Titanfall:freedom of movement makes higher player count uncomfortable

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Titanfall’s comparatively low maximum player count came about as a direct result of the freedom of movement it re-introduces to the shooter genre.

Speaking with Polygon, lead designer Justin Hendry said that the fact that players can move in all directions across open maps means anything higher than 12 players is too chaotic.

“The higher the player count, the more uncomfortable the game gets,” he said.

“Unlike in most games where you can sit there and guard the two ways in, in Titanfall the guy can come in through the window right behind you, he can come from the window to your left, he can come from straight ahead, he can come in from the stairway and he can come in from the doorway, or whatever.

“Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.”

Elsewhere in the interview, Hendry confirmed that along with AI and Titan mechs maps can play host to around 50 combatants. He stressed that Titanfall doesn’t play like other shooters, and shouldn’t be judged by those standards; if you go in looking to play a Call of Duty clone, you might not enjoy yourself.

Titanfall seems to be stepping away from the formulaic approach dogging multiplayer shooters of the past decade, a move which has met with surprising resistance from the community.

Respawn’s debut effort hits PC, Xbox 360 and Xbox One in March.

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Related Forum: Gaming Discussion

Source: http://www.vg247.com/2014/01/09/titanfall-freedom-of-movement-makes-higher-player-counts-uncomfortable/

Comments

"Titanfall:freedom of movement makes higher player count uncomfortable" :: Login/Create an Account :: 54 comments

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Bacon1771Posted:

I would hope that there is a larger gamemode with much larger maps that has more than 6v6 but I'm fine with that. Especially with the Titans.

FijiPosted:

Quite glad about this 6v6 would have been rubbish

DJMarkyMarkPosted:

I think 6 versus 6 is a pretty solid number. Anything more than that can be really crowded game play but that all depends on the game and maps.

neboPosted:

I hope this game is very competitive like halo 3 was :)

Evo8Posted:

6v6 is perfect because there are already bots in it.

HonkPosted:

Having it be a 6v6 does not bother me at all.

XboxPosted:

yea I think 12 is just fine

ZoidbergPosted:

I think 12 is perfectly fine, maybe 16 at the most.

108Posted:

12 Is fine if they have medium sized maps 2-3 Titans per team with 3-4 Runners It'd be perfect sized.

360haxorbnPosted:

ChicagoMadePunk I'm glad it's 6 vs 6 so i don't have to deal with 31 other idiots.


Everyone thinks since battlefield is 32v32 every other game should be. I'm not witn it.