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DVARs that are Moddable Via GPD
Posted:

DVARs that are Moddable Via GPDPosted:

HouseOfBalloons
  • TTG Addict
Status: Offline
Joined: Jul 18, 201013Year Member
Posts: 2,379
Reputation Power: 132
Status: Offline
Joined: Jul 18, 201013Year Member
Posts: 2,379
Reputation Power: 132
Okay, let me make this clear: I DO NOT know if these will work. So don't start flaming saying, "Stupid noob" and shenanigans like that. I am simply just posting what I see. I would try out the DVARs myself; but my Xbox is not working at the moment. If you want to try these out be my guest.

Note: Replace the "S" with "set" for them to work. You might also need to bind them.

Low Ammo Color
S lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
S lowAmmoWarningColor2 "1 1 1 1"
S lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
S lowAmmoWarningNoAmmoColor2 "1 0 0 1"
S lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
S lowAmmoWarningNoReloadColor2 "1 1 0 1"
S lowAmmoWarningPulseFreq "1.7"
S lowAmmoWarningPulseMax "1.5"
S lowAmmoWarningPulseMin "0"


Message at of Bottom Screen
S motd "Multiplayer. Free with every copy of Call of Duty: Black Ops."


Name?
S name "_YOU_ARE_A_FAG"
I don't even know what's going on with that one. I am assuming someone changed it.


Interesting Perk DVARs
S perk_grenadeTossBackTimer "2500"


S perk_healthRegenMultiplier "1.5"


S perk_killstreakReduction "1"


S perk_weapAdsMultiplier "0.5"


S perk_weapReloadMultiplier "0.5"


Ban IPs
S g_banIPs ""


Custom Class Names
S customclass1 "CUSTOM 1"
S customclass2 "CUSTOM 2"
S customclass3 "CUSTOM 3"
S customclass4 "CUSTOM 4"
S customclass5 "CUSTOM 5"
S prestigeclass1 "CUSTOM 6"
S prestigeclass2 "CUSTOM 7"
S prestigeclass3 "CUSTOM 8"
S prestigeclass4 "CUSTOM 9"
S prestigeclass5 "CUSTOM 10"


Typewriter Text
S con_typewriterColorBase "1 1 1"
S con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
S con_typewriterColorGlowCompleted "0 0.3 0.8 1"
S con_typewriterColorGlowFailed "0.8 0 0 1"
S con_typewriterColorGlowUpdated "0 0.6 0.18 1"
S con_typewriterDecayDuration "1000"
S con_typewriterDecayStartTime "4000"
S con_typewriterEnabledSounds "0"
S con_typewriterPrintSpeed "40"


Compass DVARS

S compass "1"
S compassClampIcons "1"
S compassCoords "740 3590 400"
S compassECoordCutoff "37"
S compassEnemyFootstepEnabled "0"
S compassEnemyFootstepMaxRange "500"
S compassEnemyFootstepMaxZ "100"
S compassEnemyFootstepMinSpeed "140"
S compassForcePlayerIcon "0"
S compassFriendlyHeight "18.75"
S compassFriendlyWidth "18.75"
S compassGridAlign "0"
S compassGridCols "5"
S compassGridEnabled "1"
S compassGridRows "5"
S compassLocalRadarRadius "700"
S compassLocalRadarUpdateTime "2.25"
S compassMaxRange "2500"
S compassMinRadius "0.0001"
S compassMinRange "0.0001"
S compassObjectiveArrowHeight "20"
S compassObjectiveArrowOffset "2"
S compassObjectiveArrowRotateDist "5"
S compassObjectiveArrowWidth "20"
S compassObjectiveDetailDist "10"
S compassObjectiveDrawLines "1"
S compassObjectiveHeight "20"
S compassObjectiveIconHeight "18"
S compassObjectiveIconHeightZombie "16"
S compassObjectiveIconWidth "18"
S compassObjectiveIconWidthZombie "16"
S compassObjectiveMaxHeight "70"
S compassObjectiveMaxRange "2048"
S compassObjectiveMinAlpha "1"
S compassObjectiveMinDistRange "1"
S compassObjectiveMinHeight "-70"
S compassObjectiveNearbyDist "4"
S compassObjectiveNumRings "10"
S compassObjectiveRingSize "80"
S compassObjectiveRingTime "10000"
S compassObjectiveTextHeight "18"
S compassObjectiveTextScale "0.3"
S compassObjectiveWidth "20"
S compassPartialType "0"
S compassPlayerHeight "18.75"
S compassPlayerWidth "18.75"
S compassRadarLineThickness "0.4"
S compassRadarPingFadeTime "4"
S compassRadarUpdateFastTime "2"
S compassRadarUpdateTime "4"
S compassRotation "1"
S compassSatellitePingFadeTime "10"
S compassSatelliteScanTime "1000"
S compassSatelliteStaticImageFadeTime "0"
S compassScaleDiff "0"
S compassScaleDuration "0"
S compassScaleReset "0"
S compassScaleTimer "0"
S compassShowEnemies "1"
S compassSize "1"
S compassSoundPingFadeTime "2"
S compassSpectatorsSeeEnemies "0"
S compassStaticImageUpdateTime "5000"
S compassTickertapeStretch "0.5"



