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CMR Hex Values Converted {Vault Mods Full Tutorial} {*NEW*}
#1. PostPosted:
TTG Senior
TTG Senior
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Joined: Oct 02, 2011 J0E has been a member for over 2 years 2 Year Member
Posts: 2,161
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Here is the original post from 7S

[ Register or Signin to view external links. ] .se7ensins. com/forums/threads/cmr-hex-values-converted.706528/#axzz1scGVffAT

(Copy link & Remove Spaces)


Read this first!


ON XBOX
-HxD editor [ Register or Signin to view external links. ]
-Horizon [ Register or Signin to view external links. ]
1. GO TO Private Match>Game Setup>Options
2. While creating the Mode, DISABLE CUSTOM CLASSES. (very important because you are setting up the Default Classes)
3. Create 1 default class and Copy it to each slot
4. Make sure when creating your class you wish to mod, you remember which class has what guns, perks, attachments, camos.
5. When you NAME the class use 2 letters, in the beginning of its name(if you want to color mod), so that you will remember while your editing the classes in hex. This will make the class names easier to find. (ex: AA303315) Note: they will not be viewed EVER after the mod is completed.
6. Save it to a custom mode and make sure your storage device is set to USB.(how else could you mod it? lol)
ON PC
1. Open HORIZON
2. Plug in your USB and Device Explorer should open.
3. On the Device Explorer GO TO Games>ModernWarfare3>CustomGameMode(make shure there is ONLY ONE CUSTOM SAVE[the one u created, derp])
4. Extract it to your Desktop
5. Make 2 folders on your Desktop: "Original CMR" and "Modded CMR"
6. Copy the Custom Save you extracted to both of your folders
7. Now go to the "Modded CMR" folder and drag the Save onto Horizon.
8. Rehash and Resign the file collapse the window
9. From the Modded CMR folder open the save in HxD
Modding Class Name Values
1. If you want colored classes, you will want to look for the class name you saved your classes as and replace those Characters(ex: AA303315) with the Color Values(posted at bottom of tut)(ex: ^3303315)
Modding Class Weapons(VERY DIFFICULT TO UNDERSTAND)
1. Remember how I said you should write down what you have for your classes? This is when that information comes into play.
2. The first thing you need to change is your primary weapon. So on your sheet of paper, locate what gun you used in your class and then find it in the "Weapon List of Values" I have at the bottom of this forum.
3. When modding the hex it is important to remember what are the values you are matching. For instance, the AK-47 is "0xa". Since, this is a hex offset it will be in the numbers/letters in the main part of the Screen(No symbols) so in the main portion locate "0a" if you had the AK-47. It will be located BEFORE the name of your class. That's where your hex is. (example of my class is in step 5)
4. If they repeat the "0a" for instance that might be the proficiency of the gun. so leave that offset alone. and change it in game.
5. If my AK-47 had a camo and the heartbeat sensor it would look like this (01 0A 00 07)
01=camo
0A=AK-47
00=null proficiency
07=heartbeat sensor
6. If I wanted to change the gun to an M-60 I will locate in the weapons list (M60=0x22) so drop the "0x" because there are two digits following. now the hex offset should be "22". the code should now be (01 22 00 07)
7. Camos that are listed in the game are numbers like "13" which means gold camo. to change the number into a hex offset, in HxD you should go to the toolbar>search>Go To. now change the bullet point from "dec" to "hex". enter 13 into the search bar and click search. what comes up should be a "D". So far, our camo is located before the weapon value, change the value before the weapon to "0D" code should now look like (0D 22 00 07)
8. Now to change the heartbeat sensor, you will want to locate the value "07" in our code we have. (0D 22 00 07) TAKE NOTE: in the weapons list, the single digit values have 0's in front of them. the double digit values need to be converted in the process we did before with the gold camo. Since a heartbeat sensor is not compatible with the M60 we will want to change that value. So change it to a "red dot sight" this will be "01" now our code is (0D 22 00 01)
9. Proficiencies are more difficult to write about so I will have to update the forum in the future.
10. Our finished code is (0D 22 00 07)


NOW YOUR DONE MODDING YOUR CLASS!



