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Xur Information + Much More!
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Xur Information + Much More!Posted:

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  • Resident Elite
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Joined: Sep 13, 20149Year Member
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Status: Offline
Joined: Sep 13, 20149Year Member
Posts: 293
Reputation Power: 14
-Xur Agent Of The Nine Information-


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-Please Note-

This post is mainly for those who do not know who the character Xur is or what he does, so please don't hate if this is old news to you.



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-Background Information-

Xur Agent Of The Nine is an individual who appears within the tower. Xur is known for selling extremely rare goods for Strange Coins and only can be found between Friday-Sunday. He arrives on Friday@4AM CST and leaves on Sunday@5AM EST. Xur's coming and going depends on the planetary alignments, as he hails from the Jovians, a part of the system that the Guardians have yet to adequately explore. He works for the rulers of the Jovians, the Nine.
For GMT Time, please check the chart below.



-Currently Known Places To Find Xur-

Xur can be found in a number of places; the Hall of Guardians, near Arcite 99-40, or in the North Tower, in front of the wooden doors. He can also be found in the Ship Wright area of The Tower near Dead Orbit Vendors.


-What He Usually Sells-

Exotic Piece Of Armor: 13 Strange Coins
Exotic Weapon: 13 to 23 Strange Coins
Exotic Engram: 23 Motes Of Light
Consumables: 1 Strange Coin
and
Vehicle Upgrades: 23 Strange Coins



-Best Way To Get Strange Coins and Motes of Light-

There Are Multiple Ways:
Complete the Scourge of Winter story mission (Random Chance)
Complete Public Events (Random Chance)
Complete Strikes (Random Chance)
Complete Matches in the Crucible (Random Chance)
Dropped from Loot Chests (Random Chance)
Rewarded from Decoherent (Blue) Engrams and Greater (Random Chance Beginning at Level 18)
Purchase from Xur for 2500 Glimmer per Character.



-Location for 1/9 through 1/11-

The right side of the tower. Make the first right on the stairs.



-What's For Sale This Weekend?-

An Insurmountable Skullfort
Lucky Raspberry
Starfire Protocal
The Last Word
Exotic Shard
No Exotic Engram



Please help me make this post better by posting your times for when Xur Agent Of The Nine arrives in your timezone.

I will be posting updates EVERY weekend for those who would like the location and goods that are posted.



-Times:GMT-

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-All Things Destiny-



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I have gathered some information about Destiny so here's a special post all about it!



~CLASSES~

-Titan-

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The Titan is one of Destiny's 3 Classes and is considered to be a Walking Tank. It is Bungie's Sci-Fi Warrior or Barbarian. They have a 80:20 armor to cloth ratio and specialize in heavy weapons as well as light machine guns. They were the ones who built the Wall and they were the ones who gave their lives to hold it during the Collapse of the Golden Age. They are forged from strength and sacrifice, being as merciless as their enemies.


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-FOCUSES-
A Titan focuses on taking hits and dishing out damage. They aren't going to be moving quickly, but they don't need to since they can take a punch and shrug it off. While up close to enemies, their skills will let them dish out damage to their surrounding foes.


-STRIKER-

-GRENADE-
Flashbang Grenade - An explosive grenade disorients the enemies it damages.
Pulse Grenade - A grenade that periodically damages enemies inside its explosion radius.
Lightning Grenade - A grenade that sticks to any surface, periodically emitting bolts of lightning.

-LIFT-
Jump and then press X again while in the air to activate Lift.
Increased Height - Upgrades Lift to travel to greater heights.
Increased Control - Upgrades Lift for better directional control while in the air.
Catapult - Upgrades Lift to provide a strong initial burst of momentum.

-FIST OF HAVOC-
Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light.
Aftermath - Fist of Havoc leaves a damage-dealing field in its wake.
Death from Above - After jumping, Fist of Havoc can be aimed at enemies below.
Shockwave - Fist of Havoc unleashes a wave of devastating energy which travels along the ground.

-STORM FIST-
A punishing melee attack that deals bonus damage.
Overload - Hits with Storm Fist have a chance to immediately reset its cooldown.
Discharge - Hits with Storm Fist have a chance to deal area of effect damage around the target.
Illuminated - Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc.

-TITAN CODEX I-
Training focused on battle recovery and toughness.
Titan Codex II - Training focused on speed and toughness.
Titan Codex III - Training focused on battle recovery and speed.


-HEADSTRONG-
Springing increases the leap distance of Fist of Havoc.
Aftermath - Increases the duration of Pulse Grenade, Shock Grenade and Aftermath.
Transfusion - Kills with melee attacks immediately trigger health regeneration.

-TITAN CODEX IV-
Training focused on all attributes.
Titan Codex V - Training focused on maximum battle recovery.
Titan Codex VI - Training focused on raw speed.


-UNSTOPPABLE-
You are harder to kill while using Fist of Havoc.
Shoulder Charge - After sprinting for a short time, press R1/RB to unleash a devastating melee attack.
Juggernaut - After sprinting for a short time, gain a protective shield.

-DEFENDER SUBCLASS-
In addition to Striker (above), the Titan also has the subclass Defender, which focuses on protective shields, support and defence-based abilities and bonuses.

-GRENADE TYPES-
Magnetic grenade: a grenade that attaches to enemies and explodes twice.
Spike grenade: a grenade that attaches to any surface and emits a torrent of damaging Void Light.
Suppressor grenade: an explosive grenade that prevents enemies from using abilities for a short time


-LIFT-
Jump and then press X again while in the air to activate Lift.
Increased Height - Upgrades Lift to travel to greater heights.
Increased Control - Upgrades Lift for better directional control while in the air.
Catapult - Upgrades Lift to provide a strong initial burst of momentum.


-SUPER: WARD OF DAWN-
Ward of Dawn: shape Void Light into an indestructible shield to protect you and your allies from harm.
Armor of Light: while inside Ward of Dawn, you and your allies gain significant damage resistance
Blessing of Light: passing through Ward of Dawn grants you and your allies a temporary shield.
Weapons of Light: passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.


