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The Division Basic info thread | Updated- 23/03/16
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The Division Basic info thread | Updated- 23/03/16Posted:

Jay
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UPDATED ON... 21/03/16



Heres the list of the changes that was implemented during the server maintenance on March 22nd, 2016

Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Modifications to the weapon talent: Trained.
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agents skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
DARK ZONE

Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
GRAPHICS

Fixed a few lights that did not cast global illumination
UI

Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
AUDIO

Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
LOCALIZATION

Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
PC

Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the users configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
XBOX ONE

Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PLAYSTATION 4

Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets

I'll keeo an eye out for more updates for you guys.

.


The Division is an upcoming tactical shooter action role-playing video game developed by Ubisoft. It's release date was suppose to be fall 2014 but was held back until 2016. All this info i have managed to gather is from the Official WIKI page for the game. I've taken a good couple of hours gathering as much basic information as i can to let you guys know a thing or two.
Let's just straight in with the weapons. (Not all weapons are listed)

Kicking it off with..
Levels!
The story/campaign for now goes to level 30!
The Dark Zone rank is level 99 MAX!
You also unlock gear in the Dark Zone vendors at level 30, 50 and possibly 99.


WEAPONS/GUNS



HIGH END!

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So far i think that is all of them. I am not too sure. But if i need to add some more feel free to post







Assault Rifles:


M4
LWRC M6
Steyr Aug
AK-47
F2000
LVOA-S
POF P416 (Liberator)(Exclusive skins in Hazmat Gear Kit and National Guard Kit)
ACR-E
SCAR-L (Caduceus)


SMG's/Submachine Guns:

Vector
MP5
MP5-A4 Burst Fire
T821
MP7A1
UMP .45 ACP
MP7
SMG-9


LMG's/Light machine guns:

LMG36
L86 LSW
MK48
M249 B
M60
RPK-74


Pistols/Hand guns:

PX-4 Storm
M1911
HK USP 45
M9
PF45
Glock 17
Glock 19
586 Magnum


Shotguns:

M1014
Super 90
M870
SASG-12
Double Barrel Shotgun(Cassidy)
Saiga 12


Marksman Rifles:

M1A
SRS
SOCOM 16
Mk17 SR
SCAR-H
Classic FAL
M44


As said above, not everything will be in this thread. I will try to update as often as i can.


GEAR:

Backpack
-Gloves
-Body Armor
--Knee Pads
-Holsters
-Masks

Each of the gear has a level, rarity and AR (Armor Rating) to it. The AR shows how much damage will be mitigated when wearing the gear. The AR adds up from each gear equipped. The higher the rarity, the better the base stats will be.



ABILITIES/SKILLS:



Medical skills:

Pulse
First Aid
Support Station
Recovery Link

Tech Skills:

Sticky Bomb
Turret
Seeker Mine
Tactical Link

Security Skills:

Ballistic Shield
Smart Cover
Mobile Cover
Survivor Link

Also, Skills have 3 to 4 different tiers that can be upgraded or modded. For example, the Turret skill can be modded to have a Pulse attached to it (Active Scanner mod) or it can be modded as a flamethrower with the Dragonbreath mod. So each skills can be very unique based on the upgrades the players want to pick.

Signature Skills do not have any mods or mastery.

Skills are closely tied with Talents and Perks.




Talents:

Medical Talents

Adrenaline
Shock and Awe
Critical Save
Combat Medic
Strike Back
Shrapnel
Battle Buddy
Triage

Tech Talents

Tactical Advance
Police Up
Evasive Action
Wildfire
Death by Proxy
Tech Support
Fear Tactics
Demolition Expert
Security Talents

Steady Hands
Precision
Desperate Times
Repo Reaper
One is None
Stopping Power
Chain Reaction
On the Move
Talents are similar to Skills and Perks.


PERKS:

Medical Perks
Medkits (3x)
Protective Measures (3x)
Canned Food
Supplier
Contamination Intel
Hazardous Materials
Rigger
Credit
Talents

Tech Perks

Inventory
Hazardous Materials
Division Tech Materials
Engineer
Soda
Water
Craftsman
Energy Bar
Resource Assessment
Stat Switch
Dark Zone Funds
Stash

Security Perks

Experienced Agent
Grenades
Advanced Weaponry
Combat Veteran
Hazardous Materials
Black Market Vendor
Clothes Vendor
Explosive Bullets
Gunsmith
Scavenger
Incendiary Bullets
Special Ammo
Shooting Range
Intel Discovery
Collector



Factions:

When New York fell apart, it caused people to fight for themselves to survive. People with similar goals and ways of getting through this disaster formed different groups or factions. Some factions are violent and hostile. Others are just trying to survive. Few are trying to put the city back together.