WE NEED TO DO OUR CHECK SUMS BEFORE WE ARE DONE
1. In the beginning of our file there are 4 hex offsets followed by 3 null values. (example: 77 8A C4 5B) Highlight everything AFTER the last value in this case "5B". now that everything is highlighted. go to the toolbar>Analysis>checksum. from there in the Available algorithms, select "CRC-32". (This is what mw3 uses, idk why.)


When ever you are editing the Class names, to include colors, and what ever else you got creative with, like Coder did (and he showed me :3, the creative parts are the hex values i colored out xD) you cannot go over the 14 character limit, ever ever ever. You have to keep your entire class name customization 14 Characters or under.


Also, sometimes when you edit the CMR, you get like "...." in the class name when you transfer it back to the console. That's simply fixed. You see where it says 2E 2E 2E that makes "..." showing in the second red box on the right. Also, all that is selected in blue, is my entire custom class name, the 14 characters. The 2E 2E 2E is included inside of the 14 Characters, so you'd only have to remove it IF it's inside of the 14 characters. make sense? So, if you want to remove the "..." from showing up in the class name, simply click where the "..." is, and replace it by simply pressing SPACE. The hex value will then change from 2E 2E 2E to 20 20 20. Then the "..." will no longer show up on the Class name on the xbox

Now, the most important part about doing this with HxD is the Checksum. Select ALL of the Code AFTER the 03 offset. In other words, everything after the first Four Hex Values (in this case it's A6 6F AA 63).

Now, you have this. The Red box at the bottom, is the NEW checksum, the red box at the top is the OLD checksum. You MUST replace the OLD checksum, with the NEW checksum.


Now your Checksum is fixed, and you can save the file and inject it back



Finishing Process(on PC then to the xbox)
SAVE THE FILE
1. From here drag the modded file from "Modded CMR" to Horizon.
2. Rehash and resign the file.
3. Save it to the flash drive.
4. Rehash and Resign again (just to be certain)
5. Take your flash drive to your XBOX.
6. Load MW3 and navigate your way to the multiplayer menu.
7. Go to Options and change your storage device to your flash drive.
8. Go back to the multiplayer menu and then go into private match.
9. Go to GameSetup>Mode>MyMode
10. Load the custom save and you should be good. go to game options to check your default classes to see if you changed them.


Weapons


Codes:

Null = 0
USP45 = 01
MP412 = 02
.44Magnum = 03
Desert Eagle = 04
P99 = 05
Five Seven = 06
ACR = 07
Type95 = 08
M4A1 = 09
AK47 = 0A
M16A4 = 0B
MK14 = 0C
G36C = 0D
SCARL = 0E
FAD = 0F
CM901 = 10
MP5 = 11
PM9 = 12
P90 = 13
PP90M1 = 14
UMP45 = 15
MP7 = 16
FMG9 = 17
G18 = 18
MP9 = 19
Skorpion = 1a
SPAS12 = 1c
AA12 = 1d
Striker = 1e
Model1887 = 1f
USAS12 = 20
KSG12 = 21
M60E4 = 22
MK46 = 23
PKP = 24
L86LSW = 25
MG36 = 26
Barrett50Cal = 27
MSR = 28
RSASS = 29
Dragunov = 2a
AS50 = 2b
L118A = 2c
Grenade_Launcher = 2d
RPG7 = 2e
C4 = 2f
C42 = 30
Claymore = 31
Weapon Scrambler = 32
 
WEAPON_TROPHY = 34
Javelin = 35
Stinger = 36
SMAW = 37
M320GLM = 38
Frag = 39
Riot_Shield = 3f
Nothing = 40
XM25 = 42


