "off"
 r_heroLighting "1"
 r_highLodDist "-1"
 r_ignore "0"
 r_ignorehwgamma "0"
 r_inGameVideo "1"
 r_lightCacheLessFrequentMaxDistance "64"
 r_lightCacheLessFrequentPeriod "10"
 r_lightGridContrast "0"
 r_lightGridEnableTweaks "0"
 r_lightGridIntensity "1"
 r_lightGridUseTweakedValues "1"
 r_lightMap "Unchanged"
 r_loadForRenderer "1"
 r_lockPvs "0"
 r_lodBiasRigid "0"
 r_lodBiasSkinned "0"
 r_lodScaleRigid "1"
 r_lodScaleSkinned "1"
 r_lowestLodDist "-1"
 r_lowLodDist "-1"
 r_mediumLodDist "-1"
 r_mode "1024x768"
 r_modelVertColor "1"
 r_monitor "0"
 r_multiGpu "0"
 r_normal "1"
 r_normalMap "Unchanged"
 r_outdoor "1"
 r_outdoorFeather "8"
 r_picmip "0"
 r_picmip_bump "0"
 r_picmip_manual "0"
 r_picmip_spec "0"
 r_picmip_water "0"
 r_polygonOffsetBias "-1"
 r_polygonOffsetScale "-1"
 r_portalBevels "0.7"
 r_portalBevelsOnly "0"
 r_portalMinClipArea "0.02"
 r_portalMinRecurseDepth "2"
 r_portalWalkLimit "0"
 r_preloadShaders "0"
 r_pretess "1"
 r_primaryLightTweakDiffuseStrength "1"
 r_primaryLightTweakSpecularStrength "1"
 r_primaryLightUseTweaks "0"
 r_reflectionProbeGenerate "0"
 r_reflectionProbeGenerateExit "0"
 r_reflectionProbeRegenerateAll "0"
 r_rendererInUse "Shader
 r_rendererPreference "Default"
 r_resampleScene "1"
 r_scaleViewport "1"
 r_showFbColorDebug "None"
 r_showFloatZDebug "0"
 r_showLightGrid "0"
 r_showMissingLightGrid "0"
 r_showPortals "0"
 r_showPortalsOverview "0"
 r_singleCell "0"
 r_skipPvs "0"
 r_smc_enable "1"
 r_smc_optimize "1"
 r_smp_backend "1"
 r_smp_worker "1"
 r_smp_worker_thread0 "1"
 r_smp_worker_thread1 "1"
 r_specular "1"
 r_specularColorScale "2.5"
 r_specularMap "Unchanged"
 r_spotLightBrightness "14"
 r_spotLightEndRadius "196"
 r_spotLightEntityShadows "1"
 r_spotLightExponent "2"
 r_spotLightFovInnerFraction "0.5"
 r_spotLightMaxLength "5000"
 r_spotLightShadows "1"
 r_spotLightSModelShadows "1"
 r_spotLightStartRadius "36"
 r_sse_skinning "1"
 r_subwindow "0
 r_sun_from_dvars "0"
 r_sun_fx_position "0
 r_sunblind_fadein "0.5"
 r_sunblind_fadeout "3"
 r_sunblind_max_angle "5"
 r_sunblind_max_darken "0.75"
 r_sunblind_min_angle "30"
 r_sunflare_fadein "1"
 r_sunflare_fadeout "1"
 r_sunflare_max_alpha "1"
 r_sunflare_max_angle "2"
 r_sunflare_max_size "2500"
 r_sunflare_min_angle "45"
 r_sunflare_min_size "0"
 r_sunflare_shader "sun_flare"
 r_sunglare_fadein "0.5"
 r_sunglare_fadeout "3"
 r_sunglare_max_angle "5"
 r_sunglare_max_lighten "0.75"
 r_sunglare_min_angle "30"
 r_sunsprite_shader "sun"
 r_sunsprite_size "16"
 r_texFilterAnisoMax "4"
 r_texFilterAnisoMin "1"
 r_texFilterDisable "0"
 r_texFilterMipBias "0"
 r_texFilterMipMode "Unchanged"
 r_useLayeredMaterials "0"
 r_vc_makelog "0"
 r_vc_showlog "0"
 r_vsync "0"
 r_warningRepeatDelay "5"
 r_zfar "0"
 r_zFeather "1"
 r_znear "4"
 r_znear_depthhack "0.1"
 radarjamDistMax "800"
 radarjamDistMin "350"
 radarjamSinCurve "0"
 ragdoll_baselerp_time "1000"
 ragdoll_bullet_force "500"
 ragdoll_bullet_upbias "0.5"
 ragdoll_debug "0"
 ragdoll_dump_anims "0"
 ragdoll_enable "1"
 ragdoll_explode_force "18000"
 ragdoll_explode_upbias "0.8"
 ragdoll_exploding_bullet_force "5000"
 ragdoll_exploding_bullet_upbias "0.8"
 ragdoll_fps "20"
 ragdoll_idle_min_velsq "2"
 ragdoll_jitter_scale "1"
 ragdoll_jointlerp_time "3000"
 ragdoll_max_life "4500"
 ragdoll_max_simulating "16"
 ragdoll_max_stretch_pct "10"
 ragdoll_rotvel_scale "1"
 ragdoll_self_collision_scale "1.2"
 ragdoll_stretch_iters "10"
 rate "25000"
 reliableResendTime "300"
 reliableTimeoutTime "20000"
 RemoteCameraSounds_DryLevel "0.1"
 RemoteCameraSounds_RoomType "underwater"
 RemoteCameraSounds_WetLevel "0.5"
 requireOpenNat "1"
 safeArea_adjusted_horizontal "1"
 safeArea_adjusted_vertical "1"
 safeArea_horizontal "0.85"
 safeArea_vertical "0.85"
 scr_airdrop_ac130 "3"
 scr_airdrop_ammo "17"
 scr_airdrop_counter_uav "15"
 scr_airdrop_emp "1"
 scr_airdrop_harrier_airstrike "7"
 scr_airdrop_helicopter "7"
 scr_airdrop_helicopter_flares "5"
 scr_airdrop_helicopter_minigun "3"
 scr_airdrop_mega_ac130 "2"
 scr_airdrop_mega_ammo "12"
 scr_airdrop_mega_counter_uav "16"
 scr_airdrop_mega_emp "0"
 scr_airdrop_mega_harrier_airstrike "5"
 scr_airdrop_mega_helicopter "5"
 scr_airdrop_mega_helicopter_flares "3"
 scr_airdrop_mega_helicopter_minigun "2"
 scr_airdrop_mega_nuke "0"
 scr_airdrop_mega_precision_airstrike "10"
 scr_airdrop_mega_predator_missile "14"
 scr_airdrop_mega_sentry "16"
 scr_airdrop_mega_stealth_airstrike "3"
 scr_airdrop_mega_uav "12"
 scr_airdrop_nuke "0"
 scr_airdrop_precision_airstrike "11"
 scr_airdrop_predator_missile "12"
 scr_airdrop_sentry "12"
 scr_airdrop_stealth_airstrike "5"
 scr_airdrop_uav "17"
 scr_arena_numlives "1"
 scr_arena_promode "0"
 scr_arena_roundlimit "0"
 scr_arena_roundswitch "3"
 scr_arena_scorelimit "1"
 scr_arena_timelimit "2.5"
 scr_arena_winlimit "4"
 scr_ctf_halftime "1"
 scr_ctf_numlives "0"
 scr_ctf_playerrespawndelay "0"
 scr_ctf_promode "0"
 scr_ctf_returntime "30"
 scr_ctf_roundlimit "1"
 scr_ctf_scorelimit "0"
 scr_ctf_timelimit "10"
 scr_ctf_waverespawndelay "10"
 scr_ctf_winlimit "1"
 scr_dd_addtime "2.5"
 scr_dd_bombtimer "45"
 scr_dd_defusetime "5"
 scr_dd_numlives "0"
 scr_dd_planttime "5"
 scr_dd_playerrespawndelay "0"
 scr_dd_promode "0"
 scr_dd_roundlimit "3"
 scr_dd_roundswitch "1"
 scr_dd_scorelimit "1"
 scr_dd_timelimit "2.5"
 scr_dd_waverespawndelay "0"
 scr_dd_winlimit "2"
 scr_diehard "0"
 scr_dm_numlives "0"
 scr_dm_playerrespawndelay "0"
 scr_dm_promode "0"
 scr_dm_roundlimit "1"
 scr_dm_scorelimit "1500"
 scr_dm_timelimit "10"
 scr_dm_waverespawndelay "0"
 scr_dm_winlimit "1"
 scr_dom_numlives "0"
 scr_dom_playerrespawndelay "0"
 scr_dom_promode "0"
 scr_dom_roundlimit "1"
 scr_dom_scorelimit "200"
 scr_dom_timelimit "0"
 scr_dom_waverespawndelay "0"
 scr_dom_winlimit "1"
 scr_explBulletMod "1"
 scr_game_allowkillcam "1"
 scr_game_deathpointloss "0"
 scr_game_forceuav "0"
 scr_game_graceperiod "0"
 scr_game_hardpoints "1"
 scr_game_killstreakdelay "0"
 scr_game_onlyheadshots "0"
 scr_game_perks "1"
 scr_game_spectatetype "1"
 scr_game_suicidepointloss "0"
 scr_gtnw_numlives "0"
 scr_gtnw_playerrespawndelay "0"
 scr_gtnw_promode "0"
 scr_gtnw_roundlimit "1"
 scr_gtnw_roundswitch "0"
 scr_gtnw_scorelimit "101"
 scr_gtnw_timelimit "10"
 scr_gtnw_waverespawndelay "0"
 scr_gtnw_winlimit "1"
 scr_hardcore "0"
 scr_hardpoint_allowartillery "1"
 scr_hardpoint_allowhelicopter "1"
 scr_hardpoint_allowuav "1"
 scr_koth_numlives "0"
 scr_koth_playerrespawndelay "0"
 scr_koth_promode "0"
 scr_koth_roundlimit "1"
 scr_koth_roundswitch "1"
 scr_koth_scorelimit "250"
 scr_koth_timelimit "15"
 scr_koth_waverespawndelay "0"
 scr_koth_winlimit "1"
 scr_maxPerPlayerExplosives "2"
 scr_nukeCancelMode "0"
 scr_nukeTimer "10"
 scr_oldschool "0"
 scr_oneflag_numlives "0"
 scr_oneflag_playerrespawndelay "0"
 scr_oneflag_promode "0"
 scr_oneflag_roundlimit "0"
 scr_oneflag_roundswitch "3"
 scr_oneflag_scorelimit "1"
 scr_oneflag_timelimit "3"
 scr_oneflag_waverespawndelay "0"
 scr_oneflag_winlimit "4"
 scr_patientZero ""
 scr_player_forcerespawn "1"
 scr_player_healthregentime "5"
 scr_player_maxhealth "100"
 scr_player_numlives "0"
 scr_player_respawndelay "0"
 scr_player_sprinttime "4"
 scr_player_suicidespawndelay "0"
 scr_RequiredMapAspectratio "1"
 scr_restxp_cap "0.5"
 scr_restxp_enable "0"
 scr_restxp_levelsPerDay "0.5"
 scr_restxp_minRestTime "4"
 scr_restxp_restedAwardScale "0.5"
 scr_restxp_timescale "1"
 scr_riotShieldXPBullets "15"
 scr_sab_bombtimer "30"
 scr_sab_defusetime "5"
 scr_sab_hotpotato "0"
 scr_sab_numlives "0"
 scr_sab_planttime "2.5"
 scr_sab_playerrespawndelay "7.5"
 scr_sab_promode "0"
 scr_sab_roundlimit "1"
 scr_sab_roundswitch "1"
 scr_sab_scorelimit "0"
 scr_sab_timelimit "20"
