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Modding help with gibbed and horizonPosted:

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Joined: Feb 06, 20133 Year Member
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I'm using Horizon to extract save files from my USB flash drive (formatted for my XBox 360), mod them in Gibbed's Borderlands 2 Save Editor, and try to inject them back in using Horizon again. The problem lies when I try to inject them. When I choose the modded save file to inject back to the USB drive, I get an error message that pops up that says, "Invalid STFS Package!"

Does anyone have any idea how to get this damn thing to work properly?

For the record: I've already beaten the game three or four times (different characters) and would like to just annihilate everything that moves instead of just destroying.
#2. Posted:
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  • 1K Rainmaker
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U dont inject it u just replace the savegame.sav then save rehash and resign bro then ur good
#3. Posted:
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When i try to it comes up with a "Invalid signature type detected for loaded package. Halting reading. Please make sure the file is a valid Xbox 360 XContent Package ('LIVE', 'PIRS', 'CON').
#4. Posted:
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  • 1K Rainmaker
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shadowinthesun wroteWhen i try to it comes up with a "Invalid signature type detected for loaded package. Halting reading. Please make sure the file is a valid Xbox 360 XContent Package ('LIVE', 'PIRS', 'CON').
wats ur gamertag bro ill talk to u on Xbox
#5. Posted:
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I dont have a mic at the moment
#6. Posted:
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It happens when i try to create a new save with Gibbed. Gibbed wont even let me open up a new save when I try to it comes up with a "Failed to load save:cannot load XBOX 360 CON files, extract using modio or equivalent."
#7. Posted:
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when in horizon double click on your save and extract the .sav in the content tab not the whole profile
#8. Posted:
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Make sure when you open gibbed's Save editor, whenyou click open the files tab on the bottom right of the file search box DOESN'T say ps3 .sav files, Click the drop down and select XBOX360 .sav files, then try again. Once you're done editing be sure to open you save in horizon, go to the contents tab of the save, right click and replacesthe "SaveGame.sav" with your modded one.

NOTE: make sure your modded save you made is also called SaveGame.sav to save and file corruption when loading it.

Hope this helped.
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