-MELEE-
Disintegrate: killing an enemy with this powerful melee attack creates aForce Barrier around you which absorbs incoming damage.
War machine: while Force Barrier is active all your weapons reload and ready blindingly fast.
Gift of light: when Force Barrier is active, all your skills have a chance to create orbs of light.
Unbreakable: Force Barrier continually recharges.


-TITAN CODEX I-
Training focused on battle recovery and toughness.
Titan Codex II - Training focused on speed and toughness.
Titan Codex III - Training focused on battle recovery and speed.


-"PASSIVE BONUSES"-
Bastion: increases the duration of Ward of Dawn.
Relentless: increases the duration and strength of Force Barrier.
Gift of the void: as Ward of Dawn takes damage from enemy fire, it creates additional orbs of light.


-TITAN CODEX IV-
Training focuses on all attributes
Titan Codex V - Training focused on maximum battle recovery.
Titan Codex VI - Training focused on raw speed.


-FINAL UPGRADE COLUMN-
Untouchable: reduces the cooldown time of Ward of Dawn.
Iron Harvest: heavy weapons kills have a chance to create orbs of lights for your allies.
Illuminated: increases the benefits granted by Blessing of Light and Weapons of Light.



-Hunter-


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The Hunter is one of Destiny's 3 Classes and is Destiny's version of a Rogue or Thief. Their armor to cloth ratio is 50:50. They are specialists at stealth and long range fighting, but are just as lethal with their blade. They were once outlaws, prowling in the wilderness and wastelands. Now, bending the rules and being as resourceful as they are comes in handy.

-FOCUSES-
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The Hunters skills focus on powerful abilities and mobility. As a Hunter you can't take a hit very well, and you recovery slowly from them, so make sure to stay moving and out of the line of fire.

-GRENADE TYPE - INCENDAIRY (SOLAR)-

An explosive grenade that catches enemies on fire, causing additional damage over time.
Swarm Grenade - A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.
Tripmine Grenade - An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.


-MOVEMENT ABILITY - DOUBLE JUMP
Jump a second time after leaving the ground.
Better Control - Upgrades Double Jump for better directional control while in the air.
Triple Jump - Upgrades Double Jump with a third jump.
Higher Jump - Upgrades Double Jump for even greater height.


-SUPER - GOLDEN GUN (SOLAR)-
Summon a flaming pistol which disintegrates enemies with Solar Light.
Deadeye - Significantly increases the accuracy of Golden Gun.
Combustion - Killing enemies with Golden Gun causes them to explode.
Gunfighter - Reduces the cooldown of Golden Gun, allowing it to be used more often.


-THROWING KNIFE-
Throw a knife from a distance.
Circle of Life - Killing an enemy with Throwing Knife while Golden gun is active extends the duration of Golden Gun.
Incendiary Blade - Throwing Knife catches enemies on fire, dealing additional damage over time.
Knife Juggler - Precision kills with Throwing Knife immediately resets its cooldown.


-PATH FORGOTTEN-
Training focused on toughness and speed.
Path Forbidden - Training focused on battle recovery and speed.
Path Unknown - Training focused on battle recovery and toughness.


-SCAVENGER-
Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
Keyhole - Golden Gun overpenetrates and can damage multiple targets.
Gunslingers Trance - Precision kills increase weapon stability. Stacks up to 3 times.


-WAY OF THE DRIFTER-
Training focused on all attributes.
Way of the Fearless - Training focused on toughness at all costs.
Way of the Nomad - Training focused on maximum battle recovery.


-CHAIN OF WOE-
Precision kills increase weapon reload speed. Stacks up to 3 times.
Over the Horizon - Increases the range of Golden Gun.
Gamblers Dagger - Gain an additional Throwing Knife.


-BLADEDANCER-
In addition to gunslinger (above), the hunter also has the subclass bladedancer, which unlike gunslinger which focuses on the golden gun, this one focuses on the hunter's melee combat and special ability arcblade.

-GRENADE TYPE-
Flux grenade: an explosive grenade which deals additional damage when attached to enemies.
Skip grenade: a grenade which splits on impact, creating multiple projectiles which seek enemies.
Arcbolt grenade: a grenade that chains bolts of lightning to nearby enemies


-MOBILITY-
Double jump: jump a second time after leaving the ground
Higher jump: upgrades double jump for even greater height.
Better control: upgrades double jump for better directional control while in air.


-SUPER: ARC BLADE-
Arc blade: charge your blade with arc light and consume your foes with lightning
Showstopper: press R2 during arc blade to damage nearby enemies
Razor's edge: press R2 during arc blade to unleash a destructive wave of energy that travels along the ground.
Vanish: press R2 during arc blade to disappear from sight.


-MELEE-
Blink strike: a powerful melee attack with extended range.
Backstab: hitting an enemy from behind with blink strike causes significantly more damage.
Escape artist: Hitting an enemy with blink strike grants brief invisibility.
Fast twitch: Reduces the cooldown of blink strike.


-Warlock-

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The Warlock class is considered the mage of the Destiny world. They utilize their powers over the Void to deal damage to their enemies. They tend to be lightly armored, but are able to recover their health much quicker than the other 2 Classes. Players looking to be a Warlock should focus on moving through cover, being safe and patient and utilizing your powers every time they become available.

By studying the Traveler and learning to control some of its magical energies, the Warlocks came to be. While the true purpose of the Traveler and its abilities, including the ones granted to you, remain a mystery, discovering the truth has always driven you into the unknown.


-SKILLS-
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A Warlock's powers focus on the Void, and utilizing it to attack your foes.

-VORTEX GRENADE-
A grenade that creates a Vortex which continually damages enemies trapped inside.
Scatter Grenade - A grenade that splits into many submunitions and covers a large area with explosions.
Axion Bolt - A bolt of Void Light which forks into smaller bolts on impact which seek toward enemies.


-GLIDE-
Jump and then press X again while in the air to activate Glide.
Focused Control - Upgrades Glide for better directional control while in the air.
Focused Burst - Upgrades Glide to provide an initial boost of speed.
Blink - A short distance teleport which replaces Glide.


-NOVA BOMB-
Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.
Vortex - Nova Bomb creates a Vortex which continually damages enemies trapped inside.
Shatter - Nova Bomb splits into three projectiles.
Lance - Nova Bomb travels farther and faster.


