The Division finally getting official DirectX 12 support next week

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At long last, support for DirectX 12 will be coming next week to Ubisoft Massive’s The Division. The upcoming patch for the PC version of the game that will release next week will add support for Microsoft’s next generation API, in addition to lowering performance impact with high CPU usage, fixing the issue that caused the loss of character controls, and fixing issues with controllers on PC.

“This patch will also activate DirectX12 which should provide better optimization for higher resolutions. Please note that there is a known issue with DirectX12 where you are not able to change the brightness,” Ubisoft’s official notes for the upcoming update say.

Hopefully, the DirectX 12 renderer will run well- the big issue that a lot of PC games have with DirectX 12 support is that the DirectX 12 versions of the game often end up running worse than the DirectX 11 versions. With Ubisoft having taken their time to implement support for the API here, let’s hope that will not be the case with The Division.

Posted:
Related Forum: PC Gaming Forum

Source: http://gamingbolt.com/the-division-finally-getting-official-directx-12-support-next-week

Comments

"The Division finally getting official DirectX 12 support next week" :: Login/Create an Account :: 18 comments

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9ntyPosted:

I'm hoping this fixes all of the issues especially the rendering issues.

MickersPosted:

Lets hope this fixes out the rendering issues.

XboxPosted:

This is great to see, I need to start playing this game more often, I kind of miss it lol.

VatasyPosted:

Nick I haven't played this game in about 6 months.


Who cares?

Anyways hope it actually does fix the high cpu usage

ZydrinPosted:

Really looking into getting this on PC, I wanted to try this game so bad.

TomPosted:

just got back into this game and actually thinking of purchasing it on pc. but this sounds great.

NickPosted:

I haven't played this game in about 6 months.

EternityPosted:

Really hoping the DX12 will actually help. Also looking forward to the possibility of fewer memory leaks breaking my game