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DVARs that are Moddable Via GPD
Posted:
DVARs that are Moddable Via GPDPosted:
Status: Offline
Joined: Jul 18, 201013Year Member
Posts: 2,379
Reputation Power: 132
Status: Offline
Joined: Jul 18, 201013Year Member
Posts: 2,379
Reputation Power: 132
Okay, let me make this clear: I DO NOT know if these will work. So don't start flaming saying, "Stupid noob" and shenanigans like that. I am simply just posting what I see. I would try out the DVARs myself; but my Xbox is not working at the moment. If you want to try these out be my guest.
Note: Replace the "S" with "set" for them to work. You might also need to bind them.
Low Ammo Color
Message at of Bottom Screen
Name?
I don't even know what's going on with that one. I am assuming someone changed it.
Interesting Perk DVARs
Ban IPs
Custom Class Names
Typewriter Text
Compass DVARS
Clan Name
Laser DVARs
Sensitivity
Health?
XP?
CoD Points
Visions?
Perks
Note: Replace the "S" with "set" for them to work. You might also need to bind them.
Low Ammo Color
S lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
S lowAmmoWarningColor2 "1 1 1 1"
S lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
S lowAmmoWarningNoAmmoColor2 "1 0 0 1"
S lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
S lowAmmoWarningNoReloadColor2 "1 1 0 1"
S lowAmmoWarningPulseFreq "1.7"
S lowAmmoWarningPulseMax "1.5"
S lowAmmoWarningPulseMin "0"
Message at of Bottom Screen
S motd "Multiplayer. Free with every copy of Call of Duty: Black Ops."
Name?
S name "_YOU_ARE_A_FAG"
Interesting Perk DVARs
S perk_grenadeTossBackTimer "2500"
S perk_healthRegenMultiplier "1.5"
S perk_killstreakReduction "1"
S perk_weapAdsMultiplier "0.5"
S perk_weapReloadMultiplier "0.5"
Ban IPs
S g_banIPs ""
Custom Class Names
S customclass1 "CUSTOM 1"
S customclass2 "CUSTOM 2"
S customclass3 "CUSTOM 3"
S customclass4 "CUSTOM 4"
S customclass5 "CUSTOM 5"
S prestigeclass1 "CUSTOM 6"
S prestigeclass2 "CUSTOM 7"
S prestigeclass3 "CUSTOM 8"
S prestigeclass4 "CUSTOM 9"
S prestigeclass5 "CUSTOM 10"
Typewriter Text
S con_typewriterColorBase "1 1 1"
S con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
S con_typewriterColorGlowCompleted "0 0.3 0.8 1"
S con_typewriterColorGlowFailed "0.8 0 0 1"
S con_typewriterColorGlowUpdated "0 0.6 0.18 1"
S con_typewriterDecayDuration "1000"
S con_typewriterDecayStartTime "4000"
S con_typewriterEnabledSounds "0"
S con_typewriterPrintSpeed "40"
Compass DVARS
S compass "1"
S compassClampIcons "1"
S compassCoords "740 3590 400"
S compassECoordCutoff "37"
S compassEnemyFootstepEnabled "0"
S compassEnemyFootstepMaxRange "500"
S compassEnemyFootstepMaxZ "100"
S compassEnemyFootstepMinSpeed "140"
S compassForcePlayerIcon "0"
S compassFriendlyHeight "18.75"
