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Black Ops MEGA LIST
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Black Ops MEGA LISTPosted:

kody426
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Status: Offline
Joined: Jul 11, 201013Year Member
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Reputation Power: 5
Black Ops Mega List





1. Weapons
2. Attachments
3. Equipment
4. Special Weapons
5. Reticules
6. Camos
7. Perks
8. Kill streaks
9. Player Cards (Pictures Included)
10. Contracts
11. Maps
12. Game Categories
13. Game Types
14. Wager Matches
15. Zombies
16. Achievements (Added 9/30/10)
17. Theater Mode
18. Third Party Info
19. Pc Info




-Weapons-



-Assault Rifles- Cartridge Rate of Fire Effective Range



* M16A1 5.56x45mm NATO 700-950RPM 600 Yards
* Enfield 5.56x45mm NATO 650 RPM 546 Yards
* M14 Could not pinpoint specific model/variant.
* FAMAS 5.56x45mm NATO 900-1100RPM 328 Yards
* Galil 5.56x45mm NATO 630-750RPM 400 Yards
* AUG 5.56x45mm NATO 650-700RPM 328 Yards
* FAL 7.62x51mm NATO 650-700RPM 218-656 Yards
* AK-47 7.62x39mm M43 600RPM 330Yd(FA) 440Yd(SA)



-Submachine Guns- Cartridge Rate of Fire Effective Range

* MP5K 9.19mm Parabellum 900RPM N/A
* MAC11 .380ACP 1200RPM 25m
* AK-74u 5.45x39mm 650-735RPM 350m-500m
* Skorpion Could not pinpoint specific model
* UZI Variable 600RPM 200m
* Spectre M4 .45ACP/.40S&W 850RPM 50m
* TEC9 9.19mm Parabellum N/A 25m



-Light Machine Guns- Cartridge Rate of Fire Effective Range



* RPK 7.62x39mm 650RPM 100-1,000m
* M60 7.62x51mm NATO 600RPM 1200m
* HK21 7.62x51mm NATO 900RPM 100-1,200m



-Sniper Rifles- Cartridge Rate of Fire Effective Range



* L96A1 Variable N/A 800m
* Dragunov 7.62x54mm N/A 800m
* WA2000 Variable N/A N/A



-Shotguns- Cartridge Rate of Fire Effective Range



* SPAS 12 Gauge 4RPS Depends on Ammo
* KS-23 23mm N/A Depends on Ammo
* Beretta Could not pinpoint specific model
* Stakeout 12 Gauge N/A Depends on Ammo
* High Standard HS-10 12 Gauge N/A 40m



-Pistols- Cartridge Rate of Fire Effective Range



* M1911 .45 ACP Operator Controlled Varies
* Python .357 Magnum Operator Controlled Varies
* Makarov 9x18 Makarov Operator Controlled Varies
* ASP 9mm Parabellum Operator Controlled Varies
* CZ75 9x19mm Parabellum Operator Controlled Varies



-Launchers-



* RPG-7 (Shoulder launched rocket propelled grenade)
* China Lake (Pump action grenade launcher)
* M72 LAW (Unguided anti tank weapon)



-Attachments-



* Extended Magazines 500CP (Enables user to carry additional mags)
* Dual Magazines 500CP (Enables user to have 2x Ammo in each magazine)
* ACOG Scope 750CP (Higher magnification then iron sights)
* Red Dot Sight 750CP (Allows allows full peripheral vision and magnification)
* Reflex Sight 750CP (RDS differences unknown)
* Master key Shotgun 750CP (Under gun mountable shotgun)
* Flamethrower (This one is obvious)
* Infrared Scope 1000CP (Allows users to see heat signatures of enemy team)
* Grenade Launcher 1000CP (Under gun mountable grenade launcher)
* Suppressor (Prevents gunfire from showing on enemy map)
* Swarovski Scope (Could not pinpoint specific details)
* Akimbo (Enables user to dual wield certain weapons)
* Clan Tag 1000CP (Allows user to place clan tag on gun)
* Emblem 1000CP (Allows user to place emblem on gun)