Attachments

Codes:
None = 0
RedDotSight = 1
AcogScope = 2
Grip = 3
Akimbo = 4
Thermal = 5
Shotgun = 6
HeartbeatSensor = 7
Secret_FMJ = 8
ExtendedMags = 9
RapidFire = 0A
HolographicSight = 0B
TacKnife = 0C
VariableZoom = 0D
GrenadeLauncher = 0E
GrenadeLauncher2 = 0F
GrenadeLauncher3 = 10
Silencer = 11
SilencerHandgun = 12
SilencerSniper = 13
HAMRScope = 14
HybridSight = 15
VariableZoomScope2 = 16


Camos

Codes:
None = 0
Classic = 1
Snow = 2
Multicam = 3
DigitalUrban = 4
Hex = 5
Choco = 6
Marine = 7
Snake = 8
Winter = 9
Blue = 0A
Red = 0B
Autumn = 0C
Gold = 0D


Perks

Codes:
Null = 0
MarksmanPro = 7
DeadSilence = 8
ExtremeConditioning = 9
SitRep = 0A
SteadyAim = 0C
SleightOfHand = 0F
ScavengerPro = 10
Overkill = 11
JUGGERNAUT = 12
DeadSilencePro = 1A
StalkerPro = 1B
ExtremeConditioningPro = 20
Quickdraw = 26
Scavenger = 2B
Assassin = 30
BlindEye = 31
Assassin2 = 3A
SitRepPro = 3B
Secondary Bling = 3F
AssassinPro = 40
SteadyAimPro = 43
Hardline = 44
Stalker = 4A
SteadyAimHalfPro = 4D
BlastShield = 4E
BlastShieldPro = 4F
SleightOfHandPro = 53
AssassinPro2 = 55
OverkillPro = 56
HardlinePro = 59
BlindEyePro = 5A
QuickdrawPro = 5B
Recon = 5C
ReconPro = 5D
None = 5F
Last Stand = 79
Light Armor = 7B
BlindEyePro2 = 87
HardlinePro2 = 8F
Marksman = 94


Proficiency

Codes:
None = 0
Speed = 23
Attachments = 39
Impact = 84
Kick = 85
Focus = 86
Breath = 88
Range = 89
Melee = 8A
Stability = 8B
Damage = 8C


Strike Package

Codes:
Assault = 5E
Support = 5F
Specialist = 61


Equipment

Codes:
Scrambler = 4B
Portable Radar = 4C
C4 = 65
Claymore = 66
Throwing Knife = 6A
Semtex = 6B
Frag = 6C
Bouncing Betty = 6D
Flash Grenade = 6E
Smoke Grenade = 6F
Concussion Grenade = 70
Trophy System = 72
EMP Grenade = 75
Tactical Insertion = 83



Deathstreaks


Codes:
Juiced = 76
Martyrdom = 77
Final Stand = 78
Revenge = 7C
Dead Mans Hand = 7D
Hollow Points = 7E


Reticle


Codes:
None = 0
Target Dot = 1
Delta = 2
U Dot = 3
Mil Dot = 4
Omega = 5
Lambda = 6


Killstreaks (Assault, Support, Specialist)


Codes:
None = 0
UAV = 1
CarePackage = 2
Predator_ = 3
IMS = 4
Sentry = 5
Sentry2 = 6
PresicionAirstrike = 7
AttackHelicopter = 8
StrafingRun = 9
AH6Overwatch = 0A
Reaper = 0B
AssaultDrone = 0C
AssaultDrone2 = 0D
Pavelow = 0E
AC130 = 0F
AssaultJugg = 10
OspreyGunner = 12
UAV = 13
Counter UAV = 14
Ballistic Vest = 15
Scare Package = 16
SAM Turret = 17
Recon Drone = 18
Advanced UAV = 19
Remote Turret = 1A
Stealth Bomber = 27
EMP = 1B
Support Jugg = 1D
Osprey Package = 1F
MOAB = 20
Extreme Conditioning = 21
Sleight Of Hand = 22
Scavenger = 23
Blind Eye = 24
Recon = 25
Hardline = 26
Assassin = 27
Quickdraw = 28
Blast Shield = 2A
Sit Rep = 2B
Marksman = 2C
Steady Aim = 2D
Dead Silence = 2E
Stalker = 2F
Condition Pro = 30
Sleight Pro = 31
Scavenger Pro = 32
Blind Pro = 33
Recon Pro = 34
Hardline Pro = 35
Assassin Pro = 36
Quickdraw Pro = 37
Blastshield Pro = 39
Sitrep Pro = 3A
Marksman Pro = 3B
SteadyAim Pro = 3C
Dead Silence Pro = 3D
Stalker Pro = 3E