S compassFriendlyWidth "18.75"
S compassGridAlign "0"
S compassGridCols "5"
S compassGridEnabled "1"
S compassGridRows "5"
S compassLocalRadarRadius "700"
S compassLocalRadarUpdateTime "2.25"
S compassMaxRange "2500"
S compassMinRadius "0.0001"
S compassMinRange "0.0001"
S compassObjectiveArrowHeight "20"
S compassObjectiveArrowOffset "2"
S compassObjectiveArrowRotateDist "5"
S compassObjectiveArrowWidth "20"
S compassObjectiveDetailDist "10"
S compassObjectiveDrawLines "1"
S compassObjectiveHeight "20"
S compassObjectiveIconHeight "18"
S compassObjectiveIconHeightZombie "16"
S compassObjectiveIconWidth "18"
S compassObjectiveIconWidthZombie "16"
S compassObjectiveMaxHeight "70"
S compassObjectiveMaxRange "2048"
S compassObjectiveMinAlpha "1"
S compassObjectiveMinDistRange "1"
S compassObjectiveMinHeight "-70"
S compassObjectiveNearbyDist "4"
S compassObjectiveNumRings "10"
S compassObjectiveRingSize "80"
S compassObjectiveRingTime "10000"
S compassObjectiveTextHeight "18"
S compassObjectiveTextScale "0.3"
S compassObjectiveWidth "20"
S compassPartialType "0"
S compassPlayerHeight "18.75"
S compassPlayerWidth "18.75"
S compassRadarLineThickness "0.4"
S compassRadarPingFadeTime "4"
S compassRadarUpdateFastTime "2"
S compassRadarUpdateTime "4"
S compassRotation "1"
S compassSatellitePingFadeTime "10"
S compassSatelliteScanTime "1000"
S compassSatelliteStaticImageFadeTime "0"
S compassScaleDiff "0"
S compassScaleDuration "0"
S compassScaleReset "0"
S compassScaleTimer "0"
S compassShowEnemies "1"
S compassSize "1"
S compassSoundPingFadeTime "2"
S compassSpectatorsSeeEnemies "0"
S compassStaticImageUpdateTime "5000"
S compassTickertapeStretch "0.5"
Clan Name
S clanName ""
Laser DVARs
S cg_laserEndOffset "0.5"
S cg_laserFlarePct "0.2"
S cg_laserForceOn "0"
S cg_laserLight "1"
S cg_laserLightBeginOffset "13"
S cg_laserLightBodyTweak "15"
S cg_laserLightEndOffset "-3"
S cg_laserLightRadius "3"
S cg_laserRadius "0.8"
S cg_laserRange "1500"
S cg_laserRangePlayer "1500"
Sensitivity
S sensitivity "5"
Health?
S scr_player_healthregentime "5"
S scr_player_maxhealth "100"
XP?
S scr_xpcollectorsscale "1"
S scr_xpscale "1"
S scr_xpzmscale "1"
CoD Points
S scr_codPointsCap "0"
S scr_codpointsmatchscale "0.1"
S scr_codpointsperchallenge "0.1"
S scr_codpointsxpscale "0.1"
S scr_cp_pointsperkill "10"
Visions?
S r_aaAlpha "dither (fast)"
S r_aaSamples "4"
S r_allow_intz "1"
S r_allow_null_rt "1"
S r_aspectRatio "auto"
S r_autopriority "0"
S r_backBufferSize "960"
S r_backBufferSizeY "544"
S r_bloomBlurRadius "1.75"
S r_bloomColorScale "0 0 0 0"
S r_bloomCurveBreakpoint "1 1 1 1"
S r_bloomCurveHiBlack "0 0 0 0"
S r_bloomCurveHiGamma "1 1 1 1"
S r_bloomCurveHiRemapBlack "0 0 0 0"
S r_bloomCurveHiRemapWhite "1 1 1 1"
