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#21. Posted:
ImTreyZv2
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Bitwise wrote -snip-

Well I tried to look into Scr_PlayFx but i never understand why you have to set 270 as a float to 0xB0 and it also never worked for me

I also tried to reverse Scr_precachemodel but i dont think its correct

int Scr_precachemodel(char* ModelName)
{
int temp = G_ModelIndex(ModelName);
*(int*)(temp + 0x60) = 0;
return temp;
}
Maybe ? something like that ? ahaha i dont know ... its prob not correct
#22. Posted:
APLobbies
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Look's like a great menu! Keep up the good work. I would buy
#23. Posted:
xDopexModzx
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Dang looks good keep up the great work
#24. Posted:
Bitwise
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ImTreyZv2 wrote
Bitwise wrote -snip-

Well I tried to look into Scr_PlayFx but i never understand why you have to set 270 as a float to 0xB0 and it also never worked for me

I also tried to reverse Scr_precachemodel but i dont think its correct

int Scr_precachemodel(char* ModelName)
{
int temp = G_ModelIndex(ModelName);
*(int*)(temp + 0x60) = 0;
return temp;
}
Maybe ? something like that ? ahaha i dont know ... its prob not correct


It works fine...

Also, I can't magically know if its right without ever looking at it? I'll check out code4s rn

EDIT;

int Scr_PrecacheShader(char*materialName)
{
   int level = *(int*)0x83109D80;
   int ran = *(int*)(level + 0x1C)
   if(ran != 0)
      _8224B9D0(0);
      ran = *(unsigned char*)(materialName + 0x00);
      if(ran != 0)
         return G_MaterialIndex(materialName);
      else
         return _82249E10();
   else
       return __82249E10();
}


Probably wrong. But the params are right lol


Last edited by Bitwise ; edited 1 time in total
#25. Posted:
TuM
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XeAri wrote
Skilow417 wrote
XeAri wrote
Skilow417 wrote great menu i can see this being a popular one in the future when released, but please work on stability cause Alot of menu's are lacking that, overall i can see myself hosting this


I was hosted it about 2h in a private match, no crashes and hud elems works perfectly for all


when do you plan on releasing it, now im excited, i can honestly say you put alot of work into it.


idk, a release ends with nobody will thanks to my work ://
The Armageddon menu on ghosts (created by me and TreyZ) ends with only 2 persons like our topic and a tons of hex edited version are on youtube. So we stoped the developing for it.
that's the modding community for you it's exactly the same on PC. It annoys the shit out of me I have spent 48hrs+ coding the tools I have released and that's only 2 tools but I spent so many hours just mapping out the offsets then hours testing stability and re coding it every time I found a bug all I got was 2 likes one on each topic. And between them I have had over 100 downloads. Don't sound a lot I know but it is for PC as it's a smaller community.

This is why I haven't bothered releasing shit like this:



P.S all I have on PC so far is a memory dll this is why there is not care packages. So I used the top of the platforms edge as that's the same y axis value. Don't comment saying I'm jumping because il just ignore you.

And yes I am reading my axis in 4bytes because I can and I want to ;)
#26. Posted:
ImTreyZv2
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Bitwise wrote
ImTreyZv2 wrote
Bitwise wrote -snip-

Well I tried to look into Scr_PlayFx but i never understand why you have to set 270 as a float to 0xB0 and it also never worked for me

I also tried to reverse Scr_precachemodel but i dont think its correct

int Scr_precachemodel(char* ModelName)
{
int temp = G_ModelIndex(ModelName);
*(int*)(temp + 0x60) = 0;
return temp;
}
Maybe ? something like that ? ahaha i dont know ... its prob not correct


It works fine...

Also, I can't magically know if its right without ever looking at it? I'll check out code4s rn

oh well ... i didnt know that
I tried it for mw2 the offset is : 0x821F98C8
also here is a pic of it : [ Register or Signin to view external links. ]
#27. Posted:
Bitwise
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ImTreyZv2 wrote
Bitwise wrote
ImTreyZv2 wrote
Bitwise wrote -snip-

Well I tried to look into Scr_PlayFx but i never understand why you have to set 270 as a float to 0xB0 and it also never worked for me

I also tried to reverse Scr_precachemodel but i dont think its correct

int Scr_precachemodel(char* ModelName)
{
int temp = G_ModelIndex(ModelName);
*(int*)(temp + 0x60) = 0;
return temp;
}
Maybe ? something like that ? ahaha i dont know ... its prob not correct


It works fine...

Also, I can't magically know if its right without ever looking at it? I'll check out code4s rn

oh well ... i didnt know that
I tried it for mw2 the offset is : 0x821F98C8
also here is a pic of it : [ Register or Signin to view external links. ]


Read my edit. Plus your "temp + 0x60" made me lol. You do understand stack right?
#28. Posted:
ImTreyZv2
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Status: Offline
Joined: Mar 09, 201410Year Member
Posts: 9
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Joined: Mar 09, 201410Year Member
Posts: 9
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Bitwise wrote
ImTreyZv2 wrote
Bitwise wrote
ImTreyZv2 wrote
Bitwise wrote -snip-

Well I tried to look into Scr_PlayFx but i never understand why you have to set 270 as a float to 0xB0 and it also never worked for me

I also tried to reverse Scr_precachemodel but i dont think its correct

int Scr_precachemodel(char* ModelName)
{
int temp = G_ModelIndex(ModelName);
*(int*)(temp + 0x60) = 0;
return temp;
}
Maybe ? something like that ? ahaha i dont know ... its prob not correct


It works fine...

Also, I can't magically know if its right without ever looking at it? I'll check out code4s rn

oh well ... i didnt know that
I tried it for mw2 the offset is : 0x821F98C8
also here is a pic of it : [ Register or Signin to view external links. ]


Read my edit. Plus your "temp + 0x60" made me lol. You do understand stack right?

Obviously not
I think I need to learn that more
Oh and thanks for reversing that function
#29. Posted:
Desirement
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Looks like a great menu keep up the good work
#30. Posted:
XeAri
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Added a nice picture and Credits.
Probably pre-release tomorrow
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