-Pistol Attachments-



* ACOG 750CP ( Allows users to magnify zoom)
* Duel Wield (Enables user to carry two pistols)
* Snub Nose 500CP ( Increases accuracy)
* Speed Re loader (Revolvers) 750CP (Allows for faster reloading)



-Equipment-



* Jammer 2500CP (Jams nearby enemy radar)
* Motion Sensor 3000CP (Acts as close quarters radar)
* Tactical Insertion 2500CP (Enables user to spawn in different location)
* C4 2000CP (Remote detonated explosive)
* Claymore 3000CP ( Place able anti personal mine)
* Camera Spike ( Enables user to place a camera in varied locations for remote viewing)

-Primary Grenades-



* M67 (Standard fragmentation grenade)
* Semtex 1000CP (Grenade that sticks )
* Tomahawk 1000CP ( A throwable hatchet)



-Secondary Grenades-



* Willy Pete 750CP (Smoke Grenade)
* Nova Gas 750CP ( Impairs movement and also slowly damages enemy team)
* Flash bang 750CP (Blind enemy for short period of time)
* Concussion Grenade 750CP (Disorients and blinds enemy for short period of time)
* Decoy Grenade 750CP (Simulates fake red dots on enemy maps)



-Special-



* Crossbow ( Arrows have warhead that explode upon impact/timed detonation)
* Ballistic Knife ( like a throwing knife but much better )

-Reticules-

* Dot
* Semi-Circle
* Lines With Dot
* Circle
* Smiley Face
* Arrows Horizontal
* Arrows Vertical
* Arrows With Dot
* Bones
* Burst
* Circle Within A Circle
* Circle
* Circle Outline
* Circle Outline With DOt
* Circle With Crosshairs
* Circle With Outer Lines
* Circle with Inner Lines
* Circle With Arrows
* Circle With Triangles
* Outer Crosshairs
* Small Crosshairs
* Large Crosshairs
* Crosshairs
* Crosshairs With Dot
* Diamond
* Diamond Outline
* Heart
* Radiation
* Skull
* Square
* Square Outline
* Square With Crosshairs
* Star
* Three Dots
* Treyarch
* Triangle
* Outer triangles
* X
* X With Dot
* Ying Yang

RETICLE COLORS


* Red
* Green
* Blue
* Purple
* Teal
* Yellow
* Orange


-Camos-



* Dusty
* Ice
* Red
* Olive
* Nevada
* Sahara
* ERDL
* Tiger
* Berlin
* Warsaw
* Siberia
* Yukon
* Woodland
* Flora





-Perks-





-Tier One Perks-

(All Tier One Perks effect the appearance of your character)



Lightweight | Lightweight Pro 2000CP

Ability: This allows you to move faster, but how fast depends on the weapons mobility.

Pro Ability: This gives you the chance to aim faster after sprinting.



Scavenger | Scavenger Pro 2000CP

Ability: Re-supply from dead players. This is great for weapons and launchers that run out of ammo quickly.

Pro Ability: Doubles your ammo with extra magazines.



Ghost | Ghost Pro 2000CP

Ability: Ghost is similar to the Cold Blooded perk from Modern Warfare 2. Enemy AI controlled kill streak rewards are unable to see or attack you. You only show up on the radar if you fire a weapon that doesn't have a silencer.

Pro Ability: The enemy won't see your name or a red crosshair when targeting you.



Flak Jacket | Flak Jacket Pro 2000CP

Ability: This perk reduces explosive damage and allows you to survive nearly any indirect explosive attack. The Flak Jacket was first featured in Call of Duty: World at War.

Pro Ability: Unknown.



Hardline | Hardline Pro 2000CP

Ability: Kill streaks require 1 less kill. For example, the RC-XD normally requires 3 kills, but with Hardline you only need 2 kills.

Pro Ability: Unknown.



-Tier Two Perks-



Hardened | Hardened Pro

Ability: This gives your weapon increased bullet penetration. Works just like the FMJ attachment from Modern Warfare 2.

