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#11. Posted:
Status: Offline
Joined: Oct 17, 201112Year Member
Posts: 2,296
Reputation Power: 191
Remove this comment please.
Last edited by Taxi ; edited 1 time in total
Last edited by Taxi ; edited 1 time in total
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#12. Posted:
Status: Offline
Joined: Feb 09, 201410Year Member
Posts: 267
Reputation Power: 14
Status: Offline
Joined: Feb 09, 201410Year Member
Posts: 267
Reputation Power: 14
Taxi wroteI take no credit for these. But this is all i have. Enjoy guys!SetClientViewAngles offset: 0x8230EEC8
SV_SendServerCommand offset: 0x8242FB58
Cbuf_AddText offset: 0x824015E0
HudElem_Alloc offset: 0x8232A280
HudElem_Free offset: 0x8237C968
G_LocalizedMaterialIndex offset: 0x82388CE0
G_LocalizedStringIndex offset: 0x82388AC0
SV_SendClientSnapshot offset: 0x82438170
SV_SetConfigString offset: 0x824329F8
SV_AddTestClient offset: 0x8242F290
SV_SetBrushModel offset: 0x8242FE58
SV_LinkEntity offset: 0x8243DC58
G_SpawnItem offset: 0x8232F160
G_SetModel offset: 0x823896E0
G_SetOrigin offset: 0x8238A448
G_SetAngle offset: 0x8238A4A0
vectoangles offset: 0x8248A458
G_EntAttach offset: 0x8238AEC0
G_EntDetach offset: 0x8238AF68
G_ModelIndex offset: 0x82388E00
G_GivePlayerWeapon offset: 0x823ACB78
Cl_DrawText offset: 0x82275898
G_GetPlayerViewOrigin offset: 0x82311B18
R_RenderScene offset: 0x828AF968
CL_RenderScene offset: 0x82262978
BG_GetPerkIndexForName offset: 0x82690E38
Dvar_GetBool offset: 0x824964A8
G_SetFog offset: 0x823232A8
va offset: 0x8249E428
G_Spawn offset: 0x82389FB8
G_CallSpawn offset: 0x8237D7C8
G_CallSpawnEntity offset: 0x8237C498
BG_WeaponFireRecoil offset: 0x826BAEF0
G_TagIndex offset: 0x82389418
G_EffectIndex offset: 0x823894B8
GScr_Spawn offset: 0x8235D898
player_die offset: 0x82325008
PlayerCmd_Suicide offset: 0x82318B10
Scr_PlayFX offset: 0x8220ED28
Gentity offset: 0x833DD140 || 833CD140
Number of players offset: 0x83393D8 || 83383D8
bypass: 0x82599618
Cheat protection nop offset: 0x82497E98
Playerstate offset: 0x8355E510 || 8354E510
Stats Entry offset: 0x843454C8 || 843854C8
The beauty of an IDC script ;) isn't that KYZA's script?
IDC Script created by Bitwise has been executed!
Current file that has been disassembled ['ghosts_tu10.xex']
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function SV_GameSendServerCommand with binary [' 7D 69 40 2E 7D 43 51 D6 7C 6A 5A 14']...
SV_GameSendServerCommand found in memory (824D1498)
Declariation:
void __cdecl(__int32 clientIndex, unsigned __int32 type, const char *fmt)
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function SV_DropClient with binary ['60 E6 FA 00 7D 69 40 2E 7D 43 31 D6 7C 6A 5A 14']...
SV_DropClient found in memory (824D14E8)
Declariation:
void __cdecl(__int32 clientIndex, const char *fmt)
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function SV_SendServerCommand with binary ['61 6A 7E 8C 7F FF 8A 14 7D 38 50 2E 7F 13 48 00']...
SV_SendServerCommand found in memory (824D7818)
Declariation:
void __cdecl(__int32 client_s, unsigned int type, const char *fmt)
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function AntiCheat_reportConsoleDetails with binary ['7C 78 1B 78 90 7F 00 F4 7C 94 23 78 7C BD 2B 78']...
AntiCheat_reportConsoleDetails found in memory (827B44E0)
Declariation:
void __cdecl(int r3, int r4, int r5, int r6, int r7, int r8, int r9, int r10)
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function AntiCheat_awnserChallenges with binary ['7C 7C 1B 78 90 7F 00 A4 7C 9B 23 78 7C BD 2B 78']...
AntiCheat_awnserChallenges found in memory (827B4298)
Declariation:
void __cdecl(int r3, int r4, int r5, int r6, int r7, int r8, int r9, int r10)
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function AntiCheat_consoleID with binary ['94 21 FF 90 39 60 00 08 7C 7F 1B 78 7C 9E 23 78']...
AntiCheat_consoleID found in memory (827B9810)
Declariation:
void __cdecl(int r3, int r4)
.::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@::.
Trying to find function GScr_Earthquake with binary ['38 21 00 90 81 81 FF F8 7D 88 03 A6 CB A1 FF D8']...
GScr_Earthquake found in memory (8240DAF0)
Declariation:
void __cdecl(float *scale, int duration, float *source, int radius)
gentity_s found in memory. Jump to 8215CD30 and gentity_s will be highlighted with a bp!
Structure size: 0x006 // Currently wrong...math y u b adv D:
playerState_s found in memory. Jump to 823EF3A0 and playerState_s will be highlighted with a bp!
Structure size: 0x3700
client_s found in memory. Jump to 824D14B4 and client_s will be highlighted with a bp!
Structure size: 0x6FA00
This is what my current script outputs (Reason is not the things printed, but the custom functions used.
Last edited by Bitwise ; edited 1 time in total
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