How To Get 'Unlimited Health Class'


Set either your primary or secondary proficiency to 7B (Light Armor)


How To Get Painkiller Or Copycat
;

- Copycat: 81
- Painkiller: 82
- Set either of those values to your proficiency.


How To Get Unlimited Care Package
;
- Set Your Proficiency to 7A
- Spawn -> Throw Carepackage (Suicide if it doesn't work, then try again)


How To Get Basically Unlimited Knifes, C4, Weapon_Trophy etc


- Set the value of the item to your Proficiency
- Choose a CUSTOM CLASS
- Shoot your gun
- Switch Classes To One of DEFAULT CLASSES (The Modded Ones)
- Suicide -> Respawn with new class, throw/use item, switch weapons, switch them again, item is back. Everytime you double switch weapons, you have it again.


This tutorial took a good half hour so please post below to keep the topic alive!


Last edited by J0E ; edited 5 times in total
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#2. PostPosted:
TTG Senior
TTG Senior
Status: Offline
Joined: Feb 26, 2012 Poetry has been a member for over 2 years 2 Year Member
Posts: 1,147
Reputation Power: 56

Desk wrote:

Read this first!


ON XBOX
1. GO TO Private Match>Game Setup>Options
2. While creating the Mode, DISABLE CUSTOM CLASSES. (very important because you are setting up the Default Classes)
3. Create 1 default class and Copy it to each slot
4. Make sure when creating your class you wish to mod, you remember which class has what guns, perks, attachments, camos.
5. When you NAME the class use 2 letters, in the beginning of its name(if you want to color mod), so that you will remember while your editing the classes in hex. This will make the class names easier to find. (ex: AA303315) Note: they will not be viewed EVER after the mod is completed.
6. Save it to a custom mode and make sure your storage device is set to USB.(how else could you mod it? lol)
ON PC
1. Open HORIZON
2. Plug in your USB and Device Explorer should open.
3. On the Device Explorer GO TO Games>ModernWarfare3>CustomGameMode(make shure there is ONLY ONE CUSTOM SAVE[the one u created, derp])
4. Extract it to your Desktop
5. Make 2 folders on your Desktop: "Original CMR" and "Modded CMR"
6. Copy the Custom Save you extracted to both of your folders
7. Now go to the "Modded CMR" folder and drag the Save onto Horizon.
8. Rehash and Resign the file collapse the window
9. From the Modded CMR folder open the save in HxD
Modding Class Name Values
1. If you want colored classes, you will want to look for the class name you saved your classes as and replace those Characters(ex: AA303315) with the Color Values(posted at bottom of tut)(ex: ^3303315)
Modding Class Weapons(VERY DIFFICULT TO UNDERSTAND)
1. Remember how I said you should write down what you have for your classes? This is when that information comes into play.
2. The first thing you need to change is your primary weapon. So on your sheet of paper, locate what gun you used in your class and then find it in the "Weapon List of Values" I have at the bottom of this forum.
3. When modding the hex it is important to remember what are the values you are matching. For instance, the AK-47 is "0xa". Since, this is a hex offset it will be in the numbers/letters in the main part of the Screen(No symbols) so in the main portion locate "0a" if you had the AK-47. It will be located BEFORE the name of your class. That's where your hex is. (example of my class is in step 5)
4. If they repeat the "0a" for instance that might be the proficiency of the gun. so leave that offset alone. and change it in game.
5. If my AK-47 had a camo and the heartbeat sensor it would look like this (01 0A 00 07)
01=camo
0A=AK-47
00=null proficiency
07=heartbeat sensor
6. If I wanted to change the gun to an M-60 I will locate in the weapons list (M60=0x22) so drop the "0x" because there are two digits following. now the hex offset should be "22". the code should now be (01 22 00 07)
7. Camos that are listed in the game are numbers like "13" which means gold camo. to change the number into a hex offset, in HxD you should go to the toolbar>search>Go To. now change the bullet point from "dec" to "hex". enter 13 into the search bar and click search. what comes up should be a "D". So far, our camo is located before the weapon value, change the value before the weapon to "0D" code should now look like (0D 22 00 07)
8. Now to change the heartbeat sensor, you will want to locate the value "07" in our code we have. (0D 22 00 07) TAKE NOTE: in the weapons list, the single digit values have 0's in front of them. the double digit values need to be converted in the process we did before with the gold camo. Since a heartbeat sensor is not compatible with the M60 we will want to change that value. So change it to a "red dot sight" this will be "01" now our code is (0D 22 00 01)
9. Proficiencies are more difficult to write about so I will have to update the forum in the future.
10. Our finished code is (0D 22 00 07)


