Titanfall multiplayer has a 6v6 limit
Titanfall's online multiplayer will support a maximum of twelve players in teams of six versus six.
Responding to a tweet asking what the online game's human player count would be, Respawn Entertainment co-founder Vince Zampella stated that 6v6 was the maximum, adding that the studio felt this offered the best balance when battling alongside AI characters.
Despite negative responses from some fans following this tweet, Zampella assured players that the 6v6 limitation was a decision made by the development team after substantial playtesting.
"It is incredibly fun, we did a lot of testing," he explained. "It is all about what we found most fun. There are other games with higher player counts if that's your metric."
Stressing that the decision was not based on hardware or network limitations, he added: "We had [the player count] higher at points in testing, this felt best." Zampella went on to clarify: "That's [the] humans only count. There are lots of AI, everyone can have a Titan in follow or guard mode too."
Earlier in the week, a member of Respawn also confirmed on the Titanfall forum that the game would feature multiple controller layouts, including Tactical (which swaps melee and crouch as in Call of Duty) and the Halo-inspired 'Bumper Jumper'.
Publisher EA has confirmed a Titanfall release date of March 11, 2014 in North America and March 13 in Europe. The title will be available on Xbox One, Xbox 360 and PC.
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Related Forum: Gaming Discussion
Source: http://www.computerandvideogames.com/444251/titanfall-multiplayer-has-a-6v6-limit/
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Comments
RacistPosted:
DanielBryan Kind've disappointing for a next generation console.
Yeah but maybe the maps aren't insanely huge
Jayden-Posted:
I came into this news article thinking bad things, but I was proven wrong.
I thought it would be because of network limitations, but as the article said, it's not.
If the developers think it would be funner on 6v6, than let them have it at 6v6. After all they are the developers, and they probably know best.
I thought it would be because of network limitations, but as the article said, it's not.
If the developers think it would be funner on 6v6, than let them have it at 6v6. After all they are the developers, and they probably know best.
MawderzPosted:
GeneticsKexTed- I was hoping it would be a large scale multiplayer game, I guess not.
I prefer loads of people on teams, makes it more fun
social big team on halo 3, the best times ever
You got it, I absolutely loved that
KatsumiPosted:
Dreams good wont be to hostile never liked games that had anything above 6v6
As long as the game is relatively fast paced i couldn't see there being any big problems. I am personally looking forward to it just as much as i did before this announcement
sir_grecoPosted:
KexTed- I was hoping it would be a large scale multiplayer game, I guess not.
I prefer loads of people on teams, makes it more fun
yeah unless maps are small, i prefer more people. for example, on cod, i loved ground war games. so much more action, which is really all i care for.
neboPosted:
KexTed- I was hoping it would be a large scale multiplayer game, I guess not.
I prefer loads of people on teams, makes it more fun
social big team on halo 3, the best times ever
ZwingelfamilyPosted:
i played it twice on GamesCom and it there it also was 6 VS. 6. It was alot of fun and made me want to play it all the time.
I think too much Players is bad for the Balancing and 6 VS. 6 in Titanfall is perfect. When 12 Players are going around, everyone in a Titan, then it is a bit too cramped on the map.
Sorry for maybe bad english.
I think too much Players is bad for the Balancing and 6 VS. 6 in Titanfall is perfect. When 12 Players are going around, everyone in a Titan, then it is a bit too cramped on the map.
Sorry for maybe bad english.
MawderzPosted:
Ted- I was hoping it would be a large scale multiplayer game, I guess not.
I prefer loads of people on teams, makes it more fun
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