-ENERGY DRAIN-
A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.
Surge - Killing an enemy with Energy Drain increases movement speed for a short time.
Life Steal - Killing an enemy with Energy Drain immediately restores a significant portion of your health.
Soul Rip - Killing an enemy with Energy Drain reduces the cooldown of Nova Bomb.


-ARCANE WISDOM-
Training focused on battle recovery and speed.
Arcane Spirit - Training focused on battle recovery and toughness.
Arcane Force - Training focused on toughness and speed.


-VORTEX MASTERY-
Increases the range of Axion Bolt seekers and the duration of the Vortex effect of Nova Bomb and Vortex Grenade.
Bent Gravity - Increases the range of grenades and Nova Bomb.
The Hunger - Increases the duration of the Energy Drain effect.


-ANCESTRAL ORDER-
Training focused on all attributes.
Chaos Order - Training focused on raw speed.
Divine Order - Training focused on toughness at all costs.


-ANGRY MAGIC-
Nova Bomb tracks enemies.
Embrace the Void - Damaging enemies with Nova Bomb or any grenade triggers the Energy Drain effect.
Bloom - Enemies killed by any of your abilities explode.



-Armor-

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Armor is what defines and represents you in Destiny. Each character has 5 armor slots, 4 of which are used to cover your body with gear that increases defensive stats, while the 5th slot is used to equip a cosmetic item unique to your class. Armor comes in class specific and non-class specific pieces. Armor rarities are Common (white), Uncommon (green), Rare (blue), Legendary (purple), and Exotic (gold).

-CLASS DIFFERENCES-

Hunter 50:50 armor to cloth
Their armor looks "scavenged" and is based off things like hazmat suits
Wears hoods and capes (unique item)

Titan
80:20
Fond of sturdy plates and sleeked back helmets
They have badges that are like sashes (unique item)

Warlock
20:80
Attributed with scholarly, but battle-ready trench coats
Wear bonds on their left arm (unique item)


-STAT BONUSES-
Each piece of armor will offer you various bonuses to your character. The most basic of these will be a defense increase. Every piece has a defensive stat, and the higher it is, the less damage you take.

Along with this, armor can have secondary stats. These will offer various bonuses, based on what the stat is, but only to a maximum. Once a stat reaches a certain level, it can no longer be increased and extra stat points in that area will just be wasted.
Armor Stats
Armor Stat Caps
The total stat bonus on your armor for any given stat is translated into a percentage bonus. This percentage bonus
caps at 100%, though it is possible to go beyond 100% in total across the three stats (for example, a 50% bonus
from Discipline, Intellect, and Strength, or a 100% bonus from one stat and 50% from another).
Exactly how high can you get? That depends entirely on the quality and level of your armor. While player levels cap at
20, there is more powerful gear to be found out there, and a full set of Legendary armor with an Exotic armor piece
can get you quite a stat bump. Armor stats are a simple numeric bonus, such as +5 to Discipline or +30 to Discipline and Strength on
higher-level armor. However, what the number actually does for you depends on your level. At Level 5, 20 points of
Strength can give you a bigger boost than at Level 10 or Level 15.
All stats are translated to a percentage boost to one of your recharge timers: grenades, melee, or super. To see this
bonus in the game, move your cursor over the stat on your Inventory screen. The takeaway here is pretty simple: to
keep your bonuses strong (and growing), you must upgrade your gear as you level.
Armor can boost a single stat, or it may boost two. This gives you the option to focus your armor toward
maximizing one recharge timer or splitting it between a few. Choose whichever option best suits your build and your
personal preference.
Armor Stat Bonuses
Stat boosts on armor are clamped within a range for any given level of armor (very similar to the way weapon
archetypes have stat ranges that define their minimum and maximum values). This means that you might find a piece
of armor that can have a value between 5 and 8 at lower levels, or 40 and 50 at high levels.
The ranges are generally fairly small, so any piece of level-appropriate armor will boost your abilities to a point
suitable for activities of that level. However, if you really want to maximize your power, you can most certainly hunt
for perfect armor.
Discipline
Reduces grenade cooldown time.
A high Discipline value is helpful if you use grenades frequently, especially if your Class build is focused on grenade
usage. Grenades are extremely useful in both PvE and PvP, making Discipline a safe choice if you arent sure where
to focus.
Intellect
Reduces super cooldown time.
Your super is a very powerful tool in more difficult PvE missions, and always in PvP. Whether you choose to boost
your super recharge rate over your grenades or melee depends largely on how your Class spec is configured. Some
supers, like a Void Titans Ward of Dawn or a Warlocks Radiance, can be incredibly powerful support tools. Other
supers, like a Hunters Golden Gun or Arc Blade, can inflict lethal burst damage in PvP.
Strength
Reduces melee cooldown time.
For the brawlers among you, a high Strength score can give you access to extremely fast full-power melee strikes.
This is very powerful in PvP for close-range combat. However, it is riskier in difficult PvE missions, as point-blank
range is one of the least safe places to be.
Note that a Bladedancer Hunter has a mod that cuts her melee recharge time down to almost nothing. In that
specific case, your points are generally better invested elsewhere for greater returns.


-Weapons-

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Destiny features the largest arsenal of Weapons in a Bungie game to date, coming in both a variety of categories and featuring unique customization options for each one. This video goes over most of the basics of weapons -https://www.youtube.com/watch?v=D-OvPD2s7io While players are only able to equip three weapons at a time (Primary / Special / Heavy), there are several different classes of weapons that can fill each slot.

Weapons will come in different forms and will have different names and stats acording to what they are, where they came from and how rare they are. For example, Staten's Thunderlord (as seen in the E3 demo) was an exotic (heavy) machine gun with a weapon level of 200, 2 accuracy, 2 stability, 3 handling, and 2 magazine size.

Weapons are not class specific.

Rarities are the same as armor.
Each weapon fits into one of three inventory slots according to its type: primary, special, and heavy. A player can equip one weapon of each type and hold up to nine more of each type in the inventory. Players can equip any weapon in their inventory at any time, but changing the equipped Special or Heavy weapon will forfeit half the weapon's ammo in PvE and all of the weapon's ammo in PvP.


