Black Ops II – Treyarch Keeping Familiar Multiplayer Experience

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While Treyarch plans to “challenge assumptions” when it comes to Black Ops II’s multiplayer, developers assure hardcore fans that the familiar gameplay which they’ve all come to love will remain intact.

Already, rumors of a completely revamped create-a-class system have begun to surface which indicate that Black Ops II could use a point allocation system so that players can completely customize their loadouts.

Recently, X360A asked Treyarch’s John Rafacz if he thought experimenting or playing with the Call of Duty multiplayer experience could pose as a risk given how well established it already is.

Rafacz made it clear, “well, let’s be careful how we use the phrase ‘playing’ with it. When we talk about challenging assumptions [of multiplayer] at no point has anyone ever expressed any interest in throwing the baby out with the bathwater. But at the same time, as we listen to the community and make our level best effort to speak to the variety of expectations that 30-40 million fans have, we’ve evolved a few things and added our own spin on certain aspects. But to those that hold multiplayer sacred: we’re not ‘playing’ with it.”

Rafacz was also asked if developers felt restricted thanks to expectations and preconceived notions of what Call of Duty multiplayer should be. He explained, “I’m not even sure it has as much to do with multiplayer as much as it does with listening to what people are really asking for. Whether it’s from a random tweet or a forum thread comment, there’s hopefully the thing that someone loves, but if it’s something that someone hates and they’re complaining about, what is it that they’re really going after? It’s the art of being able to scoop those comments up, listen to them and really dissect the true intention of what the community is asking for. It’s really more about getting that right and then everything else follows.”

Still, very little is known about Black Ops II’s multiplayer. However, that should change by early August, according to gameplay designer David Vonderhaar. A few days ago, he tweeted that we should be learning more about the multiplayer in “7-8 weeks,” or “a long time from now, but far earlier than usual.” Perhaps during this year’s Gamescon, Germanym a gaming trade fair, this August 15-19? The original Back Ops as well as Modern Warfare 3 got their multiplayer reveals in September.

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Source: http://mp1st.com/2012/06/26/black-ops-ii-treyarch-keeping-familiar-cod-multiplayer-experience-intact-mp-reveal-this-august/

Comments

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SisPosted:

You put the origonal ***BACK*** OPS as well as mondern warfare 3 got their multiplayer reveals in september.. should be "***Black*** Ops as well as modern warfare 3.....

SisPosted:

:O!!! SPELL CHECK! You put
The original Back Ops as well as Modern Warfare 3 got their multiplayer reveals in September. __^^^^^^^^________ Last sentence :)

VeilPosted:

Need to make a bit more fun and less pointless

VEVOPosted:

I wonder if they're keeping the money system. I liked that about it. Made things a bit more fun to do in my opinion. Completing challenges like in MW makes it feel boring because you have to be going for a specific goal rather than just having fun.

StarifyPosted:

I hope they take the pros and con from the first black ops and try to improve on the gameplay preformance people have with it

AnyPosted:

I really hope that they redo the titles and emblems.. They were horrible in Black Ops.

iSquankyPosted:

TTG_Flair this proves its going to be bad

we dont want the exact same


lol what do you think every cod has been?

FrogPosted:

Woobie Only the kids who are truly bad at the game will be geniunley upset with any major changes. Call of Duty games die faster and faster with each title, due to the fact that it is... the SAME GAME!

Change is good.

Apples taste good as well.


True. But too much change could ruin the series more...

TTG-MIKIEPosted:

i cant wait for this :D

PushTorquePosted:

KrazedHitman
rockout216
-Parallax- I like MW3's strike package system. Simple yet unique for every players' play style.


Ya i also liked it because of the way it rewarded people who actually played the objectives in the game.


No because alot of noobs use support and you shouldnt be able to get killstreaks that kill other players for dien like Juggernaut really i could get 18 kills in a game blindfolded while playing musical chairs


There's very few killstreaks for Support that offer Kills. lol
You're a jackass.