![Modern Warfare 3: Game easier to update than previous titles](https://www.thetechgame.com/images/news/article/48807d3b68.jpg)
Infinity Ward’s creative strategist, Robert Bowling said, “ How we’ve built this current game as opposed to in the past is we’ve made it a lot easier on the backend to update the other aspects of the game beyond just the map packs. So now, as we’re advancing content and releasing new maps on multiplayer, we can also further tweak them to also be playable in spec Ops. We also looked at how to update the game further in other ways like new modes, weapon – whatever we want to do. So we’ve done a lot of work in the backend that allows us to update more easily and quickly. It would be in such a way that’s helpful for DLC but also helpful for post-launch support: listening to feedback. Maybe there’s stuff we want to rebalance. Maybe there’s stuff we want to patch. We have a lot more control in tweaking the game now, outside of a patch, than we ever did before.”
This is all fine and dandy. But Call of Duty has been coming under quite a bit of criticism from quite a few FPS fans because they’re expecting Modern Warfare 3 to be more than just a re-skinned warmed-over version of last year’s Call of Duty title. It is true that haters are going to hate but there might be a little bit of a truth to that criticism. I guess that goes with the territory of active vision insisting on an annual Call of Duty release. You’re bound to attract that kind of criticism.
http://www.gamebandits.com/news/call-of-duty-modern-warfare-3-game-easier-to-update-than-previous-titles-14991/
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