-PRIMARY-
Primary weapons are the main weapons used by Guardians. There are four different types of primary weapons:
Scout Rifles: Semi-automatic rifles with high accuracy.
Pulse Rifles: Burst-fire rifles with high recoil between shots.
Auto Rifles: Fully-automatic rifles with medium accuracy.
Hand Cannons: Magnums with high power, but no scope.
Primary weapon ammo can be replenished by picking up small, white boxes. All Guardians on an account will receive experience faster for a given primary weapon type when any Guardian on that account has achieved 5000 kills with that weapon type.


-SPECIAL-
Special weapons have niche uses and deal higher amounts of damage. There are three types of special weapons:
Shotguns: Short range, but high damage.
Sniper Rifles: Long-range scope and very accurate.
Fusion Rifles: Mid-range burst-fire rifle that must be charged for every shot.
Special weapon ammo can be replenished by picking up small, green boxes or opening green ammo crates. All Guardians on an account will receive experience faster for a given special weapon type when any Guardian on that account has achieved 2500 kills with that weapon type.


-HEAVY-
Heavy weapons deal massive amounts of damage. There are two types of heavy weapons:
Machine Guns: High rate of fire and high magazine capacity.
Rocket Launchers: Deals massive area-of-effect damage.
Heavy weapon ammo can be replenished by picking up large, purple boxes or opening purple ammo crates. All Guardians on an account will receive experience faster for a given heavy weapon type when any Guardian on that account has achieved 1000 kills with that weapon type.


-DAMAGE RATING-
A weapon's damage rating is represented by a number. The higher a weapon's damage rating is, the more damage it will do to enemies.
In the Crucible, weapons' damage ratings are normalized so that no one has an unfair advantage over anyone else.


-ATTRIBUTES-
Weapons are differentiated from each other by six attributes:
Rate of Fire: How quickly shots can be fired.
Impact: How much damage each individual shot does.
Range: How far away a target can be while still doing 100% damage.
Stability: How much the weapon resists recoil.
Reload: How long the weapon takes to reload.
Magazine: How many shots can be fired before having to reload.
Charge Time: How quickly the Fusion Rifle charges.
Velocity: How fast a rocket travels.
Blast Radius: How large the splash damage radius is on a rocket.
In the Crucible, although weapons' damage ratings are normalized, their attributes are not.


-RARITY-
Main article: Rarity
Generally, the more rare a weapon is, the higher its damage rating will be.
Though players may carry as many exotic weapons as they like in their inventory, only one exotic weapon may be equipped at one time.


-UPGRADES-
All non-basic weapons can be upgraded by earning experience with the weapon equipped. Upgrades may be different optics options, increased damage, or adjusted attributes. Some upgrades must be purchased with Glimmer, Weapon Parts, or other Materials.

-DAMAGE TYPES-
Main article: Damage Type
Some weapons use different elements to inflict additional damage to an enemy's shields: Kinetic, Arc, Solar, and Void. The color of an enemy's shield represents which damage type it is vulnerable to. Any unique damage types that are not used against their respective shields will only inflict the default damage of the weapon.


-Exotic-

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-EXOTIC WEAPON BOUNTIES-

A Light in the DarkReward: Thorn (Hand Cannon)Step 1: Complete the Moon Strike
Step 2: Kill 500 Hive on the Moon
Step 3: Use void damage to kill enemies in the Crucible. 500 points needed. Each kill is 5 points and each death is -2 points.
Step 4: Bring the bounty to the Speaker
Step 5: Buy an Infusion of Light from the Speaker which costs 1 Mote of Light
Step 6: Bring the bounty to Ikora Rey.
Step 7: Do a special level 26 moon strike and kill enemies in the boss room until Xyor, the Unwed shows up and then kill him. Do not kill the boss beforehand.


Shattered Memory FragmentReward: Pocket Infinity (Fusion Rifle)Step 1: Obtain a Damaged Ghost from Venus' Shattered Coast
Step 2: Kill a Vex Gate Lord in a heroic story mission
Step 3: Go to the Speaker
Step 4: Go to the gunsmith
Step 5: Dismantle 10 rare or better Fusion Rifles
Step 6: Go to the Gunsmith
Step 7: Kill 200 enemies in a Weekly Nightfall strike with a fusion rifle.
Step 8: Go to the gunsmith


A Dubious TaskReward: Invective (Shotgun)Step 1: Talk to Ikora Rey
Step 2: Complete 5 strikes without dying
Step 3: Go to Ikora Rey
Step 4: Earn a K/D spread of 25 in Crucible
Step 5: Go to Ikora Rey
Step 6: Complete a weekly challenge
Step 7: Go to Ikora Rey
Step 8: Purchase 50 special weapon synthesis from the gunsmith
Step 9: Go to Ikora Rey


Tolands LegacyReward: Bad Juju (Pulse Rifle)Step 1: Complete a heroic strike.
Step 2: Go to Ikora Rey
Step 3: Complete 25 strikes
Step 4: Go to Ikora Rey
Step 5: Go to the gunsmith
Step 6: Go to Xur and purchase the weapon frame for 1 strange coin
Step 7: Go to the gunsmith
Step 8: Defeat guardians in Crucible (10,000 points)
Step 9: Go to the gunsmith


A Voice in the WildernessReward: Super Good Advice (Machine Gun)Step 1: Find a A Mournful Gun on mars.
Step 2: Buy an ammo module from Xr for 1 strange coin
Step 3: Go to the gunsmith
Step 4: Kill 500 enemies with a machine guns
Step 5: Go to the gunsmith to obtain Super Good Advice.


