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How to mod files in dlc!!
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How to mod files in dlc!!Posted:

qp_JUSTICE_qp
  • Powerhouse
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Joined: Nov 21, 201013Year Member
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Status: Offline
Joined: Nov 21, 201013Year Member
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Reputation Power: 20
Hi guys just a little tut on how to edit files like carg.dat and others:

i suggest notepad to look at the files but its your choice

Open carc.dat with notepad
You will find:

car3
apc, 1,1,1,

car4
slamvan 0,0,136,


There are two types of color blocks. car3 and car4.
How do you tell what is what?
car3
1st Digit = Primary Color
2nd Digit = Usually rims and accents
3rd Digit = Two Tone Color

car4 (Based off the SultanRS)
1st Digit = Primary Color
2nd Digit = Stripe
3rd Digit = Roof
4th Digit = Two Tone

To change the colors look at the image for the corresponding number.
This is an example of 3 car colors for one car:

bullet, 0,0,89, 21,74,112 29,0,74,


You can do this individually for every car, but if you want to do one color line for all the cars in that block do this in Sublime:
Go to Find Replace OR Press Ctrl+H
Then do the following:
Find what: 0,0,89,
Replace with: 0,0,89, 21,74,112 29,0,74 (Replace these numbers with your color line)
Then press Replace All.


Car Group
This file is the easiest.

Open carg.dat with Sublime
Find:

# POPCYCLE_GROUP_COPS


To make the Sultanrs spawn at the police stations change to:

sultanrs, # POPCYCLE_GROUP_COPS

only put 1 there!



The next line down is:

# POPCYCLE_GROUP_NETWORK

Just whatever vehicles you want like this:

rancher, fbi, rom, rebla, polpatriot, cavalcade2, pmp600, infernus, slamvan # POPCYCLE_GROUP_NETWORK


ExplosionFX
Open explofx.dat with ExplosionFX Editor
Use drop down to All Files to see a renamed explosionfx.dat

Everything in the program should be quite obvious on what it does. A few things to pay attention to:

Ragdoll Modifier:
Cam Shake:
Damage (The entire block)
Force Factor
Fires
FX Scake


Handling
I really don't mess with handling too much. This is where I use DoPe X WAFFL3'S <3.
This file can be opened either with the Handling Editor or note pad. If you are cop pasting lines, use notepad. If you are tweaking you own, I'd use the Handling Editor. The file is pretty easy to understand in the Handling Editor and Sublime.

If anyone wants to make a detailed section for this, please pm me.

Hud
Open hud.dat with Sublime
I took a snippet of hud.dat to show you:

# -HUD ITEM NAME- -POSITION- -SIZE- -COLOUR- -ALPHA-

HUD_AREA_NAME 0.929,0.872 0.358,0.600 HUD_COLOUR_MENU_GREEN 255
HUD_STREET_NAME 0.929,0.912 0.358,0.600 HUD_COLOUR_BLUE 255
HUD_VEHICLE_NAME 0.929,0.832 0.358,0.600 HUD_COLOUR_RED 255


Everything is quite obvious. If you want a different color look inside of hudcolor.dat and replace the current. If you want the color to be more transparent, change 255 to a lower number. If you want the a hud element to be bigger change the size.

Hud Color
Open hudcolox.dat with notepad
These values are in RGB and can be changed to anything.

Changing this:

HUD_COLOUR_GREEN 0 147 69 (KEEP AS A GREEN)
To this:

HUD_COLOUR_GREEN 255 255 255 (KEEP AS A GREEN)
To make health packs white on the map.

To change the health, armor, and damage colors change these values:

HUD_COLOUR_RADAR_HEALTH 0 0 255
HUD_COLOUR_RADAR_ARMOUR 0 255 0
HUD_COLOUR_RADAR_DAMAGE 255 255 255


Ped FX
This file is what we use to make bloody footsteps. You can change this to anything from EntityFX & BloodFX files.
Open entityfx.dat with Sublime
You will see:

AMB_BUTTERFLIES ambient_butterflies
AMB_CIG_SMOKE_ASHTRAY ambient_ashtray_smoke
AMB_CIG_SMOKE_ATTACHED ambient_cig_smoke
AMB_CIG_SMOKE_CLOUDS ambient_cig_clouds
AMB_COCKROACHES ambient_cockroaches
AMB_DRIPS_WATER ambient_water_drips
AMB_DRY_ICE ambient_dry_ice
AMB_DUST_LIT_WINDOWS ambient_dust_lit_windows
AMB_FIRE_GENERIC ambient_fire_generic
AMB_FLIES_CIRCLING ambient_flies_circling

Vehicles IDE
Open vehiclesx.ide with notepad

To make a vehicle fly change:

Type HandlingId
plane, ANDROM,

To make a vehicle freeze change:

Type HandlingId
heli, ANNHIL,

Want to remove that stupid flag of the patriot? Remove this:

+livery

Want SultanRS or Bullet engine sounds & backfire on any car? Change:

Game name
BULLET
SULTANRS
FUTO
DUKES

Visual Settings
Open visualsettingx.dat with notepad

Change these values to change the Headlights and Tail Lights:

car.headlight.angle -0.20
# car.headlight.color 1.00 1.00 0.80
car.headlight.color.red 0.00
car.headlight.color.green 2.50
car.headlight.color.blue 5.50

# car.taillight.color 1.00 0.00 0.00
car.taillight.color.red 3.00
car.taillight.color.green 0.00
car.taillight.color.blue 9.00
From what I can remember the higher the number the larger the lights. Intensity has an effect on this too.

To change the color of the rain:

# rain.defaultlight 1.00 1.00 1.00
rain.defaultlight.red 0.00
rain.defaultlight.green 5.00
rain.defaultlight.blue 0.00
The rain is a bit random though.


If you would like to add to this post at all please pm.

hope this helped

Bad Man MODD3R 8)

The following 2 users thanked qp_JUSTICE_qp for this useful post:

YRA (02-04-2011), -Cammy- (01-30-2011)
#2. Posted:
qp_JUSTICE_qp
  • Powerhouse
Status: Offline
Joined: Nov 21, 201013Year Member
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Status: Offline
Joined: Nov 21, 201013Year Member
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buMp


2020020202020
#3. Posted:
jas0n34
  • Ladder Climber
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nice copy and paste.
#4. Posted:
qp_JUSTICE_qp
  • Powerhouse
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Haha well someone had to do it mate
#5. Posted:
-Cammy-
  • TTG Contender
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Nice post , helped me out & will also help Alot of other people

+Rep'd & Thanked
#6. Posted:
qp_JUSTICE_qp
  • Powerhouse
Status: Offline
Joined: Nov 21, 201013Year Member
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Ha no problem mateglad it helped

Bad Man MODD3ER
#7. Posted:
-Pancake-
  • TTG Addict
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Would this replace iso modding because wouldn't you be able to just insert the modded files into the game from there? or am I wrong.
#8. Posted:
Ranged
  • TTG Fanatic
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nice post keep it up
#9. Posted:
-Waluigi-
  • TTG Master
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ughhh????
is this yours or copied and pasted?
#10. Posted:
iiCollaps3
  • New Member
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Joined: Mar 17, 201113Year Member
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holy shit idk why but i cant find the file to change bloody foot steps can someoneplease help meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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