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#21. Posted:
Pes
  • TTG Senior
Status: Offline
Joined: Sep 17, 201112Year Member
Posts: 1,521
Reputation Power: 72
Status: Offline
Joined: Sep 17, 201112Year Member
Posts: 1,521
Reputation Power: 72
This is a sticky and it has 1 thank :facepalm: ill make it two
#22. Posted:
Ella
  • Download King
Status: Offline
Joined: Jun 01, 201112Year Member
Posts: 1,829
Reputation Power: 84
Status: Offline
Joined: Jun 01, 201112Year Member
Posts: 1,829
Reputation Power: 84
xCory1013 wrote you should make a video

Why i am sure theres videos on youtube about this i am just providing the strings dvars and the written tutorial maybe i will look on youtube for a good video tutorial and post it on here
#23. Posted:
Occupation
  • TTG Contender
Status: Offline
Joined: Mar 22, 201113Year Member
Posts: 3,236
Reputation Power: 166
Status: Offline
Joined: Mar 22, 201113Year Member
Posts: 3,236
Reputation Power: 166
I cant see the I.P when in game. Please help me when you can
#24. Posted:
Dabate
  • Resident Elite
Status: Offline
Joined: Dec 31, 201112Year Member
Posts: 202
Reputation Power: 9
Status: Offline
Joined: Dec 31, 201112Year Member
Posts: 202
Reputation Power: 9
thats a cool post bro well done this should be stickied
#25. Posted:
Used
  • Prospect
Status: Offline
Joined: Apr 06, 201014Year Member
Posts: 620
Reputation Power: 37
Status: Offline
Joined: Apr 06, 201014Year Member
Posts: 620
Reputation Power: 37
Congrat's on Sticky!
#26. Posted:
VilxGaming
  • New Member
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Joined: Dec 26, 201112Year Member
Posts: 14
Reputation Power: 0
Status: Offline
Joined: Dec 26, 201112Year Member
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This is complicated i think you should make a video Btw brilliant post mate
#27. Posted:
mrhacker1235
  • Resident Elite
Status: Offline
Joined: Jan 08, 201212Year Member
Posts: 201
Reputation Power: 7
Status: Offline
Joined: Jan 08, 201212Year Member
Posts: 201
Reputation Power: 7
BlackKitty wrote This tutorial will show you ALL the CFG codes and how to use the CFG codes to make a MW2 1.12 patch!

1.12 is nothing like 1.11, 1.12 you can only use CFG mods as in 1.11 we used GSC. Basically CFG mods are commands. You can only command the game with commands the game already knows.


To find the mod you want press ctrl+F and search for your mod

super jump:
toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999

super speed:
g_speed 800 500 190

god mode:
scr_player_maxhealth 100000000

gravity toggle:
toggle g_gravity 20 800

ranked match:
onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart

change to ffa:
g_gametype dm;fast_restart

fast restart:
fast_restart

slow restart:
map_restart

server bandwidth
toggle drawServerBandwidth 0 1

green player name
ui_playerPartyColor 0 1 0 1

fast pred
missileRemoteSpeedTargetRange 9999 99999

fast heart beat
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2

floating glass
toggle glass_fall_gravity -99 800

glass break
glass_break 1

color team names
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0

vote to skip with 1 vote
toggle set party_vetoPercentRequired 0.01 0.501

unusable square
toggle g_useholdtime 0 65535

headshots only
scr_game_onlyheadshots 1;wait 1; fast_restart

pc graffx
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0

l33t hack
toggle ui_debugMode 0 1

Every One Can Hear Me:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1

Super Melee:
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10

Minisclue Jump Damage
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1

Show Status:
status

scoreboard font
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10

change class
toggle ui_allow_classchange 0 1

invisible gun
toggle cg_gun_x 0 -50

map size
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5

color player name:
ui_playerPartyColor 0 1 0 1

max explosives:
toggle scr_maxPerPlayerExplosives 999 2

fast pred:
missileRemoteSpeedTargetRange 9999 99999

green box:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0

end game:
scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01

long game:
scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90

no friction:
phys_frictionScale 1

3rd person:
toggle cg_thirdperson 0 1

super steady aim:
toggle perk_weapSpreadMultiplier 0.0001 0.62

rapid fire gun:
toggle player_burstFireCooldown 0 1                    [COLOR=Red]must be used with super reload[/COLOR]

super reload:
toggle perk_weapReloadMultiplier 0.0001 .5

pro mod:
toggle cg_fov 90 68

thermal vision:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0

rainbow vision:
toggle r_debugShader 0 1 2 3

clan tag
set clanname {MV}

ladder jump:
toggle jump_ladderPushVel 1024 128

super javelin:
toggle missile_macross 0 1

knockback:
toggle g_knockback 100 5

knife range:
toggle player_meleeRange 999 2

talking:
say (whatever you want to say)

kick all:
kick all

laser:
set cg_laserForceOn 1

wall hack
toggle r_znear 5 55

anti join
g_password 420

anti join off
reset g_password

team change
toggle ui_allow_teamchange 1 0

fps
toggle cg_drawfps 1 0

time scale
toggle timescale 0.5 1 2 5

arena
g_gametype arena;party_gametype arena

gtnw
g_gametype gtnw;party_gametype gtnw

one flag
g_gametype oneflag;party_gametype oneflag

vip
g_gametype vip;party_gametype vip

Left Side Gun:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1

Mantle Hack:
mantle_check_range 999

Never Disconnet:
disconnectOnSignOut 0

Stupid Sentry:
sentry_placement_feet_offset 100

Verify Lobby:
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000

Clan Tag Verify:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]

Fast Sensitivity:
profile_setViewSensitivity 50

Slow Aiming:
perk_weapSpreadMultiplier 1000 0.62

Riot Party:
shieldImpactBulletShakeScale 10

Friendly Fire
toggle ui_friendlyfire 1 0

Harrier in CP
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500

Unlock Challenges
scr_complete_all_challenges 1;uploadStats

Derank Lobby
g_teamname_axis resetstats;g_teamname_allies resetstats

Disable Killstreaks:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0


codes from ukviper;)

profile_toggleRumble > toggle rumble controller ON/OFF
percentcompletesp > amount of compleation for single player(main menu)   
percentcompletemp > amount of compleation for multi player(main menu)
percentcompleteso > amount of compleation for spec Ops(main menu)
PlayRumbleLoopOnPosition [rumble name] [pos] > rumble loop sound at position
StopRumble [rumblename] > stop rumble
PlayRumbleOnPosition [rumble name] [pos] > rumble sound at position
playsoundatpos > play sound at position
playloopsound > play loop sound(continuous)
playsoundasmaster > play sound for everyone
splitscreencontrols > enable splitscreen controls online or lan party
loopSound > loop a sound for SELF only
friendsonline > display friends only(not tested but is an active command)
spectatingclient [client # here] > spectate your own client(even if dead)
radarisjammed > true if radar is jammed
connectioninfo > display your connection details with the console
openSigninDialog > open your sign in menu if offline
+specPrev > go back a client
+specNext > go forward a client
+toggleSpec > false if specate is not active
physVeh_explodeForce > The force applied to physics vehicles due to explosions
physVeh_explodeSpinScale > The max (random) offset from the center of mass at which splash damage applies its force       
physVeh_pathConstraintCfm > The constraint cfm for path-constrained vehicles
togglePlayerMute [client or player #] > mute a certain player ingame

View Friends List:
xshowfriendslist

Screw up headsets:
forcevoicefail 1

Super Helicopter:
scr_heli_maxhealth 99999

Force Host Migration
migrate

Make controller vibrate
playrumble ControllerRumble

View any new messages:
anynewmail

Open Leaderboards in-game:
OpenLeaderboard

View your PSN Profile:
menu_ps3_profile

Reset all your custom classes:
menu_resetcustomclasses

-2 Ways of viewing your gamercard:
ViewGamerCard

script_showGamerCard

View your IP Adress
showip

Connect to anyone's game from IP
connect_lobby IP-GOES-HER


Prestiges

Prestige 0:
disconnect; setplayerdata prestige 0; uploadStats

Prestige 1:
disconnect; setplayerdata prestige 1; uploadStats

Prestige 2:
disconnect; setplayerdata prestige 2; uploadStats

Prestige 3:
disconnect; setplayerdata prestige 3; uploadStats

Prestige 4:
disconnect; setplayerdata prestige 4; uploadStats

Prestige 5:
disconnect; setplayerdata prestige 5; uploadStats

Prestige 6:
disconnect; setplayerdata prestige 6; uploadStats

Prestige 7:
disconnect; setplayerdata prestige 7; uploadStats

Prestige 8:
disconnect; setplayerdata prestige 8; uploadStats

Prestige 9:
disconnect; setplayerdata prestige 9; uploadStats

Prestige 10:
disconnect; setplayerdata prestige 10; uploadStats

Prestige 11:
disconnect; setplayerdata prestige 11; uploadStats


Maps

change Maps
change maps:

map mp_estate
map mp_favela
map mp_highrise
map mp_derail
mp_checkpoint <---karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard <---scrapyard
map mp_nightshift <---skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt <---wasteland


best aim assist(deadlyduckling):

set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85 //<< reduces green box in Y to a small dot ~ niiiiiiiiiice
set aim_slowdown_region_width 2.85 //<< reduces green box in X to a small dot ~ niiiiiiiiice
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1


Big XP FFA only


set scr_dm_score_death "2516000"
set scr_dm_score_suicide "2516000"
set scr_dm_score_kill "2516000"
set scr_dm_score_headshot "2516000"
set scr_dm_score_assist "2516000"