An Unknown PatronReward: Fate of All Fools (Scout Rifle)Step 1: Win 5 crucible matches
Step 2: Go to the bounty tracker
Step 3: Perform feats of skill in the Crucible
Step 4: Go to the bounty tracker
Step 5: Trade Mote of Lights for Osiris Coins. Use the coins to compete in the Trials of Osiris. If you lose 3 times you will need to use another coin. Earn 10 wins on a single coin, or 25 wins total in the Trials of Osiris.
Step 6: Return to the bounty tracker to obtain The Third Test.
Step 7: Obtain xp with the scout rifle in Crucible
Step 8: Go to the Bounty Tracker


-Walkthrough-

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-Earth-

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"Restoration":
Restoration is the second story mission in Destiny, and is the first mission you will be able to fight alongside other Guardians in.Descending back into Old Russia, you'll have to upgrade your ship with a Warp Drive, if you're ever to explore the cosmos. To do that, you'll have to return to where you recently escaped from - The Cosomodrome.
Location: Old Russia, Earth
Level Requirement: 2
Fireteam: 1-3 players
Rewards: 1800xp

"The Dark Within":
The Dark Within is the third story mission in Destiny, and involves investigating reports of hidden power trapped in the Cosmodrome Array stations.
Location: Old Russia, Earth
Level Requirement: 3
Fireteam: 1-3 players
Rewards: 1800xp

"The Warmind":
The Warmind is the fourth story mission in Destiny, where the player is tasked with breaking the House of Devils' grasp on the Cosmodrome, and securing a vital link to the Golden Age.
Location: Old Russia, Earth
Level Requirement: 4
Fireteam: 1-3 players
Rewards: 1800xp

"The Last Array":
The Last Array is the fifth story mission in Destiny (the last of the Destiny Beta missions), and involves the player tracking down codes to raise an ancient Array and connect it to the long-lost colonies throughout the solar system.
Location: Old Russia, Earth
Level Requirement: 5
Fireteam: 1-3 players
Rewards: 1800xp/Heavy Weapon Upgrade


-MOON-

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"The Dark Beyond":
The Dark Beyond is the sixth mission in Destiny and tasks the player to follow the trail of a Guardian who went dark searching for a way into the Hive Fortress.
Location: Oceans of Storms, Moon
Level Requirement: 6
Fireteam: 1-3 players
Rewards: 2000xp/Special Weapon Upgrade

"The World's Grave":
The World's Grave is a story level 7 Crpytarch mission in Destiny, and involves descending into the Hellmouth to find a Hive library which holds ancient secrets they have ripped from Earth.
Location: Oceans of Storms, Moon
Level Requirement: 7
Fireteam: 1-3 players
Rewards: Cryptarch Engram, Cryptarch Reputation

"The Sword of Crota":
The Sword of Crota is the eighth mission in Destiny located on the Moon, and requires the player to infiltrate the Hive Fortress and destroy the legendary Sword of Crota, a weapon once used to slay thousands of Guardians.
Location: Oceans of Storms, Moon
Level Requirement: 7
Fireteam: 1-3 players
Rewards: 2000xp/Armor Upgrade

"Chamber of Night":
This is the ninth mission in Destiny and involves scanning cracks on the moon, and stopping an ancient ritual 3 witches are a part of.
Location: Oceans of Storms, Moon
Level Requirement: 8
Fireteam: 1-3 players
Rewards: 2000xp

"The Shrine of Oryx":
This is the tenth mission in Destiny and the last one on the moon. It involves searching through the hellmouth to find and destroy an ancient shrine. In the process you have to fight a baron and a powerful knight at the end.
Location: Oceans of Storms, Moon
Level Requirement: 8
Fireteam: 1-3 players
Rewards: 2000xp/Primary Weapon Upgrade


-MARS-

"Exclusion Zone"
It's the fifteenth mission in Destiny and the first one to be on the planet Mars. It features your first encounter with the Cabal and your journey to the entrance of the black garden.
Location: Meridian Bay, Mars
Level Requirement: 15
Fireteam: 1-3 players
Rewards: 4000xp/Sparrow Upgrade

"The Garden's Spire":
This is the sixteenth mission in Destiny. It involves traveling to the garden's spire and waking up the dead eye you received from the gate lord on Venus. Meanwhile fighting off a barrage of cabal.
Location: Meridian Bay, Mars
Level Requirement: 16
Fireteam: 1-3 players
Rewards: 4000xp/Armor Upgrade


-Factions/Grimoire-
Factions:
A lot of people have been asking how to pick the right faction and what each faction's story is, so I created this guide to help with that decision. I will only lightly cover the two default groups as this is intended to focus on the alternative factions. As the game grows and expands, I will update with story-based information as well.

Destiny is currently home to two default groups (Vanguard/Crucible) and three optional factions: Dead Orbit,Future War Cult, and New Monarchy. Two other factions have been rumored to exist: Osiris, and Seven Seraphs. Very little is know about any of these factions.

Factions and Groups are represented by vendors in the Tower, and offer legendary gear for use at level 20. In order to buy gear from these factions, you must accrue reputation until you gain Rank 2-3 for each faction, depending on vendor, and the necessary number of marks (faction currency) for each item. It is possible to max out your rank for all known factions--with a little dedication.

Vanguard and Crucible factions are the default groups; you will automatically gain rep for each one depending on what activities you perform throughout the game. Vanguard focuses on PvE and Crucible on PvP. If you're interested in a pure PvE character, stay with the Vanguard faction.

The other three factions work a bit differently. You can represent any faction throughout the game, but only ONE at any given time. So what do you need? Reputation and Marks!

So, which faction do I pick?

Great question--it depends. First off, your class is irrelevant. There is no better faction for any one class. When you pick a faction, you must decide which two attributes/stats you want to focus on. If the story/role-playing aspect is important, that too will play a role in your decision (more information on their backgrounds is available below). There are three attributes:

Intellect: reduces the cooldown time of your super

Discipline: reduces the cooldown time of your grenade

Strength: reduces the cooldown time of your melee modifier

The Faction combinations are as follows:

Dead Orbit: DIS/STR
Future War Cult: INT/DIS
New Monarchy: INT/STR

An easier way to look at this:

Dead Orbit: Melee and Grenades
Future War Cult: Grenades and Super
New Monarchy: Super and Melee

Choosing which factions you want to work with is a simple combination of which abilities you use most and which faction interests you more. Personally, I would think that the chance to use your favorite two abilities takes precedent. Other details such as weapon appearance/patterns and emblems could also be considered.

How do I get Faction Rep?

Vanguard: Running patrols, strikes, and completing Vanguard bounties in PvE.

Crucible: Any form of PvP and completing crucible bounties.

