Fallout 4 dev has played 400 hours, hasn’t seen everything

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Fallout 4 is so big I am pre-emptively weeping over composing the guide.

So how big is Fallout 4? really, really big. Too big for Bethesda staff to have explored it thoroughly.

“I’ve played the game probably 400 hours, and I’m still finding stuff that I haven’t seen yet,” lead producer Jeff Gardiner said during an E3 2015 roundtable reported by gamesradar.

In the full article there’s a pretty cute comment from Todd Howard about wondering who had built the things he’s found in-game.

It’s pretty common for individual development staff not to have seen absolutely everything in their own games. Bungie divides its Destiny teams up both by activity type (PvE, Raid, PvP) and content roll out (House of Wolves, The Taken King). Ubisoft has separate groups working on different aspects of Assassin’s Creed games (Ubisoft Singapore built the naval gameplay introduced with Assassin’s Creed 3, and side content isn’t produced by the main quest team).

Fallout 4 is launching in November for PC, PS4 and Xbox One. We’re pretty excited.



Posted:
Related Forum: Gaming Discussion

Source: http://www.vg247.com/2015/06/18/how-long-is-fallout-4-400-hours-pc-ps4-xbox-one/

Comments

"Fallout 4 dev has played 400 hours, hasn’t seen everything" :: Login/Create an Account :: 54 comments

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GeekwadPosted:

This is how games are supposed to be. So much content that will keep you wanting to come back for more to see what happens next.

Fallout and Bethesda teams have done a great job imo, I hope other companies do the same.

-DeanoPosted:

Scatters Somehow I highly doubt hes played 400 hours. Most devs don't even play their own games, they pay other people to do it.


Well... They do.
I'm on a games development course at uni, all of my lecturers are developers. One of them was a key role for Total War series and he told us about he's probably put more hours into Shogun 2 than the entire class has across the entire series.

Trust me, as a developer you NEED to play your game whilst developing it. Once it's at a fairly robust stage, it is fine to hand it over to the play testers.

YokePosted:

Damn, 400 hours... Thats a bit insane if you ask me.

ScattersPosted:

Somehow I highly doubt hes played 400 hours. Most devs don't even play their own games, they pay other people to do it.