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#41. Posted:
Chugs
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ProJimmyRustler wrote
Chugs wrote
ProJimmyRustler wrote
Chugs wrote
ProJimmyRustler wrote
EzLobbiesV2 wrote I would definitely add a bo1 zombie tool and add stuff the other tools don't have like idk a borderlands tool a halo 1,2,3,4 and reach tool also to be more specific add features in a game that not any or little tools have like for mw3 Un-fair aimbot, marine and winter Camo unlock button, I personally like unlock the two secret titles from AIO tool And a custom title
So hope that helps bs can't wait to see the finished product -ezlobbiesv2
You do realize that it is pointless to RTE mod borderlands, It can all be modded with game save editors. You can't RTE mod Halo 1/2 while the other Halo games have full tools dedicated to them. Mw3 UN-fair aimbot is something that SHOULD NOT be added to every tool. It should be kept private. Most of the things you listed seem kinda pointless to add to be honest.

It's not even close unfair unless you have a GSC compiler going on Mw3, that would take SO much reversing.
There is a C++ unfair aimbot I was referring to

You mean C++ unfair "lock on". Unfair Aimbot kills everybody no matter where they are. Player_die is not an "Aimbot" if you are talking about that "method".
Yes. I mean the classic Idea of an an aimbot. You pull the trigger and you have a headshot. Not the stupid on that kills people when you shoot randomly.

Those two statements contradict.
#42. Posted:
ProJimmyRustler
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Chugs wrote
ProJimmyRustler wrote
Chugs wrote
ProJimmyRustler wrote
Chugs wrote
ProJimmyRustler wrote
EzLobbiesV2 wrote I would definitely add a bo1 zombie tool and add stuff the other tools don't have like idk a borderlands tool a halo 1,2,3,4 and reach tool also to be more specific add features in a game that not any or little tools have like for mw3 Un-fair aimbot, marine and winter Camo unlock button, I personally like unlock the two secret titles from AIO tool And a custom title
So hope that helps bs can't wait to see the finished product -ezlobbiesv2
You do realize that it is pointless to RTE mod borderlands, It can all be modded with game save editors. You can't RTE mod Halo 1/2 while the other Halo games have full tools dedicated to them. Mw3 UN-fair aimbot is something that SHOULD NOT be added to every tool. It should be kept private. Most of the things you listed seem kinda pointless to add to be honest.

It's not even close unfair unless you have a GSC compiler going on Mw3, that would take SO much reversing.
There is a C++ unfair aimbot I was referring to

You mean C++ unfair "lock on". Unfair Aimbot kills everybody no matter where they are. Player_die is not an "Aimbot" if you are talking about that "method".
Yes. I mean the classic Idea of an an aimbot. You pull the trigger and you have a headshot. Not the stupid on that kills people when you shoot randomly.

Those two statements contradict.
I meant when you shoot in, you will zoom on someones head.
#43. Posted:
xChillest
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The thread that I thought would just be passed up has people having full on discussions... Guess I should give my two cents.

I don't like the tool. Personally I think you should get more done on the tool before "releasing" it and everything nowadays is the same. Look for something different to do.

Borderlands is pretty pointless to RTE mod, but it would be pretty cool to see what can be done...

Every game CAN be modded via RTE, it's just modifying what's loaded into memory and you can do that with any game.

Aimbots are poor now, but before they got too out of control. If you really want to do anything major reverse gEntity learn some C++ and move on from C#.

There is a pretty good method for unfair aimbot through C++ that's pretty closely related to the GSC function, but isn't released publicly I don't think... Have fun trying to get it in C# to work properly lol.

@vSmithy, I did. Has a few games, but keeping it to myself because there's always going to be that group of people that thinks they're some l33t h4x0rzz and will deob and decompile the tool just to steal some offsets that weren't too hard to get anyways.
#44. Posted:
Owen
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This looks very good might try it out in Friday
#45. Posted:
Chugs
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xChillest wrote The thread that I thought would just be passed up has people having full on discussions... Guess I should give my two cents.

I don't like the tool. Personally I think you should get more done on the tool before "releasing" it and everything nowadays is the same. Look for something different to do.

Borderlands is pretty pointless to RTE mod, but it would be pretty cool to see what can be done...

Every game CAN be modded via RTE, it's just modifying what's loaded into memory and you can do that with any game.

Aimbots are poor now, but before they got too out of control. If you really want to do anything major reverse gEntity learn some C++ and move on from C#.

There is a pretty good method for unfair aimbot through C++ that's pretty closely related to the GSC function, but isn't released publicly I don't think... Have fun trying to get it in C# to work properly lol.