 scr_sab_waverespawndelay "0"
 scr_sab_winlimit "1"
 scr_sd_bombtimer "45"
 scr_sd_defusetime "5"
 scr_sd_multibomb "0"
 scr_sd_numlives "1"
 scr_sd_planttime "5"
 scr_sd_playerrespawndelay "0"
 scr_sd_promode "0"
 scr_sd_roundlimit "0"
 scr_sd_roundswitch "3"
 scr_sd_scorelimit "1"
 scr_sd_timelimit "2.5"
 scr_sd_waverespawndelay "0"
 scr_sd_winlimit "4"
 scr_team_fftype "0"
 scr_team_kickteamkillers "0"
 scr_team_respawntime "0"
 scr_team_teamkillpointloss "1"
 scr_team_teamkillspawndelay "20"
 scr_thirdPerson "0"
 scr_tispawndelay "0"
 scr_vip_numlives "0"
 scr_vip_promode "0"
 scr_vip_roundlimit "3"
 scr_vip_roundswitch "1"
 scr_vip_scorelimit "1"
 scr_vip_timelimit "2.5"
 scr_vip_winlimit "2"
 scr_war_numlives "0"
 scr_war_playerrespawndelay "0"
 scr_war_promode "0"
 scr_war_roundlimit "1"
 scr_war_scorelimit "7500"
 scr_war_timelimit "10"
 scr_war_waverespawndelay "0"
 scr_war_winlimit "1"
 scr_xpscale "1"
 sensitivity "5"
 sentry_placement_debug "0"
 sentry_placement_feet_offset "17
 sentry_placement_feet_trace_dist_z "20"
 sentry_placement_trace_dist "42"
 sentry_placement_trace_min_normal "0.7"
 sentry_placement_trace_pitch "20"
 sentry_placement_trace_radius "30"
 sentry_placement_trace_radius_canon_safety "5"
 server1 ""
 server10 ""
 server11 ""
 server12 ""
 server13 ""
 server14 ""
 server15 ""
 server16 ""
 server2 ""
 server3 ""
 server4 ""
 server5 ""
 server6 ""
 server7 ""
 server8 ""
 server9 ""
 session_immediateDeleteTinySessions "0"
 session_nonblocking "1"
 shieldImpactBulletShakeDuration "500"
 shieldImpactBulletShakeScale "0.35"
 shieldImpactExplosionHighShakeDuration "1250"
 shieldImpactExplosionHighShakeScale "0.5"
 shieldImpactExplosionLowShakeDuration "800"
 shieldImpactExplosionLowShakeScale "0.4"
 shieldImpactExplosionThreshold "85"
 shieldImpactMissileShakeDuration "1500"
 shieldImpactMissileShakeScale "0.5"
 shortversion "1.0"
 showdrop "0"
 showpackets "0"
 sm_enable "1"
 sm_fastSunShadow "1"
 sm_lightScore_eyeProjectDist "64"
 sm_lightScore_spotProjectFrac "0.125"
 sm_maxLights "4"
 sm_minSpotLightScore "0.5"
 sm_polygonOffsetBias "0.125"
 sm_polygonOffsetScale "2"
 sm_qualitySpotShadow "1"
 sm_spotDistCull "1"
 sm_spotEnable "1"
 sm_spotLimit "4"
 sm_spotShadowFadeTime "1"
 sm_strictCull "1"
 sm_sunEnable "1"
 sm_sunSampleSizeNear "0.25"
 sm_sunShadowCenter "0
 sm_sunShadowScale "1"
 sm_sunShadowScaleLocked "1"
 snaps "20"
 snd_cinematicVolumeScale "0.5"
 snd_draw3D "Off"
 snd_drawInfo "None"
 snd_enable2D "1"
 snd_enable3D "1"
 snd_enableEq "1"
 snd_enableReverb "1"
 snd_enableStream "1"
 snd_errorOnMissing "0"
 snd_khz "44"
 snd_levelFadeTime "250"
 snd_outputConfiguration "Windows
 snd_slaveFadeTime "500"
 snd_touchStreamFilesOnLoad "0"
 snd_volume "0.8"
 splitscreen "0"
 stat_version "10"
 stopspeed "100"
 stringtable_debug "0"
 sv_allowAnonymous "0"
 sv_allowClientConsole "1"
 sv_allowDownload "1"
 sv_allowedClan1 ""
 sv_allowedClan2 ""
 sv_cheats "0"
 sv_clientArchive "1"
 sv_clientSideBullets "1"
 sv_connectTimeout "120"
 sv_debugRate "0"
 sv_debugReliableCmds "0"
 sv_floodProtect "1"
 sv_hostname "CoD4Host"
 sv_hugeSnapshotDelay "200"
 sv_hugeSnapshotSize "4000"
 sv_iwdNames ""
 sv_iwds ""
 sv_kickBanTime "300"
 sv_mapRotation ""
 sv_mapRotationCurrent ""
 sv_maxclients "18"
 sv_maxPing "0"
 sv_maxRate "25000"
 sv_minPing "0"
 sv_network_fps "50"
 sv_packet_info "0"
 sv_padPackets "0"
 sv_paused "0"
 sv_privateClients "0"
 sv_privateClientsForClients "0"
 sv_privatePassword ""
 sv_pure "1"
 sv_reconnectlimit "3"
 sv_referencedFFCheckSums ""
 sv_referencedFFNames ""
 sv_referencedIwdNames ""
 sv_referencedIwds ""
 sv_rejoinTimeout "5"
 sv_running "0"
 sv_showAverageBPS "0"
 sv_timeout "20"
 sv_voiceQuality "3"
 sv_zombietime "2"
 sys_configSum "230111639"
 sys_configureGHz "18.5691"
 sys_cpuGHz "2.67277"
 sys_cpuName "Intel(R)
 sys_gpu "ATI
 sys_lockThreads "none"
 sys_quitMigrateTime "15000"
 sys_smp_allowed "1"
 sys_SSE "1"
 sys_sysMB "2048"
 systemlink "0"
 testClients_doAttack "1"
 testClients_doCrouch "0"
 testClients_doMove "1"
 testClients_doReload "1"
 testClients_watchKillcam "1"
 thermal_playerModel ""
 thermalBlurFactorNoScope "250"
 thermalBlurFactorScope "250"
 timescale "1"
 tracer_debugDraw "0"
 tracer_explosiveColor1 "1
 tracer_explosiveColor2 "1
 tracer_explosiveColor3 "1
 tracer_explosiveColor4 "1
 tracer_explosiveColor5 "1
 tracer_explosiveColor6 "1
 tracer_explosiveOverride "1"
 tracer_explosiveWidth "15"
 tracer_firstPersonMaxWidth "4"
 tracer_stoppingPowerColor1 "0
 tracer_stoppingPowerColor2 "1
 tracer_stoppingPowerColor3 "1
 tracer_stoppingPowerColor4 "1
 tracer_stoppingPowerColor5 "1
 tracer_stoppingPowerColor6 "1
 tracer_stoppingPowerOverride "0"
 tracer_stoppingPowerWidth "6"
 tracer_thermalWidthMult "2"
 turret_adsEnabled "1"
 turret_adsFov "35"
 turret_adsTime "250"
 turret_fov "55"
 ui_allow_classchange "0"
 ui_allow_controlschange "1"
 ui_allow_teamchange "0"
 ui_bigFont "0.4"
 ui_borderLowLightScale "0.35"
 ui_browserFriendlyfire "-1"
 ui_browserKillcam "-1"
 ui_browserMod "0"
 ui_browserShowDedicated "0"
 ui_browserShowEmpty "1"
 ui_browserShowFull "1"
 ui_browserShowPassword "-1"
 ui_browserShowPure "1"
 ui_buildLocation "-60
 ui_buildSize "0.2"
 ui_cinematicsTimestamp "0"
 ui_connectScreenTextGlowColor "0.3
 ui_currentFeederMapIndex "0"
 ui_currentMap "0"
 ui_customClassName ""
 ui_customModeEditName ""
 ui_customModeName ""
 ui_debugMode "0"
 ui_drawCrosshair "1"
 ui_extraBigFont "0.55"
 ui_gametype "war"
 ui_hud_hardcore "0"
 ui_hud_obituaries "1"
 ui_hud_showobjicons "1"
 ui_joinGametype "0"
 ui_mapname "mp_afghan"
 ui_maxclients "18"
 ui_mousePitch "0"
 ui_multiplayer "1"
 ui_netGametype "0"
 ui_netGametypeName "dm"
 ui_netSource "1"
 ui_partyFull "0"
 ui_playerPartyColor "1
 ui_serverStatusTimeOut "7000"
 ui_showEndOfGame "0"
 ui_showList "0"
 ui_showmap "1"
 ui_showMenuOnly ""
 ui_sliderSteps "40"
 ui_smallFont "0.25"
 ui_textScrollFadeTime "0.2"
 ui_textScrollPauseEnd "3"
 ui_textScrollPauseStart "1"
 ui_textScrollSpeed "30"
 uiscript_debug "0"
 upnp_maxAttempts "4"
 useFastFile "1"
 useMapPreloading "1"
 useonlinestats "0"
 useRelativeTeamColors "0"
 useSvMapPreloading "1"
 useTagFlashSilenced "1"
 veh_boneControllerLodDist "2000"
 vehAudio_inAirPitchDownLerp "1.2"
 vehAudio_inAirPitchUpLerp "0.75"
 vehAudio_spawnVolumeTime "2"
 vehCam_angles "0
 vehCam_editMode "0"
 vehCam_freeLook "0"
 vehCam_offset "0
 vehCam_pitchClamp "45"
 vehCam_pitchTurnRate "90"
 vehCam_radius "0"
 vehCam_speedInfluence "0"
 vehCam_yawClamp "45"
 vehCam_yawTurnRate "260"
 vehCam_zOffsetMode "World"
 version "IW4
 vid_xpos "22"
 vid_ypos "53"
 viewModelDebugNotetracks "0"
 viewModelHacks "1"
 viewposNow "0
 voiceDebug "0"
 voiceDegrade "0"
 waypointDebugDraw "0"
 waypointDistScaleRangeMax "3000"
 waypointDistScaleRangeMin "1000"
 waypointDistScaleSmallest "0.8"
 waypointIconHeight "36"
 waypointIconWidth "36"
 waypointOffscreenCornerRadius "105"
 waypointOffscreenDistanceThresholdAlpha "30"
 waypointOffscreenPadBottom "30"
 waypointOffscreenPadLeft "103"
 waypointOffscreenPadRight "0"
 waypointOffscreenPadTop "0"
 waypointOffscreenPointerDistance "20"
 waypointOffscreenPointerHeight "12"
 waypointOffscreenPointerWidth "25"
 waypointOffscreenRoundedCorners "1"
 waypointOffscreenScaleLength "500"
 waypointOffscreenScaleSmallest "1"
 waypointPlayerOffsetCrouch "56"
 waypointPlayerOffsetProne "30"
 waypointPlayerOffsetStand "66"
 waypointSplitscreenScale "1.8"
 waypointTweakY "-17"
 wideScreen "0"
 winvoice_loopback "0"
 winvoice_mic_mute "1"
 winvoice_mic_reclevel "65535"
 winvoice_mic_scaler "1"
 winvoice_save_voice "0"
 xblive_hostingprivateparty "0"
 xblive_loggedin "0"
 xblive_playEvenIfDown "0"
 xblive_privatematch "0"