S r_bloomCurveHiWhite "1 1 1 1"
S r_bloomCurveLoBlack "0 0 0 0"
S r_bloomCurveLoGamma "1 1 1 1"
S r_bloomCurveLoRemapBlack "0 0 0 0"
S r_bloomCurveLoRemapWhite "1 1 1 1"
S r_bloomCurveLoWhite "1 1 1 1"
S r_bloomExpansionControl "0.5 0.5 0.5 0.5"
S r_bloomExpansionSource "0"
S r_bloomExpansionWeights "0 0 0 0"
S r_bloomPersistence "0"
S r_bloomStreakXInnerTint "1 1 1"
S r_bloomStreakXLevels0 "0.25 0.5 0.25 1"
S r_bloomStreakXLevels1 "0 1 0 1"
S r_bloomStreakXOuterTint "1 1 1"
S r_bloomStreakXTint "0 0 0"
S r_bloomStreakXTintControl "0.25 0.5 0.25 1"
S r_bloomStreakYInnerTint "1 1 1"
S r_bloomStreakYLevels0 "0.25 0.5 0.25 1"
S r_bloomStreakYLevels1 "0 1 0 1"
S r_bloomStreakYOuterTint "1 1 1"
S r_bloomStreakYTint "0 0 0"
S r_bloomStreakYTintControl "0.25 0.5 0.25 1"
S r_bloomTintScale "0 0 0 1"
S r_bloomTintWeights "0.25 0.5 0.25 0"
S r_bloomTweaks "0"
S r_blur "0"
S r_blur_allowed "1"
S r_brightness "0"
S r_brushLimit "512"
S r_burnedDestructibleColor "0.4"
S r_cacheModelLighting "1"
S r_cacheSModelLighting "1"
S r_clear "blink"
S r_clearColor "0 0 0 0"
S r_clearColor2 "0 0 0 0"
S r_clipCodec "MJPEG"
S r_clipFPS "24"
S r_clipSize "360"
S r_collectActiveMaterials "0"
S r_colorMap "Unchanged"
S r_contrast "1"
S r_convergence "6.06253"
S r_customMode ""
S r_debugHDRdlight "0"
S r_debugHDRdlight_color "0.25 0.8 1"
S r_debugHDRdlight_distance "250"
S r_debugHDRdlight_radius "150"
S r_debugHDRdlight_scale "1"
S r_debugLayers "0"
S r_debugLineWidth "1"
S r_debugShader "none"
S r_debugShowCoronas "0"
S r_debugShowDynamicLights "0"
S r_debugShowPrimaryLights "0"
S r_depthPrepass "0"
S r_desaturation "1"
S r_diffuseColorScale "1"
S r_displayRefresh "60 Hz"
S r_distortion "1"
S r_dlightLimit "4"
S r_dlightMaxFullScreenRadius "200"
S r_dlightMaxNonFullScreenRadius "200"
S r_dobjLimit "512"
S r_dof_bias "0.5"
S r_dof_enable "1"
S r_dof_farBlur "1.8"
S r_dof_farEnd "7000"
S r_dof_farStart "1000"
S r_dof_nearBlur "6"
S r_dof_nearEnd "60"
S r_dof_nearStart "10"
S r_dof_showdebug "0"
S r_dof_tweak "0"
S r_dof_viewModelEnd "8"
S r_dof_viewModelStart "2"
S r_dpvs_useCellForceInvisibleBits "1"
S r_drawDebugFogParams "0"
S r_drawWater "1"
S r_enableDlights "1"
S r_enableFlashlight "0"
S r_enableOccluders "1"
S r_enablePlayerShadow "0"
S r_envMapExponent "5"
S r_envMapMaxIntensity "0.5"
S r_envMapMinIntensity "0.2"
S r_envMapOverride "0"
S r_envMapSpecular "1"
S r_envMapSunIntensity "2"
S r_exposureTweak "0"
S r_exposureValue "1"
S r_extracam_custom_aspectratio "-1"
S r_extracam_shadowmap_enable "0"
S r_fastSkin "0"
S r_filmCurveSoftClip "1"
S r_filmLut "-1"
S r_filmTweakBleach "0 0 0"
S r_filmTweakBrightness "0"
S r_filmTweakColorTemp "6500 6500 6500"
S r_filmTweakContrast "1 1 1"
S r_filmTweakDarkFeather "0"
S r_filmTweakDarkTint "1 1 1"
