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ALL BINDS AND DVARS NAZI ZOMBIES
Posted:

ALL BINDS AND DVARS NAZI ZOMBIESPosted:

bean10thlobby
  • Ladder Climber
Status: Offline
Joined: Jun 30, 201013Year Member
Posts: 323
Reputation Power: 15
Status: Offline
Joined: Jun 30, 201013Year Member
Posts: 323
Reputation Power: 15
Heres all the binds and dvars at this present moment


BINDS


god - unlimited health
demigod - triple more health for team mate
give all - give all weapons
take all - takes away all weapons
noclip - fly around ( i use this 1 )
ufo - fly around
say - says something such as ( "say BEANZMODZ"
dropweapon - drops current weapon


deathcard dvars


collectible_add collectible_paintball
collectible_add collectible_dirtyharry
collectible_add collectible_morphine
collectible_add collectible_berserker
collectible_add collectible_painkiller
collectible_add collectible_suicide king
collectible_add collectible_thunder


round skip dvars


g_ai "1" - Freeze zombies
ai_noPathToEnemyGiveupTime "1" - Stop zombies spawning
ai_meleerange "0" - Stop dogs spawning
g_spawnai "0" - Stop zombies spawning


unlock attachments for yourself


statset 3000 4294967296
statset 3001 4294967296
statset 3002 4294967296
statset 3003 4294967296
statset 3004 4294967296
statset 3005 4294967296
statset 3006 4294967296
statset 3007 4294967296
statset 3008 4294967296
statset 3009 4294967296
statset 3010 4294967296
statset 3011 4294967296
statset 3012 4294967296
statset 3013 4294967296
statset 3014 4294967296
statset 3015 4294967296
statset 3016 4294967296
statset 3017 4294967296
statset 3018 4294967296
statset 3019 4294967296
statset 3020 4294967296
statset 3021 4294967296
statset 3022 4294967296
statset 3023 4294967296
statset 3024 4294967296
statset 3025 4294967296
statset 3026 4294967296
statset 3027 4294967296
statset 3028 4294967296
statset 3029 4294967296
statset 3030 4294967296
statset 3031 4294967296
statset 3032 4294967296
statset 3033 4294967296
statset 3034 4294967296
statset 3035 4294967296
statset 3036 4294967296
statset 3037 4294967296
statset 3038 4294967296
statset 3039 4294967296
statset 3040 4294967296
statset 3041 4294967296
statset 3042 4294967296
statset 3043 4294967296
statset 3044 4294967296
statset 3045 4294967296
statset 3046 4294967296
statset 3047 4294967296
statset 3048 4294967296
statset 3049 4294967296
statset 3050 4294967296
statset 3051 4294967296
statset 3052 4294967296
statset 3053 4294967296
statset 3054 4294967296
statset 3055 4294967296
statset 3056 4294967296
statset 3057 4294967296
statset 3058 4294967296
statset 3059 4294967296
statset 3060 4294967296
statset 3061 4294967296
statset 3062 4294967296
statset 3063 4294967296
statset 3064 4294967296
statset 3065 4294967296
statset 3066 4294967296
statset 3067 4294967296
statset 3068 4294967296
statset 3069 4294967296
statset 3070 4294967296
statset 3071 4294967296
statset 3072 4294967296
statset 3073 4294967296
statset 3074 4294967296
statset 3075 4294967296
statset 3076 4294967296
statset 3077 4294967296
statset 3078 4294967296
statset 3079 4294967296
statset 3080 4294967296
statset 3081 4294967296
statset 3082 4294967296
statset 3083 4294967296
statset 3084 4294967296
statset 3085 4294967296
statset 3086 4294967296
statset 3087 4294967296
statset 3088 4294967296
statset 3089 4294967296
statset 3090 4294967296
statset 3101 65537
statset 3104 65537