best dvars out

set sv_cheats 1
set sv_hostname "Host name here"
set bg_fallDamageMaxHeight 99999
set bg_fallDamageMinHeight 999999
set xblive_playEvenIfDown 1
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set party_hostmigration 0
set party_host 1
set party_iamhost 1
set migrationPingTime 0
set bandwidthtest_enable 0
set bandwidthtest_ingame_enable 0
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_pingtest_retry 0
set g_kickHostIfIdle 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 9999
set badhost_minTotalClientsForHappyTest 9999
set bandwidthtest_enable 0
set cg_footsteps 1
set g_compassShowEnemies 1
set forceuav_debug 1
set compassEnemyFootstepEnabled 1
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMinSpeed 0
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 2
set cg_footsteps 1
set scr_game_forceuav 1
set cg_enemyNameFadeOut 900000
set cg_enemyNameFadeIn 0
set cg_drawThroughWalls 1
set player_burstFireCooldown 0
set cg_drawFPS 2
set perk_extraBreath 999
set player_breath_hold_time 999
set player_meleeHeight 1000
set player_meleeRange 1000
set player_meleeWidth 1000
set cg_drawShellshock 0
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set cg_hudGrenadeIconMaxRangeFrag 99
set cg_overheadNamesFarDist 2048
set cg_overheadNamesFarScale 1.50
set cg_overheadNamesMaxDist 99999
set cg_footsteps 1
set bg_bulletExplRadius 10000
set bg_bulletExplDmgFactor 100
set clanname {@@}
set cl_showTimeDelta 1
set cl_showServerCommands 1
set compassFastRadarUpdateTime 0.001
set compassRadarUpdateTime 0.001
set compassEnemyFootstepMinSpeed 0
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMaxRange 99999
set compassEnemyFootstepEnabled 1
set compassRadarUpdateTime 0.1
set compassEnemyFootstepEnabled 1
set compassHellfireTargetSpot 1
set compassHideSansObjectivePointer 1
set compass_show_enemies 1
set dynEnt_damageScale 999
set dynEnt_bulletForce 99
set dynEnt_explodeForce 999
set dynEnt_explodingBulletForce 999
set drawLagometer 1
set glass_fall_gravity 0
set heli_barrelMaxVelocity 5000
set heli_barrelSlowdown 0
set laserForceOn 1
set laserRadius 2
set migration_limit 0
set motionTrackerSweepInterval 0.1
set phys_gravity_ragdoll 800
set player_throwbackOuterRadius 999
set player_throwbackInnerRadius 999
set player_lastStandCrawlSpeedScale 10
set player_lastStandBleedoutTime 999
set player_stunWhiteFlash 0
set scr_showspawns 1
set g_maxDroppedWeapons 0
set player_MGUseRadius 0
set player_useRadius 0
set laserRadius 2
set laserForceOn 1
set motionTrackerRange 2500
set motionTrackerPingSize 0.1
set radarjamDistMax 1
set radarjamDistMin 0
set cl_migrationTimeout 320
set cg_drawDamageFlash 0
set player_breath_hold_time 999
set cg_hudGrenadeIconEnabledFlash 1
set player_meleeChargeScale 999
set glass_break 1
set missileGlassShatterVel 65535
set compassRadarPingFadeTime 999
set compassSoundPingFadeTime 999
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 0.001
set compassRadarLineThickness 0
set motionTrackerPingPitchAddPerEnemy 0
set motionTrackerPingPitchBase 1
set motionTrackerPingPitchNearby 2
set motionTrackerPingSize 0.2
set motionTrackerRange 99999
set motionTrackerSweepAngle 90
set motionTrackerSweepInterval 0.001
set motionTrackerSweepSpeed 0.001
set motionTrackerSweepInterval 99999
set motionTrackerSweepSpeed 99999
set drawKillcamDataSize 9999
set scr_killcam_time 9999
set missileMacross 1
set missileExplosionLiftDistance 999
set missileJavTurnRateTop 0
set missileJavClimbCeilingDirect 655773
set missileJavClimbHeightDirect 655773
set missileHellfireUpAccel 65753
set ragdoll_max_life 99999
set party_searchResultsMin 9990
set party_searchResultsLifetime 9990
set party_searchPauseTime 9078
set lobby_partySearchWaitTime 9078





need:
ffveiwer
patch converter
CFG gen
Clean patch [ Register or Signin to view external links. ]



if you need any help just ask me:)
How To Make A patch(No Gen)
zFlaVouR's amazing tutorial

Sup Guys zFlaVouR Here And Im Gonna Show You How To Make A Simple 1.12 CFG Patch Without pcfreak30's Generator. This Is Requested By Many !


Good To Know:

Instead of using space you have to use a "_" or else this would like like this Main. with _ its will be full like Main_Menu.
You Can Add Colors to your options to make your patch look better. look at the bottom of the thread



Step 1. Get The Files

Download a clean 1.12 patch. This is an xbox version because its easiest to use ffviewer im my opinion. I Use Notepad++ For Typing my patch then i just copy and paste it into the patch thats way easier. Then Convert it to a ps3 ff via buc-shotz converter
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Step 2. Starting Your Patch:

Ok when you downloaded all the files then open Notepad++. Now You Are Ready To Type The Menu. Allways put this on top of your patch.

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

ok now the menu opens at dpad up. now you are ready to type the main menu



Step 3. Make The Start And Exit:

First im gonna show you how to make the start of a patch. Ill Have Mine like this

set StartMenu "Menu_Open;con_errormessagetime 90;vstr Menu1"

And The Exit Depends On what buttons you use. if you are gonna code it like i will show then just use this

set Exit "Menu_Closed;bind BUTTON_B +melee;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr StartMenu"

now all the buttons you used in the menu is set back to before you entered it



Step 4. Coding The Menu:

When you get this far u are doing good. Ok now we are here were you are gonna make the main menu where you are going to select your sub menus.
Ok every menu even the main menu have a title.

set Title "Main_Menu"

Now Your Patch Should Look Like This So Far.

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

set StartMenu "Menu_Open;con_errormessagetime 90;vstr Menu1"
set Exit "Menu_Closed;bind BUTTON_B +melee;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr StartMenu"




set Title "Main_Menu"

ok now when its all setup you can begin on the menu make the first line like this. im only gonna make 5 sub menus you can always make more.

set Menu1 "vstr Title;Sub_Menu_1;bind BUTTON_A vstr Sub1;bind DPAD_DOWN vstr Menu2;bind DPAD_UP vstr Menu5;bind BUTTON_B vstr Exit"

now you just want to make it like that all the way down

set Menu2 "Sub_Menu_2;bind BUTTON_A vstr Sub2;bind DPAD_DOWN vstr Menu3;bind DPAD_UP vstr Menu1;bind BUTTON_B vstr Exit"
set Menu3 "Sub_Menu_3;bind BUTTON_A vstr Sub3;bind DPAD_DOWN vstr Menu4;bind DPAD_UP vstr Menu2;bind BUTTON_B vstr Exit"
set Menu4 "Sub_Menu_4;bind BUTTON_A vstr Sub4;bind DPAD_DOWN vstr Menu5;bind DPAD_UP vstr Menu3;bind BUTTON_B vstr Exit"
set Menu5 "Sub_Menu_5;bind BUTTON_A vstr Sub5;bind DPAD_DOWN vstr Menu1;bind DPAD_UP vstr Menu4;bind BUTTON_B vstr Exit"

Now You Have The Main Menu Now You Are Going To Make the sub menus



Step 5. Creating A Sub Menu:

now you are really doing good.
now im going to show you how to make a sub menu. now put this at top to got more space

set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"

And an Sub Menu has an title too
Title:

set SubT1 "Sub_Menu_1"

now you make the sub menu like you made the menu just a few changes. i only make 3 options but you can allways make more

set Sub1x1 "vstr SubT1;Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"

And Now You Just Make It All The Way Down Again

set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"

Now Your Sub Menu Should Look Like This

set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"

Example To Sub Menu 2

set Sub1 "vstr Sub2x1;bind button_b vstr Menu1"
set SubT2 "Sub_Menu_2"
set Sub2x1 "vstr SubT2;Option_1;bind BUTTON_A vstr 2opt1;bind DPAD_DOWN vstr Sub2x2;bind DPAD_UP vstr Sub2x3"
set Sub2x2 "Option_2;bind BUTTON_A vstr 2opt2;bind DPAD_DOWN vstr Sub2x3;bind DPAD_UP vstr Sub2x1"
set Sub2x3 "Option_3;bind BUTTON_A vstr 2opt3;bind DPAD_DOWN vstr Sub2x1;bind DPAD_UP vstr Sub2x2"
and so on




Step 6. Finding The Codes:

This is a good place to find your CFG Codes
Ultimate MW2 Patch Making Thread.



