You are viewing our Forum Archives. To view or take place in current topics click here.
Fallout 4 patch notes.
Posted:

Fallout 4 patch notes.Posted:

Zydrin
  • Comment King
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Fallout 4 Patches!


1.1.30 Beta:
Fixes crash related to audio drivers

Allows the player to ask companions to exit power armour if they have entered a suit.

1.2.33 Beta:
New Features:

Number pad keys can now be used for remapping

Remapping Activate now works on Quick Container

Fixes:

General memory and stability improvements

Fixed issue where equipped weapons become locked after completing Reunions

Fixed issue with When Freedom Calls where the quest would not complete

During Confidence Man, fixed issue where player's health would continuously regenerate

Fixed crash related to jumping into water and reloading saved games

Fixed issue where Launcher would not save God Rays Quality setting properly


1.2.37 Beta:

General memory and stability improvements

Performance improvements inside the Corvega Assembly Plant

Fixed issue with player becoming stuck in terminals


1.2.37.0.0:

New Features:

Number pad keys can now be used for remapping

Remapping Activate now works on Quick Container

Fixes:

General memory and stability improvements

Performance improvements inside the Corvega Assembly Plant

Optimizations to skinned decal rendering

Fixed issue with player becoming stuck in terminals

Fixed issue where equipped weapons become locked after completing Reunions

Fixed issue with When Freedom Calls where the quest would not complete

During Confidence Man fixed issue where player's health would continuously regenerate

Fixed crash related to jumping into water and reloading saved games

Fixed issue where Launcher would not save God Rays Quality setting properly

1.3.45 Beta:

New Features:
New ambient occlusion setting, HBAO+

New weapon debris effects (NVIDIA cards only)

Added status menu for settlers in your settlements

Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis

Improved "ESDF" keys remapping support while in Workshop mode

Gameplay Fixes

General memory and stability improvements

Improved performance when looking through a scope

Companions can no longer get stuck with radiation poisoning

Fixed an issue where Vault 81 residents would not dismember correctly

Big Leagues perk now displays calculated damage correctly

Fixed issue with third person camera not displaying properly after exiting certain crafting stations

Fixed an issue where subtitles would occasionally not update properly

Effects will properly be removed on companions when items are unequipped

MacReadys Killshot perk now calculates headshot percentages properly

Fixed an issue with NPCs getting stuck in Power Armor

Fixed a rare issue with companions getting stuck in down state

Second rank of Aquaboy now calculates properly

Fixed an issue with resistance not always lowering the damage correctly when added by mods

Enabled number of characters available when renaming an item (XB1)

Fixed issue with player becoming dismembered while still alive

Robotics expert is now usable in combat

Stimpaks can now be used on Curie after the transformation

Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes:

Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle

Fixed an issue where invulnerable characters would get stuck in combat

Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest

Fixed an issue where Synths could attack the Castle while the player was friends with the Institute

Fixed an issue where killing a caravan would leave a quest open

Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed

Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"

Fixed an issue where the player could get stuck exiting the cryopod

Fixed an issue where the player could no longer get Preston as a companion

In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad

Fixed an issue with Minutemen quests repeating improperly

Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest

Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze

During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114

In "Confidence Man," Bull and Gouger can now be killed

During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up

In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly

Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes:

Fixed a bug that would cause settler counts to appear incorrectly

Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population

Improvements to snapping pieces together while in Workshop mode
Icon pc Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed

Player can now build workbenches in their Diamond City house

Building wires no longer uses up copper

Fixed issue with certain settlement attacks not generating properly

Fixed an issue with settlement happiness calculations

Settlers assigned to weapons stand will now stand next to it

Diamond City house now shows provided power

Repairing items will now correctly consume resources

Fixed an issue where companion would ignore commands at workshop locations

Fixed an issue with crops appearing destroyed after saving and reloading


v 1.3.47 Beta:

Fixed texture threading issue causing unusually long load times


v1.3


New Features

New ambient occlusion setting, HBAO+ (PC)

New weapon debris effects (PC NVIDIA cards)

Added status menu for settlers in your settlements

Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis

Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes

General memory and stability improvements

Improved performance when looking through a scope

Fixed issue where player could warp to a different location when aiming

Companions can no longer get stuck with radiation poisoning

Fixed an issue where Vault 81 residents would not dismember correctly

Big Leagues perk now displays calculated damage correctly

Fixed issue with third person camera not displaying properly after exiting certain crafting stations

Fixed an issue where subtitles would occasionally not update properly

Effects will properly be removed on companions when items are unequipped

MacReadys Killshot perk now calculates headshot percentages properly

Fixed an issue with NPCs getting stuck in Power Armor

Fixed a rare issue with companions getting stuck in down state

Second rank of Aquaboy now calculates properly

Fixed an issue with resistance not always lowering the damage correctly when added by mods

Enabled number of characters available when renaming an item (XB1)

