Dead Island Gets Huge Day-One Patch
Fixes include:
*Fixed map synchronization when player joins during map load.
*Fixed saving player re-spawn position when playing in co-op mode.
*Fixed occasional inability to complete sidequests in Laboratory.
*Improved enemy awareness (zombies).
*Fixed occasional bug with NPC’s hands bend (IK)
*Fixed spawning enemies in some quests after joining co-op game.
*Fixed showing locations on invisible NPCs.
*Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
*Fixed displaying gather rings near some doors.
*Fixed enemy reaction to fire.
*Fixed enemies’ health and stamina bars in co-op.
*Fixed filtering of games in lobby.
*Volume of pickup’s engine has been increased.
*Fixed a number of issues causing game instability.
*Fixed the switching of maps upon player death.
*Fixed enemies unable to reach the player on some arenas.
*Thrown items cannot be picked up by co-op players for five minutes.
*Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
*Fixed animation glitch when trading with team members.
*More than one player can use a ladder at the same time.
*Fixed stomping execution animation when target’s attacked by a second player.
*Fixed the infinite respawning of shooting enemies.
*Fixed not hiding menu if players die inside a vehicle.
*Fixed item level calculation when playing New Game Plus.
*Added information about players requesting pause in co-op.
*Fixed A.I. animation glitch after fast-traveling or using a map portal.
*Added distinction between quest checkpoints and other types of saves.
*Fixed bug causing all inventory to disappear.
*Fixed reloading and kicking. After the clip goes in, the reload is a success.
*Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
*Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
*Health regeneration is disabled during grabs.
*Focus on items in shops not changing after selling or buying.
*More HP for NPCs in escort missions.
*Butcher enemies won’t spawn at all during escort missions (hooray!)
*Fixed tracking after loading checkpoint.
*Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth)
Source: http://www.ripten.com/2011/09/06/dead-island-gets-huge-day-one-patch/
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AntPosted:
ProStarModder well at least it shows that there working on it :P
They should have been doing that BEFORE THE RELEASE.
I cannot stress how much betas are needed these days.
But in dead islands case, it was broke from the start -_-
Crack_FoxPosted:
Yay, test all the problems out on the Americans and then Patch it for us in the EU.
Althougth, I would rather have it early to be honest _
Althougth, I would rather have it early to be honest _
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