Custom NVME SSD- The Velocity architecture's custom, 1TB NVME SSD gives the Xbox Series X 40x the throughput of the Xbox One. The NVME SSD is designed to give games a consistent level of I/O performance throughout, rather than having it operate at peak.
Hardware Accelerated Decompression Blocks- This allows the Xbox Series X to decompress a game's assets at 100x the I/O performance of current-gen consoles.
DirectStorage API Layer- This gives developers greater control over I/O performance, allowing them to prioritize operations and minimize latency. This should eliminate load times, or minimize them to a heretofore impossible level.
Sampler Feedback Streaming (SFS)- Essentially, SFS allows for textures and details to become clearer as players get closer, rather than having all assets loaded simultaneously. As a result, these assets are only loaded when needed, leaving more memory and throughput available.
At the end of the day, a lot of this will read like technical jargon, and it won't mean a whole lot to anyone that isn't invested in specs. That said, it's clear that Microsoft is working hard to make the Xbox Series X offers more technically impressive than anything else on the market. With the graphic ceiling fast approaching, console manufacturers will have to continue finding new incentives for players to purchase these products. There's still some room for graphics to improve, but it's clear that Microsoft is far more interested in improving the performance of games and making experiences as smooth as possible for gamers and developers alike.
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Source: https://comicbook.com/gaming/news/xbox-velocity-architecture-explained/
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