The Division
Cleaners
Rioters
Joint Task Force
Last Man Battalion
Rikers


Dark Zone!:

When playing solo or in a group in Tom Clancy's the Division, players will have the opportunity to enter the "Dark Zone," areas where the virus has taken a big toll. Here the player will find other players, groups of players, and can engage in PvP (Player vs Player) or PvE (Player vs Environment) combat. Players can enter the Dark Zone through certain checkpoint gateways and by climbing over specific walls near the Dark Zone. The loot in The Dark Zone is some of the best acquirable in the game due to the fact that it is abandoned JTF (Joint Task Force) military gear. Players will lose any high end gear they pick up in the Dark Zone if they are killed while carrying the gear before extracting it via Helicopter. The Dark Zone is designed to have up to 24 players in an instance at a time.
Agents have the task of taking back New York City through different methods. This can be done through Tasks, Missions, or Encounters. These missions, once acquired, can be seen on the player's map.

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Agents will be able to customize different aspects of their character and gear in The Division. Players can customize their looks, their gear, and how their weapons look and handle. One example would be the ability to change an item with weapon mods (Weapons change in appearance, in-game, based on the mod applied. i.e. Scopes, Grips, Magazines and Paint). Other ways include various performance enhancing consumables (Food, Water, Soda, etc.) as well as choosing different talents and the ability to change them on the fly based on the player's personal preference. Players can choose their gender, body type, facial features, appearance and outfit at the beginning of the game.

LOOT:

There is a rarity based loot system within the game. Loot can be found when enemies are killed or in many locations all over New York City. However, not all enemies will drop loot when killed. Tougher characters will usually drop better quality loot. Loot ranking is as follows (with 5 being the highest):

Worn
Standard
Specialized
Superior
High-End


These are some basics ive gathered for members not familiar with The Division. I will update when i can. Hope this helps some one at least.



EXTRA: ... DLC/ CRAFTING/ SOCIAL CLUB/ CLANS etc... (Images)


These images are taken from WIKI.

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So it was requested that i added some images so i'd like to say Thank You Activez- . Hope you like these. Some are in-game and some are not.

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Ubisoft also have a club now for additional items. Page 2 of this topic has proof. Thanks again for letting me know.

Perverse


Ubisoft Club is also available in game and as an app. Allows you to buy certain items like DZ Keys, Weapon Camo's, Outfits and a few other things.

Sorry i have not updated in the last week or so. I just recently got a new laptop. So i'll try put all my attention now into this thread.


Last edited by Jay ; edited 13 times in total

The following 13 users thanked Jay for this useful post:

Mark (03-21-2016), Red (03-21-2016), RepBandit (03-20-2016), Deftones (03-14-2016), dj (02-26-2016), C4 (02-25-2016), OnlineMods (02-24-2016), Pro (02-24-2016), Activez- (02-23-2016), Buzz_Mods (02-23-2016), Strokes (02-22-2016), 1989 (02-22-2016), Dec (02-22-2016)
#2. Posted:
1989
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Great topic, very useful and will help a ton of people!
I never knew most of the things here, when i played the beta I never noticed or knew half the things that is on this thread! So this helped me out a ton and can't wait for the game to be out!

Great job!
#3. Posted:
Strokes
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Nice job on the thread JaY, some interesting information here.. Also a few things I never noticed whilst playing the beta.

#4. Posted:
Activez-
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I was thinking about making a thread like this myself when The Division got it's own forum.

Good work, Jay. I do suggest adding some in game pics of the weapons.
#5. Posted:
BCS
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Nice thread man, can't wait for the game to be released!
#6. Posted:
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Good topic, very useful information. I think I'm going to buy this game
#7. Posted:
Jay
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Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
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Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Activez- wrote I was thinking about making a thread like this myself when The Division got it's own forum.

Good work, Jay. I do suggest adding some in game pics of the weapons.

I will be doing so. Thanks man. While I was creating it I just thought I'll stick to the basic information for now. But like I said I'll add and update as often as I can.
#8. Posted:
Injustice
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JaY wrote
Activez- wrote I was thinking about making a thread like this myself when The Division got it's own forum.

Good work, Jay. I do suggest adding some in game pics of the weapons.

I will be doing so. Thanks man. While I was creating it I just thought I'll stick to the basic information for now. But like I said I'll add and update as often as I can.


Love the post man, I can't wait to see you expand on it in the future! I was just thinking about making a post like this when I saw yours.
#9. Posted:
Jay
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Haha. I noticed there wasn't a post like this already. So I spent a few hours getting as much info as I could. And yeah, I'll be adding to it when I find out more things. Thanks man
#10. Posted:
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I wish i would have seen this before hand instead of just now, i could have used some of the information in the beta
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