All DVARS

 actionSlotsHide "0"
 activeAction ""
 ai_corpseCount "16"
 aim_accel_turnrate_debug "0"
 aim_accel_turnrate_enabled "1"
 aim_accel_turnrate_lerp "1200"
 aim_aimAssistRangeScale "1"
 aim_autoaim_debug "0"
 aim_autoaim_enabled "0"
 aim_autoaim_lerp "40"
 aim_autoaim_region_height "120"
 aim_autoaim_region_width "160"
 aim_autoAimRangeScale "1"
 aim_automelee_debug "0"
 aim_automelee_enabled "1"
 aim_automelee_lerp "40"
 aim_automelee_range "128"
 aim_automelee_region_height "240"
 aim_automelee_region_width "320"
 aim_input_graph_debug "0"
 aim_input_graph_enabled "1"
 aim_input_graph_index "3"
 aim_lockon_debug "0"
 aim_lockon_deflection "0.05"
 aim_lockon_enabled "1"
 aim_lockon_region_height "90"
 aim_lockon_region_width "90"
 aim_lockon_strength "0.6"
 aim_scale_view_axis "1"
 aim_slowdown_debug "0"
 aim_slowdown_enabled "1"
 aim_slowdown_pitch_scale "0.4"
 aim_slowdown_pitch_scale_ads "0.5"
 aim_slowdown_region_height "90"
 aim_slowdown_region_width "90"
 aim_slowdown_yaw_scale "0.4"
 aim_slowdown_yaw_scale_ads "0.5"
 aim_turnrate_pitch "90"
 aim_turnrate_pitch_ads "55"
 aim_turnrate_yaw "260"
 aim_turnrate_yaw_ads "90"
 ammoCounterHide "0"
 authPort "20800"
 authServerName "cod4master.activision.com"
 badhost_debug "0"
 badhost_endGameIfISuck "1"
 badhost_maxDoISuckFrames "300"
 badhost_maxHappyPingTime "400"
 badhost_minPercentClientsUnhappyToSuck "0.51"
 badhost_minTotalClientsForHappyTest "3"
 band_12players "384000"
 band_18players "580000"
 band_2players "64000"
 band_4players "128000"
 band_8players "256000"
 bandwidthtest_announceinterval "200"
 bandwidthtest_duration "500"
 bandwidthtest_enable "1"
 bandwidthtest_fudge "1"
 bandwidthtest_ingame_enable "1"
 bandwidthtest_ingame_fudge "1"
 bandwidthtest_maxpacketsize "1000"
 bandwidthtest_quota "0.5"
 bandwidthtest_rounds "10"
 bandwidthtest_scalar "2"
 bandwidthtest_timeout "1500"
 bg_aimSpreadMoveSpeedThreshold "11"
 bg_bulletExplDmgFactor "1"
 bg_bulletExplRadius "250"
 bg_debugProne "0"
 bg_fallDamageMaxHeight "300"
 bg_fallDamageMinHeight "128"
 bg_foliagesnd_fastinterval "500"
 bg_foliagesnd_maxspeed "180"
 bg_foliagesnd_minspeed "40"
 bg_foliagesnd_resetinterval "500"
 bg_foliagesnd_slowinterval "1500"
 bg_forceDualWield "0"
 bg_forceExplosiveBullets "0"
 bg_ladder_yawcap "100"
 bg_legYawTolerance "20"
 bg_lowGravity "800"
 bg_maxGrenadeIndicatorSpeed "100"
 bg_prone_yawcap "85"
 bg_shieldHitEncodeHeightVM "-10
 bg_shieldHitEncodeHeightWorld "-25
 bg_shieldHitEncodeWidthVM "-16
 bg_shieldHitEncodeWidthWorld "-14
 bg_shock_lookControl "1"
 bg_shock_lookControl_fadeTime "2"
 bg_shock_lookControl_maxpitchspeed "90"
 bg_shock_lookControl_maxyawspeed "90"
 bg_shock_lookControl_mousesensitivityscale "0.5"
 bg_shock_movement "1"
 bg_shock_screenBlurBlendFadeTime "1"
 bg_shock_screenBlurBlendTime "0.4"
 bg_shock_screenFlashShotFadeTime "1"
 bg_shock_screenFlashWhiteFadeTime "1"
 bg_shock_screenType "blurred"
 bg_shock_sound "1"
 bg_shock_soundDryLevel "1"
 bg_shock_soundEnd "shellshock_end"
 bg_shock_soundEndAbort "shellshock_end_abort"
 bg_shock_soundFadeInTime "0.25"
 bg_shock_soundFadeOutTime "2.5"
 bg_shock_soundLoop "shellshock_loop"
 bg_shock_soundLoopEndDelay "-3"
 bg_shock_soundLoopFadeTime "1.5"
 bg_shock_soundLoopSilent "shellshock_loop_silent"
 bg_shock_soundModEndDelay "2"
 bg_shock_soundRoomType "generic"
 bg_shock_soundWetLevel "0.5"
 bg_shock_viewKickFadeTime "3"
 bg_shock_viewKickPeriod "0.75"
 bg_shock_viewKickRadius "0.05"
 bg_shock_volume_ambdist1 "0.5"
 bg_shock_volume_ambdist2 "0.5"
 bg_shock_volume_ambient "0.5"
 bg_shock_volume_announcer "0.5"
 bg_shock_volume_auto "0.5"
 bg_shock_volume_auto2 "0.5"
 bg_shock_volume_auto2d "0.5"
 bg_shock_volume_autodog "0.5"
 bg_shock_volume_body "0.5"
 bg_shock_volume_body2d "0.5"
 bg_shock_volume_bulletimpact "0.5"
 bg_shock_volume_bulletwhizby "0.5"
 bg_shock_volume_effects1 "0.5"
 bg_shock_volume_effects2 "0.5"
 bg_shock_volume_element "0.5"
 bg_shock_volume_explosiveimpact "0.5"
 bg_shock_volume_hurt "0.5"
 bg_shock_volume_item "0.5"
 bg_shock_volume_local "0.5"
 bg_shock_volume_local2 "0.5"
 bg_shock_volume_local3 "0.5"
 bg_shock_volume_menu "0.5"
 bg_shock_volume_mission "0.5"
 bg_shock_volume_music "0.5"
 bg_shock_volume_musicnopause "0.5"
 bg_shock_volume_nonshock "0.5"
 bg_shock_volume_physics "0.5"
 bg_shock_volume_player1 "0.5"
 bg_shock_volume_player2 "0.5"
 bg_shock_volume_reload "0.5"
 bg_shock_volume_reload2d "0.5"
 bg_shock_volume_shellshock "0.5"
 bg_shock_volume_vehicle "0.5"
 bg_shock_volume_vehiclelimited "0.5"
 bg_shock_volume_voice "0.5"
 bg_shock_volume_weapon "0.5"
 bg_shock_volume_weapon2d "0.5"
 bg_softLandingMaxDamage "0.1"
 bg_softLandingMaxHeight "300"
 bg_softLandingMinHeight "128"
 bg_swingSpeed "0.2"
 bg_viewBobAmplitudeBase "0.16"
 bg_viewBobAmplitudeDucked "0.0075
 bg_viewBobAmplitudeDuckedAds "0.0075
 bg_viewBobAmplitudeProne "0.02
 bg_viewBobAmplitudeRoll "1.5"
 bg_viewBobAmplitudeSprinting "0.02
 bg_viewBobAmplitudeStanding "0.007
 bg_viewBobAmplitudeStandingAds "0.007
 bg_viewBobLag "0.25"
 bg_viewBobMax "8"
 bg_viewKickMax "90"
 bg_viewKickMin "5"
 bg_viewKickRandom "0.4"
 bg_viewKickScale "0.2"
 bg_weaponBobAmplitudeBase "0.16"
 bg_weaponBobAmplitudeDucked "0.045
 bg_weaponBobAmplitudeProne "0.02
 bg_weaponBobAmplitudeRoll "1.5"
 bg_weaponBobAmplitudeSprinting "0.02
 bg_weaponBobAmplitudeStanding "0.055
 bg_weaponBobLag "0.25"
 bg_weaponBobMax "8"
 bullet_penetration_enabled "1"
 bullet_penetrationMinFxDist "30"
 bullet_ricochetBaseChance "0.5"
 camera_thirdPerson "0"
 camera_thirdPersonAdsTransScale "2"
 camera_thirdPersonCrosshairOffset "0.35"
 camera_thirdPersonFovScale "0.9"
 camera_thirdPersonOffset "-120
 camera_thirdPersonOffsetAds "-60
 camera_thirdPersonOffsetTurretAds "-80
 cameraShakeRemoteHelo_Angles "0.221
 cameraShakeRemoteHelo_Freqs "31
 cameraShakeRemoteHelo_SpeedRange "2000
 cameraShakeRemoteMissile_Angles "0.05
 cameraShakeRemoteMissile_Freqs "42
 cameraShakeRemoteMissile_SpeedRange "1000
 cg_airstrikeKillCamCloseXYDist "24"
 cg_airstrikeKillCamCloseZDist "24"
 cg_airstrikeKillCamFarBlur "2"
 cg_airstrikeKillCamFarBlurDist "300"
 cg_airstrikeKillCamFarBlurStart "100"
 cg_airstrikeKillCamFov "50"
 cg_airstrikeKillCamNearBlur "4"
 cg_airstrikeKillCamNearBlurEnd "100"
 cg_airstrikeKillCamNearBlurStart "0"
 cg_blood "1"
 cg_brass "1"
 cg_centertime "5"
 cg_chatHeight "4"
 cg_chatTime "12000"
 cg_chatWithOtherTeams "0"
 cg_connectionIconSize "0"
 cg_constantSizeHeadIcons "0"
 cg_crosshairAlpha "1"
 cg_crosshairAlphaMin "0.5"
 cg_crosshairDynamic "0"
 cg_crosshairEnemyColor "1"
 cg_crosshairVerticalOffset "0"
 cg_cullBulletAngle "50"
 cg_cullBullets "1"
 cg_cursorHints "4"
 cg_deadChatWithDead "0"
 cg_deadChatWithTeam "0"
 cg_deadHearAllLiving "0"
 cg_deadHearTeamLiving "0"
 cg_debug_overlay_viewport "0"
 cg_debugevents "-1"
 cg_debugInfoCornerOffset "0
 cg_debugposition "0"
 cg_descriptiveText "1"
 cg_dobjdump "-1"
 cg_draw2D "1"
 cg_drawBreathHint "1"
 cg_drawCrosshair "1"
 cg_drawCrosshairNames "1"
 cg_drawCrosshairNamesPosX "300"
 cg_drawCrosshairNamesPosY "180"
 cg_drawDamageDirection "1"
 cg_drawDamageFlash "0"
 cg_drawFPS "Off"
 cg_drawFPSLabels "1"
 cg_drawFriendlyNames "1"
 cg_drawGun "1"
 cg_drawHealth "0"
 cg_drawMantleHint "1"
 cg_drawMaterial "Off"
 cg_drawpaused "1"
 cg_drawScriptUsage "0"
 cg_drawShellshock "1"
 cg_drawSnapshot "0"
 cg_drawSplatter "0"
 cg_drawSplatterTest "0"
 cg_drawStatsSource "0"
 cg_drawTalk "ALL"
 cg_drawThroughWalls "0"
 cg_drawTurretCrosshair "1"
 cg_drawViewpos "0"
 cg_dumpAnims "-1"
 cg_enemyNameFadeIn "250"
 cg_enemyNameFadeOut "250"
 cg_errordecay "100"
 cg_everyoneHearsEveryone "0"
 cg_explosiveKillCamBackDist "35"