Random dvars


actionSlotsHide "0"
activeAction ""
A ai_corpseCount "8"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autobayonet_range "200"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_maxpitch "30"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_extended_height "90"
C aim_slowdown_region_extended_width "90"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_aim_tag_fast_update_interval "59"
C aim_target_aim_tag_slow_update_interval "131"
C aim_target_frustum_expand_fast_updates "40"
C aim_target_frustum_expand_on_screen "-30"
C aim_target_frustum_min_distance "256"
C aim_target_sentient_half_height "32"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "player_shock_end"
C bg_shock_soundEndAbort "player_shock_oneshot"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "player_shock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "player_shock_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambience "0.1"
C bg_shock_volume_banzai "0.5"
C bg_shock_volume_character "0.1"
C bg_shock_volume_decay "1"
C bg_shock_volume_dist_hmg "0.5"
C bg_shock_volume_dist_wpn "0.5"
C bg_shock_volume_explosion "0.1"
C bg_shock_volume_full_vol "1"
C bg_shock_volume_hvy_wpn "0.1"
C bg_shock_volume_music "1"
C bg_shock_volume_physics "0.1"
C bg_shock_volume_pis_1st "1"
C bg_shock_volume_pis_3rd "0.1"
C bg_shock_volume_projectile "0.1"
C bg_shock_volume_reload "0.5"
C bg_shock_volume_rfl_1st "1"
C bg_shock_volume_rfl_3rd "0.1"
C bg_shock_volume_smg_1st "1"
C bg_shock_volume_smg_3rd "0.1"
C bg_shock_volume_ui "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehicle_mp "0.5"
C bg_shock_volume_voice "1"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
C cg_airstrikeKillCamCloseXYDist "24"
C cg_airstrikeKillCamCloseZDist "24"
C cg_airstrikeKillCamFarBlur "2"
C cg_airstrikeKillCamFarBlurDist "300"
C cg_airstrikeKillCamFarBlurStart "100"
C cg_airstrikeKillCamFov "50"
C cg_airstrikeKillCamNearBlur "4"
C cg_airstrikeKillCamNearBlurEnd "100"
C cg_airstrikeKillCamNearBlurStart "0"
R cg_allow_mature "1"
C cg_artilleryKillCamBackDist "125"
C cg_artilleryKillCamFov "30"
C cg_artilleryKillCamGroundBackDist "30"
C cg_artilleryKillCamGroundUpDist "15"
C cg_artilleryKillCamUpDist "10"
C cg_artilleryKillCamWallOutDist "10"
C cg_artilleryKillCamWallSideDist "30"
A cg_blood "1"
A cg_brass "1"
C cg_canSeeFriendlyFrustumExpand "-30"
C cg_canSeeFriendlyFrustumMinDistance "100"
C cg_canSeeFriendlyFrustumUpdateInterval "250"
C cg_centertime "5"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "1"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "1"
C cg_debug_overlay_viewport "0"
cg_debugDrawSafeAreas "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
C cg_debugMounting "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
cg_development "0"
C cg_dogKillCamDistFromEyes "20"
C cg_dogKillCamForwardDist "-40"
C cg_dogKillCamFov "90"
C cg_dogKillCamSideDist "0"
C cg_dogKillCamUpDist "10"
C cg_dogKillMinDistFromTarget "100"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawErrorMessages "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawSnapshot "0"
A cg_drawSnapshotTime "1"
cg_drawSpectatorMessages "1"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
C cg_explosiveKillCamBackDist "35"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamUpDist "5"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_firstPersonTracerChance "0"
A C cg_flareVisionSetFadeDuration "2000"
C cg_footprints "1"
C cg_footprintsDebug "0"
C cg_footprintsDistortWater "0"
C cg_footsteps "1"
A cg_fov "65"
C cg_fovMin "10"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.015"
C cg_heliKillCamDist "1000"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
C cg_heliKillCamZDist "50"
A cg_hintFadeTime "100"
cg_hudChatPosition "5 200"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRangeFlash "500"
C cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_kamikazeCamFov "45"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_mature "1"
A C cg_MaxDownedPulseRate "4"
A C cg_MinDownedPulseRate "1"
A C cg_motionblur_duration "2500"
A C cg_motionblur_fadeout "500"
cg_nopredict "0"
C cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "1024"
C cg_overheadNamesFarScale "0.5"
C cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "256"
C cg_overheadNamesSize "0.5"
C cg_overheadNamesTagUpdateInterval "1"
C cg_overheadRankSize "0.5"
C cg_playerFrustumHalfHeight "36"
U A cg_predictItems "1"
cg_readTitleStorageLocally "0"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.6"
cg_scoreboardWidth "500"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
A cg_ScoresPing_Interval "100"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
A cg_scriptIconSize "0"
A cg_seatHintFadeTime "2000"
cg_showmiss "0"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "354"
C cg_thirdPersonFocusDist "512"
C cg_thirdPersonMode "Fixed"
