Meanwhile, another patent is for session merging and possibly reveals Rockstar Games' intention to create more populated lobbies. To this end, the patent mentions a variety of systems under the hood that will help lobbies comprise player pools, including avoiding car duplication. More importantly though, and perhaps tying into the other patent, it looks like Rockstar Games may be cooking with sessions that change on the go, which will allow for more players in lobbies and less disconnect disruption.
Unfortunately, the patents don't reveal much else of note, or if they do, it's not obvious thanks to the jargon used. Further, it's important to remember that while these patents seem to pertain to Rockstar Games and the games they make, there's nothing here that definitively confirms this.
This is interesting, VERY interesting, the patent is about a on-the-fly generated Nav-Mesh for AI(NPCs). It uses „nodes“ on the game map to navigate and traverse the environment.(Fairly standard in concept)
— Big Jim Colosimo (@chi_colossimo) January 15, 2021
But get this...
For now, take everything here with a grain of salt, and not only for the reasons outlined above, but because all of this information comes the way of patents. Companies file patents for technology that never graduates past the conceptual stage all the time.
At the moment of publishing, Take-Two Interactive has not commented on these patents or the speculation they have created in any capacity. If this changes, we will be sure to update the story with whatever is provided.
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Related Forum: Grand Theft Auto Forum
Source: https://comicbook.com/gaming/news/gta-6-online-grand-theft-auto-rockstar-games-ps5-xbox-patent/
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