 cg_explosiveKillCamGroundBackDist "30"
 cg_explosiveKillCamGroundUpDist "15"
 cg_explosiveKillCamStopDecelDist "100"
 cg_explosiveKillCamStopDist "350"
 cg_explosiveKillCamUpDist "5"
 cg_explosiveKillCamWallOutDist "10"
 cg_explosiveKillCamWallSideDist "30"
 cg_flashbangNameFadeIn "1000"
 cg_flashbangNameFadeOut "50"
 cg_footsteps "1"
 cg_fov "65"
 cg_fovMin "1"
 cg_fovScale "1"
 cg_friendlyNameFadeIn "0"
 cg_friendlyNameFadeOut "1500"
 cg_gameBoldMessageWidth "390"
 cg_gameMessageWidth "455"
 cg_gun_x "0"
 cg_gun_y "0"
 cg_gun_z "0"
 cg_headIconMinScreenRadius "0.015"
 cg_heliKillCamFarBlur "2"
 cg_heliKillCamFarBlurDist "300"
 cg_heliKillCamFarBlurStart "100"
 cg_heliKillCamFov "15"
 cg_heliKillCamNearBlur "4"
 cg_heliKillCamNearBlurEnd "100"
 cg_heliKillCamNearBlurStart "0"
 cg_hintFadeTime "100"
 cg_hudChatIntermissionPosition "5
 cg_hudChatPosition "5
 cg_hudDamageIconHeight "64"
 cg_hudDamageIconInScope "0"
 cg_hudDamageIconOffset "128"
 cg_hudDamageIconTime "6000"
 cg_hudDamageIconWidth "128"
 cg_hudGrenadeIconEnabledFlash "0"
 cg_hudGrenadeIconHeight "25"
 cg_hudGrenadeIconInScope "0"
 cg_hudGrenadeIconMaxHeight "104"
 cg_hudGrenadeIconMaxRangeFlash "500"
 cg_hudGrenadeIconMaxRangeFrag "250"
 cg_hudGrenadeIconOffset "50"
 cg_hudGrenadeIconWidth "25"
 cg_hudGrenadePointerHeight "12"
 cg_hudGrenadePointerPivot "12
 cg_hudGrenadePointerPulseFreq "1.7"
 cg_hudGrenadePointerPulseMax "1.85"
 cg_hudGrenadePointerPulseMin "0.3"
 cg_hudGrenadePointerWidth "25"
 cg_hudlegacysplitscreenscale "2"
 cg_hudMapBorderWidth "2"
 cg_hudMapFriendlyHeight "15"
 cg_hudMapFriendlyWidth "15"
 cg_hudMapPlayerHeight "20"
 cg_hudMapPlayerWidth "20"
 cg_hudMapRadarLineThickness "0.15"
 cg_hudObjectiveTextScale "0.3"
 cg_hudProneY "-160"
 cg_hudSayPosition "5
 cg_hudsplitscreencompassscale "1.5"
 cg_hudsplitscreenstancescale "2"
 cg_hudStanceFlash "1
 cg_hudStanceHintPrints "0"
 cg_hudVotePosition "5
 cg_invalidCmdHintBlinkInterval "600"
 cg_invalidCmdHintDuration "1800"
 cg_javelinKillCamCloseZDist "128"
 cg_javelinKillCamDownDist "150"
 cg_javelinKillCamFov "60"
 cg_javelinKillCamLookLerpDist "3000"
 cg_javelinKillCamPassDist "50"
 cg_javelinKillCamPassTime "5"
 cg_javelinKillCamUpDist "200"
 cg_killCamDefaultLerpTime "300"
 cg_killCamTurretLerpTime "900"
 cg_laserlight "1"
 cg_levelReverbDryLevel "0.9"
 cg_levelReverbEnabled "1"
 cg_levelReverbRoomType "city"
 cg_levelReverbWetLevel "0.15"
 cg_mapLocationSelectionCursorSpeed "0.6"
 cg_marks_ents_player_only "0"
 cg_minCullBulletDist "128"
 cg_nopredict "0"
 cg_overheadIconSize "0.7"
 cg_overheadNamesFarDist "1024"
 cg_overheadNamesFarScale "0.75"
 cg_overheadNamesFont "2"
 cg_overheadNamesGlow "0
 cg_overheadNamesMaxDist "10000"
 cg_overheadNamesNearDist "256"
 cg_overheadNamesSize "0.5"
 cg_overheadRankSize "0.5"
 cg_overheadTitlesFont "2"
 cg_overheadTitleSize "0.5"
 cg_predictItems "1"
 cg_predictItemsDuration "5"
 cg_remoteMissileKillCamBackDist "300"
 cg_remoteMissileKillCamUpDist "60"
 cg_rocketKillCamBackDist "70"
 cg_rocketKillCamUpDist "10"
 cg_scoreboardBannerHeight "35"
 cg_scoreboardFont "0"
 cg_scoreboardHeaderFontScale "0.35"
 cg_scoreboardHeight "435"
 cg_scoreboardItemHeight "18"
 cg_scoreboardMyColor "1
 cg_scoreboardPingGraph "1"
 cg_scoreboardPingHeight "0.7"
 cg_scoreboardPingText "0"
 cg_scoreboardPingWidth "0.036"
 cg_scoreboardRankFontScale "0.25"
 cg_scoreboardScrollStep "3"
 cg_scoreboardTextOffset "0.5"
 cg_scoreboardWidth "500"
 cg_ScoresPing_BgColor "0.25098
 cg_ScoresPing_HighColor "0.8
 cg_ScoresPing_Interval "100"
 cg_ScoresPing_LowColor "0
 cg_ScoresPing_MaxBars "4"
 cg_ScoresPing_MedColor "0.8
 cg_scriptIconSize "0"
 cg_showmiss "0"
 cg_splatterHitAlpha "1"
 cg_splatterHitFadeInTime "0.05"
 cg_splatterHitFadeOutTime "0.1"
 cg_splatterHitFullInTime "0"
 cg_splatterHitInnerAngle "15"
 cg_splatterHitInnerRadius "0"
 cg_splatterHitOntoScreen "0"
 cg_splatterHitOuterAngle "30"
 cg_splatterHitOuterRadius "0.6"
 cg_splatterTrackAlpha "1"
 cg_splatterTrackFadeInTime "0"
 cg_splatterTrackFadeOutTime "0.5"
 cg_splatterTrackFullInTime "0.3"
 cg_splatterTrackIndependent "1"
 cg_splatterTrackInnerAngle "5"
 cg_splatterTrackInnerRadius "0.4"
 cg_splatterTrackOntoScreen "0"
 cg_splatterTrackOuterAngle "20"
 cg_splatterTrackOuterRadius "0.6"
 cg_sprintMeterDisabledColor "0.8
 cg_sprintMeterEmptyColor "0.7
 cg_sprintMeterFullColor "0.8
 cg_subtitleMinTime "3"
 cg_subtitleWidthStandard "520"
 cg_subtitleWidthWidescreen "520"
 cg_teamChatsOnly "0"
 cg_thirdPerson "0"
 cg_thirdPersonAngle "0"
 cg_thirdPersonMode "Fixed"
 cg_thirdPersonRange "120"
 cg_turretKillCamBackDist "10"
 cg_turretKillCamFov "50"
 cg_turretKillCamUpDist "10"
 cg_viewVehicleInfluence "1"
 cg_viewZSmoothingMax "16"
 cg_viewZSmoothingMin "1"
 cg_viewZSmoothingTime "0.1"
 cg_voiceIconSize "0"
 cg_watersheeting "1"
 cg_waterSheeting_brightness "0"
 cg_waterSheeting_contrast "1"
 cg_waterSheeting_darkTint "1
 cg_waterSheeting_desaturation "0"
 cg_waterSheeting_distortionScaleFactor "0.021961
 cg_waterSheeting_enable "0"
 cg_waterSheeting_fadeDuration "2"
 cg_waterSheeting_lightTint "0.780261
 cg_waterSheeting_magnitude "0.0655388"
 cg_waterSheeting_radius "4.44051"
 cg_weapHitCullAngle "45"
 cg_weapHitCullEnable "1"
 cg_weaponCycleDelay "0"
 cg_weaponHintsCoD1Style "1"
 cg_weaponVisInterval "4"
 cg_youInKillCamSize "6"
 cl_analog_attack_threshold "0.8"
 cl_anglespeedkey "1.5"
 cl_bypassMouseInput "0"
 cl_connectionAttempts "15"
 cl_connectTimeout "120"
 cl_demoBackJump "20000"
 cl_demoFastTimescaleSpeed "3"
 cl_demoForwardJump "4000"
 cl_demoSlowTimescaleSpeed "0.4"
 cl_dirSelConvergenceTime "0.1"
 cl_freelook "1"
 cl_freezeDemo "0"
 cl_hudDrawsBehindUI "1"
 cl_ingame "0"
 cl_maxpackets "30"
 cl_maxPing "800"
 cl_migrationTimeout "40"
 cl_motdString ""
 cl_mouseAccel "0"
 cl_nodelta "0"
 cl_noprint "0"
 cl_packetdup "1"
 cl_paused "0"
 cl_pitchspeed "140"
 cl_serverStatusResendTime "750"
 cl_showmouserate "0"
 cl_shownet "0"
 cl_shownuments "0"
 cl_showSend "0"
 cl_showServerCommands "0"
 cl_showTimeDelta "0"
 cl_stanceHoldTime "300"
 cl_timeout "20"
 cl_voice "1"
 cl_yawspeed "140"
 clientSideEffects "1"
 com_animCheck "0"
 com_cinematicEndInWhite "0"
 com_errorResolveCommand ""
 com_filter_output "0"
 com_maxfps "85"
 com_maxFrameTime "100"
 com_recommendedSet "1"
 com_statmon "0"
 com_timescale "1"
 compass "1"
 compassClampIcons "1"
 compassCoords "740
 compassECoordCutoff "37"
 compassEnemyFootstepEnabled "0"
 compassEnemyFootstepMaxRange "500"
 compassEnemyFootstepMaxZ "100"
 compassEnemyFootstepMinSpeed "140"
 compassFastRadarUpdateTime "2"
 compassFriendlyHeight "16"
 compassFriendlyWidth "16"
 compassHellfireTargetSpot "0"
 compassHideSansObjectivePointer "0"
 compassHideVehicles "0"
 compassMaxRange "2500"
 compassMinRadius "0.0001"
 compassMinRange "0.0001"
 compassObjectiveArrowHeight "20"
 compassObjectiveArrowOffset "2"
 compassObjectiveArrowRotateDist "5"
 compassObjectiveArrowWidth "20"
 compassObjectiveDetailDist "10"
 compassObjectiveDrawLines "1"
 compassObjectiveHeight "20"
 compassObjectiveIconHeight "16"
 compassObjectiveIconWidth "16"
 compassObjectiveMaxHeight "70"
 compassObjectiveMaxRange "2048"
 compassObjectiveMinAlpha "1"
 compassObjectiveMinDistRange "1"
 compassObjectiveMinHeight "-70"
 compassObjectiveNearbyDist "4"
 compassObjectiveNumRings "10"
 compassObjectiveRingSize "80"
 compassObjectiveRingTime "10000"
 compassObjectiveTextHeight "18"
 compassObjectiveTextScale "0.3"
 compassObjectiveWidth "20"
 compassPlayerHeight "18.75"
 compassPlayerWidth "18.75"
 compassRadarLineThickness "0.4"
 compassRadarPingFadeTime "4"
 compassRadarUpdateTime "4"
 compassRotation "1"
 compassSize "1"
 compassSoundPingFadeTime "2"