S r_filmTweakDesaturation "0.2"
S r_filmTweakEnable "0"
S r_filmTweakHue "0 0 0"
S r_filmTweakInvert "0"
S r_filmTweakLightFeather "0"
S r_filmTweakLightTint "1 1 1"
S r_filmTweakLut "-1"
S r_filmTweakMidEnd "0.75"
S r_filmTweakMidStart "0.25"
S r_filmTweakMidTint "1 1 1"
S r_filmTweakRangeDebug "0"
S r_filmTweakSaturation "1 1 1"
S r_filmUseTweaks "0"
S r_finalShiftX "0 0 0"
S r_finalShiftY "0 0 0"
S r_flame_allowed "1"
S r_flameFX_distortionScaleFactor "0 1 1 0.511918"
S r_flameFX_enable "0"
S r_flameFX_fadeDuration "0.5"
S r_flameFX_FPS "15"
S r_flameFX_magnitude "0.0215147"
S r_flashLightBobAmount "0 0 0"
S r_flashLightBobRate "0 0.2 0.3"
S r_flashLightBrightness "10"
S r_flashLightColor "1 1 1"
S r_flashLightEndRadius "300"
S r_flashLightFlickerAmount "0"
S r_flashLightFlickerRate "65"
S r_flashLightFovInnerFraction "0.7"
S r_flashLightOffset "0 2 1"
S r_flashLightRange "350"
S r_flashLightShadows "1"
S r_flashLightSpecularScale "1"
S r_flashLightStartRadius "0"
S r_flimCurveBlack "0"
S r_flimCurveWhite "8"
S r_floatz "1"
S r_fog "1"
S r_fog_disable "0"
S r_forceLod "none"
S r_fovScaleThresholdRigid "2.4"
S r_fovScaleThresholdSkinned "2.4"
S r_fullbright "0"
S r_fullHDRrendering "0"
S r_fullscreen "1"
S r_gamma "1"
S r_genericFilter_enable "0"
S r_gfxopt_dynamic_foliage "1"
S r_gfxopt_water_simulation "1"
S r_glow_allowed "1"
S r_gpuSync "adaptive"
S r_grassBurn "0"
S r_grassEnable "1"
S r_grassWindForceEnable "1"
S r_heroLightColorTemp "6500"
S r_heroLighting "1"
S r_heroLightSaturation "1"
S r_heroLightScale "1 1 1"
S r_highLodDist "-1"
S r_ignore "0"
S r_ignorehwgamma "0"
S r_inGameVideo "1"
S r_lightConflicts "0"
S r_lightGridContrast "0"
S r_lightGridEnableTweaks "0"
S r_lightGridIntensity "1"
S r_lightGridUseTweakedValues "1"
S r_lightMap "Unchanged"
S r_lightTweakAmbient "0"
S r_lightTweakAmbientColor "1 0 0 1"
S r_lightTweakDiffuseFraction "0"
S r_lightTweakSunColor "0.991101 0.982251 0.955973"
S r_lightTweakSunDiffuseColor "0 0 0 1"
S r_lightTweakSunDirection "10.7 -244.3 0"
S r_lightTweakSunLight "16"
S r_loadForRenderer "1"
S r_lockPvs "0"
S r_lodBiasRigid "0"
S r_lodBiasSkinned "0"
S r_lodScaleRigid "1"
S r_lodScaleSkinned "1"
S r_logFile "0"
S r_lowestLodDist "-1"
S r_lowLodDist "-1"
S r_lutvar_0 "0 0 0 1"
S r_lutvar_1 "0 0 0 1"
S r_lutvar_10 "0 0 0 1"
S r_lutvar_11 "0 0 0 1"
S r_lutvar_12 "0 0 0 1"
S r_lutvar_13 "0 0 0 1"
S r_lutvar_14 "0 0 0 1"
S r_lutvar_15 "0 0 0 1"
S r_lutvar_2 "0 0 0 1"
S r_lutvar_3 "0 0 0 1"
S r_lutvar_4 "0 0 0 1"
S r_lutvar_5 "0 0 0 1"
S r_lutvar_6 "0 0 0 1"
S r_lutvar_7 "0 0 0 1"
S r_lutvar_8 "0 0 0 1"
S r_lutvar_9 "0 0 0 1"
S r_materialXYZ "3.86 3.98 4.55"
S r_mediumLodDist "-1"
S r_missile_cam_debug_display "0"
S r_mode "1920x1080"
S r_modelLimit "1024"
S r_modelVertColor "1"
