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Some feed back on a smudge tool project
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Some feed back on a smudge tool projectPosted:

Echo
  • Gold Gifter
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Joined: Jun 21, 20149Year Member
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Status: Offline
Joined: Jun 21, 20149Year Member
Posts: 3,188
Reputation Power: 340
Hey guys, not expecting any good feedback but anything given will help me in the long run no matter how blunt you put it haha so please let me know how i did on this

I got a render of the main character from DeadSpace added a space backround and smudge tooled it then added some of my own cc's and dust and stars overlays to help blend the render in

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#2. Posted:
x3ternal_HavocX
  • TTG Natural
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Joined: Aug 02, 201112Year Member
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First thing that stood out is the colors. In a smudge you want to have your colors blend together as well as the image, you want everything to connect while still making sure you don't lose the identity of the image. On this pic I'd try making a copy of your main background layer and putting it on top of your render, then erase an area close to the render size and smudge it back in to cover up the render. If this messes up the color of your background too much (through blending modes or what-not) there are ways to achieve the same thing by moving/copying your render too. Also mess with the render's actual color with photo filters etc. (one of my favorites is putting your background layer on top with color blending mode).


Next thing is the most important thing in a smudge piece: flow. You have a good start here, the flow from the background going into his back/head is a good start, but there needs to be a little more going on, this is one of those things that you just gotta mess around with and you'll get better with it.


Other minor gripes, lighting seems too artificial, maybe changing the color would help it, the bright white just takes away too much. There seems to be a drop shadow on the render, not sure if thats what it is or not but it has to go lol
#3. Posted:
Echo
  • Gold Gifter
Status: Offline
Joined: Jun 21, 20149Year Member
Posts: 3,188
Reputation Power: 340
Status: Offline
Joined: Jun 21, 20149Year Member
Posts: 3,188
Reputation Power: 340
x3ternal_HavocX wrote First thing that stood out is the colors. In a smudge you want to have your colors blend together as well as the image, you want everything to connect while still making sure you don't lose the identity of the image. On this pic I'd try making a copy of your main background layer and putting it on top of your render, then erase an area close to the render size and smudge it back in to cover up the render. If this messes up the color of your background too much (through blending modes or what-not) there are ways to achieve the same thing by moving/copying your render too. Also mess with the render's actual color with photo filters etc. (one of my favorites is putting your background layer on top with color blending mode).


Next thing is the most important thing in a smudge piece: flow. You have a good start here, the flow from the background going into his back/head is a good start, but there needs to be a little more going on, this is one of those things that you just gotta mess around with and you'll get better with it.


Other minor gripes, lighting seems too artificial, maybe changing the color would help it, the bright white just takes away too much. There seems to be a drop shadow on the render, not sure if thats what it is or not but it has to go lol

Helped alot man thanks!, will start looking into this more when im starting another <3
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