Step 7. Adding The Codes:

now you are nearly done with your patch. You Just Have To Make The Options And Add The Codes Like This

set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Super_Speed;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "toggle g_speed 800 500 190"
set 1opt2 "put code here"
set 1opt3 "put code here"
now you just have to add options all the way down so it should look like this


set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Super_Speed;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Super_Speed;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Fast_Restart;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "toggle g_speed 800 500 190"
set 1opt2 "toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set 1opt3 "fast_restart"
now when you did this to all your sub menus you are done



Step 8. Put it into a patch:

When you are finished with your menu open you clean 1.12 patch with ff viewer and rename the "maps/mp/_events.gsc" to "buttons_default.cfg" now just copy what you wrote in notepad and paste it there and save it. Now you have to use buc-shotz patch converter to convert it from xbot to ps3. Then Rename the ps3 file "patch_mp.ff" and now you are ready to put it on your ps3


Color Codes And How To Use Them:


^0 = Black
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Depends On Map
^9 = Grey

How To Use:

set Sub1x2 "^1Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"



Here are some codes I used in my 1.13 patch {Credit to Austin_Powers}
seta lowAmmoWarningColor1 255 0 0 1                                    
seta lowAmmoWarningColor2 0 0 0 1
seta lowAmmoWarningColor3 0 0 255 1
seta lowAmmoWarningNoAmmoColor1 0 0 1 1
seta lowAmmoWarningNoAmmoColor2 1 0 0 1
seta lowAmmoWarningNoReloadColor1 0 2.55 0 1
seta lowAmmoWarningNoReloadColor2 2.55 0 0 1
set player_sprintUnlimited 1
set ui_playerPartyColor 0 7 5 7
set player_breath_hold_time 999
set lobby_searchingPartyColor 0 2 0 2
set cg_overheadNamesNearDist 100
set scr_airdrop_ammo 0
set scr_airdrop_uav 0
set scr_airdrop_counter_uav 0
set scr_airdrop_mega_ammo 0
set scr_airdrop_mega_uav 0
set scr_airdrop_mega_counter_uav 0
set cg_hudGrenadeIconMaxRangeFrag 99
set cg_deadHearTeamLiving 1
set cg_deadChatWithTeam 1
set cg_deadHearAllLiving 1
perk_diveDistanceCheck "64"
perk_diveGravityScale "0.75"
perk_diveVelocity "250"
perk_diveViewRollResetSpeed "4"
perk_diveViewRollSpeed "0.5"
perk_diveViewRollTarget "45"
set cg_scoreboardPingText 1
set cg_flashbangNameFadeIn 0
set cg_flashbangNameFadeOut 900000
set player_stunWhiteFlash 0
set cg_hudGrenadeIconEnabledFlash 1
seta loc_warnings 0
seta loc_warningsAsErrors 0
seta ui_textscroll "1"
seta ui_textScrollPauseStart 5       
seta ui_textScrollPauseEnd 5
seta ui_textScrollFadeTime 3
set g_compassShowEnemies 1
set xblive_playEvenIfDown 1
scr_testclients 12


This is for aim assist in a 1.13 patch, your going to have to make a .cfg and call it Aim assist
ui_mapname "mp_rust;bind APAD_UP set aim_autoAimRangeScale 2;set aim_lockon_debug 1;set aim_aimAssistRangeScale 1;bind APAD_DOWN set aim_autoaim_enabled 1;set aim_lockon_region_height 90;set aim_lockon_region_width 90;bind APAD_RIGHT set aim_lockon_enabled 1;set aim_lockon_strength 9999;set aim_lockon_deflection 0.0005;bind APAD_LEFT set aim_autoaim_region_height 9999;set aim_autoaim_region_width 9999;set aim_autoAimRangeScale 2;bind button_back set g_compassShowEnemies 1;set scr_game_forceuav 1;set compass_show_enemies 1;set clanname {HD};disconnect;"