S r_monitor "0"
S r_motionblur_blurOrigin "0.5 0.5 0 1"
S r_motionblur_directionFactor "0.001"
S r_motionblur_enable "0"
S r_motionblur_frameBased_enable "0"
S r_motionblur_maxblur "30"
S r_motionblur_numberOfSamples "1"
S r_motionblur_positionFactor "0.01"
S r_multiGpu "1"
S r_multithreaded_device "1"
S r_norefresh "0"
S r_normalMap "Unchanged"
S r_num_viewports "0"
S r_offscreenCasterLodScale "2.5"
S r_open_automate "0"
S r_outdoorAwayBias "32"
S r_outdoorDownBias "0"
S r_outdoorFeather "8"
S r_picmip "0"
S r_picmip_bump "0"
S r_picmip_manual "1"
S r_picmip_spec "0"
S r_picmip_water "1"
S r_poisonFX_blurMax "4"
S r_poisonFX_blurMin "0"
S r_poisonFX_debug_amount "1"
S r_poisonFX_debug_enable "0"
S r_poisonFX_dvisionA "0"
S r_poisonFX_dvisionX "0"
S r_poisonFX_dvisionY "0"
S r_poisonFX_pulse "1.1"
S r_poisonFX_warpX "0.2"
S r_poisonFX_warpY "-0.15"
S r_polygonOffsetBias "-1"
S r_polygonOffsetScale "-1"
S r_portalBevels "0.7"
S r_portalBevelsOnly "0"
S r_portalMinClipArea "0.02"
S r_portalMinRecurseDepth "2"
S r_portalWalkLimit "0"
S r_pretess "1"
S r_primaryLightTweakDiffuseStrength "1"
S r_primaryLightTweakSpecularStrength "1"
S r_primaryLightUseTweaks "0"
S r_reflectionProbeGenerate "0"
S r_reflectionProbeGenerateExit "0"
S r_reflectionProbeRegenerateAll "0"
S r_remotescreen_renderlastframe "1"
S r_rendererPreference "Default"
S r_resampleScene "1"
S r_reviveFX_debug "0"
S r_reviveFX_edgeAmount "0"
S r_reviveFX_edgeColorTemp "6500"
S r_reviveFX_edgeContrast "1 1 1"
S r_reviveFX_edgeMaskAdjust "0"
S r_reviveFX_edgeOffset "0 0 0"
S r_reviveFX_edgeSaturation "1"
S r_reviveFX_edgeScale "1 1 1"
S r_reviveFX_fadeDuration "5"
S r_scaleViewport "1"
S r_sCurveEnable "1"
S r_sCurveLinearAngle "0.125"
S r_sCurveLinearStrength "0.5"
S r_sCurveShoulderStrength "0.1"
S r_sCurveToeDenominator "0.575"
S r_sCurveToeNumerator "0.01"
S r_sCurveToeStrength "0.1"
S r_seethru_decal_enable "0"
S r_setFrameBufferAlpha "0"
S r_shader_constant_set_debug_range "-1"
S r_shader_constant_set_enable "1"
S r_showFbColorDebug "None"
S r_showFloatZDebug "0"
S r_showForcedInvisibleCells "0"
S r_showHDRalpha "0"
S r_showLightGrid "0"
S r_showLightingOrigins "0"
S r_showMissingLightGrid "0"
S r_showOutdoorVolumeDebug "0"
S r_showPenetration "off"
S r_showPixelCost "off"
S r_showPortals "0"
S r_showSunDirectionDebug "0"
S r_singleCell "0"
S r_skinCache "1"
S r_skipPvs "0"
S r_sky_intensity_angle0 "90"
S r_sky_intensity_angle1 "90"
S r_sky_intensity_factor0 "1"
S r_sky_intensity_factor1 "1"
S r_sky_intensity_showDebugDisplay "0"
S r_sky_intensity_useDebugValues "0"
S r_skyColorTemp "6500"
S r_skyTransition "0"
S r_smc_enable "1"
S r_smp_backend "1"
S r_smp_worker "1"
S r_smp_worker_thread0 "1"
S r_smp_worker_thread1 "1"
S r_smp_worker_threads "2"
S r_specular "1"