Fixed issue with player becoming dismembered while still alive

Robotics expert is now usable in combat

Stimpaks can now be used on Curie after the transformation

Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle

Fixed an issue where invulnerable characters would get stuck in combat

Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest

Fixed an issue where Synths could attack the Castle while the player was friends with the Institute

Fixed an issue where killing a caravan would leave a quest open

Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed

Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"

Fixed an issue where the player could get stuck exiting the cryopod

Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad

Fixed an issue with Minutemen quests repeating improperly

Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest

Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114

In "Confidence Man," Bull and Gouger can now be killed

During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up

In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly

Fixed an issue with "Tactical Thinking" where leaving dialogue early with
Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

Fixed a bug that would cause settler counts to appear incorrectly

Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population

Improvements to snapping pieces together while in Workshop mode

Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed

Player can now build workbenches in their Diamond City house

Building wires no longer uses up copper

Fixed issue with certain settlement attacks not generating properly

Fixed an issue with settlement happiness calculations

Settlers assigned to weapons stand will now stand next to it

Diamond City house now shows provided power

Repairing items will now correctly consume resources

Fixed an issue where companion would ignore commands at workshop locations

Fixed an issue with crops appearing destroyed after saving and reloading


1.4.124 Beta Update

New Features

Support for add-ons

Additional art customization added to Workshop: Super Mutant clutter including meat totems, meat bags and meat cart, Raider clutter including raider poles, cages and tents, Abstract and portrait paintings, Variety of new signs, More metal and wood doors variants.

Fixes

General stability and performance improvements

During "Getting a Clue" quest, Kellogg's desk will remain a working container

During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

Settlements under attack will now display an updated message with the results of the attack if player does not respond

Fixed an issue with screen effects not clearing away properly after using a scope

Fixed an issue with trying to sprint while in third person with a minigun equipped
Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

The Scrounger perk now includes additional common ammo types

Fixed an issue where Calvin Whitaker would disappear in Vault 81

Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

Fixed an issue with key cards not spawning correctly in Vault 75

Fixed an issue where enemies would stop spawning during "Airship Down"

Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

Fixed an issue with the autosave counter getting incorrectly reset

Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

Fixed issue where exiting workbenches would cause third person to stop working properly

The Scribe can now be assigned consecutive settlements properly

Fixed issue with duplicating scraps shipments

Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

Fixed issue with the quicksave and autosave message persisting through loading screens

Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)

Fixed an issue with loading save with a placed object in water, not properly floating


1.4.125 Beta Update

General performance improvements

Removed unnecessary debug functionality


1.4.131 Beta Update

General performance improvements


1.4 Update (All platforms)

New Features

Support for add-ons

Additional art customization added to Workshop: Super Mutant clutter including meat totems, meat bags and meat cart, Raider clutter including raider poles, cages and tents, Abstract and portrait paintings, Variety of new signs, More metal and wood doors variants

Fixes

General stability and performance improvements

During "Getting a Clue" quest, Kellogg's desk will remain a working container

During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

Settlements under attack will now display an updated message with the results of the attack if player does not respond

Fixed an issue with screen effects not clearing away properly after using a scope

Fixed an issue with trying to sprint while in third person with a minigun equipped

Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

The Scrounger perk now includes additional common ammo types

Fixed an issue where Calvin Whitaker would disappear in Vault 81

Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

Fixed an issue with key cards not spawning correctly in Vault 75

Fixed an issue where enemies would stop spawning during "Airship Down"

Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

Fixed an issue with the autosave counter getting incorrectly reset

Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

Fixed issue where exiting workbenches would cause third person to stop working properly

The Scribe can now be assigned consecutive settlements properly

Fixed issue with duplicating scraps shipments

Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

Fixed issue with the quicksave and autosave message persisting through loading screens

Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)

Fixed an issue with loading save with a placed object in water, not properly floating


AUTOMATRON DLC!

Characters added:
The Mechanist

The Sole Survivor

Ada

Ahab

Jezebel

Robots and computers added:

Assaultron

Eyebot

Protectron

Robobrain

Sentry bot

Items added or updated:

Aid:
Robot repair kit

Apparel added or edited:
Assaultron Helmet

Eyebot helmet

Robot Armor

Sentry Bot Helmet

Mechanist's Armor

Mechanist's helmet (Fallout 4)

Tesla Armor (Fallout 4)

Misc objects added or updated:
Burnt technical manual

Mechanist holotape

Robot workbench schematics

Weapons added or edited:
Assaultron laser

Assaultron Blade

Mr. Handy buzzsaw

Tesla rifle

World objects added:
Robot workbench

4 new quests added:

Mechanical Menace

A New Threat

Headhunting

Restoring Order

5 new achievements:

Headhunting

Mechanical Menace

The Most Toys

Restoring Order

Robot Hunter


1.5 Survival Beta

New Features

New Survival difficulty

Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more.

