"Towards the end of the game you're always optimizing, and during development it's a rollercoaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60 fps, and it's awesome," Tudor said. He explained that the "physics underneath runs at 600 times a second," and that the developer calculates "the input you're doing on the controller 250 times per second." The racing sim will launch on the next-gen systems as well as PC on November 18, arriving in 2015 on SteamOS and Wii U.
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Source: http://www.joystiq.com/2014/09/29/project-cars-targets-1080p-on-xbox-one-ps4/
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