 compassTickertapeStretch "0.5"
 con_default_console_filter "*"
 con_errormessagetime "8"
 con_gameMsgWindow0FadeInTime "0.25"
 con_gameMsgWindow0FadeOutTime "0.5"
 con_gameMsgWindow0Filter "gamenotify
 con_gameMsgWindow0LineCount "4"
 con_gameMsgWindow0MsgTime "5"
 con_gameMsgWindow0ScrollTime "0.25"
 con_gameMsgWindow0SplitscreenScale "1.5"
 con_gameMsgWindow1FadeInTime "0.25"
 con_gameMsgWindow1FadeOutTime "0.5"
 con_gameMsgWindow1Filter "boldgame"
 con_gameMsgWindow1LineCount "1"
 con_gameMsgWindow1MsgTime "3"
 con_gameMsgWindow1ScrollTime "0.25"
 con_gameMsgWindow1SplitscreenScale "1.5"
 con_gameMsgWindow2FadeInTime "0.75"
 con_gameMsgWindow2FadeOutTime "0.5"
 con_gameMsgWindow2Filter "subtitle"
 con_gameMsgWindow2LineCount "7"
 con_gameMsgWindow2MsgTime "5"
 con_gameMsgWindow2ScrollTime "0.25"
 con_gameMsgWindow2SplitscreenScale "1.5"
 con_gameMsgWindow3FadeInTime "0.25"
 con_gameMsgWindow3FadeOutTime "0.5"
 con_gameMsgWindow3Filter ""
 con_gameMsgWindow3LineCount "5"
 con_gameMsgWindow3MsgTime "5"
 con_gameMsgWindow3ScrollTime "0.25"
 con_gameMsgWindow3SplitscreenScale "1.5"
 con_inputBoxColor "0.25
 con_inputHintBoxColor "0.4
 con_matchPrefixOnly "1"
 con_minicon "0"
 con_miniconlines "5"
 con_minicontime "4"
 con_outputBarColor "1
 con_outputSliderColor "0.15
 con_outputWindowColor "0.35
 con_typewriterColorBase "1
 con_typewriterColorGlowCheckpoint "0.6
 con_typewriterColorGlowCompleted "0
 con_typewriterColorGlowFailed "0.8
 con_typewriterColorGlowUpdated "0
 con_typewriterDecayDuration "700"
 con_typewriterDecayStartTime "6000"
 con_typewriterPrintSpeed "50"
 cpu_speed_12players "3"
 cpu_speed_18players "6"
 cpu_speed_8players "2.7"
 developer "0"
 developer_script "0"
 didyouknow "@PLATFORM_DYK_IW4_MSG17"
 drawEntityCount "0"
 drawEntityCountPos "-55
 drawEntityCountSize "32"
 drawKillcamData "0"
 drawKillcamDataPos "-55
 drawKillcamDataSize "32"
 drawLagometer "0"
 drawServerBandwidth "0"
 drawServerBandwidthPos "-55
 dynEnt_active "1"
 dynEnt_bulletForce "1000"
 dynEnt_damageScale "1"
 dynEnt_explodeForce "12500"
 dynEnt_explodeMaxEnts "20"
 dynEnt_explodeMinForce "40"
 dynEnt_explodeSpinScale "3"
 dynEnt_explodeUpbias "0.5"
 dynEnt_explodingBulletForce "3500"
 dynEnt_explodingBulletMaxEnts "5"
 dynEnt_explodingBulletMinForce "5"
 dynEnt_explodingBulletSpinScale "1"
 dynEnt_explodingBulletUpbias "0.5"
 fixedtime "0"
 FoFIconMaxSize "640"
 FoFIconMinSize "30"
 FoFIconScale "1.3"
 FoFIconSpawnTimeDelay "1"
 FoFIconSpawnTimeFade "5"
 friction "5.5"
 fs_basegame ""
 fs_basepath "G:codmw2"
 fs_cdpath ""
 fs_copyfiles "0"
 fs_debug "0"
 fs_game ""
 fs_homepath "G:codmw2"
 fs_ignoreLocalized "0"
 fx_count "0"
 fx_cull_elem_draw "1"
 fx_cull_elem_spawn "1"
 fx_debugBolt "0"
 fx_draw "1"
 fx_drawClouds "1"
 fx_enable "1"
 fx_freeze "0"
 fx_mark_profile "0"
 fx_marks "1"
 fx_marks_ents "1"
 fx_marks_smodels "1"
 fx_profile "0"
 fx_profileFilter ""
 fx_profileSkip "0"
 fx_profileSort "cost"
 fx_visMinTraceDist "80"
 g_allowvote "1"
 g_gametype "war"
 g_gravity "800"
 g_hardcore "0"
 g_logsync "2"
 g_synchronousClients "0"
 gameMode "mp"
 glass_angular_vel "5
 glass_break "1"
 glass_debug "0"
 glass_edge_angle "5
 glass_fall_delay "0.2
 glass_fall_gravity "800"
 glass_fall_ratio "1.5
 glass_fringe_maxcoverage "0.2"
 glass_fringe_maxsize "150"
 glass_fx_chance "0.25"
 glass_hinge_friction "50"
 glass_linear_vel "200
 glass_max_pieces_per_frame "100"
 glass_max_shatter_fx_per_frame "6"
 glass_physics_chance "0.15"
 glass_physics_maxdist "512"
 glass_shard_maxsize "300"
 glass_shattered_scale "48"
 glass_trace_interval "100"
 heli_barrelMaxVelocity "1250"
 heli_barrelRotation "70"
 heli_barrelSlowdown "360"
 hiDef "1"
 hud_bloodOverlayLerpRate "0.3"
 hud_deathQuoteFadeTime "1000"
 hud_enable "1"
 hud_fade_ammodisplay "0"
 hud_fade_compass "0"
 hud_fade_healthbar "2"
 hud_fade_offhand "0"
 hud_fade_sprint "1.7"
 hud_fade_stance "1.7"
 hud_fadeout_speed "0.1"
 hud_flash_period_offhand "0.5"
 hud_flash_time_offhand "2"
 hud_health_pulserate_critical "0.5"
 hud_health_pulserate_injured "1"
 hud_health_startpulse_critical "0.33"
 hud_health_startpulse_injured "1"
 hudElemPausedBrightness "0.4"
 in_mouse "1"
 intro "0"
 iwnet_debug "0"
 iwnet_maxResendTime "120"
 iwnet_minResendTime "4"
 iwnet_searching "1"
 iwnet_sessionFullHeartbeat "20000"
 iwnet_sessionHeartbeat "5000"
 iwnet_sessions "1"
 iwnet_xuid "504"
 jump_height "39"
 jump_ladderPushVel "128"
 jump_slowdownEnable "1"
 jump_spreadAdd "64"
 jump_stepSize "18"
 koth_autodestroytime "60"
 koth_capturetime "20"
 koth_delayPlayer "0"
 koth_destroytime "10"
 koth_extraDelay "0"
 koth_kothmode "0"
 koth_proMode "0"
 koth_spawnDelay "60"
 koth_spawntime "30"
 laserDebug "0"
 laserEndOffset "0.5"
 laserFlarePct "0.2"
 laserFlarePct_alt "0"
 laserForceOn "0"
 laserLight "1"
 laserLightBeginOffset "13"
 laserLightBodyTweak "15"
 laserLightEndOffset "-3"
 laserLightRadius "3"
 laserLightRadius_alt "100"
 laserLightWithoutNightvision "0"
 laserRadius "0.8"
 laserRadius_alt "30"
 laserRange "1500"
 laserRange_alt "5000"
 laserRangePlayer "1500"
 loading_sre_fatal "1"
 lobby_animationSpeed "30"
 lobby_animationTilesHigh "4"
 lobby_animationTilesWide "8"
 lobby_numAnimationFrames "30"
 lobby_partySearchWaitTime "1000"
 lobby_searchingPartyColor "0.941177
 loc_forceEnglish "0"
 loc_language "0"
 loc_translate "1"
 loc_warnings "0"
 loc_warningsAsErrors "0"
 loc_warningsUI "0"
 logfile "1"
 lowAmmoWarningColor1 "0.701961
 lowAmmoWarningColor2 "1
 lowAmmoWarningNoAmmoColor1 "0.8
 lowAmmoWarningNoAmmoColor2 "1
 lowAmmoWarningNoReloadColor1 "0.701961
 lowAmmoWarningNoReloadColor2 "0.701961
 lowAmmoWarningPulseFreq "2.3"
 lowAmmoWarningPulseMax "1.5"
 lowAmmoWarningPulseMin "0"
 lsp_debug "0"
 m_filter "0"
 m_forward "0.25"
 m_pitch "0.022"
 m_side "0.25"
 m_yaw "0.022"
 mantle_check_angle "60"
 mantle_check_radius "0.1"
 mantle_check_range "20"
 mantle_debug "0"
 mantle_enable "1"
 mantle_max_vertical_end_velocity "0"
 mantle_view_yawcap "60"
 mapcrc "0"
 mapname ""
 masterPort "20810"
 masterServerName "cod4master.activision.com"
 matchmaking_debug "1"
 maxVoicePacketsPerSec "100"
 maxVoicePacketsPerSecForServer "20"
 migration_blocksperframe "0"
 migration_dvarErrors "1"
 migration_limit "5"
 migration_msgtimeout "500"
 migration_timeBetween "30000"
 migration_verboseBroadcastTime "100"
 migrationPingTime "10"
 missileRemoteFOV "15"
 missileRemoteSteerPitchRange "1
 missileRemoteSteerPitchRate "35"
 missileRemoteSteerYawRate "35"
 monkeytoy "0"
 motd "Welcome
 motionTrackerBlurDuration "0.2"
 motionTrackerCenterX "0"
 motionTrackerCenterY "-0.37"
 motionTrackerPingFadeTime "3"
 motionTrackerPingPitchAddPerEnemy "0"
 motionTrackerPingPitchBase "1"
 motionTrackerPingPitchNearby "2"
 motionTrackerPingSize "0.2"
 motionTrackerRange "1600"
 motionTrackerSweepAngle "90"
 motionTrackerSweepInterval "3"
 motionTrackerSweepSpeed "2000"
 mp_paused "0"
 msg_dumpEnts "0"
 msg_hudelemspew "0"
 msg_printEntityNums "0"
 name ""
 net_ip "localhost"
 net_lanauthorize "0"
 net_noipx "0"
 net_noudp "0"
 net_port "28960"
 net_profile "0"
 net_showprofile "0"
 net_socksEnabled "0"
 net_socksPassword ""
 net_socksPort "1080"
 net_socksServer ""
 net_socksUsername ""
 nextdemo ""
 nextmap ""
 nightVisionDisableEffects "0"
 nightVisionFadeInOutTime "0.1"
 nightVisionPowerOnTime "0.3"
 objectiveFadeTimeGoingOff "0.5"
 objectiveFadeTimeGoingOn "1"
 objectiveFadeTimeWaitOff "2"
 objectiveFadeTimeWaitOn "2"
 objectiveFadeTooClose "0.1"
 objectiveFadeTooFar "25"
 objectiveFontSize "0.6"
 objectiveHide "0"
 objectiveTextOffsetY "-5.33"
 onlinegame "0"
 onlinegameandhost "0"
 onlineunrankedgameandhost "0"
 overrideNVGModelWithKnife "0"
 packetDebug "0"
 painReverbDryLevel "0.5"