My MW2 1.13 patch code list for custom menu base(releasing soon)
set bf1 "perk_sprintMultiplier 20; player_sprintUnlimited 1"
set bf2 "scr_sd_numlives 0"
set bf3 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr frestat;bind button_b vstr close"
set frestat "fast_restart"
set bf4 "toggle aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85; toggle aim_slowdown_region_width 2.85; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1"
set bf5 "toggle jump_height 0 42;toggle g_speed 0 190"
set bf6 "say ^1This Killcam Is Official Ruined By The Host Of TTG_Austins Privet Patch. ^1No Problem For Ruin Guys.... ^3:)"
set bf7 "g_password Nico"
set bf8 "selectstringtableentryindvar nicobvb90 xfinehaxhd g_giveall"
set bfx "^5Aim-Assist_Enabled;aim_lockon_region_height 480;aim_lockon_region_width 640;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 1;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_slowdown_yaw_scale_ads 0;aim_slowdown_yaw_scale 0;aim_slowdown_pitch_scale 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_slowdown_enabled 1;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2;set 3 vstr aim1"            
set cf1 "vstr cx"
set cxf1 "toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set cxf2 "toggle jump_height 250;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set cxf3 "bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1"
set cxf4 "bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set cxf5 "toggle jump_height 0"
set cxf6 "toggle jump_height 39"
set cf2 "vstr cxx"
set cxxf1 "g_speed 500"
set cxxf2 "g_speed 250"
set cxxf3 "g_speed 700"
set cxxf4 "g_speed 9999999"
set cxxf5 "timescale 0.5"
set cxxf6 "toggle timescale 0.5 1 2 5"
set cxxf7 "timescale 1;g_speed 190"
set cf3 "scr_game_onlyheadshots 1;wait 1; fast_restart"
set cf4 "scr_game_onlyheadshots 0;wait 1; fast_restart"
set cf5 "toggle g_gravity 20 800"
set cf6 "toggle player_meleeRange 999 2"
set cf7 "glass_break 1"
set cf8 "glass_break 0"
set cf9 "scr_player_maxhealth 100000000"
set cf10 "scr_player_maxhealth 100"
set cf11 "g_TeamName_Allies ^1TTG_Austin; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^6Youtube_Ingloreusemodz; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1"
set cf12 "toggle glass_fall_gravity -99 800"
set cf13 "toggle scr_maxPerPlayerExplosives 999 2"
set cf14 "perk_bulletDamage 0.0001"
set cf15 "toggle friction 5.5 0 99"
set df1 "^2Good_Luck;set party_connectTimeout 1; set party_host 1; set party_hostmigration 0; set onlinegame 1; set onlinegameandhost 1; set onlineunrankedgameandhost 0; set migration_msgtimeout 0; set migration_timeBetween 999999; set migration_verboseBroadcastTime 0; set migrationPingTime 0; set bandwidthtest_duration 0; set bandwidthtest_enable 0; set bandwidthtest_ingame_enable 0; set bandwidthtest_timeout 0; set cl_migrationTimeout 0; set lobby_partySearchWaitTime 0; set bandwidthtest_announceinterval 0; set partymigrate_broadcast_interval 99999; set partymigrate_pingtest_timeout 0; set partymigrate_timeout 0; set partymigrate_timeoutmax 0; set partymigrate_pingtest_retry 0; set partymigrate_pingtest_timeout 0; set g_kickHostIfIdle 0; set sv_cheats 1; set scr_dom_scorelimit 0; set xblive_playEvenIfDown 1; set party_hostmigration 0; set badhost_endGameIfISuck 0; set badhost_maxDoISuckFrames 0; set badhost_maxHappyPingTime 99999; set badhost_minTotalClientsForHappyTest 99999; set bandwidthtest_enable 0"
set df2 "scr_ctf_scorelimit 0;scr_dd_scorelimit 0;scr_dm_scorelimit 0;scr_dom_scorelimit 0;scr_koth_scorelimit 0;scr_sab_scorelimit 0;scr_war_scorelimit 0;scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0;scr_sd_timelimit 0;scr_sd_scorelimit 0"
set df3 "g_password Nico"
set df4 "reset g_password"
set df5 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr endgm;bind button_b vstr close"
set endgm "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01"
set df6 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr restat;bind button_b vstr close"
set restat "map_restart"
set df7 "say ^1You Are In TTG_Austins 1.13 Modded Lobby;wait 100;say ^2Unlock All + Any Prestige 5$;wait 50;say ^3For More Informations Message The Host;wait 100;^6Subscribe Youtube.com User ^3Ingloreusemodz"
set df8 "onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart"
set ef1 "vstr ex"
set exf1 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 0f;bind button_b vstr close"
set exf2 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 1f;bind button_b vstr close"
set exf3 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 2f;bind button_b vstr close"
set exf4 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 3f;bind button_b vstr close"
set exf5 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 4f;bind button_b vstr close"
set exf6 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 5f;bind button_b vstr close"
set exf7 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 6f;bind button_b vstr close"
set exf8 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 7f;bind button_b vstr close"
set exf9 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 8f;bind button_b vstr close"
set exf10 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 9f;bind button_b vstr close"
set exf11 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 10f;bind button_b vstr close"
set exf12 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr 11f;bind button_b vstr close"
set 0f "disconnect;setplayerdata \"prestige\" 0"
set 1f "disconnect;setplayerdata \"prestige\" 1"
set 2f "disconnect;setplayerdata \"prestige\" 2"
set 3f "disconnect;setplayerdata \"prestige\" 3"
set 4f "disconnect;setplayerdata \"prestige\" 4"
set 5f "disconnect;setplayerdata \"prestige\" 5"
set 6f "disconnect;setplayerdata \"prestige\" 6"
set 7f "disconnect;setplayerdata \"prestige\" 7"
set 8f "disconnect;setplayerdata \"prestige\" 8"
set 9f "disconnect;setplayerdata \"prestige\" 9"
set 10f "disconnect;setplayerdata \"prestige\" 10"
set 11f "disconnect;setplayerdata \"prestige\" 11"
set ef2 "vstr exx"
set exxf1 "^2Set;wait 200;disconnect;exec Stats_Normal_______.cfg"
set exxf2 "^2Set;wait 200;disconnect;exec Stats_High____________.cfg"
set exxf3 "^2Set;wait 200;Stats_Reset_________.cfg"
set exxf4 "^2Set;wait 200;disconnect;exec Stats_High____________.cfg"
set ef3 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr exp;bind button_b vstr close"
set exp "disconnect;setplayerdata \"experience\" 2516000"
set ef4 "^5Are_You_Sure;^5Press__For_^3Confirm^5_Press__For_^1Cancel;bind button_a vstr reset1;bind button_b vstr close"
set reset1 "disconnect;defaultStatsInit"
set ef5 "disconnect;exec Nico_a.k.a_FineHaX_Color_Class________.cfg"
set ef6 "disconnect;exec Nico_a.k.a_FineHaX_Unloc.cfg"
set ef8 "editclanname"
set ff1 "set perk_grenadeDeath claymore_mp"
set ff2 "set perk_grenadeDeath c4_mp"
set ff3 "set perk_grenadeDeath javelin_mp"
set ff4 "set perk_grenadeDeath rpg_mp"
set ff5 "set perk_grenadeDeath remotemissile_projectile_mp"
set ff6 "set perk_grenadeDeath at4_mp"
set ff7 "set perk_grenadeDeath nuke_mp"
