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#11. Posted:
WonderLandModz
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xTMxS3RIOUS wrote
WonderLandModz wrote i can help you iv been hosting on the ttg for awhile now so i know a thing or 2 ;)


Nice! Are you experienced with decompiling a default.xex?
just wondering what are you looking at doing exactly?
#12. Posted:
xTMxS3RIOUS
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WonderLandModz wrote
xTMxS3RIOUS wrote
WonderLandModz wrote i can help you iv been hosting on the ttg for awhile now so i know a thing or 2 ;)


Nice! Are you experienced with decompiling a default.xex?
just wondering what are you looking at doing exactly?


In my OP I have an example of one thing I am looking for.

I need to search for other values as well. For example, in one part of the gamesave is a list of some functions the specific gamesave uses. (isTutorial, CollectAll, AddEnchantment, etc.) I believe there are many more that are in the game that are just not used in this specific gamesave. So I need to look through the default.xex and get a list of functions, variables, and strings so I can do some testing.
#13. Posted:
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xTMxS3RIOUS wrote
WonderLandModz wrote
xTMxS3RIOUS wrote
WonderLandModz wrote i can help you iv been hosting on the ttg for awhile now so i know a thing or 2 ;)


Nice! Are you experienced with decompiling a default.xex?
just wondering what are you looking at doing exactly?


In my OP I have an example of one thing I am looking for.

I need to search for other values as well. For example, in one part of the gamesave is a list of some functions the specific gamesave uses. (isTutorial, CollectAll, AddEnchantment, etc.) I believe there are many more that are in the game that are just not used in this specific gamesave. So I need to look through the default.xex and get a list of functions, variables, and strings so I can do some testing.
i not really the best in that area like i kinda know what im doing but i dont really wanna mess anything up for you:/
#14. Posted:
xTMxS3RIOUS
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Well the good thing about this is that nothing needs to be recompiled. Nothing needs to run correctly or be syntactically correct, I just need to see what's in the default.xex.
#15. Posted:
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Honestly, you're not going to find much help here... 99% of all the JTAG/RGH owners on here don't code, and barely know the ins and outs of how programs and files work. They just google tut videos and post here when they get an error.

If you really want to learn about that stuff, challenge yourself to some trial and error. It's hard, but pays off. It rewards you with loads of knowledge, and maybe the title of the first person to do something a certain way.

EDIT: if you wan't to look at the xex, go download HxD. I'm not sure how to get the xex, since minecraft is a XBLA game. I'll see if I can extract it for you.
#16. Posted:
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Distantly wrote Honestly, you're not going to find much help here... 99% of all the JTAG/RGH owners on here don't code, and barely know the ins and outs of how programs and files work. They just google tut videos and post here when they get an error.

If you really want to learn about that stuff, challenge yourself to some trial and error. It's hard, but pays off. It rewards you with loads of knowledge, and maybe the title of the first person to do something a certain way.

EDIT: if you wan't to look at the xex, go download HxD. I'm not sure how to get the xex, since minecraft is a XBLA game. I'll see if I can extract it for you.


I have done quite I a lot of trial and error my friend. ;)
I already have something to my name. I have created the All-In-One Minecraft Xbox 360 mod tool with over 130,000 downloads. I dont say that bragging, I say that out of hard work and years of "trial and error." The reason I am looking for help is because default.xex modding is nothing new. In fact, it's old.

I know that 99% of people here don't actually make any of the mods they claim they make, which is why I am looking for the "big name" modders. Who are they today? Years ago it used to be iHcJames and Eaton, now I need to know who does everything today.

EDIT: Here is one of my latest tutorials. My program has many features not shown in this video.


Last edited by xTMxS3RIOUS ; edited 1 time in total
#17. Posted:
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xTMxS3RIOUS wrote
Distantly wrote Honestly, you're not going to find much help here... 99% of all the JTAG/RGH owners on here don't code, and barely know the ins and outs of how programs and files work. They just google tut videos and post here when they get an error.

If you really want to learn about that stuff, challenge yourself to some trial and error. It's hard, but pays off. It rewards you with loads of knowledge, and maybe the title of the first person to do something a certain way.

EDIT: if you wan't to look at the xex, go download HxD. I'm not sure how to get the xex, since minecraft is a XBLA game. I'll see if I can extract it for you.


I have done quite I a lot of trial and error my friend. ;)
I already have something to my name. I have created the All-In-One Minecraft Xbox 360 mod tool with over 130,000 downloads. I dont say that bragging, I say that out of hard work and years of "trial and error." The reason I am looking for help is because default.xex modding is nothing new. In fact, it's old.

I know that 99% of people here don't actually make any of the mods they claim they make, which is why I am looking for the "big name" modders. Who are they today? Years ago it used to be iHcJames and Eaton, now I need to know who does everything today.


I don't know any big name xex coders because people don't generally mod it anymore, but there's a crapload of people that know c# code. I mean, you could probably make a RPC tool instead of xex modding.

It just so happens that the fact it's so old people kind of forgot all about it... Including how to do modifications.. There's probably some old tuts laying around.
#18. Posted:
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Sorry bro, but I really don't think you understand my objective. I won't be going near my JTAG. This isn't a game mod. It is a hunt for information found in a file.
#19. Posted:
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i looked through the xex in IDA and couldn't find what you are looking for so it might not be in the xex, but then again im not very "experienced" in this field so i could be wrong and was looking in the wrong places
#20. Posted:
xTMxS3RIOUS
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gamer7112 wrote i looked through the xex in IDA and couldn't find what you are looking for so it might not be in the xex, but then again im not very "experienced" in this field so i could be wrong and was looking in the wrong places


What did you search for? Is it possible to locate function names as well? And I have already weeded out all other possible files. The xex is the last place.
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