Ross announced his new role on Tuesday in a tweet promoting nearly 50 job vacancies at the Square Enix studio.
“I’m excited to announce I now work at the amazing Crystal Dynamics as Design Director,” he wrote. “That’s all I can say other than I’m thrilled with the project, and especially the team of really wonderful people.”
Game director Ross and writer/director John Garvin, the two most senior creatives behind Days Gone, announced their departure from Sony’s Bend Studio in December 2020.
Both men had been with the Oregon, US-based studio (previously known as Eidetic) from its origin days in the mid-90s, having written and designed PSOne action game Syphon Filter and its sequels.
I'm excited to announce I now work at the amazing Crystal Dynamics as Design Director. That's all I can say other than I'm thrilled with the project, and especially the team of really wonderful people.
— Jeff Ross (@JakeRocket) April 5, 2022
I will become a Seattleite this summer.
Also--Come work with me! https://t.co/HjDFIFk7MF
It was claimed the pair left Bend following internal conflict about the studio’s future direction after Sony rejected a pitch for Days Gone 2.
It was announced last September that Xbox had signed Crystal Dynamics to co-develop Perfect Dark, which is the debut title from its new in-house studio The Initiative.
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Source: https://www.videogameschronicle.com/news/days-gone-director-jeff-ross-has-joined-tomb-raider-studio-crystal-dynamics/
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