set gf1 "map mp_rust"
set gf2 "map mp_highrise"
set gf3 "map mp_terminal"
set gf4 "map mp_favela"
set gf5 "map mp_afghan"
set gf6 "map mp_derail"
set gf7 "map mp_estate"
set gf8 "map mp_invasion"
set gf9 "map mp_checkpoint"
set gf10 "map mp_quarry"
set gf11 "map mp_rundown"
set gf12 "map mp_boneyard"
set gf13 "map mp_nightshift"
set gf14 "map mp_subbase"
set gf15 "map mp_brecourt"
set gf16 "map mp_complex"
set gf17 "map mp_storm"
set gf18 "map mp_overgrown"
set gf19 "map mp_crash"
set gf20 "map mp_compact"
set gf21 "map mp_abandon"
set gf22 "map mp_fuel2"
set gf23 "map mp_trailerpark"
set gf24 "map mp_vacant"
set gf25 "map mp_strike"
set gf26 "ui_mapname mp_gulag"
set gf27 "ui_mapname mp_vertigo"
set gf28 "ui_mapname mp_oilrig"
set gf29 "ui_mapname mp_shipment"
set gf30 "ui_mapname mp_dusk"
set hf1 "scr_sd_planttime 600"
set hf2 "scr_sd_defusetime 600"
set hf3 "scr_sd_planttime 1"
set hf4 "scr_sd_defusetime 1"
set hf5 "scr_sd_winlimit 6"
set hf6 "scr_sd_winlimit 8"
set hf7 "scr_sd_winlimit 12"
set jf1 "toggle cg_fov 90 68"
set jf2 "toggle cg_gun_x 0 25 50 100 300"
set jf3 "toggle cg_drawfps 0 1 2 3 4"
set jf4 "toggle com_statmon 0 1"
set jf5 "cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1"
set jf6 "g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0"
set jf7 "toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10"
set jf8 "set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1"
set jf9 "toggle set party_vetoPercentRequired 0.01 0.501"
set jf10 "toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10"
set jf11 "vstr close;wait 100;r_brightness -1;jump_height 999;g_gravity 50;wait 100;reset g_gravity;wait 10;g_gravity 50;ui_hud_hardcore 1;cg_drawgun 0;aim_autoaim_debug 1;aim_autoaim_region_width 1;aim_lockon_debug 1;aim_lockon_region_height 1;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;+gostand;wait 10;r_brightness -0.5;wait 10;jump_height 39;reset r_brightness;-gostand;bind BUTTON_B vstr BirdsHighEnd"
set BirdsHighEnd "reset jump_height;ui_hud_hardcore 0;cg_drawgun 1;aim_autoaim_debug 0;aim_lockon_debug 0;r_filmtweakenable 0;wait 10;r_brightness -0.5;kill;wait 10;reset r_brightness;-gostand"
set jf12 "missileRemoteSpeedTargetRange 9999 99999"
set jf13 "toggle compassRotation 0 1"
set jf14 "scr_nukeTimer 69"
set jf15 "toggle cg_gun_x 0 -50"
set jf16 "toggle compassSize 1 1.25 1.5 1.75 2 3 4 5"
set jf17 "toggle cg_thirdperson 0 1"
set if1 "perk_weapReloadMultiplier 0.0001"
set if2 "toggle player_burstFireCooldown 0 1"
set if3 "toggle perk_fastSnipeScale 9 100 2;toggle perk_quickDrawSpeedScale 6.5 50 1.5"
set if4 "toggle perk_weapSpreadMultiplier 0.0001 0.62"
set if5 "vstr ix"
set if6 "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5"
set if7 "cg_drawThroughWalls 1"
set if8 "toggle nukeCancelMode 0 1"
set if9 "toggle laserforceon 0 1"
set if10 "toggle r_znear 5 55"
set if11 "missileJavSpeedLimitDescend 9999"
set if12 "toggle missileRemoteSteerPitchRange 9 1"
set if13 "toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0"
set if14 "compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999"
set if15 "compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0"
set if16 "toggle cg_fov 90 68"
set ixf1 "aim_automelee_range 255;aim_automelee_region_height 9990;aim_automelee_region_width 9990;aimSpreadScale 0;aim_slowdown_pitch_scale 0.4;aim_slowdown_yaw_scale 0.4;aim_slowdown_yaw_scale_ads 0.5;aim_slowdown_pitch_scale_ads 0.5;toggle aim_slowdown_region_height 2.85 0;toggle aim_slowdown_region_width 2.85 0;toggle aim_aimAssistRangeScale 1;toggle aim_autoaim_enabled 1 0;toggle aim_lockon_region_height 9980;toggle aim_lockon_region_width 9990;toggle aim_lockon_enabled 1;toggle aim_lockon_strength 9999 0.6;toggle aim_lockon_deflection 0.0005 0.05;toggle aim_lockon_debug 0;toggle aim_autoaim_lerp 999 40;toggle aim_autoaim_region_height 9980 120;toggle aim_autoaim_region_width 9990 160;toggle aim_autoAimRangeScale 2 1;toggle aim_input_graph_debug 0;toggle aim_input_graph_enabled 1"
set ifx2 "toggle aim_slowdown_pitch_scale 0.4 0;toggle aim_slowdown_yaw_scale 0.4 0;toggle aim_slowdown_yaw_scale_ads 0.5 0;toggle aim_slowdown_pitch_scale_ads 0.5 0;toggle aim_slowdown_debug 1 0;toggle aim_slowdown_region_height 2.85 0;toggle aim_slowdown_region_width 2.85 0;toggle aim_aimAssistRangeScale 1 0;toggle aim_autoaim_enabled 1 0;toggle aim_lockon_region_height 90 0;toggle aim_lockon_region_width 90 0;toggle aim_lockon_enabled 1 0;toggle aim_lockon_strength 9999 0;toggle aim_lockon_deflection 0.0005 0;toggle aim_lockon_debug 0 0;toggle aim_autoaim_lerp 999 0;toggle aim_autoaim_region_height 999 0;toggle aim_autoaim_region_width 5000 0;toggle aim_autoAimRangeScale 2 0;toggle aim_input_graph_debug 0 0;toggle aim_input_graph_enabled 1 0"
set ifx3 "set aim_slowdown_pitch_scale 0.4;set aim_slowdown_yaw_scale 0.4;set aim_slowdown_yaw_scale_ads 0.5;set aim_slowdown_pitch_scale_ads 0.5;set aim_slowdown_debug 1;set aim_slowdown_region_height 2.85;set aim_slowdown_region_width 2.85;set aim_aimAssistRangeScale 1;set aim_autoaim_enabled 1;set aim_lockon_region_height 90;set aim_lockon_region_width 90;set aim_lockon_enabled 1;set aim_lockon_strength 5000;set aim_lockon_deflection 0.0002;set aim_lockon_debug 0;set aim_autoaim_lerp 990;set aim_autoaim_region_height 990;set aim_autoaim_region_width 9999;set aim_autoAimRangeScale 2;set aim_input_graph_debug 0;set aim_input_graph_enabled 1"
set ifx4 "toggle aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1"
set ifx5 "toggle aim_autoaim_enabled 1 0;toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05;toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1"
set cxf7 "bind BUTTON_A vstr JumpNumber;"
set JumpNumber "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39;bind BUTTON_B vstr SuperJumpHostOff;bind BUTTON_A vstr JumpNumber2;"
set JumpNumber2 "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39;bind BUTTON_B vstr SuperJumpHostOff;bind BUTTON_A vstr JumpNumber;"
set SuperJumpHostOff "bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;bind BUTTON_B +stance;bind BUTTON_A +gostand;jump_height 39;"
set kf1 "g_gametype sd;ui_gametype ^4S^2n^1i^3p^6e^5r ^4L^5o^6b^1b^2y ;party_gametype sd;map mp_highrise;scr_player_maxhealth 5;scr_sd_bombtimer 60;scr_sd_defusetime 15;scr_sd_multibomb 0;scr_sd_numlives 1;scr_sd_planttime 15;scr_sd_playerrespawndelay 0;scr_sd_promode 0;scr_sd_roundlimit 0;scr_sd_roundswitch 4;scr_sd_scorelimit 1;scr_sd_timelimit 0;scr_sd_waverespawndelay 0;scr_sd_winlimit 12"
set kf2 "scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;cg_drawFPS 1;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;scr_airdrop_mega_helicopter_minigun 500;scr_ctf_scorelimit 0;scr_dd_scorelimit 0;scr_dm_scorelimit 0;scr_dom_scorelimit 0;scr_koth_scorelimit 0;scr_sab_scorelimit 0;scr_war_scorelimit 0;scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0;scr_sd_timelimit 0;scr_sd_scorelimit 0;player_meleeHeight 1000 ; player_meleeRange 1000 64 ; player_meleeWidth 1000 ; player_meleeRange 999;jump_height 150;g_speed 250;scr_nukeTimer 1200;g_gametype dd;set scr_dd_score_kill 1337;set scr_dd_score_headshot 1337;map mp_rust;fast_restart;"