Clan Name

S clanName ""


Laser DVARs
S cg_laserEndOffset "0.5"
S cg_laserFlarePct "0.2"
S cg_laserForceOn "0"
S cg_laserLight "1"
S cg_laserLightBeginOffset "13"
S cg_laserLightBodyTweak "15"
S cg_laserLightEndOffset "-3"
S cg_laserLightRadius "3"
S cg_laserRadius "0.8"
S cg_laserRange "1500"
S cg_laserRangePlayer "1500"


Sensitivity
S sensitivity "5"


Health?
S scr_player_healthregentime "5"
S scr_player_maxhealth "100"


XP?
S scr_xpcollectorsscale "1"
S scr_xpscale "1"
S scr_xpzmscale "1"


CoD Points
S scr_codPointsCap "0"
S scr_codpointsmatchscale "0.1"
S scr_codpointsperchallenge "0.1"
S scr_codpointsxpscale "0.1"
S scr_cp_pointsperkill "10"


Visions?
S r_aaAlpha "dither (fast)"
S r_aaSamples "4"
S r_allow_intz "1"
S r_allow_null_rt "1"
S r_aspectRatio "auto"
S r_autopriority "0"
S r_backBufferSize "960"
S r_backBufferSizeY "544"
S r_bloomBlurRadius "1.75"
S r_bloomColorScale "0 0 0 0"
S r_bloomCurveBreakpoint "1 1 1 1"
S r_bloomCurveHiBlack "0 0 0 0"
S r_bloomCurveHiGamma "1 1 1 1"
S r_bloomCurveHiRemapBlack "0 0 0 0"
S r_bloomCurveHiRemapWhite "1 1 1 1"
S r_bloomCurveHiWhite "1 1 1 1"
S r_bloomCurveLoBlack "0 0 0 0"
S r_bloomCurveLoGamma "1 1 1 1"
S r_bloomCurveLoRemapBlack "0 0 0 0"
S r_bloomCurveLoRemapWhite "1 1 1 1"
S r_bloomCurveLoWhite "1 1 1 1"
S r_bloomExpansionControl "0.5 0.5 0.5 0.5"
S r_bloomExpansionSource "0"
S r_bloomExpansionWeights "0 0 0 0"
S r_bloomPersistence "0"
S r_bloomStreakXInnerTint "1 1 1"
S r_bloomStreakXLevels0 "0.25 0.5 0.25 1"
S r_bloomStreakXLevels1 "0 1 0 1"
S r_bloomStreakXOuterTint "1 1 1"
S r_bloomStreakXTint "0 0 0"
S r_bloomStreakXTintControl "0.25 0.5 0.25 1"
S r_bloomStreakYInnerTint "1 1 1"
S r_bloomStreakYLevels0 "0.25 0.5 0.25 1"
S r_bloomStreakYLevels1 "0 1 0 1"
S r_bloomStreakYOuterTint "1 1 1"
S r_bloomStreakYTint "0 0 0"
S r_bloomStreakYTintControl "0.25 0.5 0.25 1"
S r_bloomTintScale "0 0 0 1"
S r_bloomTintWeights "0.25 0.5 0.25 0"
S r_bloomTweaks "0"
S r_blur "0"
S r_blur_allowed "1"
S r_brightness "0"
S r_brushLimit "512"
S r_burnedDestructibleColor "0.4"
S r_cacheModelLighting "1"
S r_cacheSModelLighting "1"
S r_clear "blink"
S r_clearColor "0 0 0 0"
S r_clearColor2 "0 0 0 0"
S r_clipCodec "MJPEG"
S r_clipFPS "24"
S r_clipSize "360"
S r_collectActiveMaterials "0"
S r_colorMap "Unchanged"
S r_contrast "1"
S r_convergence "6.06253"
S r_customMode ""
S r_debugHDRdlight "0"
S r_debugHDRdlight_color "0.25 0.8 1"
S r_debugHDRdlight_distance "250"
S r_debugHDRdlight_radius "150"
S r_debugHDRdlight_scale "1"
S r_debugLayers "0"
S r_debugLineWidth "1"
S r_debugShader "none"
S r_debugShowCoronas "0"
S r_debugShowDynamicLights "0"
S r_debugShowPrimaryLights "0"
S r_depthPrepass "0"
S r_desaturation "1"
S r_diffuseColorScale "1"
S r_displayRefresh "60 Hz"
S r_distortion "1"
S r_dlightLimit "4"
S r_dlightMaxFullScreenRadius "200"
S r_dlightMaxNonFullScreenRadius "200"
S r_dobjLimit "512"
S r_dof_bias "0.5"
S r_dof_enable "1"
S r_dof_farBlur "1.8"
S r_dof_farEnd "7000"
S r_dof_farStart "1000"
S r_dof_nearBlur "6"
S r_dof_nearEnd "60"
S r_dof_nearStart "10"
S r_dof_showdebug "0"
S r_dof_tweak "0"
S r_dof_viewModelEnd "8"