For the Dead Orbit, Future War Cult, and New Monarchy, you will need an item supplied by each faction to gain reputation for said faction. Visit the faction of your choice, buy your class-specific item (you'll have access to a particular item in the faction vendor's menu), and then equip that item. At this point you can play PvP, complete bounties, and run strikes/patrols. You'll earn faction-based rep for each of these activities. You will no longer earn Vanguard or Crucible rep with your faction item equipped. Acquiring gear from factions will require crucible marks you acquire through these same rep-gaining activities.

Marks

Starting at level 18, completing the right activities will also earn you marks. Marks are necessary to purchase goods from reputation vendors. Strike playlists, daily stories, weekly stories, and crucible activity will earn marks. Patrols do not get you Vanguard marks. You are limited to 100 marks per week.

For a detailed guide on gaining rep and earning marks, this post is fantastic.http://www.reddit.com/r/DestinyTheG..._vanguard_rep_faction_rep_and_vanguard_marks/

Faction History

Vanguard: Vanguards are elite Guardians who coordinate City defense.

Crucible: The Crucible is a guardian competition managed by Lord Shaxx. Shaxx takes his duties very seriously, as he sees the Crucible as less of a glorified arena and more of an intense training ground. He often laments that the current batch of Guardians don't measure up, and wishes that Commander Zavala would return to the Crucible to show the new recruits how its done. Although he is a Titan, he shows a lot of respect for the other guardian classes.

Dead Orbit: Dead Orbit Foundries appears to be a shipyard, or an organisation known to produce starships, owned by the Dead Orbit faction. Dead Orbit grudgingly maintains a presence in the Tower to equip their champions in the Crucible. "Superb" technicians and specialists work for the group. Members of Dead Orbit intend to escape an already dying Earth before the Darkness's return, as they've given up on the Traveler and put little faith in the City's ability to hold out against a major attack. While they recognize that such a move could be very costly in terms of lives, they see no other alternative for survival, and instead put their faith in finding enough Golden Age technology in vaults and abandoned shipyards to allow them to escape and find a new homeworld. They are even willing to cross New Monarchy's legal authority to achieve this end, but they also recognize they will need to bring Guardians to their cause in order to fight against any future threats.

Future War Cult: Members of the Cult are known for their military prowess as well as their secrecy. They believe that war with the Darkness is inevitable, whether they stay on Earth or attempt to flee, and therefore they must be ready to fight. They are also deeply concerned with fate, and whether or not it is possible to alter history altogether. The Cult is led by a group called the Inner Circle. The origins of the FWC is unknown, but archaeological findings indicate that they have existed as early as the late Golden Age. The Future War Cult was once an outsider faction. When the Concordat faction fell from grace, the Future War Cult was selected to replace it in the Consensus and was granted access to the Tower. The Consensus felt that the Cult's philosophy was more interesting than dangerous, and its focus on combat would both attract former Concordat members and aid in the Guardians' effort to restore the City's territory.

New Monarchy: New Monarchy is a staunchly pro-City faction that believes in law and order. They hope to rebuild the Golden Age and believe in humanity's ability to overcome their current hardships. While the Faction Wars may have ended with the establishment of the Consensus, New Monarchy still aims to place a Monarch in charge of the City in place of the currently fragile alliance between factions.

Happy hunting Guardians...
Best of luck!
Grimoire: Credit to s1ckmad3
Getting the rank 2 card for killing enemies specific enemies makes the glimmer consumables more effective towards that enemy
Rank 2 card for a planet (5000 kills) will give extra drops from material nodes.
Rank 1 strike mission card (50 strikes) will give the effect of "Cloaks, marks, and bonds can now drop for completing any Strike."
Rank 1 card for crucible wins in a gametype (25 wins) gives the effect "Cloaks, marks, and bonds can now drop in this Playlist. Tournament Tickets also become more common."
Rank 1 for VIP kills in patrols (50 VIP kills) gives the effect "Additional resources are now granted for completing City tasks in any destination."
Rank 2 for Primary Weapons (5000 kills) will increase xp gain across all characters for that weapon type (e.g. 5k scout rifle kills gets you more scout rifle xp on all characters)
Rank 2 for Special Weapons (2500 kills) will increase xp gain across all characters for that weapon type
Rank 2 for Heavy Weapons (500 kills) will increase xp gain across all characters for that weapon type


-Lvl 20+-

Since Destiny is not your typical FPS, it combines a bit of Borderlands looting and Diablo 3 progression and is nothing like Halo, I'm sure some of you might find it a bit confusing. So, i am going to break down what the "End Game" at level 20 is about, and hope this helps you plan ahead and get enjoyment out of what is inevitably a grind-fest.

Yes, you are going to have to grind.
Anyone familiar with Diablo 3 or MMOs in general are familiar with this concept. It will become tedious and annoying, but when you get your first piece of shiny Purple, it will all be worth it. If grinding is not your thing, then there is plenty of exploring to do i suppose.

First, figure out what you want to focus on AT FIRST: PvE or PvP. This is not a major issue in the bigger picture, you can obviously do both, however, to get your FIRST piece of Purple, it will help you tremendously to pick one or the either, and stick with that for a bit.

Why is this? Because there are three different vendors you can get gear from: Your Class Vendor/Vanguard Armory, The Crucible Vendor, or any of the Faction Vendors. Your Class Vendor/Vanguard Armory requires Vanguard Marks, and the rest require Crucible Marks.

So, if you want to focus on PvE, then just stick with your Class Vendor for now. However, if you want to focus on PvP, then you should probably pick something from the Crucible Vendors at first.

Everyone requires Reputation before you can purchase Purple equipment from them. Your Class Vendor requires Vanguard Rank 2 for Armor pieces, and Rank 3 for Weapons. Crucible Vendor requires Crucible Rank 2 for Armor, Rank 3 Weapons. Factions requires Rank 2 with that Faction to purchase Armor, Rank 3 for Weapons.

How Do you get reputation?
Ah, now we are getting to the Grinding.
Vanguard (PvE) rank is simple: you can do Strike Playlists, which will put you in a random Strike, and you will earn Rep AND Marks (Marks are the currency used to purchase equipment). On the Left side of your screen will be a "Daily Heroic Story" which will award bonus Vanguard Marks once a day for completing that specific Story mission Hard Mode. Below that is a Weekly Heroic Strike, which will also award rep and marks, but is limited to once a week. You can also do Vanguard bounties and Patrols for reputation. You are capped at 100 Marks a week though, but you can grind until you get Rep 3 all you wish.