 painReverbRoomType "underwater"
 painReverbWetLevel "0.4"
 painVisionLerpOutRate "0.3"
 painVisionTriggerHealth "0.55"
 party_autoteams "1"
 party_connectTimeout "1000"
 party_connectToOthers "1"
 party_currentSearchTier "2"
 party_debug "0"
 party_defaultSearchTier "2"
 party_editingsettings "0"
 party_firstSubpartyIndex "0"
 party_gamesize ""
 party_gameStartTimerLength "10"
 party_gametype ""
 party_host "0"
 party_hostmigration "1"
 party_hostname ""
 party_IAmSelected "0"
 party_kickplayerquestion ""
 party_listFocus "0"
 party_lobbyPlayerCount ""
 party_mapname ""
 party_mappacks ""
 party_matchedPlayerCount "4"
 party_maxplayers "16"
 party_maxPrivatePartyPlayers "18"
 party_maxSearchTier "6"
 party_maxTeamDiff "1"
 party_membersMissingMapPack "0"
 party_minLobbyTime "60"
 party_minplayers "2"
 party_msPerTier "50"
 party_partyPlayerCount ""
 party_playervisible "0"
 party_pregameStartTimerLength "5"
 party_searchPauseTime "2000"
 party_searchRandomDelay "500"
 party_searchResultsLifetime "45000"
 party_searchResultsMin "2000"
 party_selectedIndex "0"
 party_selectedIndexChangedTime "0"
 party_statusString ""
 party_teambased "1"
 party_teamsVisible "0"
 party_timer "0"
 party_vetoButtonVisible "0"
 party_vetoDelayTime "4"
 party_vetoPassed "0"
 party_vetoPercentRequired "0.501"
 party_vetoStatus ""
 partymigrate_broadcast_interval "200"
 partymigrate_cpuBonusPing "25"
 partymigrate_cpuBonusThreshold "0.5"
 partymigrate_pingtest_retry "100"
 partymigrate_pingtest_timeout "600"
 partymigrate_selectiontime "1800"
 partymigrate_timeout "8000"
 partymigrate_timeoutmax "15000"
 password ""
 perk_armorPiercingDamage "40"
 perk_blastShield "65"
 perk_bulletPenetrationMultiplier "2"
 perk_diveDistanceCheck "64"
 perk_diveGravityScale "0.75"
 perk_diveVelocity "250"
 perk_diveViewRollResetSpeed "4"
 perk_diveViewRollSpeed "0.5"
 perk_diveViewRollTarget "45"
 perk_extendedMagsMGAmmo "10"
 perk_extendedMagsPistolAmmo "5"
 perk_extendedMagsRifleAmmo "10"
 perk_extendedMagsSMGAmmo "10"
 perk_extendedMagsSpreadAmmo "5"
 perk_extendedMeleeRange "176"
 perk_extraBreath "5"
 perk_fastSnipeScale "2"
 perk_footstepVolumeAlly "0.25"
 perk_footstepVolumeEnemy "4"
 perk_footstepVolumePlayer "0.25"
 perk_grenadeDeath "frag_grenade_short_mp"
 perk_improvedExtraBreath "5"
 perk_lightWeightViewBobScale "0.75"
 perk_parabolicAngle "180"
 perk_parabolicIcon "specialty_parabolic"
 perk_parabolicRadius "400"
 perk_quickDrawSpeedScale "1.5"
 perk_scavengerMode "0"
 perk_sprintMultiplier "2"
 perk_sprintRecoveryMultiplierActual "0.6"
 perk_sprintRecoveryMultiplierVisual "0.6"
 perk_weapRateMultiplier "0.75"
 perk_weapReloadMultiplier "0.5"
 perk_weapSpreadMultiplier "0.65"
 phys_autoDisableAngular "57"
 phys_autoDisableFastAngular "270"
 phys_autoDisableFastLinear "40"
 phys_autoDisableFastTime "0.5"
 phys_autoDisableLinear "20"
 phys_autoDisableTime "0.9"
 phys_bulletSpinScale "3"
 phys_bulletUpBias "0.5"
 phys_cfm "0.0001"
 phys_collUseEntities "0"
 phys_contact_cfm "1e-005"
 phys_contact_cfm_ragdoll "0.001"
 phys_contact_cfm_vehicle "0.001"
 phys_contact_cfm_vehicleSoft "0.05"
 phys_contact_erp "0.8"
 phys_contact_erp_ragdoll "0.3"
 phys_contact_erp_vehicle "0.5"
 phys_contact_erp_vehicleSoft "0.05"
 phys_csl "0.3"
 phys_dragAngular "0.5"
 phys_dragLinear "0.03"
 phys_drawAwake "0"
 phys_drawCollisionObj "0"
 phys_drawCollisionWorld "0"
 phys_drawcontacts "0"
 phys_drawDebugInfo "0"
 phys_dumpcontacts "0"
 phys_erp "0.8"
 phys_frictionScale "1"
 phys_gravity "-800"
 phys_gravity_ragdoll "-800"
 phys_gravityChangeWakeupRadius "120"
 phys_jitterMaxMass "200"
 phys_joint_cfm "0.0001"
 phys_joint_stop_cfm "0.0001"
 phys_joint_stop_erp "0.8"
 phys_jointPullThreshold "4"
 phys_mcv "20"
 phys_mcv_ragdoll "1000"
 phys_mcv_vehicle "300"
 phys_minImpactMomentum "250"
 phys_narrowObjMaxLength "4"
 phys_noIslands "0"
 phys_qsi "15"
 phys_reorderConst "1"
 physVeh_collideWithClipOnly "0"
 physVeh_explodeForce "800"
 physVeh_explodeSpinScale "3"
 physVeh_jump "0"
 physVeh_minImpactMomentum "17.6"
 physVeh_pathConstraintCfm "1e-006"
 physVeh_pathConstraintErp "0.8"
 physVeh_slideReductionForHighSpeed "0"
 physVeh_StepsPerFrame "3"
 player_adsExitDelay "0"
 player_backSpeedScale "0.7"
 player_breath_fire_delay "0"
 player_breath_gasp_lerp "6"
 player_breath_gasp_scale "4.5"
 player_breath_gasp_time "1"
 player_breath_hold_lerp "1"
 player_breath_hold_time "4.5"
 player_breath_snd_delay "1"
 player_breath_snd_lerp "2"
 player_burstFireCooldown "0.2"
 player_debugHealth "0"
 player_dmgtimer_flinchTime "500"
 player_dmgtimer_maxTime "750"
 player_dmgtimer_minScale "0"
 player_dmgtimer_stumbleTime "500"
 player_dmgtimer_timePerPoint "100"
 player_footstepsThreshhold "0"
 player_lastStandCrawlSpeedScale "0.2"
 player_lastStandDebug "0"
 player_lean_rotate_crouch_left "0.8"
 player_lean_rotate_crouch_right "0.3"
 player_lean_rotate_left "0.8"
 player_lean_rotate_right "0.4"
 player_lean_shift_crouch_left "4"
 player_lean_shift_crouch_right "15"
 player_lean_shift_left "5"
 player_lean_shift_right "9"
 player_meleeHeight "10"
 player_meleeRange "64"
 player_meleeWidth "10"
 player_move_factor_on_torso "0"
 player_moveThreshhold "10"
 player_runThreshhold "110"
 player_scopeExitOnDamage "0"
 player_spectateSpeedScale "1"
 player_sprintCameraBob "0.5"
 player_sprintForwardMinimum "105"
 player_sprintMinTime "1"
 player_sprintRechargePause "0"
 player_sprintSpeedScale "1.5"
 player_sprintStrafeSpeedScale "0.667"
 player_sprintTime "4"
 player_sprintUnlimited "0"
 player_strafeAnimCosAngle "0.5"
 player_strafeSpeedScale "0.8"
 player_sustainAmmo "0"
 player_turnAnims "0"
 player_view_pitch_down "85"
 player_view_pitch_up "85"
 playlist "0"
 playlistFilename "playlists.info"
 privateMatch_joinPassword ""
 privateMatch_serverPassword ""
 profileMenuOption_blacklevel "0"
 profileMenuOption_gamma "0.8"
 profileMenuOption_safeAreaHorz "0.85"
 profileMenuOption_safeAreaVert "0.85"
 profileMenuOption_volume "0.8"
 protocol "134"
 r_aaAlpha "dither
 r_aaMaxQuality "0"
 r_aaSamples "2"
 r_altModelLightingUpdate "0"
 r_aspectRatio "auto"
 r_atlasAnimFPS "15"
 r_autopriority "0"
 r_blacklevel "0"
 r_blur "0"
 r_brightness "0"
 r_cacheModelLighting "1"
 r_cacheSModelLighting "1"
 r_clear "never"
 r_clearColor "0
 r_clearColor2 "0
 r_colorMap "Unchanged"
 r_contrast "1"
 r_customMode ""
 r_debugLineWidth "1"
 r_debugShader "none"
 r_depthPrepass "None"
 r_desaturation "1"
 r_detail "1"
 r_detailMap "Unchanged"
 r_diffuseColorScale "1"
 r_displayRefresh "60
 r_distortion "1"
 r_dlightLimit "4"
 r_dof_bias "0.5"
 r_dof_enable "1"
 r_dof_farBlur "1.8"
 r_dof_farEnd "7000"
 r_dof_farStart "1000"
 r_dof_nearBlur "6"
 r_dof_nearEnd "60"
 r_dof_nearStart "10"
 r_dof_tweak "0"
 r_dof_viewModelEnd "8"
 r_dof_viewModelStart "2"
 r_dpvsFilterDebug "0"
 r_drawDecals "1"
 r_drawSun "1"
 r_drawWater "1"
 r_envMapExponent "5"
 r_envMapMaxIntensity "0.5"
 r_envMapMinIntensity "0.2"
 r_envMapOverride "0"
 r_envMapSunIntensity "2"
 r_fastSkin "0"
 r_filmAltShader "1"
 r_filmTweakBrightness "0"
 r_filmTweakContrast "1.4"
 r_filmTweakDarkTint "0.7
 r_filmTweakDesaturation "0.2"
 r_filmTweakDesaturationDark "0.2"
 r_filmTweakEnable "0"
 r_filmTweakInvert "0"
 r_filmTweakLightTint "1.1
 r_filmTweakMediumTint "0.9
 r_filmUseTweaks "0"
 r_floatz "1"
 r_fog "1"
 r_forceLod "none"
 r_fullbright "0"
 r_fullscreen "0"
 r_gamma "0.8"
 r_glow "1"
 r_glow_allowed "1"
 r_glow_allowed_script_forced "0"
 r_glowTweakBloomCutoff "0.5"
 r_glowTweakBloomDesaturation "0"
 r_glowTweakBloomIntensity0 "1"
 r_glowTweakEnable "0"
 r_glowTweakRadius0 "5"
 r_glowUseTweaks "0"
 r_gpuSync "off"
 r_heroLighting "1"
 r_highLodDist "-1"
 r_ignore "0"
