Speaking to EDGE (via Videogamer), Ross discussed how video game developers had to be mindful of the direction technology was heading in. After all, they often work on games for consoles that don't yet exist.
Ross would sit there thinking: "'What does a PlayStation 5 game look like? What does an Xbox Two game look like? And how can we start to build for that future now?'
"So what does a PS5 game look like? With PS4 we've seen some fidelity put into the worlds, but PS5's going to be about more dynamic worlds, far more interactive worlds that are more believable in the way they behave."
So the next generation might not be a simple case of seeing prettier games, but we'll likely see big strides taken with the underlying systems - the physics and the artificial intelligence, for example.
Ross left Criterion in 2014 to co-found Three Fields Entertainment, a studio that's currently working on its debut game, Dangerous Golf, about smashing a golf ball into a dense room and causing chaos, destroying everything within.
It's very physics-based, with stuff shattering depending on the velocity it's struck at, and items toppling into one another as the levels fall apart in a domino effect.
Even these systems could see a "real paradigm shift" in the future, he says, with games possibly "simulating physics at a molecular level" instead of using the rigid systems we use today.
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Source: http://www.digitalspy.com/gaming/news/a782765/playstation-5-will-generate-more-dynamic-interactive-and-believable-worlds/
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