NOW YOUR DONE MODDING YOUR CLASS!



WE NEED TO DO OUR CHECK SUMS BEFORE WE ARE DONE
1. In the beginning of our file there are 4 hex offsets followed by 3 null values. (example: 77 8A C4 5B) Highlight everything AFTER the last value in this case "5B". now that everything is highlighted. go to the toolbar>Analysis>checksum. from there in the Available algorithms, select "CRC-32". (This is what mw3 uses, idk why.)


When ever you are editing the Class names, to include colors, and what ever else you got creative with, like Coder did (and he showed me :3, the creative parts are the hex values i colored out xD) you cannot go over the 14 character limit, ever ever ever. You have to keep your entire class name customization 14 Characters or under.


Also, sometimes when you edit the CMR, you get like "...." in the class name when you transfer it back to the console. That's simply fixed. You see where it says 2E 2E 2E that makes "..." showing in the second red box on the right. Also, all that is selected in blue, is my entire custom class name, the 14 characters. The 2E 2E 2E is included inside of the 14 Characters, so you'd only have to remove it IF it's inside of the 14 characters. make sense? So, if you want to remove the "..." from showing up in the class name, simply click where the "..." is, and replace it by simply pressing SPACE. The hex value will then change from 2E 2E 2E to 20 20 20. Then the "..." will no longer show up on the Class name on the xbox

Now, the most important part about doing this with HxD is the Checksum. Select ALL of the Code AFTER the 03 offset. In other words, everything after the first Four Hex Values (in this case it's A6 6F AA 63).

Now, you have this. The Red box at the bottom, is the NEW checksum, the red box at the top is the OLD checksum. You MUST replace the OLD checksum, with the NEW checksum.


Now your Checksum is fixed, and you can save the file and inject it back



Finishing Process(on PC then to the xbox)
SAVE THE FILE
1. From here drag the modded file from "Modded CMR" to Horizon.
2. Rehash and resign the file.
3. Save it to the flash drive.
4. Rehash and Resign again (just to be certain)
5. Take your flash drive to your XBOX.
6. Load MW3 and navigate your way to the multiplayer menu.
7. Go to Options and change your storage device to your flash drive.
8. Go back to the multiplayer menu and then go into private match.
9. Go to GameSetup>Mode>MyMode
10. Load the custom save and you should be good. go to game options to check your default classes to see if you changed them.