For PvP, it is set up pretty much the same, except you just have to participate in the Crucible to get Marks and Reputation. You can also do Crucible specific Bounties to increase your Crucible Rep.

As you can see, this is why it helps to pick which mode you want to focus on at first, since you are going to have to grind rep with either Vanguard or Crucible to 2 and then 3, and then use the Marks to purchase gear.

Ah, but what about Factions?
Factions (Dead Orbit, Future War Cult, New Monarchy) are a bit trickier since they require their own Rep, AND Crucible Marks to purchase items. If you wish to go that route, simply purchase one of their Class Armor items when you hit 20 (should be the only thing you can actually purchase), equip it, and start earning Rep by the same way you earn rep listed above, but now it will count towards that Faction, instead of Vanguard or Crucible rep.

What's the level cap?
Well, technically there isnt one. Once you hit 20, you stop gaining levels from Experience points. Instead, your post-20 levels (21, 22, etc) are based on your GEAR. Specifically, a new stat listed on higher level gear (usually Blues) thats called "Light." When you equip a piece of equipment with the Light stat on it, it is like adding a small bit of XP to your progress bar to 21. Equip enough pieces with Light, and you will hit 21. You must seek out better gear with even higher Light stat numbers on them to level to 22, then 23, etc. Its a long process to say the least. Also, dont forget to upgrade your gear, because it will also increase the Light stat number on that piece of gear, getting you ever closer to the next level.

Edit...picture explaining Light Level:

[ Register or Signin to view external links. ]

As you can see, i have "28" points in Light, and the Bar is about 75% full, so im guessing i need 40 Points I need 32 points of Light to hit 22, so i need gear with an additional 4 points of light combined to hit level 22.

This game is designed for the End-game grind (like most MMOs are). You will want to upgrade your gear so you can do harder missions, which in turn will drop better gear, and more marks and reps to allow you to buy the bestest gear. Or, you can just play nothing but Crucible, grind rep, do Crucible bounties, get your Marks and purchase them that way. In either case, it is a grind. So good luck!!

Feel free to ask any questions, since i know this is a bit confusing for some.


-Vangaurd and Crucible Marks/Rep-


So, there's a lot of confusion about rep and mark gaining, and frankly this is understandable.

Bungie have done a pretty horrible job in UI explanations of how stuff works, BUT, this is the Demon's Souls approach - it forces a community to bang some heads together and figure it out.

So, after getting annoyed at the systems, I'm compiling this quick guide to explain how rep and marks work.

First and most important, marks can ONLY, ONLY be obtained once you hit lvl 18. And even then, they only really start to kick in once you hit lvl 20.

18 is the minimum, 20 is when you want to start focusing on getting them, as that's when they become more widely available.

Patrols

Now, every planet has an "exploration" mission, where you're given free roam of the entire planet (within reason), and you will find that the planets are split into named zones.

Each of these zones is connected by a web of tunnels or paths if you will. Usually sped through on your Sparrow, they very rarely contain enemies.

You'll end up learning how to get to each zone of each planet in time.

Anyway, each of these "zones" on the planets have beacons. They can be found by hitting the touch pad on your controller to bring up your Ghost, and you'll see icons in the area that basically highlight where the beacon is.

Head to one to start that patrol mission.

Now, each patrol mission is begun usually by varying factions. No matter who gives you the mission, YOU ONLY RECEIVE REPUTATION FOR THE FACTION YOU ARE ALIGNED TO.

You will NOT RECEIVE ANY VANGUARD MARKS FOR PATROL MISSIONS

Vanguard and Faction Rep

Before level 20, you will only receive Vanguard reputation for EVERY patrol you do. Usually +10 rep. You will also receive rep for completing Strikes and handing in bounties (bounties unlock at lvl 4, consisting of "kill 100 enemies without dying" or "complete X strike" or "get X amount of precision kills - aka headshots - etc).

However, once you hit level 20, you can buy a class-specific faction item that you can equip whenever you want, that CONVERTS that Vanguard rep into that faction's rep.

So if I go do a patrol mission at lvl 20, with no faction gear on for my Warlock, I will receive +10 Vanguard rep. Great. If I do a strike, I get Vanguard rep. Great.

Now, if I head to, say, Future War Cult faction, and buy their Warlock bond item that can only be bought at lvl 20 (same for every class), with no rep requirements, EVERY time I do anything that would have gotten me Vanguard rep, like patrols or strikes, will gain me Future War Cult rep instead.

I WILL NO LONGER RECEIVE VANGUARD REP, AS LONG AS I AM WEARING THE FACTION ITEM AT THE TIME I GET THE REP.

If I un-equip said bond, for my Warlock, I will gain Vanguard rep again.

Marks

YOU ARE LIMITED TO 100 MARKS A WEEK

And the best Vanguard gear needs 150 marks per item so...enjoy the grind people!

Marks cannot be obtained through patrols, unlike in the beta if memory serves.

Marks can ONLY be obtained via a few methods.

Once you hit lvl 18, you unlock the Strike Playlist. This shows up on the navigation menu in orbit, next to the Crucible option in the bottom right.

There are 4 playlists. One for lvl 18, 20, 22 and 24. All this is is a Fireteam of 3 like any other Strike, but you get put in to a random strike, REGARDLESS OF WHETHER YOU HAVE COMPLETED THE STRIKE OR NOT (so if you have yet to explore Mars, you may get thrown in to a Mars strike).

The lvl 18 strike gives you no marks, 20 gives you 2, 22 gives you 3, and 24 gives you 6.

These give you pathetic amounts of rep as well, ranging from 10 to 20.

At lvl 20, you unlock the daily heroic story and weekly heroic strike. The daily heroic resets, yep, daily. The weekly heroic resets every Tuesday.

Each have modifiers such as enemies do extra melee damage or enemies deal but are more vulnerable to certain types of damage like Solar for example.