S r_dof_viewModelStart "2"
S r_dpvs_useCellForceInvisibleBits "1"
S r_drawDebugFogParams "0"
S r_drawWater "1"
S r_enableDlights "1"
S r_enableFlashlight "0"
S r_enableOccluders "1"
S r_enablePlayerShadow "0"
S r_envMapExponent "5"
S r_envMapMaxIntensity "0.5"
S r_envMapMinIntensity "0.2"
S r_envMapOverride "0"
S r_envMapSpecular "1"
S r_envMapSunIntensity "2"
S r_exposureTweak "0"
S r_exposureValue "1"
S r_extracam_custom_aspectratio "-1"
S r_extracam_shadowmap_enable "0"
S r_fastSkin "0"
S r_filmCurveSoftClip "1"
S r_filmLut "-1"
S r_filmTweakBleach "0 0 0"
S r_filmTweakBrightness "0"
S r_filmTweakColorTemp "6500 6500 6500"
S r_filmTweakContrast "1 1 1"
S r_filmTweakDarkFeather "0"
S r_filmTweakDarkTint "1 1 1"
S r_filmTweakDesaturation "0.2"
S r_filmTweakEnable "0"
S r_filmTweakHue "0 0 0"
S r_filmTweakInvert "0"
S r_filmTweakLightFeather "0"
S r_filmTweakLightTint "1 1 1"
S r_filmTweakLut "-1"
S r_filmTweakMidEnd "0.75"
S r_filmTweakMidStart "0.25"
S r_filmTweakMidTint "1 1 1"
S r_filmTweakRangeDebug "0"
S r_filmTweakSaturation "1 1 1"
S r_filmUseTweaks "0"
S r_finalShiftX "0 0 0"
S r_finalShiftY "0 0 0"
S r_flame_allowed "1"
S r_flameFX_distortionScaleFactor "0 1 1 0.511918"
S r_flameFX_enable "0"
S r_flameFX_fadeDuration "0.5"
S r_flameFX_FPS "15"
S r_flameFX_magnitude "0.0215147"
S r_flashLightBobAmount "0 0 0"
S r_flashLightBobRate "0 0.2 0.3"
S r_flashLightBrightness "10"
S r_flashLightColor "1 1 1"
S r_flashLightEndRadius "300"
S r_flashLightFlickerAmount "0"
S r_flashLightFlickerRate "65"
S r_flashLightFovInnerFraction "0.7"
S r_flashLightOffset "0 2 1"
S r_flashLightRange "350"
S r_flashLightShadows "1"
S r_flashLightSpecularScale "1"
S r_flashLightStartRadius "0"
S r_flimCurveBlack "0"
S r_flimCurveWhite "8"
S r_floatz "1"
S r_fog "1"
S r_fog_disable "0"
S r_forceLod "none"
S r_fovScaleThresholdRigid "2.4"
S r_fovScaleThresholdSkinned "2.4"
S r_fullbright "0"
S r_fullHDRrendering "0"
S r_fullscreen "1"
S r_gamma "1"
S r_genericFilter_enable "0"
S r_gfxopt_dynamic_foliage "1"
S r_gfxopt_water_simulation "1"
S r_glow_allowed "1"
S r_gpuSync "adaptive"
S r_grassBurn "0"
S r_grassEnable "1"
S r_grassWindForceEnable "1"
S r_heroLightColorTemp "6500"
S r_heroLighting "1"
S r_heroLightSaturation "1"
S r_heroLightScale "1 1 1"
S r_highLodDist "-1"
S r_ignore "0"
S r_ignorehwgamma "0"
S r_inGameVideo "1"
S r_lightConflicts "0"
S r_lightGridContrast "0"
S r_lightGridEnableTweaks "0"
S r_lightGridIntensity "1"
S r_lightGridUseTweakedValues "1"
S r_lightMap "Unchanged"
S r_lightTweakAmbient "0"
S r_lightTweakAmbientColor "1 0 0 1"
S r_lightTweakDiffuseFraction "0"
S r_lightTweakSunColor "0.991101 0.982251 0.955973"
S r_lightTweakSunDiffuseColor "0 0 0 1"
S r_lightTweakSunDirection "10.7 -244.3 0"
S r_lightTweakSunLight "16"
S r_loadForRenderer "1"
S r_lockPvs "0"
S r_lodBiasRigid "0"
S r_lodBiasSkinned "0"
S r_lodScaleRigid "1"
S r_lodScaleSkinned "1"
S r_logFile "0"
S r_lowestLodDist "-1"
S r_lowLodDist "-1"
S r_lutvar_0 "0 0 0 1"
S r_lutvar_1 "0 0 0 1"
S r_lutvar_10 "0 0 0 1"
S r_lutvar_11 "0 0 0 1"
S r_lutvar_12 "0 0 0 1"
S r_lutvar_13 "0 0 0 1"