Weapons


Codes:

Null = 0
USP45 = 01
MP412 = 02
.44Magnum = 03
Desert Eagle = 04
P99 = 05
Five Seven = 06
ACR = 07
Type95 = 08
M4A1 = 09
AK47 = 0A
M16A4 = 0B
MK14 = 0C
G36C = 0D
SCARL = 0E
FAD = 0F
CM901 = 10
MP5 = 11
PM9 = 12
P90 = 13
PP90M1 = 14
UMP45 = 15
MP7 = 16
FMG9 = 17
G18 = 18
MP9 = 19
Skorpion = 1a
SPAS12 = 1c
AA12 = 1d
Striker = 1e
Model1887 = 1f
USAS12 = 20
KSG12 = 21
M60E4 = 22
MK46 = 23
PKP = 24
L86LSW = 25
MG36 = 26
Barrett50Cal = 27
MSR = 28
RSASS = 29
Dragunov = 2a
AS50 = 2b
L118A = 2c
Grenade_Launcher = 2d
RPG7 = 2e
C4 = 2f
C42 = 30
Claymore = 31
Weapon Scrambler = 32
 
WEAPON_TROPHY = 34
Javelin = 35
Stinger = 36
SMAW = 37
M320GLM = 38
Frag = 39
Riot_Shield = 3f
Nothing = 40
XM25 = 42


Attachments

Codes:
None = 0
RedDotSight = 1
AcogScope = 2
Grip = 3
Akimbo = 4
Thermal = 5
Shotgun = 6
HeartbeatSensor = 7
Secret_FMJ = 8
ExtendedMags = 9
RapidFire = 0A
HolographicSight = 0B
TacKnife = 0C
VariableZoom = 0D
GrenadeLauncher = 0E
GrenadeLauncher2 = 0F
GrenadeLauncher3 = 10
Silencer = 11
SilencerHandgun = 12
SilencerSniper = 13
HAMRScope = 14
HybridSight = 15
VariableZoomScope2 = 16


Camos

Codes:
None = 0
Classic = 1
Snow = 2
Multicam = 3
DigitalUrban = 4
Hex = 5
Choco = 6
Marine = 7
Snake = 8
Winter = 9
Blue = 0A
Red = 0B
Autumn = 0C
Gold = 0D


Perks

Codes:
Null = 0
MarksmanPro = 7
DeadSilence = 8
ExtremeConditioning = 9
SitRep = 0A
SteadyAim = 0C
SleightOfHand = 0F
ScavengerPro = 10
Overkill = 11
JUGGERNAUT = 12
DeadSilencePro = 1A
StalkerPro = 1B
ExtremeConditioningPro = 20
Quickdraw = 26
Scavenger = 2B
Assassin = 30
BlindEye = 31
Assassin2 = 3A
SitRepPro = 3B
Secondary Bling = 3F
AssassinPro = 40
SteadyAimPro = 43
Hardline = 44
Stalker = 4A
SteadyAimHalfPro = 4D
BlastShield = 4E
BlastShieldPro = 4F
SleightOfHandPro = 53
AssassinPro2 = 55
OverkillPro = 56
HardlinePro = 59
BlindEyePro = 5A
QuickdrawPro = 5B
Recon = 5C
ReconPro = 5D
None = 5F
Last Stand = 79
Light Armor = 7B
BlindEyePro2 = 87
HardlinePro2 = 8F
Marksman = 94


Proficiency

Codes:
None = 0
Speed = 23
Attachments = 39
Impact = 84
Kick = 85
Focus = 86
Breath = 88
Range = 89
Melee = 8A
Stability = 8B
Damage = 8C


Strike Package

Codes:
Assault = 5E
Support = 5F
Specialist = 61


Equipment

Codes:
Scrambler = 4B
Portable Radar = 4C
C4 = 65
Claymore = 66
Throwing Knife = 6A
Semtex = 6B
Frag = 6C
Bouncing Betty = 6D
Flash Grenade = 6E
Smoke Grenade = 6F
Concussion Grenade = 70
Trophy System = 72
EMP Grenade = 75
Tactical Insertion = 83



Deathstreaks


Codes:
Juiced = 76
Martyrdom = 77
Final Stand = 78
Revenge = 7C
Dead Mans Hand = 7D
Hollow Points = 7E