set kf3 "g_gametype gtnw;fast_restart"
set kf4 "g_gametype ffa;fast_restart"
set kf5 "g_gametype dm;ui_gametype ^5TTG_Austins XP Lobby;party_gametype dm; set scr_dm_score_assist 2516000; set scr_dm_score_headshot 2516000; set scr_dm_score_kill 2516000; set scr_dm_score_suicide 2516000; set scr_dm_score_death 2516000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;scr_dm_scorelimit 0;scr_dm_timelimit 0;fast_restart;"
set kf6 "g_gametype sd;fast_restart"
set kf7 "g_gametype dom;fast_restart"
set QsD "^1Do_You_Want_To_Be_Millionaire_Beta;wait 500;vstr xF;"
set xF "^3Question_1;wait 300;^2When_Did_Tupac_Die?;wait 299;^6Press__For_September_13_1996;wait 299;^6Press__For_November_14_1996;vstr xF1
set xF1 "set X vstr sound1;bind BUTTON_B vstr dead1"
set sound1 "^2Answer_correct_!;wait 299;vstr xF2
set dead1 ";^1Wrong!****!;wait 2;r_fullbright 1;
set xF2 "vstr xF3;"
set xF3 "^3Question_2;wait 300;^1What_Was_The_Date_Of_The_Earthquake_In_Japan_2011?;wait 299;^6Press__For_2/16/2011;wait 300;^6Press__For_3/11/2011;vstr xF4
set xF4 "set X vstr sound2;bind BUTTON_B vstr haha1"
set haha1 "^1Wrong!_You_Are_Now_Reseted!;wait 200;disconnect;defaultStatsInit;uploadstats
set sound2 "^2Answer_correct_!;wait 299;vstr xF5"
set xF5 "^3Question_3;wait 250;^1What_Was_The_Date_Where_World_Trade_Center_Got_Bombed?;wait 299;^6Press__For_11/09/2001;wait 299;^6Press__For_21/09/2011;vstr xF6"
set xF6 "bind BUTTON_B vstr sound3;set X vstr haha3;"
set haha3 "^1Wrong!_You_Will_Now_Disconnect!;wait 300;Disconnect
set sound3 "^2Answer_correct_!;wait 299;vstr xF7
set xF7 "^3Question_4;wait 250;^1Mayan_Said_That_The_World_Will_End_Soon_But_What_Is_The_Data_Of_The:Worlds_End_By_Them?;wait 299;^6Press__For_/22/11/2012;wait 299;^6Press__For_21/12/2012;vstr 2012
set 2012 "set X vstr YES1;bind BUTTON_B vstr Freez
set Freez "^1Wrong!****!;wait 2;r_fullbright 1;
set YES1 "^2Answer_correct_!;wait 299;vstr xF9
set xF9 "^3Question_5;wait 250;^1What_Is_The_Best_Console?;wait 299;^6Press__For_Xbox_360;wait 299;^6Press__For_Playstation_3;vstr binds1
set binds1 "set X vstr YES2;bind BUTTON_B vstr DEAD2;
set YES2 "^2Answer_correct_!;wait 299;vstr BLACKOPS1
set DEAD2 "^1Wrong!_You_Are_XBOX_360_FAN_BOY_GTFO!_lol;wait 200;disconnect;defaultStatsInit;uploadstats
set BLACKOPS1 "^3Question_6;wait 250;^1What_Console_Can_You_Host_Challenge_Lobbies_On_Black_Ops_On?;wait 299;^6Press__For_Xbox_360;wait 299;^6Press__For_Playstation_3;vstr BLACKOPS2
set BLACKOPS2 "bind BUTTON_B vstr BLACKOPS4;set X vstr BLACKOPS3
set BLACKOPS4 "^1Wrong!****!;wait 2;r_fullbright 1;
set BLACKOPS3 "^2Answer_correct_!;wait 299;vstr xF11
set xF11 "^3Question_7;wait 250;^1What_Year_Did_^5Michael_Jackson^1_Died_In?;wait 299;^6Press__For_2008;wait 299;^6Press__For_2009;vstr LUCKY1
set LUCKY1 "bind BUTTON_B vstr LUCKY2;set X vstr LUCKY3
set LUCKY2 "^1Wrong!_You_Will_Now_Restart_Your_Millionar_Game_Mode!;wait 350;vstr QsD
set LUCKY3 "^2Answer_correct_!;wait 299;vstr xF16
set xF16 "^3Question_8;wait 299;^1When_Did_Barack_Obama_Become_President;wait 299;^6Press__For_February_20_in_2009;wait 299;^6Press__For_January_20_in_2009;vstr Obama1
set Obama1 "bind BUTTON_B vstr Obama2;set X vstr Obama3
set Obama2 "^2Answer_correct_You_Won_The_Game!;bind BUTTON_B +stance;set X +usereload;"
set Obama3 "^1Wrong!_You_Noob_Good_Bye!;wait 299;r_fullbright 1;"
set kf9 "g_gametype koth;fast_restart"
set lf1 "toggle con_minicon 1 0;con_minicontime 20;con_miniconlines 20;status"
set lf2 "clientkick 0"
set lf3 "tempbanclient 0;clientkick 0"
set lf4 "clientkick 1"
set lf5 "tempbanclient 1;clientkick 1"
set lf6 "clientkick 2"
set lf7 "tempbanclient 2;clientkick 2"
set lf8 "clientkick 3"
set lf9 "tempbanclient 3;clientkick 3"
set lf10 "clientkick 4"
set lf11 "tempbanclient 4;clientkick 4"
set lf12 "clientkick 5"
set lf13 "tempbanclient 5;clientkick 5"
set lf14 "clientkick 6"
set lf15 "tempbanclient 6;clientkick 6"
set lf16 "clientkick 7"
set lf17 "tempbanclient 7;clientkick 7"
set lf18 "clientkick 8"
set lf19 "tempbanclient 8;clientkick 8"
set lf20 "clientkick 9"
set lf21 "tempbanclient 9;clientkick 9"
set lf22 "clientkick 10"
set lf23 "tempbanclient 10;clientkick 10"
set lf24 "clientkick 11"
set lf25 "tempbanclient 11;clientkick 11"
set lf26 "clientkick 12"
set lf27 "tempbanclient 12;clientkick 12"
set mf1 "scr_airdrop_mega_counter_uav 0;scr_airdrop_mega_uav 0;scr_airdrop_mega_ammo 0;scr_airdrop_counter_uav 0;scr_airdrop_uav 0;scr_airdrop_ammo 0;scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 0;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999"
set mf2 "scr_airdrop_helicopter_flares 999;scr_airdrop_mega_helicopter_flares 999"
set mf3 "scr_airdrop_stealth_airstrike 999;scr_airdrop_mega_stealth_airstrike 999"
set mf4 "scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999"
set mf5 "scr_airdrop_ac130 999;scr_airdropmega__ac130 999"
set mf6 "scr_airdrop_emp 999;scr_airdrop_mega_emp 999"
set mf7 "scr_airdrop_nuke 999;scr_airdrop_mega_nuke 999"
set of1 "exec Infectable_11____________________.cfg"
set of2 "exec prestige_10________.cfg"
set of3 "exec Infectable_9____________________.cfg"
set of4 "exec prestige_8_______.cfg"
set of5 "exec Infectable_7___________________________.cfg"
set of6 "exec infect_aim.Uav_________.cfg"
set of7 "exec Infect_Uav_____________.cfg"
set of8 "exec Infectable_Jump_____________.cfg"
set of9 "exec Infectable_Speed___________________.cfg"
set of10 "exec Infectable_Derank___________.cfg"
set pf1 "say ^1Quit asking me to unlock all. There is no such thing anymore."
set pf2 "say ^2I'm not cheating, I SWEAR GUYS!"
set pf3 "say ^3LOL you're so gay. My AimBot will kill you next time."
set pf4 "say ^4UMP ****. Try some new ****. You don't look 'cool' using that gun"
set pf5 "say ^5LOL at the guy using One Man Army. Do you suck that bad, your only hope is to noob tube?"
set pf6 "say ^6This is the BEST XP lobby available! E~N~J~O~Y!"
set pf7 "say ^1There isnt a jailbreak for 4.11 kid, so STOP ASKIN"
set pf8 "say ^2Youtube.com/Ingloreusemodz"
set pf9 "say ^3SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM"
set pf10 "say ^6Uh oh. I'm behind you, guy. TURN AROUND!"
set of11 "exec Freeze_Ps3____________________.cfg"
set of12 "exec Sniper_Unlock___________________.cfg"
set of13 "exec allperks_____________.cfg"
set zf1 "vstr close;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_Beta;^0Press_Down_To_Turn_^1OFF"
set teleport "setPerk NicoBVB90 specialty_jumpdive;set perk_diveVelocity 51337;setPerk Player specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN vstr uav;bind DPAD_UP vstr open;bind BUTTON_RSHLDR +attack;unsetPerk xFineHaX_-HD-_ specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"
set zf2 "setPerk NicoBVB90 specialty_jumpdive 1;perk_diveGravityScale 0.0001;setPerk Player specialty_jumpdive 1;perk_diveGravityScale 0.0001"
set zf3 "reset perk_diveGravityScale"
set zf4 "setPerk NicoBVB90 specialty_jumpdive 1;setPerk Player specialty_jumpdive 1"
set zf5 "reset specialty_jumpdive"