S r_lutvar_14 "0 0 0 1"
S r_lutvar_15 "0 0 0 1"
S r_lutvar_2 "0 0 0 1"
S r_lutvar_3 "0 0 0 1"
S r_lutvar_4 "0 0 0 1"
S r_lutvar_5 "0 0 0 1"
S r_lutvar_6 "0 0 0 1"
S r_lutvar_7 "0 0 0 1"
S r_lutvar_8 "0 0 0 1"
S r_lutvar_9 "0 0 0 1"
S r_materialXYZ "3.86 3.98 4.55"
S r_mediumLodDist "-1"
S r_missile_cam_debug_display "0"
S r_mode "1920x1080"
S r_modelLimit "1024"
S r_modelVertColor "1"
S r_monitor "0"
S r_motionblur_blurOrigin "0.5 0.5 0 1"
S r_motionblur_directionFactor "0.001"
S r_motionblur_enable "0"
S r_motionblur_frameBased_enable "0"
S r_motionblur_maxblur "30"
S r_motionblur_numberOfSamples "1"
S r_motionblur_positionFactor "0.01"
S r_multiGpu "1"
S r_multithreaded_device "1"
S r_norefresh "0"
S r_normalMap "Unchanged"
S r_num_viewports "0"
S r_offscreenCasterLodScale "2.5"
S r_open_automate "0"
S r_outdoorAwayBias "32"
S r_outdoorDownBias "0"
S r_outdoorFeather "8"
S r_picmip "0"
S r_picmip_bump "0"
S r_picmip_manual "1"
S r_picmip_spec "0"
S r_picmip_water "1"
S r_poisonFX_blurMax "4"
S r_poisonFX_blurMin "0"
S r_poisonFX_debug_amount "1"
S r_poisonFX_debug_enable "0"
S r_poisonFX_dvisionA "0"
S r_poisonFX_dvisionX "0"
S r_poisonFX_dvisionY "0"
S r_poisonFX_pulse "1.1"
S r_poisonFX_warpX "0.2"
S r_poisonFX_warpY "-0.15"
S r_polygonOffsetBias "-1"
S r_polygonOffsetScale "-1"
S r_portalBevels "0.7"
S r_portalBevelsOnly "0"
S r_portalMinClipArea "0.02"
S r_portalMinRecurseDepth "2"
S r_portalWalkLimit "0"
S r_pretess "1"
S r_primaryLightTweakDiffuseStrength "1"
S r_primaryLightTweakSpecularStrength "1"
S r_primaryLightUseTweaks "0"
S r_reflectionProbeGenerate "0"
S r_reflectionProbeGenerateExit "0"
S r_reflectionProbeRegenerateAll "0"
S r_remotescreen_renderlastframe "1"
S r_rendererPreference "Default"
S r_resampleScene "1"
S r_reviveFX_debug "0"
S r_reviveFX_edgeAmount "0"
S r_reviveFX_edgeColorTemp "6500"
S r_reviveFX_edgeContrast "1 1 1"
S r_reviveFX_edgeMaskAdjust "0"
S r_reviveFX_edgeOffset "0 0 0"
S r_reviveFX_edgeSaturation "1"
S r_reviveFX_edgeScale "1 1 1"
S r_reviveFX_fadeDuration "5"
S r_scaleViewport "1"
S r_sCurveEnable "1"
S r_sCurveLinearAngle "0.125"
S r_sCurveLinearStrength "0.5"
S r_sCurveShoulderStrength "0.1"
S r_sCurveToeDenominator "0.575"
S r_sCurveToeNumerator "0.01"
S r_sCurveToeStrength "0.1"
S r_seethru_decal_enable "0"
S r_setFrameBufferAlpha "0"
S r_shader_constant_set_debug_range "-1"
S r_shader_constant_set_enable "1"
S r_showFbColorDebug "None"
S r_showFloatZDebug "0"
S r_showForcedInvisibleCells "0"
S r_showHDRalpha "0"
S r_showLightGrid "0"
S r_showLightingOrigins "0"
S r_showMissingLightGrid "0"
S r_showOutdoorVolumeDebug "0"
S r_showPenetration "off"
S r_showPixelCost "off"
S r_showPortals "0"
S r_showSunDirectionDebug "0"
S r_singleCell "0"
S r_skinCache "1"
S r_skipPvs "0"
S r_sky_intensity_angle0 "90"
S r_sky_intensity_angle1 "90"
S r_sky_intensity_factor0 "1"
S r_sky_intensity_factor1 "1"
S r_sky_intensity_showDebugDisplay "0"
S r_sky_intensity_useDebugValues "0"
S r_skyColorTemp "6500"
S r_skyTransition "0"
S r_smc_enable "1"
S r_smp_backend "1"
S r_smp_worker "1"
S r_smp_worker_thread0 "1"
S r_smp_worker_thread1 "1"