 r_ignorehwgamma "0"
 r_inGameVideo "1"
 r_lightCacheLessFrequentMaxDistance "64"
 r_lightCacheLessFrequentPeriod "10"
 r_lightGridContrast "0"
 r_lightGridEnableTweaks "0"
 r_lightGridIntensity "1"
 r_lightGridUseTweakedValues "1"
 r_lightMap "Unchanged"
 r_loadForRenderer "1"
 r_lockPvs "0"
 r_lodBiasRigid "0"
 r_lodBiasSkinned "0"
 r_lodScaleRigid "1"
 r_lodScaleSkinned "1"
 r_lowestLodDist "-1"
 r_lowLodDist "-1"
 r_mediumLodDist "-1"
 r_mode "1024x768"
 r_modelVertColor "1"
 r_monitor "0"
 r_multiGpu "0"
 r_normal "1"
 r_normalMap "Unchanged"
 r_outdoor "1"
 r_outdoorFeather "8"
 r_picmip "0"
 r_picmip_bump "0"
 r_picmip_manual "0"
 r_picmip_spec "0"
 r_picmip_water "0"
 r_polygonOffsetBias "-1"
 r_polygonOffsetScale "-1"
 r_portalBevels "0.7"
 r_portalBevelsOnly "0"
 r_portalMinClipArea "0.02"
 r_portalMinRecurseDepth "2"
 r_portalWalkLimit "0"
 r_preloadShaders "0"
 r_pretess "1"
 r_primaryLightTweakDiffuseStrength "1"
 r_primaryLightTweakSpecularStrength "1"
 r_primaryLightUseTweaks "0"
 r_reflectionProbeGenerate "0"
 r_reflectionProbeGenerateExit "0"
 r_reflectionProbeRegenerateAll "0"
 r_rendererInUse "Shader
 r_rendererPreference "Default"
 r_resampleScene "1"
 r_scaleViewport "1"
 r_showFbColorDebug "None"
 r_showFloatZDebug "0"
 r_showLightGrid "0"
 r_showMissingLightGrid "0"
 r_showPortals "0"
 r_showPortalsOverview "0"
 r_singleCell "0"
 r_skipPvs "0"
 r_smc_enable "1"
 r_smc_optimize "1"
 r_smp_backend "1"
 r_smp_worker "1"
 r_smp_worker_thread0 "1"
 r_smp_worker_thread1 "1"
 r_specular "1"
 r_specularColorScale "2.5"
 r_specularMap "Unchanged"
 r_spotLightBrightness "14"
 r_spotLightEndRadius "196"
 r_spotLightEntityShadows "1"
 r_spotLightExponent "2"
 r_spotLightFovInnerFraction "0.5"
 r_spotLightMaxLength "5000"
 r_spotLightShadows "1"
 r_spotLightSModelShadows "1"
 r_spotLightStartRadius "36"
 r_sse_skinning "1"
 r_subwindow "0
 r_sun_from_dvars "0"
 r_sun_fx_position "0
 r_sunblind_fadein "0.5"
 r_sunblind_fadeout "3"
 r_sunblind_max_angle "5"
 r_sunblind_max_darken "0.75"
 r_sunblind_min_angle "30"
 r_sunflare_fadein "1"
 r_sunflare_fadeout "1"
 r_sunflare_max_alpha "1"
 r_sunflare_max_angle "2"
 r_sunflare_max_size "2500"
 r_sunflare_min_angle "45"
 r_sunflare_min_size "0"
 r_sunflare_shader "sun_flare"
 r_sunglare_fadein "0.5"
 r_sunglare_fadeout "3"
 r_sunglare_max_angle "5"
 r_sunglare_max_lighten "0.75"
 r_sunglare_min_angle "30"
 r_sunsprite_shader "sun"
 r_sunsprite_size "16"
 r_texFilterAnisoMax "4"
 r_texFilterAnisoMin "1"
 r_texFilterDisable "0"
 r_texFilterMipBias "0"
 r_texFilterMipMode "Unchanged"
 r_useLayeredMaterials "0"
 r_vc_makelog "0"
 r_vc_showlog "0"
 r_vsync "0"
 r_warningRepeatDelay "5"
 r_zfar "0"
 r_zFeather "1"
 r_znear "4"
 r_znear_depthhack "0.1"
 radarjamDistMax "800"
 radarjamDistMin "350"
 radarjamSinCurve "0"
 ragdoll_baselerp_time "1000"
 ragdoll_bullet_force "500"
 ragdoll_bullet_upbias "0.5"
 ragdoll_debug "0"
 ragdoll_dump_anims "0"
 ragdoll_enable "1"
 ragdoll_explode_force "18000"
 ragdoll_explode_upbias "0.8"
 ragdoll_exploding_bullet_force "5000"
 ragdoll_exploding_bullet_upbias "0.8"
 ragdoll_fps "20"
 ragdoll_idle_min_velsq "2"
 ragdoll_jitter_scale "1"
 ragdoll_jointlerp_time "3000"
 ragdoll_max_life "4500"
 ragdoll_max_simulating "16"
 ragdoll_max_stretch_pct "10"
 ragdoll_rotvel_scale "1"
 ragdoll_self_collision_scale "1.2"
 ragdoll_stretch_iters "10"
 rate "25000"
 reliableResendTime "300"
 reliableTimeoutTime "20000"
 RemoteCameraSounds_DryLevel "0.1"
 RemoteCameraSounds_RoomType "underwater"
 RemoteCameraSounds_WetLevel "0.5"
 requireOpenNat "1"
 safeArea_adjusted_horizontal "1"
 safeArea_adjusted_vertical "1"
 safeArea_horizontal "0.85"
 safeArea_vertical "0.85"
 scr_airdrop_ac130 "3"
 scr_airdrop_ammo "17"
 scr_airdrop_counter_uav "15"
 scr_airdrop_emp "1"
 scr_airdrop_harrier_airstrike "7"
 scr_airdrop_helicopter "7"
 scr_airdrop_helicopter_flares "5"
 scr_airdrop_helicopter_minigun "3"
 scr_airdrop_mega_ac130 "2"
 scr_airdrop_mega_ammo "12"
 scr_airdrop_mega_counter_uav "16"
 scr_airdrop_mega_emp "0"
 scr_airdrop_mega_harrier_airstrike "5"
 scr_airdrop_mega_helicopter "5"
 scr_airdrop_mega_helicopter_flares "3"
 scr_airdrop_mega_helicopter_minigun "2"
 scr_airdrop_mega_nuke "0"
 scr_airdrop_mega_precision_airstrike "10"
 scr_airdrop_mega_predator_missile "14"
 scr_airdrop_mega_sentry "16"
 scr_airdrop_mega_stealth_airstrike "3"
 scr_airdrop_mega_uav "12"
 scr_airdrop_nuke "0"
 scr_airdrop_precision_airstrike "11"
 scr_airdrop_predator_missile "12"
 scr_airdrop_sentry "12"
 scr_airdrop_stealth_airstrike "5"
 scr_airdrop_uav "17"
 scr_arena_numlives "1"
 scr_arena_promode "0"
 scr_arena_roundlimit "0"
 scr_arena_roundswitch "3"
 scr_arena_scorelimit "1"
 scr_arena_timelimit "2.5"
 scr_arena_winlimit "4"
 scr_ctf_halftime "1"
 scr_ctf_numlives "0"
 scr_ctf_playerrespawndelay "0"
 scr_ctf_promode "0"
 scr_ctf_returntime "30"
 scr_ctf_roundlimit "1"
 scr_ctf_scorelimit "0"
 scr_ctf_timelimit "10"
 scr_ctf_waverespawndelay "10"
 scr_ctf_winlimit "1"
 scr_dd_addtime "2.5"
 scr_dd_bombtimer "45"
 scr_dd_defusetime "5"
 scr_dd_numlives "0"
 scr_dd_planttime "5"
 scr_dd_playerrespawndelay "0"
 scr_dd_promode "0"
 scr_dd_roundlimit "3"
 scr_dd_roundswitch "1"
 scr_dd_scorelimit "1"
 scr_dd_timelimit "2.5"
 scr_dd_waverespawndelay "0"
 scr_dd_winlimit "2"
 scr_diehard "0"
 scr_dm_numlives "0"
 scr_dm_playerrespawndelay "0"
 scr_dm_promode "0"
 scr_dm_roundlimit "1"
 scr_dm_scorelimit "1500"
 scr_dm_timelimit "10"
 scr_dm_waverespawndelay "0"
 scr_dm_winlimit "1"
 scr_dom_numlives "0"
 scr_dom_playerrespawndelay "0"
 scr_dom_promode "0"
 scr_dom_roundlimit "1"
 scr_dom_scorelimit "200"
 scr_dom_timelimit "0"
 scr_dom_waverespawndelay "0"
 scr_dom_winlimit "1"
 scr_explBulletMod "1"
 scr_game_allowkillcam "1"
 scr_game_deathpointloss "0"
 scr_game_forceuav "0"
 scr_game_graceperiod "0"
 scr_game_hardpoints "1"
 scr_game_killstreakdelay "0"
 scr_game_onlyheadshots "0"
 scr_game_perks "1"
 scr_game_spectatetype "1"
 scr_game_suicidepointloss "0"
 scr_gtnw_numlives "0"
 scr_gtnw_playerrespawndelay "0"
 scr_gtnw_promode "0"
 scr_gtnw_roundlimit "1"
 scr_gtnw_roundswitch "0"
 scr_gtnw_scorelimit "101"
 scr_gtnw_timelimit "10"
 scr_gtnw_waverespawndelay "0"
 scr_gtnw_winlimit "1"
 scr_hardcore "0"
 scr_hardpoint_allowartillery "1"
 scr_hardpoint_allowhelicopter "1"
 scr_hardpoint_allowuav "1"
 scr_koth_numlives "0"
 scr_koth_playerrespawndelay "0"
 scr_koth_promode "0"
 scr_koth_roundlimit "1"
 scr_koth_roundswitch "1"
 scr_koth_scorelimit "250"
 scr_koth_timelimit "15"
 scr_koth_waverespawndelay "0"
 scr_koth_winlimit "1"
 scr_maxPerPlayerExplosives "2"
 scr_nukeCancelMode "0"
 scr_nukeTimer "10"
 scr_oldschool "0"
 scr_oneflag_numlives "0"
 scr_oneflag_playerrespawndelay "0"
 scr_oneflag_promode "0"
 scr_oneflag_roundlimit "0"
 scr_oneflag_roundswitch "3"
 scr_oneflag_scorelimit "1"
 scr_oneflag_timelimit "3"
 scr_oneflag_waverespawndelay "0"
 scr_oneflag_winlimit "4"
 scr_patientZero ""
 scr_player_forcerespawn "1"
 scr_player_healthregentime "5"
 scr_player_maxhealth "100"
 scr_player_numlives "0"
 scr_player_respawndelay "0"
 scr_player_sprinttime "4"
 scr_player_suicidespawndelay "0"
 scr_RequiredMapAspectratio "1"
 scr_restxp_cap "0.5"
 scr_restxp_enable "0"
 scr_restxp_levelsPerDay "0.5"
 scr_restxp_minRestTime "4"
 scr_restxp_restedAwardScale "0.5"
 scr_restxp_timescale "1"
 scr_riotShieldXPBullets "15"
 scr_sab_bombtimer "30"
 scr_sab_defusetime "5"
 scr_sab_hotpotato "0"
 scr_sab_numlives "0"
 scr_sab_planttime "2.5"
 scr_sab_playerrespawndelay "7.5"
 scr_sab_promode "0"
 scr_sab_roundlimit "1"
 scr_sab_roundswitch "1"
 scr_sab_scorelimit "0"
 scr_sab_timelimit "20"
 scr_sab_waverespawndelay "0"