Pro Ability: Unknown.



Scout | Scout Pro

Ability: Increases the time you can steady a weapons scope. This is very useful with sniper rifles.

Pro Ability: Unknown.



Steady Aim | Steady Aim Pro

Ability: Significantly increases hip fire accuracy.

Pro Ability: Unknown



Sleight of Hand | Sleight of Hand Pro

Ability: Cuts the weapon reload time in half.

Pro Ability: Allows you to aim faster. (Not Usable on sniper rifles)



Warlord | Warlord Pro

Ability: This allows you to equip 2 attachments to your primary weapon.

Pro Ability: Allows you to equip 2 attachments to your primary and secondary weapon.



-Tier Three Perks-



Marathon | Marathon Pro

Ability: Extends your sprint time. Marathon does not increase sprint speed or give you unlimited sprint.

Pro Ability: Unknown.



Ninja | Ninja Pro

Ability: Makes your footsteps silent.

Pro Ability: Unknown.



Second Chance | Second Chance Pro

Ability: Allows you to survive a normal death. You will drop to the ground and pull out your handgun. Second Chance ends after 10 seconds or if you take a single hit from the enemy, and in both cases you will die.

Pro Ability: You can use your equipment as well as your handgun.



Hacker | Hacker Pro

Ability: Hacker allows you to detect enemy explosives and equipment and highlights them with a red color.

Pro Ability: Allows you to booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly.



Tactical Mask | Tactical Mask Pro

Ability: Significantly reduces the effects of flash bangs and concussion grenades.

Pro Ability: Unknown.



-Killstreaks-



* Spy Plane (3 Kills): UAV recon plane. (Default)

* RC Car (3 Kills): Players controlled small buggy on the screen, drive it into enemies and detonate when desired. 1200CP

* Counter Spy Plane (4 Kills): Counter-UAV. 1600CP

* SAM Turret (4 Kills): Used to take out enemy aircraft. 1600CP

* Care Package (5 Kills): Contains various kill streaks dropped off by a low flying/slow moving helicopter.

* Napalm Strike (5 Kills): Standard air strike. 2400CP

* Sentry Gun (6 Kills): Fire an Forget , place this thing in a high combat zone and it will do the work for you. 3200CP

* Mortar Team (6 Kills): Mortar strike on three areas of your map. 3200CP

* Attack Helicopter (7 Kills): Standard support chopper.

* Valkyrie Rockets (7 Kills): The Valkyrie Rockets will launch a collection of rockets, to which players get to control when each rocket detonates. 4000CP

* Blackbird (8 Kills): Like the Spy plane it reveals the location but also reveals the direction that the player is traveling. The blackbird can not be shot down. 4500CP

* Rolling Thunder (8 Kills): Most likely to be the most damaging air strike in the game. 4500CP

* Chopper Gunner (9 Kills): Said to be able to mount mini gun on side of helicopter , unlike the chopper in MW2. 5000CP

* Attack Dogs (11 Kills): One hit kill , these dogs arent playing around. 6000CP

* Gunship (11 Kills): Specifics unknown at this time. 6000CP

There are two additional killstreaks/weapons. Death Machine (a handheld chaingun) and Grim Reaper (a rocket launcher).



-Player cards-




Player cards will replace call signs and titles.

They will be customizable and can be layered multiple colors, the emblems will be resizable and stackable.

The emblems will still have to be unlocked.

