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Droseum20's Modern Warfare 2 TU8 Bunker + More
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Droseum20's Modern Warfare 2 TU8 Bunker + MorePosted:

Tritonal
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didnt see it posted so decided to post :blush2:

Drousem20:
" Just a quick video demonstrating some stuff I have been working on recently. This is all client, despite what you may think about client sided DPAD monitoring

Spawning *entities* has been released, but I have yet to see somebody release fully solid entities. As for half-solid entities, I released that personally. Just some notes about this since you posted:
1) This IS all client
2) This menu is not close to being done, and the video was to show off newer mods such as the bunker, dpad button monitoring for clients, playing fx on tags (pretty simple), and more.

Hope you enjoyed the video, will be keeping you all updated with this project.

Thanks to "TheUnkn0wn" for his tu6 bunker."




Last edited by Tritonal ; edited 1 time in total

The following 1 user thanked Tritonal for this useful post:

XeHost (07-30-2013)
#2. Posted:
XBLSHaxxor
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I saw this, I actually thought it was fake, Till i saw it was made by Droseum20 ;)
#3. Posted:
shrineofazura123
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i was more concerned about the mod menu than the bunker. nice menu droseum
#4. Posted:
Botch
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All the offsets for spawning models have been released, but I still give him major props for the turrets.

That's also a very nice menu he's got going on ;)
#5. Posted:
Tritonal
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shrineofazura123 wrote i was more concerned about the mod menu than the bunker. nice menu droseum
hahaha so true.

20 Characters
#6. Posted:
Brutus124
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Very nice work Droseum, You never seem to dissapoint the community.

Keep up the great work.
#7. Posted:
droseum20
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Botch wrote All the offsets for spawning models have been released, but I still give him major props for the turrets.

That's also a very nice menu he's got going on ;)

Spawning *entities* has been released, but I have yet to see somebody release fully solid entities. As for half-solid entities, I released that personally. Just some notes about this since you posted:
1) This IS all client
2) This menu is not close to being done, and the video was to show off newer mods such as the bunker, dpad button monitoring for clients, playing fx on tags (pretty simple), and more.

Hope you enjoyed the video, will be keeping you all updated with this project.

Thanks to "TheUnkn0wn" for his tu6 bunker.
Thanks to Havoc Undead for the menu appearance, I made it from scratch but took a lot of the general interface from his video.
#8. Posted:
shrineofazura123
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droseum20 wrote
Botch wrote All the offsets for spawning models have been released, but I still give him major props for the turrets.

That's also a very nice menu he's got going on ;)

Spawning *entities* has been released, but I have yet to see somebody release fully solid entities. As for half-solid entities, I released that personally. Just some notes about this since you posted:
1) This IS all client
2) This menu is not close to being done, and the video was to show off newer mods such as the bunker, dpad button monitoring for clients, playing fx on tags (pretty simple), and more.

Hope you enjoyed the video, will be keeping you all updated with this project.

Thanks to "TheUnkn0wn" for his tu6 bunker.
Thanks to Havoc Undead for the menu appearance, I made it from scratch but took a lot of the general interface from his video.
about time you come out of the graveyard and post something lol how ya been?
#9. Posted:
Botch
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droseum20 wrote
Botch wrote All the offsets for spawning models have been released, but I still give him major props for the turrets.

That's also a very nice menu he's got going on ;)

Spawning *entities* has been released, but I have yet to see somebody release fully solid entities. As for half-solid entities, I released that personally. Just some notes about this since you posted:
1) This IS all client
2) This menu is not close to being done, and the video was to show off newer mods such as the bunker, dpad button monitoring for clients, playing fx on tags (pretty simple), and more.

Hope you enjoyed the video, will be keeping you all updated with this project.

Thanks to "TheUnkn0wn" for his tu6 bunker.
Thanks to Havoc Undead for the menu appearance, I made it from scratch but took a lot of the general interface from his video.


void spawnEntity(const char* Model, float X, float Y, float Z, float AngleX, float AngleY, float AngleZ)
{
         int flag = G_Spawn();
         *(int *)(flag + 0x04) = 0x06;
         *(int *)(flag + 0x11C) = 0x2080;
        *(short *)(flag + 0x168) = G_GetModelIndex(Model);
        *(short *)(flag + 0x174) = 0x11E4;
 
        *(float *)(flag + 0x138) = X;
        *(float *)(flag + 0x13C) = Y;
         *(float *)(flag + 0x140) = Z;
 
        *(float *)(flag + 0x144) = AngleX;
        *(float *)(flag + 0x148) = AngleY;
        *(float *)(flag + 0x14C) = AngleZ;
 
        G_CallSpawnEntity(flag);
}

Credits to whoever gave me this, but the only thing really unique about your skybase is the turrets. Nice job on those
#10. Posted:
droseum20
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Botch wrote
droseum20 wrote
Botch wrote All the offsets for spawning models have been released, but I still give him major props for the turrets.

That's also a very nice menu he's got going on ;)

Spawning *entities* has been released, but I have yet to see somebody release fully solid entities. As for half-solid entities, I released that personally. Just some notes about this since you posted:
1) This IS all client
2) This menu is not close to being done, and the video was to show off newer mods such as the bunker, dpad button monitoring for clients, playing fx on tags (pretty simple), and more.

Hope you enjoyed the video, will be keeping you all updated with this project.

Thanks to "TheUnkn0wn" for his tu6 bunker.
Thanks to Havoc Undead for the menu appearance, I made it from scratch but took a lot of the general interface from his video.


void spawnEntity(const char* Model, float X, float Y, float Z, float AngleX, float AngleY, float AngleZ)
{
         int flag = G_Spawn();
         *(int *)(flag + 0x04) = 0x06;
         *(int *)(flag + 0x11C) = 0x2080;
        *(short *)(flag + 0x168) = G_GetModelIndex(Model);
        *(short *)(flag + 0x174) = 0x11E4;
 
        *(float *)(flag + 0x138) = X;
        *(float *)(flag + 0x13C) = Y;
         *(float *)(flag + 0x140) = Z;
 
        *(float *)(flag + 0x144) = AngleX;
        *(float *)(flag + 0x148) = AngleY;
        *(float *)(flag + 0x14C) = AngleZ;
 
        G_CallSpawnEntity(flag);
}

Credits to whoever gave me this, but the only thing really unique about your skybase is the turrets. Nice job on those


That still is not fully solid... I released the reversed 'solid' function on se7ensins, but it only is half-solid. I don't see your point, spawning entities is simple. The harder part in my opinion was to make them fully solid. As for turrets, that took an hour tops.
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