 scr_sab_winlimit "1"
 scr_sd_bombtimer "45"
 scr_sd_defusetime "5"
 scr_sd_multibomb "0"
 scr_sd_numlives "1"
 scr_sd_planttime "5"
 scr_sd_playerrespawndelay "0"
 scr_sd_promode "0"
 scr_sd_roundlimit "0"
 scr_sd_roundswitch "3"
 scr_sd_scorelimit "1"
 scr_sd_timelimit "2.5"
 scr_sd_waverespawndelay "0"
 scr_sd_winlimit "4"
 scr_team_fftype "0"
 scr_team_kickteamkillers "0"
 scr_team_respawntime "0"
 scr_team_teamkillpointloss "1"
 scr_team_teamkillspawndelay "20"
 scr_thirdPerson "0"
 scr_tispawndelay "0"
 scr_vip_numlives "0"
 scr_vip_promode "0"
 scr_vip_roundlimit "3"
 scr_vip_roundswitch "1"
 scr_vip_scorelimit "1"
 scr_vip_timelimit "2.5"
 scr_vip_winlimit "2"
 scr_war_numlives "0"
 scr_war_playerrespawndelay "0"
 scr_war_promode "0"
 scr_war_roundlimit "1"
 scr_war_scorelimit "7500"
 scr_war_timelimit "10"
 scr_war_waverespawndelay "0"
 scr_war_winlimit "1"
 scr_xpscale "1"
 sensitivity "5"
 sentry_placement_debug "0"
 sentry_placement_feet_offset "17
 sentry_placement_feet_trace_dist_z "20"
 sentry_placement_trace_dist "42"
 sentry_placement_trace_min_normal "0.7"
 sentry_placement_trace_pitch "20"
 sentry_placement_trace_radius "30"
 sentry_placement_trace_radius_canon_safety "5"
 server1 ""
 server10 ""
 server11 ""
 server12 ""
 server13 ""
 server14 ""
 server15 ""
 server16 ""
 server2 ""
 server3 ""
 server4 ""
 server5 ""
 server6 ""
 server7 ""
 server8 ""
 server9 ""
 session_immediateDeleteTinySessions "0"
 session_nonblocking "1"
 shieldImpactBulletShakeDuration "500"
 shieldImpactBulletShakeScale "0.35"
 shieldImpactExplosionHighShakeDuration "1250"
 shieldImpactExplosionHighShakeScale "0.5"
 shieldImpactExplosionLowShakeDuration "800"
 shieldImpactExplosionLowShakeScale "0.4"
 shieldImpactExplosionThreshold "85"
 shieldImpactMissileShakeDuration "1500"
 shieldImpactMissileShakeScale "0.5"
 shortversion "1.0"
 showdrop "0"
 showpackets "0"
 sm_enable "1"
 sm_fastSunShadow "1"
 sm_lightScore_eyeProjectDist "64"
 sm_lightScore_spotProjectFrac "0.125"
 sm_maxLights "4"
 sm_minSpotLightScore "0.5"
 sm_polygonOffsetBias "0.125"
 sm_polygonOffsetScale "2"
 sm_qualitySpotShadow "1"
 sm_spotDistCull "1"
 sm_spotEnable "1"
 sm_spotLimit "4"
 sm_spotShadowFadeTime "1"
 sm_strictCull "1"
 sm_sunEnable "1"
 sm_sunSampleSizeNear "0.25"
 sm_sunShadowCenter "0
 sm_sunShadowScale "1"
 sm_sunShadowScaleLocked "1"
 snaps "20"
 snd_cinematicVolumeScale "0.5"
 snd_draw3D "Off"
 snd_drawInfo "None"
 snd_enable2D "1"
 snd_enable3D "1"
 snd_enableEq "1"
 snd_enableReverb "1"
 snd_enableStream "1"
 snd_errorOnMissing "0"
 snd_khz "44"
 snd_levelFadeTime "250"
 snd_outputConfiguration "Windows
 snd_slaveFadeTime "500"
 snd_touchStreamFilesOnLoad "0"
 snd_volume "0.8"
 splitscreen "0"
 stat_version "10"
 stopspeed "100"
 stringtable_debug "0"
 sv_allowAnonymous "0"
 sv_allowClientConsole "1"
 sv_allowDownload "1"
 sv_allowedClan1 ""
 sv_allowedClan2 ""
 sv_cheats "0"
 sv_clientArchive "1"
 sv_clientSideBullets "1"
 sv_connectTimeout "120"
 sv_debugRate "0"
 sv_debugReliableCmds "0"
 sv_floodProtect "1"
 sv_hostname "CoD4Host"
 sv_hugeSnapshotDelay "200"
 sv_hugeSnapshotSize "4000"
 sv_iwdNames ""
 sv_iwds ""
 sv_kickBanTime "300"
 sv_mapRotation ""
 sv_mapRotationCurrent ""
 sv_maxclients "18"
 sv_maxPing "0"
 sv_maxRate "25000"
 sv_minPing "0"
 sv_network_fps "50"
 sv_packet_info "0"
 sv_padPackets "0"
 sv_paused "0"
 sv_privateClients "0"
 sv_privateClientsForClients "0"
 sv_privatePassword ""
 sv_pure "1"
 sv_reconnectlimit "3"
 sv_referencedFFCheckSums ""
 sv_referencedFFNames ""
 sv_referencedIwdNames ""
 sv_referencedIwds ""
 sv_rejoinTimeout "5"
 sv_running "0"
 sv_showAverageBPS "0"
 sv_timeout "20"
 sv_voiceQuality "3"
 sv_zombietime "2"
 sys_configSum "230111639"
 sys_configureGHz "18.5691"
 sys_cpuGHz "2.67277"
 sys_cpuName "Intel(R)
 sys_gpu "ATI
 sys_lockThreads "none"
 sys_quitMigrateTime "15000"
 sys_smp_allowed "1"
 sys_SSE "1"
 sys_sysMB "2048"
 systemlink "0"
 testClients_doAttack "1"
 testClients_doCrouch "0"
 testClients_doMove "1"
 testClients_doReload "1"
 testClients_watchKillcam "1"
 thermal_playerModel ""
 thermalBlurFactorNoScope "250"
 thermalBlurFactorScope "250"
 timescale "1"
 tracer_debugDraw "0"
 tracer_explosiveColor1 "1
 tracer_explosiveColor2 "1
 tracer_explosiveColor3 "1
 tracer_explosiveColor4 "1
 tracer_explosiveColor5 "1
 tracer_explosiveColor6 "1
 tracer_explosiveOverride "1"
 tracer_explosiveWidth "15"
 tracer_firstPersonMaxWidth "4"
 tracer_stoppingPowerColor1 "0
 tracer_stoppingPowerColor2 "1
 tracer_stoppingPowerColor3 "1
 tracer_stoppingPowerColor4 "1
 tracer_stoppingPowerColor5 "1
 tracer_stoppingPowerColor6 "1
 tracer_stoppingPowerOverride "0"
 tracer_stoppingPowerWidth "6"
 tracer_thermalWidthMult "2"
 turret_adsEnabled "1"
 turret_adsFov "35"
 turret_adsTime "250"
 turret_fov "55"
 ui_allow_classchange "0"
 ui_allow_controlschange "1"
 ui_allow_teamchange "0"
 ui_bigFont "0.4"
 ui_borderLowLightScale "0.35"
 ui_browserFriendlyfire "-1"
 ui_browserKillcam "-1"
 ui_browserMod "0"
 ui_browserShowDedicated "0"
 ui_browserShowEmpty "1"
 ui_browserShowFull "1"
 ui_browserShowPassword "-1"
 ui_browserShowPure "1"
 ui_buildLocation "-60
 ui_buildSize "0.2"
 ui_cinematicsTimestamp "0"
 ui_connectScreenTextGlowColor "0.3
 ui_currentFeederMapIndex "0"
 ui_currentMap "0"
 ui_customClassName ""
 ui_customModeEditName ""
 ui_customModeName ""
 ui_debugMode "0"
 ui_drawCrosshair "1"
 ui_extraBigFont "0.55"
 ui_gametype "war"
 ui_hud_hardcore "0"
 ui_hud_obituaries "1"
 ui_hud_showobjicons "1"
 ui_joinGametype "0"
 ui_mapname "mp_afghan"
 ui_maxclients "18"
 ui_mousePitch "0"
 ui_multiplayer "1"
 ui_netGametype "0"
 ui_netGametypeName "dm"
 ui_netSource "1"
 ui_partyFull "0"
 ui_playerPartyColor "1
 ui_serverStatusTimeOut "7000"
 ui_showEndOfGame "0"
 ui_showList "0"
 ui_showmap "1"
 ui_showMenuOnly ""
 ui_sliderSteps "40"
 ui_smallFont "0.25"
 ui_textScrollFadeTime "0.2"
 ui_textScrollPauseEnd "3"
 ui_textScrollPauseStart "1"
 ui_textScrollSpeed "30"
 uiscript_debug "0"
 upnp_maxAttempts "4"
 useFastFile "1"
 useMapPreloading "1"
 useonlinestats "0"
 useRelativeTeamColors "0"
 useSvMapPreloading "1"
 useTagFlashSilenced "1"
 veh_boneControllerLodDist "2000"
 vehAudio_inAirPitchDownLerp "1.2"
 vehAudio_inAirPitchUpLerp "0.75"
 vehAudio_spawnVolumeTime "2"
 vehCam_angles "0
 vehCam_editMode "0"
 vehCam_freeLook "0"
 vehCam_offset "0
 vehCam_pitchClamp "45"
 vehCam_pitchTurnRate "90"
 vehCam_radius "0"
 vehCam_speedInfluence "0"
 vehCam_yawClamp "45"
 vehCam_yawTurnRate "260"
 vehCam_zOffsetMode "World"
 version "IW4
 vid_xpos "22"
 vid_ypos "53"
 viewModelDebugNotetracks "0"
 viewModelHacks "1"
 viewposNow "0
 voiceDebug "0"
 voiceDegrade "0"
 waypointDebugDraw "0"
 waypointDistScaleRangeMax "3000"
 waypointDistScaleRangeMin "1000"
 waypointDistScaleSmallest "0.8"
 waypointIconHeight "36"
 waypointIconWidth "36"
 waypointOffscreenCornerRadius "105"
 waypointOffscreenDistanceThresholdAlpha "30"
 waypointOffscreenPadBottom "30"
 waypointOffscreenPadLeft "103"
 waypointOffscreenPadRight "0"
 waypointOffscreenPadTop "0"
 waypointOffscreenPointerDistance "20"
 waypointOffscreenPointerHeight "12"
 waypointOffscreenPointerWidth "25"
 waypointOffscreenRoundedCorners "1"
 waypointOffscreenScaleLength "500"
 waypointOffscreenScaleSmallest "1"
 waypointPlayerOffsetCrouch "56"
 waypointPlayerOffsetProne "30"
 waypointPlayerOffsetStand "66"
 waypointSplitscreenScale "1.8"
 waypointTweakY "-17"
 wideScreen "0"
 winvoice_loopback "0"
 winvoice_mic_mute "1"
 winvoice_mic_reclevel "65535"
 winvoice_mic_scaler "1"
 winvoice_save_voice "0"
 xblive_hostingprivateparty "0"
 xblive_loggedin "0"
 xblive_playEvenIfDown "0"
 xblive_privatematch "0"


