Director defends Forza 5's slender structure

4.6
While the past few Forza Motorsport entries have offered players new packs of additional cars long after each game's debut, Forza 5 takes things to a whole new level. Our largely positive review described the game as enjoyable but anemic, but Forza creative director Dan Greenawalt stands by the team's design choices.

In a Shacknews interview, Greenawalt was asked why so much content appears to be missing from Forza 5 while developer Turn 10 Studios continues to promote upcoming DLC additions that should flesh out the racing simulation. "Forza Motorsport 5 is actually the largest racing game ever delivered at the launch of a console, by a long shot," Greenawalt states. "In fact, it would be huge even by second holiday standards. As mentioned above, it is bigger than Forza 2, which was delivered a year and half after the launch of the Xbox 360. It also has more car diversity than any previous Forza Motorsport; by including open wheel race cars and track toys like the KTM X-Bow and the Ariel Atom on top of the diversity that took us years to build up across multiple iterations on the Xbox 360.

"Moreover, we've defined an uncompromised quality bar for new generation racing games in both car and track detail and immersion - all while, delivering unprecedented size," Greenawalt says.

"Regarding DLC, we have found that 10 cars a month is the fastest we could create "just in time" content. Just like in Forza Motorsport 4, we are planning to add as many as 10 cars a month to Forza Motorsport 5. It takes more than six months to build every car. Delivering cars in monthly packs allows us to keep the game new and fresh for those that are interested."

When asked why Forza 5 is missing the iconic Nürburgring track, Greenawalt explains that the new graphics engine in Forza 5 necessitates that all tracks be rebuilt from scratch. While other famed racetracks like Spa were able to make an appearance in Forza 5, there just wasn't time to reproduce the lengthy, complex Nürburgring for the new engine, so instead of porting low-resolution content from Forza 4, the team opted to leave the track absent. "Expect more news on tracks in Forza Motorsport 5 in the near future," Greenawalt added.

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Source: http://www.joystiq.com/2013/11/27/director-defends-forza-5s-slender-content/

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BRSPosted:

Caszech
Woof t would be one thing if Forza 5 just had half the cars and half the tracks. But what Forza 5 is also missing is many features that were in Forza 4.

*Can't play any car you want in free play
*No car gifting
*No Auction House/Storefront
*Can't sell cars you bought back for money. You can delete them for zero credits
*No car clubs
*No drag races

FM4 had microtransactions too, so they're really nothing new. But in FM4 you could pay around $5-10 and get any car in the game. In FM5 it costs over $100 real dollars to buy the Lotus E21. Turn 10 can say it's about making the best cars in the game feel exclusive, but if that was all it was about they wouldn't allow you to pay for them at all. What it is, is an attempt to get whales to spend thousands of dollars on Forza instead of $60-100.

What blows my mind is that none these reviews that rated FM5 4/5 or 9/10 bothered to mention the missing features, the prompting to spend money on credits, or the increased level of grinding.

Forza 5 is a like paying $20 for a cupcake when $20 used to get you a whole cake with Forza 4. Then it costs $10 to get sprinkles on that cupcake, and $30 for a cherry on top. It might be an exquisite and good looking cupcake, but ultimately it's a ripoff. Forza 5 looks great and has a great physics model, but ultimately it is thinly disguised money grab.


I agree, if they just implemented some of the things that Forza 4 had, more cars etc... As well as with Forza 5's outstanding graphics, it would be a game you couldn't resist buying.


The E21 costs 10,000 tokens. You can buy that many tokens for about $50, so the actual cost for the E21 is more like $50. That's still ridiculously high.

As for playing the game for '45 minutes and then buying the E21'... that is an even bigger lie. I've play over 15 hours, and have barely made over 1 million. That means, at my current rate, it would take me around 180 hours to make enough credits in-game to buy the 12-million dollar E21.

And that's only if I don't spend any money on any other cars. I don't know about the rest of you, but I don't really have the time for that. Ain't nobody got time for that.

CaszechPosted:

Woof t would be one thing if Forza 5 just had half the cars and half the tracks. But what Forza 5 is also missing is many features that were in Forza 4.

*Can't play any car you want in free play
*No car gifting
*No Auction House/Storefront
*Can't sell cars you bought back for money. You can delete them for zero credits
*No car clubs
*No drag races

FM4 had microtransactions too, so they're really nothing new. But in FM4 you could pay around $5-10 and get any car in the game. In FM5 it costs over $100 real dollars to buy the Lotus E21. Turn 10 can say it's about making the best cars in the game feel exclusive, but if that was all it was about they wouldn't allow you to pay for them at all. What it is, is an attempt to get whales to spend thousands of dollars on Forza instead of $60-100.

What blows my mind is that none these reviews that rated FM5 4/5 or 9/10 bothered to mention the missing features, the prompting to spend money on credits, or the increased level of grinding.

Forza 5 is a like paying $20 for a cupcake when $20 used to get you a whole cake with Forza 4. Then it costs $10 to get sprinkles on that cupcake, and $30 for a cherry on top. It might be an exquisite and good looking cupcake, but ultimately it's a ripoff. Forza 5 looks great and has a great physics model, but ultimately it is thinly disguised money grab.


I agree, if they just implemented some of the things that Forza 4 had, more cars etc... As well as with Forza 5's outstanding graphics, it would be a game you couldn't resist buying.

BRSPosted:

t would be one thing if Forza 5 just had half the cars and half the tracks. But what Forza 5 is also missing is many features that were in Forza 4.

*Can't play any car you want in free play
*No car gifting
*No Auction House/Storefront
*Can't sell cars you bought back for money. You can delete them for zero credits
*No car clubs
*No drag races

FM4 had microtransactions too, so they're really nothing new. But in FM4 you could pay around $5-10 and get any car in the game. In FM5 it costs over $100 real dollars to buy the Lotus E21. Turn 10 can say it's about making the best cars in the game feel exclusive, but if that was all it was about they wouldn't allow you to pay for them at all. What it is, is an attempt to get whales to spend thousands of dollars on Forza instead of $60-100.

What blows my mind is that none these reviews that rated FM5 4/5 or 9/10 bothered to mention the missing features, the prompting to spend money on credits, or the increased level of grinding.

Forza 5 is a like paying $20 for a cupcake when $20 used to get you a whole cake with Forza 4. Then it costs $10 to get sprinkles on that cupcake, and $30 for a cherry on top. It might be an exquisite and good looking cupcake, but ultimately it's a ripoff. Forza 5 looks great and has a great physics model, but ultimately it is thinly disguised money grab.

gmlukensPosted:

I think they should have had a few more in the first place

MeteredPosted:

I agree that there are little cars, but eventually they'll add enough in. Although they should've been there in the first place.

VPNPosted:

AccuAir I like the fact that they have monthly DLC, stops the game from becoming boring.


I can see where you're coming from, I feel the same way for CoD.

IntPosted:

AccuAir I like the fact that they have monthly DLC, stops the game from becoming boring.


That is true but other people like different things...

DeviantModzPosted:

It sucks that they got rid of the car auction.

HuayraPosted:

I like the fact that they have monthly DLC, stops the game from becoming boring.

HDITeRRoRiZeIPosted:

I don't think people realise they have a deadline which is given by Microsoft. I'm not surprised they missed out a lot of the cars. Forza Horzizon did the same but it still sold a ton.

Still have my faith in the series.