The Daily heroic story mission gives you rep and marks, usually 5. Sometimes you can get rare material rewards, used to upgrade your rarer gear.

The weekly heroic not only requires you to be in a fireteam before starting it, but it gives you 3 marks, +150 rep and +3 Strange Coins (used to buy gear from the black market vendor that ONLY appears between every Friday and Sunday, with a minimum of 7 coins needed for each item he sells - and his gear is sweeeeeeeeet for sure - note that coins can be obtained via blue engrams as well as getting gold in public events, but they're not guaranteed).

[Edit] I don't know when this kicks in, but I literally just traded in 50 spinmetal after grinding some crates today to the Vanguard Quartermaster, and got +250 glimmer, I think 100 Rep, AND 5 Vanguard marks.

BEAR IN MIND - MATERIALS ARE USED TO UPGRADE WEAPONS AS WELL.

Materials

Now, materials found in the world during missions or patrols like Spinmetal on Earth or Helium vials on the Moon can be traded in to a quartermaster for PVP or PVE once you have 50 of the material of your choice.

Once you have 50 of, say, Spinmetal from Earth, you can run to EITHER the Crucible quartermaster in the Tower opposite the Crucible Master...guy...OR to the Vanguard quartermaster near the ship/dock area.

Depending on who you go to, you will get EITHER rep or marks (marks now confirmed) for Vanguard/your faction or Crucible, and glimmer, for trading in 50 materials of your choice. I think it's random as to whether you get rep or marks, but it may transpire that certain materials give a higher guarantee of one or the other, we don't know yet and testing will need to be done.

[Edit] See above under the marks section for handing in materials to quartermasters - seems like you can get marks this way as well.


-Dead Ghosts-

Tower: [ Register or Signin to view external links. ]
Earth: [ Register or Signin to view external links. ]
Moon: [ Register or Signin to view external links. ]
Venus: [ Register or Signin to view external links. ]
Mars: [ Register or Signin to view external links. ]


-Public Events-

I was able to max out my Vanguard Marks in under 4 hours today while i was farming Public events ive been farming ascendant items for a couple hours every day this way for a few days now. Today i discovered it can be used to max out marks but in order to do this you need to be high enough level to solo the public events on earth, if not need some one to help. This is much easier to do as a party but its not hard to solo just make sure you have arc weapons for the captains. Here is the break down of the hour loop i used

There are two spawns on earth that you can pretty much set your watch to, and thats the Mothyards (Warsat/enemy/crew) X:00 and X:30 and the Divide (walker) X:10-15 X:40-45.


There are four other spawns that are hit or miss, the Steppes (Warsat/enemy/crew) X:15-:25 and X:45-55 forgotten coast (Warsat/enemy/crew) X:35-40 and Skywatch (Warsat/enemy/crew) X:00-:05


X:00 Mothyards: I start my loop at the Mothyards a couple minutes before :00 sometimes this one comes a minute or two early or a minute or two late but it always shows up. if you kill this one early enough you can make it to the skywatch for the X:00-05 event if not then you can move on to the divide for the walker


X:10 Divide: You want to get to around X:10 or so if you can, the walker unusually doesn't show up until X:15 but sometimes hes early.


X:15-25 Steppes: Here you want to hang around the steppes, sometimes an event will show up sometimes it wont, its really hit or miss if no event shows up by X:27 head over to the mothyards.


X:30 Mothyards: As before this one is sometimes a a minute or two late/early but it always shows up. when are done with this you to need to head to the forgotten coast as quickly as you can.


X:36 Forgotten coast: this one usually spawns right at :X36 its been late once or twice but if its not out before X:39 its not coming and you need to hurry on to the divide either by orbiting and coming back or really fast on sparrow.


X:40-45 Divide: This is the walker again its pretty simple after you are done head to the Steppes like before as quickly as you can


X:45-55 Steppes: This is the last one, ive seen this one only a couple of times it rarely spawns, but i have seen it.
I'm sure there might be better public event loops to do out there but this is the one that i came across. You will get at least 16 marks an hour and will probably average over 20/hr depending on your luck. Either way i figured i pass on my knowledge to others.

a couple of notes:

the kill the enemy before the checkpoint is the hardest of the events and the only one ive ever gotten less than gold. to beat this event solo you need arc weapons because he gets his shield back up very quickly

you get 4 marks for gold 3 for silver 2 for bronze

There appears to be a cap on ascendant items per day after first 90 minutes I stopped getting them


Last edited by B4- ; edited 26 times in total

The following 8 users thanked B4- for this useful post:

Linx (12-29-2014), x245NoLiMiTZz (10-27-2014), 3PT (10-24-2014), Lich (10-24-2014), m8 (10-17-2014), Tom (10-17-2014), Fariko_Ionic (10-05-2014), RBZ (10-05-2014)
#2. Posted:
nenonf
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He always comes at 5 am EST for me
#3. Posted:
37h
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Got my First Exotic Helm thanks to Xur today.
Now need to upgrade it to the point to where I can see radar 24/7. ._.
#4. Posted:
Roaming
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You could just get a list of time zones off of Google. But if you want us to give you these I guess we can. On the west coast of the US he comes at 2AM PST on Fridays.
#5. Posted:
B4-
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Could anyone please link me a site to find all the times so I may post them up on here? Will be sure to make a special thank you section of the post for your help.
First poster gets the win haha, thanks guys.
#6. Posted:
37h
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General-Aladeen wrote Could anyone please link me a site to find all the times so I may post them up on here? Will be sure to make a special thank you section of the post for your help.
First poster gets the win haha, thanks guys.

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#7. Posted:
B4-
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Thank you 37h, you have been made a hero of the post lol.
#8. Posted:
Roaming
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Hey man I got your PM. Try adding this [ Register or Signin to view external links. ] to the post. That way you do not have to list every time zone. People will just be able to click the link and find it themselves
#9. Posted:
B4-
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Big thanks to you Roaming for helping out as well, you too have been added to the special thanks list!
#10. Posted:
General_Raam
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There is some mistakes here. Post all currently known locations, not common locations. He has only been here 3 times. The exotic weapon does not always cost 23 strange coins. They can be 13 along with the armor. Other than that it looks pretty good.
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