Video: Developers discuss Xbox One multiplayer features

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Xbox Live has been the defining feature on Xbox 360 as millions of players hop online every day to play games with friends and strangers from all over the world. That will remain the same on the Xbox One, but Microsoft is introducing some new features that will make Xbox Live even better.

As previously revealed, the core of the new Xbox Live multiplayer experience is centered around reputation. As you play online, people will be able to rate their experience with you, and your reputation will go up or down accordingly. From there, you’ll be paired with other players of like reputations so you no longer have to play games with the less savory folks in the community.

Another big change coming to multiplayer is dedicated servers and cloud processing. For the former, Microsoft says that every online game on Xbox Live will now be hosted via a dedicated server. That means less lag and less cheating all around. As for cloud processing, Xbox One developers will be able to offload some computations, like AI processing, onto Microsoft’s servers to increase performance.

Finally, the Xbox team will be introducing some major changes to achievements on Xbox One. For starters, achievements lists are no longer static. For the life of the game, developers can introduce as many achievements as they want. Some of these new achievements may even fall into new categories, like Challenge Achievements or Community Achievements. For example, a developer may introduce an achievement in a racing game that challenges the community to reach 5 billion miles driven. Once that goal is reached, every player that participated will receive the achievement.



Posted:
Related Forum: Xbox Forum

Source: http://www.webpronews.com/heres-how-multiplayer-is-changing-on-xbox-one-2013-10

Comments

"Video: Developers discuss Xbox One multiplayer features" :: Login/Create an Account :: 60 comments

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TywinPosted:

That controller is a damn beauty. I'm so pumped to finally get my hands on one of these.

NeuroPosted:

I can't wait! A little over one month left

Dr-PonyfilePosted:

SliceFX
-Mark Pretty cool that you can communicate through skype while playing a game.

Hopefully smart match keeps me away from people that rage after every time they get killed. So glad they brought dedicated servers.

No more host connection!
Yeah I agree on everything you said...


All I have to add to this is nothing can really go wrong with dedicated servers it's a massive step up in my eyes and cannot wait for everything to release just got to get through work for the next month to pay for it haha.

CHPPosted:

i really want the xbone but i really dont wanna drop 600$ on it when i could put that in my ccar...

TomorrowLandPosted:

-Mark Pretty cool that you can communicate through skype while playing a game.

Hopefully smart match keeps me away from people that rage after every time they get killed. So glad they brought dedicated servers.

No more host connection!
Yeah I agree on everything you said...

TomorrowLandPosted:

Pedroia The reputation system is gong to be abused.
They built it so that it can't be abused...

TomorrowLandPosted:

Abbreviate
ZENU96 I really like how they're gonna have dedicated servers for multiplayer, no we can't blame each other for the lag.


We can blame Microsoft instead like we always do :)
We won't be lagging with over 300,000 servers...

7enPosted:

ZENU96 I really like how they're gonna have dedicated servers for multiplayer, no we can't blame each other for the lag.


We can blame Microsoft instead like we always do :)

SIKSPosted:

I really like how they're gonna have dedicated servers for multiplayer, no we can't blame each other for the lag.

WorldLeaderPosted:

That Feature Is Pretty Cool
-WorldLeader