@vSmithy, I did. Has a few games, but keeping it to myself because there's always going to be that group of people that thinks they're some l33t h4x0rzz and will deob and decompile the tool just to steal some offsets that weren't too hard to get anyways.


Not even close, who told you that? The only person who has the capability is James but his always looks the same and are not "unfair".
#46. Posted:
vSmithy
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xChillest wrote @vSmithy, I did. Has a few games, but keeping it to myself because there's always going to be that group of people that thinks they're some l33t h4x0rzz and will deob and decompile the tool just to steal some offsets that weren't too hard to get anyways.


Fair enough. I've just started working on a piece of shit for the learning experience/ personal use or some shit like that. Fully commented the code in case I ever decide to release.

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Like I said, very basic. Representative of like an hours work lol. Loads offsets from XML file stored locally so they're not hardcoded and easily interchangeable.
#47. Posted:
xChillest
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Chugs wrote
xChillest wrote The thread that I thought would just be passed up has people having full on discussions... Guess I should give my two cents.

I don't like the tool. Personally I think you should get more done on the tool before "releasing" it and everything nowadays is the same. Look for something different to do.

Borderlands is pretty pointless to RTE mod, but it would be pretty cool to see what can be done...

Every game CAN be modded via RTE, it's just modifying what's loaded into memory and you can do that with any game.

Aimbots are poor now, but before they got too out of control. If you really want to do anything major reverse gEntity learn some C++ and move on from C#.

There is a pretty good method for unfair aimbot through C++ that's pretty closely related to the GSC function, but isn't released publicly I don't think... Have fun trying to get it in C# to work properly lol.

@vSmithy, I did. Has a few games, but keeping it to myself because there's always going to be that group of people that thinks they're some l33t h4x0rzz and will deob and decompile the tool just to steal some offsets that weren't too hard to get anyways.


Not even close, who told you that? The only person who has the capability is James but his always looks the same and are not "unfair".


Just because I'm not James doesn't mean I don't know how to do something big ;)

But it's still not me who made it lol. Wish it was though.

It involves GetTagOrigin and remember CraigChrist's tesseract menu for Mw2? Not talking about the aimbot in the menu, but there was a function in the menu that allowed bullet penetration through all surfaces. Only major difference I've seen between the aimbot I'm talking about and the old GSC ones is the one I'm talking about you actually need bullets to get headshots and kill players lol.
#48. Posted:
Chugs
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xChillest wrote
Chugs wrote
xChillest wrote The thread that I thought would just be passed up has people having full on discussions... Guess I should give my two cents.

I don't like the tool. Personally I think you should get more done on the tool before "releasing" it and everything nowadays is the same. Look for something different to do.

Borderlands is pretty pointless to RTE mod, but it would be pretty cool to see what can be done...

Every game CAN be modded via RTE, it's just modifying what's loaded into memory and you can do that with any game.

Aimbots are poor now, but before they got too out of control. If you really want to do anything major reverse gEntity learn some C++ and move on from C#.

There is a pretty good method for unfair aimbot through C++ that's pretty closely related to the GSC function, but isn't released publicly I don't think... Have fun trying to get it in C# to work properly lol.

@vSmithy, I did. Has a few games, but keeping it to myself because there's always going to be that group of people that thinks they're some l33t h4x0rzz and will deob and decompile the tool just to steal some offsets that weren't too hard to get anyways.


Not even close, who told you that? The only person who has the capability is James but his always looks the same and are not "unfair".


Just because I'm not James doesn't mean I don't know how to do something big ;)

But it's still not me who made it lol. Wish it was though.

It involves GetTagOrigin and remember CraigChrist's tesseract menu for Mw2? Not talking about the aimbot in the menu, but there was a function in the menu that allowed bullet penetration through all surfaces. Only major difference I've seen between the aimbot I'm talking about and the old GSC ones is the one I'm talking about you actually need bullets to get headshots and kill players lol.

I forgot to mention Craig.. Well anyways he doesn't give a rats **** about games under BO2. That Aimbot was horrible. It just aimed at their heads and it wasn't "unfair". The explosive bullets made it look like it was but in reality, it's the same old Aimbot as before..
#49. Posted:
xChillest
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Chugs wrote I forgot to mention Craig.. Well anyways he doesn't give a rats **** about games under BO2. That Aimbot was horrible. It just aimed at their heads and it wasn't "unfair". The explosive bullets made it look like it was but in reality, it's the same old Aimbot as before..


Lol his aimbot was pretty bad for MW2, but that's not the one I'm talking about. I'm just saying combine auto aim to head with the ability to shoot through any surface and it's pretty much an unfair aimbot, as long as you're using the right method to aim at the clients' heads
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