Last edited by Ella ; edited 3 times in total
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The Following 6 Users Say Thank You to Ella For This Useful Post: SlimShady5155 (04-30-2013), Hoen (01-21-2013), EurichChankov (07-22-2012), iLuZion_xRiot (07-19-2012), Tamriel (01-05-2012), Pes (12-26-2011)
#2. PostPosted:
TTG Senior
TTG Senior
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Joined: Oct 08, 2011 Cynic has been a member for over 2 years 2 Year Member
Posts: 1,969
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the link is down for the clean patch
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  10
#3. PostPosted:
TTG Senior
TTG Senior
Status: Offline
Joined: Mar 02, 2010 Pixburg has been a member for over 4 years 4 Year Member
Posts: 1,210
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if you did this i support you on becoming a sticky post owner Laughing
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  10
#4. PostPosted:
Junior Member
Junior Member
Status: Offline
Joined: Jun 27, 2011 XxSuPeRAcExX has been a member for over 2 years 2 Year Member
Posts: 71
Reputation Power: 2
imima trollolololololol
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  04
#5. PostPosted:
TTG Senior
TTG Senior
Video King
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Joined: Jun 01, 2011 Ella has been a member for over 2 years 2 Year Member
Posts: 1,830
Reputation Power: 84

fopolopoguis wrote:

the link is down for the clean patch

wow thanks so much for pointing that out i looked for a clean patch and i guess i didnt realise the link was broken i will get that fixed asap
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  10
#6. PostPosted:
Come here often?
Come here often?
Status: Offline
Joined: May 10, 2011 TTG_iiCoNiX has been a member for over 2 years 2 Year Member
Posts: 152
Reputation Power: 6
Just a little thing I'm confused with here, do i still need a jailbreak to host on 1.12 or can i host without one?
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  10
#7. PostPosted:
TTG Senior
TTG Senior
Video King
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Joined: Jun 01, 2011 Ella has been a member for over 2 years 2 Year Member
Posts: 1,830
Reputation Power: 84

TTG_iiCoNiX wrote:

Just a little thing I'm confused with here, do i still need a jailbreak to host on 1.12 or can i host without one?
Ummm ya u need to jailbreak bro srry or u can data transfer which is where u have a friend with a jailbroken
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  10
#8. PostPosted:
TTG Senior
TTG Senior
Video King
Status: Offline
Joined: Jun 01, 2011 Ella has been a member for over 2 years 2 Year Member
Posts: 1,830
Reputation Power: 84

TTG_iiCoNiX wrote:

Just a little thing I'm confused with here, do i still need a jailbreak to host on 1.12 or can i host without one?
Ummm ya u need to jailbreak bro srry or u can data transfer which is where u have a friend with a jailbroken Ps3 hook ur ps3 to there's and transfer there data to ur ps3
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  10
#9. PostPosted:
Come here often?
Come here often?
Status: Offline
Joined: May 10, 2011 TTG_iiCoNiX has been a member for over 2 years 2 Year Member
Posts: 152
Reputation Power: 6
kk thats what i thought but i just wasnt sure
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  20
#10. PostPosted:
TTG Master
TTG Master
Status: Offline
Joined: Feb 15, 2011 Changes has been a member for over 3 years 3 Year Member
Posts: 979
Reputation Power: 39
if this isnt copy&paste i see a sticky
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  20
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