S r_specularColorScale "1"
S r_specularRoughnessMap "Unchanged"
S r_spotLightBrightness "14"
S r_spotLightEndRadius "196"
S r_spotLightEntityShadows "1"
S r_spotLightFovInnerFraction "0.7"
S r_spotLightShadows "1"
S r_spotLightSModelShadows "1"
S r_spotLightStartRadius "36"
S r_sse_skinning "1"
S r_stereoTurretShift "0"
S r_stream "7"
S r_streamClear "0"
S r_streamDebug "0"
S r_streamFakeLagMsec "0"
S r_streamFreezeState "0"
S r_streamFull "0"
S r_streamHiddenPush "4"
S r_streamLog "0"
S r_streamLowDetail "1"
S r_streamMaxDist "600"
S r_streamShowList "0"
S r_streamShowStats "0"
S r_streamSize "0"
S r_streamTaint "0"
S r_sun_from_dvars "0"
S r_sun_fx_position "0 0 0"
S r_sunblind_fadein "0.5"
S r_sunblind_fadeout "3"
S r_sunblind_max_angle "5"
S r_sunblind_max_darken "0.75"
S r_sunblind_min_angle "30"
S r_sunflare_fadein "1"
S r_sunflare_fadeout "1"
S r_sunflare_max_alpha "1"
S r_sunflare_max_angle "2"
S r_sunflare_max_size "2500"
S r_sunflare_min_angle "45"
S r_sunflare_min_size "0"
S r_sunflare_shader "sun_flare"
S r_sunglare_fadein "0.5"
S r_sunglare_fadeout "3"
S r_sunglare_max_angle "5"
S r_sunglare_max_lighten "0.75"
S r_sunglare_min_angle "30"
S r_sunsprite_shader "sun"
S r_sunsprite_size "16"
S r_superFlare_debug "0"
S r_superFlare_enable "1"
S r_swrk_override_characterCharredAmount "0"
S r_swrk_override_characterDissolveColor "0 0 0 0"
S r_swrk_override_enable "0"
S r_swrk_override_wetness "0"
S r_tension_enable "1"
S r_testScale "0"
S r_texFilterAnisoMax "16"
S r_texFilterAnisoMin "16"
S r_texFilterDisable "0"
S r_texFilterMipBias "0"
S r_texFilterMipMode "Force Trilinear"
S r_treeScale "0"
S r_ui3d_debug_display "0"
S r_ui3d_h "1"
S r_ui3d_use_debug_values "-1"
S r_ui3d_w "1"
S r_ui3d_x "0"
S r_ui3d_y "0"
S r_use_driver_convergence "0"
S r_use_separate_char_tech "0"
S r_useLayeredMaterials "0"
S r_vc_makelog "0"
S r_vc_showlog "0"
S r_vsync "0"
S r_warm_bsp "0"
S r_warm_dobj "0"
S r_warm_dpvs "0"
S r_warm_static "0"
S r_warningRepeatDelay "5"
S r_waterFogTest "0"
S r_waterSheetingFX_allowed "1"
S r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
S r_waterSheetingFX_enable "0"
S r_waterSheetingFX_fadeDuration "2"
S r_waterSheetingFX_magnitude "0.0655388"
S r_waterSheetingFX_radius "4.44051"
S r_watersim_curlAmount "0.5"
S r_watersim_curlMax "0.4"
S r_watersim_curlReduce "0.95"
S r_watersim_debug "0"
S r_watersim_enabled "0"
S r_watersim_flatten "0"
S r_watersim_foamAppear "20"
S r_watersim_foamDisappear "0.78"
S r_watersim_minShoreHeight "0.04"
S r_watersim_particleGravity "0.03"
S r_watersim_particleLength "0.03"
S r_watersim_particleLimit "2.5"
S r_watersim_particleWidth "2"
S r_watersim_scroll "0 0"
S r_watersim_waveSeedDelay "500"
S r_watersim_windAmount "0.02"
S r_watersim_windDir "45"
