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JPCSP v0.6 r2061 32bit
Download Name: JPCSP v0.6 r2061 32bit
Category: PSP & PS Vita PSP Emulators
Submitted By: Craig
Date Added:
File Size: 14.76 MB
File Type: (Rar file)
Comments: 0
Downloads: 1
Views: 297
Related Forum: PlayStation Forum
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Here's the latest build of the Java-based PlayStation Portable emulator for Windows, the JPCSP. Changelogs:
version 0.6 r2061:
Improved the audio play:
basic processing for looping audio. Not yet complete, the second buffer handling is still missing.
improvement for application using a very small audio buffer. It seems that the PSP can handle a 32k buffer, but xuggler requires 3*32k to start the audio decoding.
version 0.6 r2060:
Savedata selection window: when displaying the savedata list, select the first entry if no other entry is selected.
version 0.6 r2058:
VideoEngine: small improvement in the detection of multiple PRIM commands in sequence.
version 0.6 r2055:
Improved sceUtility dialog (savedata, message, text input):
can now be controlled using the gamepad
do not use modal dialogs to avoid locks reported on some games.
version 0.6 r2054:
Reversed and implemented several newly discovered functions:
Implemented _sceAtracGetContextAddress in sceAtrac3plus;
Added drafts for __sceSasSetVoiceATRAC3, __sceSasConcatenateATRAC3 and __sceSasUnsetATRAC3;
Resolved previously unknown utility SavedataErr and added draft for GamedataInstall utility in sceUtility.
Here's the latest build of the Java-based PlayStation Portable emulator for Windows, the JPCSP. Changelogs:
version 0.6 r2061:
Improved the audio play:
basic processing for looping audio. Not yet complete, the second buffer handling is still missing.
improvement for application using a very small audio buffer. It seems that the PSP can handle a 32k buffer, but xuggler requires 3*32k to start the audio decoding.
version 0.6 r2060:
Savedata selection window: when displaying the savedata list, select the first entry if no other entry is selected.
version 0.6 r2058:
VideoEngine: small improvement in the detection of multiple PRIM commands in sequence.
version 0.6 r2055:
Improved sceUtility dialog (savedata, message, text input):
can now be controlled using the gamepad
do not use modal dialogs to avoid locks reported on some games.
version 0.6 r2054:
Reversed and implemented several newly discovered functions:
Implemented _sceAtracGetContextAddress in sceAtrac3plus;
Added drafts for __sceSasSetVoiceATRAC3, __sceSasConcatenateATRAC3 and __sceSasUnsetATRAC3;
Resolved previously unknown utility SavedataErr and added draft for GamedataInstall utility in sceUtility.
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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