Reticle


Codes:
None = 0
Target Dot = 1
Delta = 2
U Dot = 3
Mil Dot = 4
Omega = 5
Lambda = 6


Killstreaks (Assault, Support, Specialist)


Codes:
None = 0
UAV = 1
CarePackage = 2
Predator_ = 3
IMS = 4
Sentry = 5
Sentry2 = 6
PresicionAirstrike = 7
AttackHelicopter = 8
StrafingRun = 9
AH6Overwatch = 0A
Reaper = 0B
AssaultDrone = 0C
AssaultDrone2 = 0D
Pavelow = 0E
AC130 = 0F
AssaultJugg = 10
OspreyGunner = 12
UAV = 13
Counter UAV = 14
Ballistic Vest = 15
Scare Package = 16
SAM Turret = 17
Recon Drone = 18
Advanced UAV = 19
Remote Turret = 1A
Stealth Bomber = 27
EMP = 1B
Support Jugg = 1D
Osprey Package = 1F
MOAB = 20
Extreme Conditioning = 21
Sleight Of Hand = 22
Scavenger = 23
Blind Eye = 24
Recon = 25
Hardline = 26
Assassin = 27
Quickdraw = 28
Blast Shield = 2A
Sit Rep = 2B
Marksman = 2C
Steady Aim = 2D
Dead Silence = 2E
Stalker = 2F
Condition Pro = 30
Sleight Pro = 31
Scavenger Pro = 32
Blind Pro = 33
Recon Pro = 34
Hardline Pro = 35
Assassin Pro = 36
Quickdraw Pro = 37
Blastshield Pro = 39
Sitrep Pro = 3A
Marksman Pro = 3B
SteadyAim Pro = 3C
Dead Silence Pro = 3D
Stalker Pro = 3E


How To Get 'Unlimited Health Class'


Set either your primary or secondary proficiency to 7B (Light Armor)


How To Get Painkiller Or Copycat
;

- Copycat: 81
- Painkiller: 82
- Set either of those values to your proficiency.


How To Get Unlimited Care Package
;
- Set Your Proficiency to 7A
- Spawn -> Throw Carepackage (Suicide if it doesn't work, then try again)


How To Get Basically Unlimited Knifes, C4, Weapon_Trophy etc


- Set the value of the item to your Proficiency
- Choose a CUSTOM CLASS
- Shoot your gun
- Switch Classes To One of DEFAULT CLASSES (The Modded Ones)
- Suicide -> Respawn with new class, throw/use item, switch weapons, switch them again, item is back. Everytime you double switch weapons, you have it again.


This tutorial took a good half hour so please post below to keep the topic alive!
Good Job Man Smile Keep up the good work
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  05
#3. PostPosted:
Resident Elite
Resident Elite
Status: Offline
Joined: Feb 12, 2011 videogameboy10 has been a member for over 3 years 3 Year Member
Posts: 363
Reputation Power: 15
This deserves a sticky in my head, good work
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#4. PostPosted:
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videogameboy10 wrote:

This deserves a sticky in my head, good work


Enhancinq wrote:

Good Job Man Smile Keep up the good work


Thank you both. I worked very hard and did a lot of research and searching with HxD Smile
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#5. PostPosted:
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Nice tutorial! I hope it stay's alive and becomes a sticky! Laughing Cool[/u][/i][/b]
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#6. PostPosted:
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MetroMODZ wrote:

Nice tutorial! I hope it stay's alive and becomes a sticky! Laughing Cool[/u][/i][/b]


Thank you very much. like I said, it was a lot of work.
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#7. PostPosted:
Come here often?
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Amazing keep up the good work mate Smile should be a sticky and looks like it took 5 hours!!
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#8. PostPosted:
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Great Work Definitely Needs A Sticky. Cool
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#9. PostPosted:
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TTG_Empro wrote:

Great Work Definitely Needs A Sticky. Cool


Thank you very much
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#10. PostPosted:
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Same like everyone else nice job man
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