best dvars out

set sv_cheats 1
set sv_hostname "Host name here"
set bg_fallDamageMaxHeight 99999
set bg_fallDamageMinHeight 999999
set xblive_playEvenIfDown 1
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set party_hostmigration 0
set party_host 1
set party_iamhost 1
set migrationPingTime 0
set bandwidthtest_enable 0
set bandwidthtest_ingame_enable 0
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_pingtest_retry 0
set g_kickHostIfIdle 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 9999
set badhost_minTotalClientsForHappyTest 9999
set bandwidthtest_enable 0
set cg_footsteps 1
set g_compassShowEnemies 1
set forceuav_debug 1
set compassEnemyFootstepEnabled 1
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMinSpeed 0
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 2
set cg_footsteps 1
set scr_game_forceuav 1
set cg_enemyNameFadeOut 900000
set cg_enemyNameFadeIn 0
set cg_drawThroughWalls 1
set player_burstFireCooldown 0
set cg_drawFPS 2
set perk_extraBreath 999
set player_breath_hold_time 999
set player_meleeHeight 1000
set player_meleeRange 1000
set player_meleeWidth 1000
set cg_drawShellshock 0
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set cg_hudGrenadeIconMaxRangeFrag 99
set cg_overheadNamesFarDist 2048
set cg_overheadNamesFarScale 1.50
set cg_overheadNamesMaxDist 99999
set cg_footsteps 1
set bg_bulletExplRadius 10000
set bg_bulletExplDmgFactor 100
set clanname {@@}
set cl_showTimeDelta 1
set cl_showServerCommands 1
set compassFastRadarUpdateTime 0.001
set compassRadarUpdateTime 0.001
set compassEnemyFootstepMinSpeed 0
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMaxRange 99999
set compassEnemyFootstepEnabled 1
set compassRadarUpdateTime 0.1
set compassEnemyFootstepEnabled 1
set compassHellfireTargetSpot 1
set compassHideSansObjectivePointer 1
set compass_show_enemies 1
set dynEnt_damageScale 999
set dynEnt_bulletForce 99
set dynEnt_explodeForce 999
set dynEnt_explodingBulletForce 999
set drawLagometer 1
set glass_fall_gravity 0
set heli_barrelMaxVelocity 5000
set heli_barrelSlowdown 0
set laserForceOn 1
set laserRadius 2
set migration_limit 0
set motionTrackerSweepInterval 0.1
set phys_gravity_ragdoll 800
set player_throwbackOuterRadius 999
set player_throwbackInnerRadius 999
set player_lastStandCrawlSpeedScale 10
set player_lastStandBleedoutTime 999
set player_stunWhiteFlash 0
set scr_showspawns 1
set g_maxDroppedWeapons 0
set player_MGUseRadius 0
set player_useRadius 0
set laserRadius 2
set laserForceOn 1
set motionTrackerRange 2500
set motionTrackerPingSize 0.1
set radarjamDistMax 1
set radarjamDistMin 0
set cl_migrationTimeout 320
set cg_drawDamageFlash 0
set player_breath_hold_time 999
set cg_hudGrenadeIconEnabledFlash 1
set player_meleeChargeScale 999
set glass_break 1
set missileGlassShatterVel 65535
set compassRadarPingFadeTime 999
set compassSoundPingFadeTime 999
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 0.001
set compassRadarLineThickness 0
set motionTrackerPingPitchAddPerEnemy 0
set motionTrackerPingPitchBase 1
set motionTrackerPingPitchNearby 2
set motionTrackerPingSize 0.2
set motionTrackerRange 99999
set motionTrackerSweepAngle 90
set motionTrackerSweepInterval 0.001
set motionTrackerSweepSpeed 0.001
set motionTrackerSweepInterval 99999
set motionTrackerSweepSpeed 99999
set drawKillcamDataSize 9999
set scr_killcam_time 9999
set missileMacross 1
set missileExplosionLiftDistance 999
set missileJavTurnRateTop 0
set missileJavClimbCeilingDirect 655773
set missileJavClimbHeightDirect 655773
set missileHellfireUpAccel 65753
set ragdoll_max_life 99999
set party_searchResultsMin 9990
set party_searchResultsLifetime 9990
set party_searchPauseTime 9078
set lobby_partySearchWaitTime 9078





need:
ffveiwer
patch converter
CFG gen
Clean patch [ Register or Signin to view external links. ]



if you need any help just ask me:)
How To Make A patch(No Gen)
zFlaVouR's amazing tutorial

Sup Guys zFlaVouR Here And Im Gonna Show You How To Make A Simple 1.12 CFG Patch Without pcfreak30's Generator. This Is Requested By Many !


Good To Know:

Instead of using space you have to use a "_" or else this would like like this Main. with _ its will be full like Main_Menu.
You Can Add Colors to your options to make your patch look better. look at the bottom of the thread



Step 1. Get The Files

Download a clean 1.12 patch. This is an xbox version because its easiest to use ffviewer im my opinion. I Use Notepad++ For Typing my patch then i just copy and paste it into the patch thats way easier. Then Convert it to a ps3 ff via buc-shotz converter
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Step 2. Starting Your Patch:

Ok when you downloaded all the files then open Notepad++. Now You Are Ready To Type The Menu. Allways put this on top of your patch.

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

ok now the menu opens at dpad up. now you are ready to type the main menu



Step 3. Make The Start And Exit:

First im gonna show you how to make the start of a patch. Ill Have Mine like this

set StartMenu "Menu_Open;con_errormessagetime 90;vstr Menu1"

And The Exit Depends On what buttons you use. if you are gonna code it like i will show then just use this

set Exit "Menu_Closed;bind BUTTON_B +melee;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr StartMenu"

now all the buttons you used in the menu is set back to before you entered it



Step 4. Coding The Menu:

When you get this far u are doing good. Ok now we are here were you are gonna make the main menu where you are going to select your sub menus.
Ok every menu even the main menu have a title.

set Title "Main_Menu"

Now Your Patch Should Look Like This So Far.

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

set StartMenu "Menu_Open;con_errormessagetime 90;vstr Menu1"
set Exit "Menu_Closed;bind BUTTON_B +melee;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr StartMenu"




set Title "Main_Menu"

ok now when its all setup you can begin on the menu make the first line like this. im only gonna make 5 sub menus you can always make more.

set Menu1 "vstr Title;Sub_Menu_1;bind BUTTON_A vstr Sub1;bind DPAD_DOWN vstr Menu2;bind DPAD_UP vstr Menu5;bind BUTTON_B vstr Exit"

now you just want to make it like that all the way down

set Menu2 "Sub_Menu_2;bind BUTTON_A vstr Sub2;bind DPAD_DOWN vstr Menu3;bind DPAD_UP vstr Menu1;bind BUTTON_B vstr Exit"
set Menu3 "Sub_Menu_3;bind BUTTON_A vstr Sub3;bind DPAD_DOWN vstr Menu4;bind DPAD_UP vstr Menu2;bind BUTTON_B vstr Exit"
set Menu4 "Sub_Menu_4;bind BUTTON_A vstr Sub4;bind DPAD_DOWN vstr Menu5;bind DPAD_UP vstr Menu3;bind BUTTON_B vstr Exit"
set Menu5 "Sub_Menu_5;bind BUTTON_A vstr Sub5;bind DPAD_DOWN vstr Menu1;bind DPAD_UP vstr Menu4;bind BUTTON_B vstr Exit"

Now You Have The Main Menu Now You Are Going To Make the sub menus



Step 5. Creating A Sub Menu:

now you are really doing good.
now im going to show you how to make a sub menu. now put this at top to got more space

set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"

And an Sub Menu has an title too
Title:

set SubT1 "Sub_Menu_1"

now you make the sub menu like you made the menu just a few changes. i only make 3 options but you can allways make more

set Sub1x1 "vstr SubT1;Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"

And Now You Just Make It All The Way Down Again

set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"

Now Your Sub Menu Should Look Like This

set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"

Example To Sub Menu 2

set Sub1 "vstr Sub2x1;bind button_b vstr Menu1"
set SubT2 "Sub_Menu_2"
set Sub2x1 "vstr SubT2;Option_1;bind BUTTON_A vstr 2opt1;bind DPAD_DOWN vstr Sub2x2;bind DPAD_UP vstr Sub2x3"
set Sub2x2 "Option_2;bind BUTTON_A vstr 2opt2;bind DPAD_DOWN vstr Sub2x3;bind DPAD_UP vstr Sub2x1"
set Sub2x3 "Option_3;bind BUTTON_A vstr 2opt3;bind DPAD_DOWN vstr Sub2x1;bind DPAD_UP vstr Sub2x2"
and so on




Step 6. Finding The Codes:

This is a good place to find your CFG Codes
Ultimate MW2 Patch Making Thread.



Step 7. Adding The Codes:

now you are nearly done with your patch. You Just Have To Make The Options And Add The Codes Like This

set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Super_Speed;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "toggle g_speed 800 500 190"
set 1opt2 "put code here"
set 1opt3 "put code here"
now you just have to add options all the way down so it should look like this


set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Super_Speed;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Super_Speed;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Fast_Restart;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "toggle g_speed 800 500 190"
set 1opt2 "toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set 1opt3 "fast_restart"
now when you did this to all your sub menus you are done



Step 8. Put it into a patch:

When you are finished with your menu open you clean 1.12 patch with ff viewer and rename the "maps/mp/_events.gsc" to "buttons_default.cfg" now just copy what you wrote in notepad and paste it there and save it. Now you have to use buc-shotz patch converter to convert it from xbot to ps3. Then Rename the ps3 file "patch_mp.ff" and now you are ready to put it on your ps3


Color Codes And How To Use Them:


^0 = Black
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Depends On Map
^9 = Grey

How To Use:

set Sub1x2 "^1Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
can u get me a hack mw2 i used elite mosey patch plz
#28. Posted:
spideyroc1
  • Resident Elite
Status: Offline
Joined: Jul 07, 201112Year Member
Posts: 268
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Status: Offline
Joined: Jul 07, 201112Year Member
Posts: 268
Reputation Power: 10
how do u convert the patches
#29. Posted:
Ella
  • Video King
Status: Offline
Joined: Jun 01, 201112Year Member
Posts: 1,829
Reputation Power: 84
Status: Offline
Joined: Jun 01, 201112Year Member
Posts: 1,829
Reputation Power: 84
spideyroc1 wrote how do u convert the patches
theres a patch converter u can use here is a video on how to do it and it has the patch converter and files u need in it [ Register or Signin to view external links. ]
#30. Posted:
TotalMods
  • Challenger
Status: Offline
Joined: Feb 08, 201212Year Member
Posts: 199
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Status: Offline
Joined: Feb 08, 201212Year Member
Posts: 199
Reputation Power: 7
legit legit legit legit: legitr
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