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#21. Posted:
NaviLlicious
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i personally love the game if people dont like it then they dont play it simple as that theres no need to compare it or judge it based on how many people play it i mean just play it for what it is and have fun
#22. Posted:
xZMz
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Halo 4 wasn't as good as halo 3 or halo reach. the game play got stale after a while.
#23. Posted:
kitkat22
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It was a big let down when i found out that i cant play as an elite in halo 4


sn))((
#24. Posted:
Adon360
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Halo reach is more fun IDK Why though
#25. Posted:
Zark291
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Personally I think they took a turn for the worse in Halo 4. Automatic running, class setup with perks, smaller maps, etc. It turned into what honestly seems like a low budget version of CoD. Even with the recent updates, it still doesn't feel like a Halo. I'm not fanboying CoD, it just seems to me if I want to play something like Call of Duty, I might as well play Call of Duty.
#26. Posted:
Stealth_Sniper
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-TooSucky wrote
Stealth_Sniper wrote
-TooSucky wrote You have to realize, If halo 2 was still playable online, more people would be playing Halo 2 than Halo 4. Im sure there are plenty of people on Halo 3 right now. and that game came out years ago. The game started to fade when Halo ODST came out.
Reach was a good game, but all of the special armor effects and new weapons and whatnot kind of ruined it for me. It was a great idea to change it up, but I would love to have Halo 2 and 3 come back
Hah. Halo 3 only started to fade well after MW2 came out. It easily reached 130k-150k every weekend leading up to Reach. And Reach really wasn't that good of a game. Changing it up was one of the worst decisions they made, as Reach also lost a lot of its population very quickly.


I see why they changed it up. There were many people who wanted something new. Obviously it wasn't a great decision to change it up, but it was still a good idea. It added a whole new playing environment.

When I said it started to fade around when ODST came out, I mean how the games were being made. Not by how many people were online. ODST came with a multiplayer disk, so many people bought ODST just for the maps. Since it got good reviews when people bought them, because of the maps, they figured ODST was also getting good reviews. But im getting off topic.

Clearly a ton of people were online weekends prior to Reach's launch. That is because it was Halo's next multiplayer game. Everyone loved their multiplayer. Even those who wouldn't play campaign would get the game. But ODST's approach to change the game up a little bit resulted in a huge change in reach, and faded off the game.

Sorry if you're ignorance couldn't follow that.
Sorry if I wasn't clear, but that also included every weekend since Halo 3's launch. Halo 3 didn't actually go under 100k on weekends until some time after Reach came out.

The people who wanted something "new" were the people who jump from game to game, or are bad at a game and want everything made to make it "fair" to them. Reach didn't just do something new, it destroyed the Golden Triangle of Halo that had been working beautifully since CE (Guns, melee, grenades), by making grenades extremely overpowered, and introducing armor abilities that could alter the flow of a game. Not to mention made maps have to suck to accommodate them (See Sanctuary, Ascension, Blood Gulch, and Ivory Tower remakes). AA's could now totally stop a firefight (Armor Lock), allow a player to start off invisible (Cloak), allow an extremely overpowering upper vantage point, or means to access areas not meant to go to (Jetpack) or allow an easy path of escape from a gunfight (Sprint, Evade). Had these been pickups, then they maybe could have worked, however they are all available off spawn, slowing the flow of every multiplayer game down.

Also, don't even get me started on ODST. That game was amazing and you know it. There's something done differently, and correctly.

It's not that change is bad, it's that the changes made were bad and the exact opposite of what Halo needed to remain as a gaming powerhouse. Now it's almost a joke.
#27. Posted:
StartPraying97
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It's so dead that It took me 7 minutes to find a game of grifball
#28. Posted:
IHitMyMark
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I disagree that it is "dead," but yes, it is falling behind. Halo is way better than CoD to me. Cod gets boring after 8 consecutive games of the exact same thing. Halo is new every time, whether it is armor abilities or specializations. It would also be doing much better if it sold on PlayStation. I know it is a rival company, but they would be making money, so what does it matter?
#29. Posted:
whtpwr
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this is sad i had halo 4 and it was a pretty fun game but i sold it wish i would have kept it though
#30. Posted:
-TooSucky
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Stealth_Sniper wrote
-TooSucky wrote
Stealth_Sniper wrote
-TooSucky wrote You have to realize, If halo 2 was still playable online, more people would be playing Halo 2 than Halo 4. Im sure there are plenty of people on Halo 3 right now. and that game came out years ago. The game started to fade when Halo ODST came out.
Reach was a good game, but all of the special armor effects and new weapons and whatnot kind of ruined it for me. It was a great idea to change it up, but I would love to have Halo 2 and 3 come back
Hah. Halo 3 only started to fade well after MW2 came out. It easily reached 130k-150k every weekend leading up to Reach. And Reach really wasn't that good of a game. Changing it up was one of the worst decisions they made, as Reach also lost a lot of its population very quickly.


I see why they changed it up. There were many people who wanted something new. Obviously it wasn't a great decision to change it up, but it was still a good idea. It added a whole new playing environment.

When I said it started to fade around when ODST came out, I mean how the games were being made. Not by how many people were online. ODST came with a multiplayer disk, so many people bought ODST just for the maps. Since it got good reviews when people bought them, because of the maps, they figured ODST was also getting good reviews. But im getting off topic.

Clearly a ton of people were online weekends prior to Reach's launch. That is because it was Halo's next multiplayer game. Everyone loved their multiplayer. Even those who wouldn't play campaign would get the game. But ODST's approach to change the game up a little bit resulted in a huge change in reach, and faded off the game.

Sorry if you're ignorance couldn't follow that.
Sorry if I wasn't clear, but that also included every weekend since Halo 3's launch. Halo 3 didn't actually go under 100k on weekends until some time after Reach came out.

The people who wanted something "new" were the people who jump from game to game, or are bad at a game and want everything made to make it "fair" to them. Reach didn't just do something new, it destroyed the Golden Triangle of Halo that had been working beautifully since CE (Guns, melee, grenades), by making grenades extremely overpowered, and introducing armor abilities that could alter the flow of a game. Not to mention made maps have to suck to accommodate them (See Sanctuary, Ascension, Blood Gulch, and Ivory Tower remakes). AA's could now totally stop a firefight (Armor Lock), allow a player to start off invisible (Cloak), allow an extremely overpowering upper vantage point, or means to access areas not meant to go to (Jetpack) or allow an easy path of escape from a gunfight (Sprint, Evade). Had these been pickups, then they maybe could have worked, however they are all available off spawn, slowing the flow of every multiplayer game down.

Also, don't even get me started on ODST. That game was amazing and you know it. There's something done differently, and correctly.

It's not that change is bad, it's that the changes made were bad and the exact opposite of what Halo needed to remain as a gaming powerhouse. Now it's almost a joke.




I am not backing up reach by any means. I agree that It was a terrible game. And I personally didn't care for ODST much, but I am not ridiculing the game for not being good. I am saying that small changes were made to ODST and plenty of people bought the game. So bungie's outlook was, if we change it up a bunch, people will buy our game. But they would've never had that outlook if a changed up game was never made (ODST).
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