S r_smp_worker_threads "2"
S r_specular "1"
S r_specularColorScale "1"
S r_specularRoughnessMap "Unchanged"
S r_spotLightBrightness "14"
S r_spotLightEndRadius "196"
S r_spotLightEntityShadows "1"
S r_spotLightFovInnerFraction "0.7"
S r_spotLightShadows "1"
S r_spotLightSModelShadows "1"
S r_spotLightStartRadius "36"
S r_sse_skinning "1"
S r_stereoTurretShift "0"
S r_stream "7"
S r_streamClear "0"
S r_streamDebug "0"
S r_streamFakeLagMsec "0"
S r_streamFreezeState "0"
S r_streamFull "0"
S r_streamHiddenPush "4"
S r_streamLog "0"
S r_streamLowDetail "1"
S r_streamMaxDist "600"
S r_streamShowList "0"
S r_streamShowStats "0"
S r_streamSize "0"
S r_streamTaint "0"
S r_sun_from_dvars "0"
S r_sun_fx_position "0 0 0"
S r_sunblind_fadein "0.5"
S r_sunblind_fadeout "3"
S r_sunblind_max_angle "5"
S r_sunblind_max_darken "0.75"
S r_sunblind_min_angle "30"
S r_sunflare_fadein "1"
S r_sunflare_fadeout "1"
S r_sunflare_max_alpha "1"
S r_sunflare_max_angle "2"
S r_sunflare_max_size "2500"
S r_sunflare_min_angle "45"
S r_sunflare_min_size "0"
S r_sunflare_shader "sun_flare"
S r_sunglare_fadein "0.5"
S r_sunglare_fadeout "3"
S r_sunglare_max_angle "5"
S r_sunglare_max_lighten "0.75"
S r_sunglare_min_angle "30"
S r_sunsprite_shader "sun"
S r_sunsprite_size "16"
S r_superFlare_debug "0"
S r_superFlare_enable "1"
S r_swrk_override_characterCharredAmount "0"
S r_swrk_override_characterDissolveColor "0 0 0 0"
S r_swrk_override_enable "0"
S r_swrk_override_wetness "0"
S r_tension_enable "1"
S r_testScale "0"
S r_texFilterAnisoMax "16"
S r_texFilterAnisoMin "16"
S r_texFilterDisable "0"
S r_texFilterMipBias "0"
S r_texFilterMipMode "Force Trilinear"
S r_treeScale "0"
S r_ui3d_debug_display "0"
S r_ui3d_h "1"
S r_ui3d_use_debug_values "-1"
S r_ui3d_w "1"
S r_ui3d_x "0"
S r_ui3d_y "0"
S r_use_driver_convergence "0"
S r_use_separate_char_tech "0"
S r_useLayeredMaterials "0"
S r_vc_makelog "0"
S r_vc_showlog "0"
S r_vsync "0"
S r_warm_bsp "0"
S r_warm_dobj "0"
S r_warm_dpvs "0"
S r_warm_static "0"
S r_warningRepeatDelay "5"
S r_waterFogTest "0"
S r_waterSheetingFX_allowed "1"
S r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
S r_waterSheetingFX_enable "0"
S r_waterSheetingFX_fadeDuration "2"
S r_waterSheetingFX_magnitude "0.0655388"
S r_waterSheetingFX_radius "4.44051"
S r_watersim_curlAmount "0.5"
S r_watersim_curlMax "0.4"
S r_watersim_curlReduce "0.95"
S r_watersim_debug "0"
S r_watersim_enabled "0"
S r_watersim_flatten "0"
S r_watersim_foamAppear "20"
S r_watersim_foamDisappear "0.78"
S r_watersim_minShoreHeight "0.04"
S r_watersim_particleGravity "0.03"
S r_watersim_particleLength "0.03"
S r_watersim_particleLimit "2.5"
S r_watersim_particleWidth "2"
S r_watersim_scroll "0 0"
S r_watersim_waveSeedDelay "500"
S r_watersim_windAmount "0.02"
S r_watersim_windDir "45"
S r_watersim_windMax "0.4"
S r_waterWaveAmplitude "0 0 0 0"
S r_waterWaveAngle "0 0 0 0"
S r_waterWavePhase "0 0 0 0"
S r_waterWaveSpeed "1 1 1 1"
S r_waterWaveSteepness "0 0 0 0"
S r_waterWaveWavelength "1 1 1 1"
S r_worldLod "0"
S r_zfar "0"
S r_zfeather "1"
S r_znear "4"
S r_znear_depthhack "0.1"