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-Contracts-




MERCENARY CONTRACTS

* SPAS Cruelty
* Twin Mags
* Lord of the SMG
* AK47u Ferocity
* AUG Ferocity
* Assault Rifle Prodigy
* Smells likeVictory
* Blackbird In Position
* Attack Dogs Unleashed
* MPL Brutality

OPERATIONS CONTRACTS

* Hardcore TDM Victor
* CTF Hurricane
* Headquarters Hurricane
* TDM Bloodbath
* Domination Blood Bath
* S&D Blood Bath
* Free-For-All Warrior
* Headquarters Barbarian
* CTF Titan
* Demolition Warlord

SPECIALIST CONTRACTS

* Steel Meets Spine
* Scorched
* M72 LAW Killer
* Ballistic Knife Killer
* Tears Taste So Sweet
* WA2000 Expert
* A True Soldier
* Elite Precision





-Maps (So Far)-




* Summit: A snowy, Russian Base.
* Launch: Tight, close quarters map set on a missile platform, as seen in the teaser trailer.
* Radiation: An abandoned power station.
* Slaughter House: Decimated urban area in Vietnam.
* Cracked: A secluded town in shambles.



-Game Categories-



* Core ( Classic CoD style kill streaks & perks enabled )
* Hardcore ( Limited HUD and Extra bullet damage )
* Barebones ( No perks or kill streaks here )



-Game Types (So Far)-



-Core-



* Team Deathmatch (12 players)
* Free for All (8 players, no really large maps)
* Domination (12 players)
* Ground War (18 players, TDM and DOM, no super small maps)
* Capture the Flag (12 players)
* Headquarters (12 players)
* Demolition (12 players)
* Sabotage (12 players)
* Search & Destroy (12 players)



-Hardcore-



* Team Deathmatch (12 players)
* Search & Destroy (12 player)
* Free for All (8 player)



-Barebones-



* Bones TDM (12 players, Team Deathmatch, everything disabled. No Perks, Killstreaks, Attachments, or Contracts)
* Classic TDM (12 players, killstreaks at 3, 5 and 7 kills)



-Wager Matches-



Ante Up- (FFA based, 6 players, low-buy in, parties allowed)



* One in the Chamber
* Sticks and Stones
* Gun Game
* Sharpshooter



Weekend Gambler- (FFA based, 6 players, medium buy-in, no parties allowed)



* One in the Chamber
* Sticks and Stones
* Gun Game
* Sharpshooter

High Roller- (FFA based, 6 players, super high buy-in, no parties allowed)



* One in the Chamber
* Sticks and Stones
* Gun Game
* Sharpshooter



-Wager Match Types-




One in the Chamber: One bullet in a pistol. One shot kill. Kill someone get their bullet. Also the ability to knife.



Gun Game: 20 weapons/stages and to advance you must kill with each weapon in order. If you get knifed you go down a weapon/stage. First to advance through all 20 wins.



Sharpshooter: Everyone uses the same gun for an amount of time and then the gun switches at random automatically.



Sticks & Stones: Crossbows, knife, Ballistic knife and Tomahawks only. Kills earn you money, Tomahawk deaths bankrupt you.
#2. Posted:
iWiN
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looks copy and pasted to me..
#3. Posted:
-FLAMER-
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Status: Offline
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lol!!!!
copy/paste much?
lol fail of an attempt of a sticky!
#4. Posted:
TTG_Nikko
  • TTG Senior
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What site did you get this from?
#5. Posted:
kody426
  • Challenger
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Status: Offline
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Why do people care so much about copy and paste this info is not in this forum so i put it on here so people would know about this just trying to help out
#6. Posted:
-FLAMER-
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Status: Offline
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kody426 wrote Why do people care so much about copy and paste this info is not in this forum so i put it on here so people would know about this just trying to help out


Then u take no credit for it so cant be stickied and shouldnt be
give credit to the site where u got the info!
#7. Posted:
kody426
  • Challenger
Status: Offline
Joined: Jul 11, 201013Year Member
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Reputation Power: 5
Status: Offline
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Reputation Power: 5
so do you want me to edit it and put the link on the post because of so i will?
#8. Posted:
BZSTONE
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Status: Offline
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-Drake- wrote looks copy and pasted to me..

yah i think so to because he got lightweight pro wrong its no fall damage
#9. Posted:
kody426
  • Challenger
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Status: Offline
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here you go to all the people who are hating on me for posting something that hasnt been on here yet i was expecting to get a thanks!

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#10. Posted:
XxmoddedyamomxX
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cool man good post i will plus you rep for taking the time to do this
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