S r_watersim_windMax "0.4"
S r_waterWaveAmplitude "0 0 0 0"
S r_waterWaveAngle "0 0 0 0"
S r_waterWavePhase "0 0 0 0"
S r_waterWaveSpeed "1 1 1 1"
S r_waterWaveSteepness "0 0 0 0"
S r_waterWaveWavelength "1 1 1 1"
S r_worldLod "0"
S r_zfar "0"
S r_zfeather "1"
S r_znear "4"
S r_znear_depthhack "0.1"
Perks
S perk_armorPiercing "40"
S perk_blackbirdShowsGpsJammer "1"
S perk_bulletPenetrationMultiplier "2"
S perk_damageKickReduction "0.2"
S perk_deathStreakCountRequired "5"
S perk_delayExplosiveTime "0.2"
S perk_disarmExplosiveTime "2"
S perk_dogsAttackGhost "1"
S perk_extraBreath "5"
S perk_extraMoneyMultiplier "2"
S perk_fireproof "95"
S perk_flakJacket "35"
S perk_flakJacket_hardcore "9"
S perk_grenadeDeath "frag_grenade_short_mp"
S perk_grenadeTossBackTimer "2500"
S perk_healthRegenMultiplier "1.5"
S perk_interactSpeedMultiplier "1.15"
S perk_killstreakReduction "1"
S perk_mantleReduction "0.5"
S perk_shellShockReduction "0.5"
S perk_speedMultiplier "1.07"
S perk_sprintMultiplier "2"
S perk_sprintRecoveryMultiplier "0.6"
S perk_throwbackInnerRadius "120"
S perk_weapAdsMultiplier "0.5"
S perk_weapMeleeMultiplier "0.5"
S perk_weapRateMultiplier "0.75"
S perk_weapReloadMultiplier "0.5"
S perk_weapSpreadMultiplier "0.65"
S perk_weapSwitchMultiplier "0.5"
#2. Posted:
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Joined: Jun 25, 201013Year Member
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Status: Offline
Joined: Jun 25, 201013Year Member
Posts: 2,911
Reputation Power: 123
thank u very much very helpfull 8)
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#3. Posted:
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Joined: Aug 07, 201013Year Member
Posts: 4,034
Reputation Power: 457
Status: Offline
Joined: Aug 07, 201013Year Member
Posts: 4,034
Reputation Power: 457
YES, this is very helpful to beginers.
however by posting this it just shows treyarch what we are doing to get the mods working so it gets patched so quickly as you have notcied because people keep posting the DVARS we r modding and the tryarch just goes and patches them
they have account on this site
if you want mods to be available via GPD for more than 1 day i suggest you re think this post.
Dont get me wrong its very helpful just treyarch is trollin
however by posting this it just shows treyarch what we are doing to get the mods working so it gets patched so quickly as you have notcied because people keep posting the DVARS we r modding and the tryarch just goes and patches them
they have account on this site
if you want mods to be available via GPD for more than 1 day i suggest you re think this post.
Dont get me wrong its very helpful just treyarch is trollin
- 2useful
- 0not useful
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