Perks
S perk_armorPiercing "40"
S perk_blackbirdShowsGpsJammer "1"
S perk_bulletPenetrationMultiplier "2"
S perk_damageKickReduction "0.2"
S perk_deathStreakCountRequired "5"
S perk_delayExplosiveTime "0.2"
S perk_disarmExplosiveTime "2"
S perk_dogsAttackGhost "1"
S perk_extraBreath "5"
S perk_extraMoneyMultiplier "2"
S perk_fireproof "95"
S perk_flakJacket "35"
S perk_flakJacket_hardcore "9"
S perk_grenadeDeath "frag_grenade_short_mp"
S perk_grenadeTossBackTimer "2500"
S perk_healthRegenMultiplier "1.5"
S perk_interactSpeedMultiplier "1.15"
S perk_killstreakReduction "1"
S perk_mantleReduction "0.5"
S perk_shellShockReduction "0.5"
S perk_speedMultiplier "1.07"
S perk_sprintMultiplier "2"
S perk_sprintRecoveryMultiplier "0.6"
S perk_throwbackInnerRadius "120"
S perk_weapAdsMultiplier "0.5"
S perk_weapMeleeMultiplier "0.5"
S perk_weapRateMultiplier "0.75"
S perk_weapReloadMultiplier "0.5"
S perk_weapSpreadMultiplier "0.65"
S perk_weapSwitchMultiplier "0.5"
#2. Posted:
XboxModdingCrew
  • V5 Launch
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Joined: Jun 25, 201013Year Member
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Status: Offline
Joined: Jun 25, 201013Year Member
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thank u very much very helpfull 8)
#3. Posted:
TTGxL96SNIPES
  • 2000 Thanks
Status: Offline
Joined: Aug 07, 201013Year Member
Posts: 4,034
Reputation Power: 457
Status: Offline
Joined: Aug 07, 201013Year Member
Posts: 4,034
Reputation Power: 457
YES, this is very helpful to beginers.

however by posting this it just shows treyarch what we are doing to get the mods working so it gets patched so quickly as you have notcied because people keep posting the DVARS we r modding and the tryarch just goes and patches them

they have account on this site

if you want mods to be available via GPD for more than 1 day i suggest you re think this post.


Dont get me wrong its very helpful just treyarch is trollin
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