Characters set to Survival difficulty appear under their own Character Selection filter

Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.

Fixes

General stability and performance improvements

Fixed rare crash related to reloading a save that relies on Automatron

Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu

Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench

Fixed issue with Ada not properly traveling to an assigned settlement

Robots can now be assigned as settlement vendors

Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest

In "Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute

Fixed distance check with Robotics Expert perk


Fallout 4 1.5.147 Survival Steam Beta Update

Fix

Supply lines can now be properly assigned


Fallout 4 1.5.146 Survival Steam Beta Update

New Survival Features

Thirst, hunger, sleep and disease icons will change color based on status

Survival Fixes

Less food and drink are required to maintain proper sustenance

Carry capacity lowered

Sleep cycle has been lowered from 24 hours to 14 hour days

Increases chance to get a disease

Fusion cores weigh more

Nuka Cola Quantums no longer cancel out caffeine effect from Nuka Cola and Nuka Cola Cherry

Fixed occasional issue with becoming parched or peckish when thirst or hunger are actually satisfied

Fixed issue where Adrenaline effect would incorrectly persist after changing difficulty level

When companion is down, a quest target will appear on them


Fallout 4 patch 1.5

New Features

New Survival difficulty.

Survival adds additional challenges including no fast travel, saving only when sleeping, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.

Characters set to Survival difficulty appear under their own character selection filter.

Third person camera movement improvements when player is close up against walls and other objects.

Gameplay Fixes

General stability and performance improvements.

Fixed rare crash related to reloading a save that relies on Automatron.

Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu.

Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench.

Fixed issue with Ada not properly traveling to an assigned settlement.

Robots can now be assigned as settlement vendors.

Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest.

In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute.

Fixed distance check with Robotics Expert perk.

While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump.

Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest.

During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression.

Fixed issue where Workshop placed light bulbs would occasionally not light properly.

Fixed occasional flashing issue with entering and exiting Power Armor.

Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu.

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]


Last edited by Zydrin ; edited 11 times in total

The following 7 users thanked Zydrin for this useful post:

Lich (04-05-2016), Ry-Nasty (03-23-2016), -Rea (02-07-2016), spf (02-02-2016), Jay (02-02-2016), Devil (01-25-2016), Tyler (01-20-2016)
#2. Posted:
Zydrin
  • Winter 2018
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Updated with the new BETA patch.
#3. Posted:
GoldBolt
  • V5 Launch
Status: Offline
Joined: Jan 08, 20168Year Member
Posts: 32
Reputation Power: 1
Status: Offline
Joined: Jan 08, 20168Year Member
Posts: 32
Reputation Power: 1
I hope they patch the glitch where the battle music gets stuck on. Idk if you've heard about that?..
#4. Posted:
Zydrin
  • WIP 5.1
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
GoldBolt wrote I hope they patch the glitch where the battle music gets stuck on. Idk if you've heard about that?..


I've actually had it happen to me, it wouldn't let me fast travel either. Happened to me while i was in good neighbor. I was so confused.
#5. Posted:
Zydrin
  • Vantage
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Updated with all patches so far.
#6. Posted:
SFT
  • TTG Senior
Status: Offline
Joined: Nov 08, 201013Year Member
Posts: 1,385
Reputation Power: 45
Status: Offline
Joined: Nov 08, 201013Year Member
Posts: 1,385
Reputation Power: 45
GoldBolt wrote I hope they patch the glitch where the battle music gets stuck on. Idk if you've heard about that?..

Omg yes I f k n hat the game just now had to turn down the music this rlly pissd me of
#7. Posted:
Zydrin
  • E3 2019
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Status: Offline
Joined: Oct 17, 201310Year Member
Posts: 12,477
Reputation Power: 1973
Updated for version 1.3. Check out the latest notes!
#8. Posted:
Jay
  • Rated Awesome
Status: Offline
Joined: Jan 01, 201410Year Member
Posts: 4,416
Reputation Power: 16263
Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Status: Offline
Joined: Jan 01, 201410Year Member
Posts: 4,416
Reputation Power: 16263
Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Great topic Kylo. And constantly updating aswell! Have my rep! Have my thanks!
#9. Posted:
Deftones
  • Summer 2023
Status: Offline
Joined: May 16, 201311Year Member
Posts: 8,519
Reputation Power: 1554
Status: Offline
Joined: May 16, 201311Year Member
Posts: 8,519
Reputation Power: 1554
Nice post! This will be a very useful post, I think this deserves a sticky.
#10. Posted:
Jasty
  • Shoutbox Elite
Status: Offline
Joined: Jul 17, 201013Year Member
Posts: 6,071
Reputation Power: 4405
Motto: bonk
Motto: bonk
Status: Offline
Joined: Jul 17, 201013Year Member
Posts: 6,071
Reputation Power: 4405
Motto: bonk
Latest patch is awesome, some much needed additions.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.