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Fallout 4 - All Bobblehead Locations

Tutorial Name: Fallout 4 - All Bobblehead Locations  

Category: PlayStation 4 Tutorials

Submitted By: RepBandit

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    There are 20 Bobbleheads in Fallout 4. Finding every bobblehead location unlocks the "They're Action Figures" and "They're Not Dolls" trophy / achievement. Each of these collectibles also earns you a new perk or increases one of your special skills. So instead of just being collectibles, they actually provide useful bonuses and make you stronger.

    None of them are missable! Some require you to have beaten certain quests, but you can still go back to all areas later on. In your inventory under "Misc" you can see exactly which ones you have found. Each bobblehead has its own name, making it easy to keep track.

    You can find most of them right after the game starts, but they are in high-level areas. If you put the game on very easy and bring lots of healing items you should be able to run past the enemies (except where you must kill someone for a keycard etc.). If you don't want to take any risks, wait till you are level 25 and you should be able to get them without much trouble.

    TIMELINE:

    #1 - Perception (+1 Perception) - 0:05
    [Location: Museum of Freedom]

    #2 - Repair (Fusion Cores last 10% longer) - 1:13
    [Location: Corvega Assembly Plant]

    #3 - Science (+1 Extra Guess when hacking Terminals) - 2:04
    [Location: Malden Middle School / Vault 75]
    [Requirement: Loot Access Card from Gunner Commander inside this vault]

    #4 - Explosive (+15% Damage with Explosives) - 5:01
    [Location: Saugus Ironworks]

    #5 - Sneak (You are 10% harder to detect) - 6:19
    [Location: Dunwich Borers]

    #6 - Barter (Prices are 5% better) - 8:25
    [Location: Longneck Lukowski's Cannery]

    #7 - Intelligence (+1 Intelligence) - 9:14
    [Location: Boston Public Library]

    #8 - Melee (+25% Critical Damage with Melee Weapons) - 10:38
    [Location: Trinity Towers]

    #9 - Strength (+1 Strength) - 12:22
    [Location: Mass Fusion Building]

    #10 - Lock Picking (Lockpicking is permanently easier) - 13:48
    [Location: Pickman Gallery]

    #11 - Speech (Vendors have 100 more Caps for bartering) - 15:55
    [Location: Park Street Station / Vault 114]
    [Requirement: During or after main story quest "Unlikely Valentine". This quest starts in Diamond City]

    #12 - Energy Weapons (+25% Critical Damage with Energy Weapons) - 18:24
    [Location: Fort Hagen]

    #13 - Unarmed (+25% Critical Damage with unarmed attacks) - 20:39
    [Location: Atom Cats Garage]

    #14 - Endurance (+1 Endurance) - 21:11
    [Location: Posiedon Energy. If you have master lockpicking, enter through the roof. If not, enter through the drainpipe by the water]

    #15 - Agility (+1 Agility) - 22:37
    [Location: Wreck of the FMS Northern Star]

    #16 - Luck (+1 Luck) - 23:40
    [Location: Spectacle Island

    #17 - Small Guns (+25% Critical Damage with ballistic guns) - 24:19
    [Location: Gunners Plaza]
    [Requirement: Loot Recording Room key from Ryder inside this place]

    #18 - Big Guns (+25% Critical Damage with Heavy Guns) - 26:30
    [Location: Vault 95. High level area, set difficulty to very easy and run past enemies]

    #19 - Medicine (Stimpaks heal 10% more Dmage) - 27:35
    [Location: Secret Vault 81. Buy 3 fusion cores from Vendors to enter Vault 81. Then talk to Bobby in the reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Then return to the doctor. Accept the quest and follow bobby.]

    #20 - Charisma (+1 Charisma) - 34:03
    [Location: Parsons State Insane Asylum]
    [Requirement: Must be level 10+, kill some guards outside the Asylum. Then talk to Edward Deegan. He has 4 random spawn places: Colonial Taphouse & Dugout Inn in Diamond City, Third Rail in Goodneighbor, Bunker Hills. After talking to him the "Special Delivery" quest is triggered. Complete it and the follow-up quest "Emogene Takes a Lover". This will start the quest "The Secret of Cabot House" and get you access to the Asylum.]

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