C cg_thirdPersonRange "120"
A C cg_timedDamageDuration "500"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_treadmarks "0"
C cg_turretBipodOffset "17"
C cg_ufo_scaler "6"
C cg_usingClientScripts "1"
C cg_viewVehicleInfluence "0"
C cg_viewVehicleInfluenceGunner "1 1 1"
C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
A cg_voiceIconSize "0"
C cg_watersheeting "1"
cg_waterTrailRippleFrequency "400"
cg_waterTrailRippleVariance "200"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "10"
cl_connectTimeout "200"
cl_forceavidemo "0"
A cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
R cl_ingame "0"
A cl_maxpackets "30"
A cl_maxPing "800"
A cl_maxppf "5"
R cl_motdString ""
A cl_mouseAccel "0"
cl_network_warning "0"
cl_nodelta "0"
cl_noprint "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
U IA cl_punkbuster "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
R cl_updateavailable "0"
R cl_updatefiles ""
R cl_updateoldversion ""
R cl_updateversion ""
U A cl_voice "1"
C cl_wadefps "0"
U A cl_wwwDownload "1"
A cl_yawspeed "140"
UR A clanName ""
R collectors "0"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "1"
A com_maxfps "85"
com_maxFrameTime "100"
com_movieIsPlaying "1"
R com_playerProfile "$$$"
A com_recommendedSet "1"
A com_startupIntroPlayed "1"
com_statmon "0"
R C com_timescale "1"
R com_voip_bandwidth_restricted "1"
com_voip_resume_time "0"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
A C compassMaxRange "2100"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "18"
A compassObjectiveIconWidth "18"
compassObjectiveMaxHeight "70"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPartialType "0"
A compassPlayerHeight "18.75"
A compassPlayerWidth "18.75"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A compassRotation "1"
C compassShowEnemies "1"
A compassSize "1"
A C compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "4"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "5"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "5"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "1000"
A con_typewriterDecayStartTime "4000"
A con_typewriterEnabledSounds "0"
A con_typewriterPrintSpeed "40"
A customclass1 "Custom 1"
A customclass2 "Custom 2"
A customclass3 "Custom 3"
A customclass4 "Custom 4"
A customclass5 "Custom 5"
debug_destructibles "0"
debug_dog_anims "0"
debug_dog_anims_ent "0"
debug_dog_orient "0"
debug_dog_sound "0"
debug_dog_turns "0"
debug_dog_usage "1"
debug_dogs "0"
debug_reflection "0"
debug_trace "0"
C DebugFireManager "0"
L dedicated "listen server"
defaultDamageDuration "300"
defaultDamageInterval "300"
defaultHitDamage "5"
destructibles_enable_physics "1"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_MSG33"
C dog_debug "1"
A drew_notes "1"
dw_active "1"
R dw_dupe_key "0"
R dw_loggedin "0"
dw_numaccounts "0"
dw_popup ""
dw_user0 ""
dw_user1 ""
dw_user2 ""
dw_user3 ""
dw_user4 ""
C dynEnt_bulletForce "800"
C dynEnt_damageRadiusScale "1"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "4"
C dynEnt_explodeUpbias "0.5"
C dynEnt_spawnedLimit "50"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fire_audio_random_max_duration "1000"
fire_audio_repeat_duration "1500"
fire_spread_probability "0"
fire_stage1_burn_time "3000"
fire_stage2_burn_time "0"
fire_stage3_burn_time "0"
fire_world_damage "20"
fire_world_damage_duration "8"
fire_world_damage_rate "0.25"
C fixedtime "0"
flame_config_valid "0"
C flame_debug_render "0"
C flame_kick_offset "-5 0 0"
C flame_kick_recover_speed "3"
C flame_kick_speed "1"
C flame_render "1"
C flame_team_damage "0"
C flame_test "0"
C flame_use_dvars "0"
flameVar_editingFlameTable "none"
flameVar_lastFlameTable "none"
flare_distance_scale "16"
flare_duration "8"
flare_effect_radius "400"
flareBurnOutFadeWait "0.65"
flareDisableEffects "0"
flareLookAwayFadeWait "0.45"
C friction "5.5"
I fs_basegame ""
I fs_basepath "I:ProgrammeActivisionCall of Duty - World at War"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "I:ProgrammeActivisionCall of Duty - World at War"
LC fs_ignoreLocalized "0"
I fs_localAppData "I:Dokumente und EinstellungenUsernameLokale EinstellungenAnwendungsdatenActivisionCoDWaW"
I fs_personalDocuments "I:Dokumente und EinstellungenUsernameEigene DateienActivisionCoDWaW"
I fs_restrict "0"
I fs_usedevdir "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_draw_weapon_tags "0"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
C fx_priority_debug "0"
C fx_priority_enable "0"
C fx_profile "0"
C fx_visMinTraceDist "80"
S fxfrustumCutoff "1000"
C g_ai "1"
C g_aiEventDump "-1"
A g_allowvote "1"
R g_antilag "1"
A g_banIPs ""
g_client_side_lights "1"
A g_clonePlayerMaxVelocity "80"
S C g_compassShowEnemies "0"
g_connectpaths "0"
A g_deadChat "0"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
A g_dropForwardSpeed "10"
A g_dropHorzSpeedRand "100"
A g_dropUpSpeedBase "10"
A g_dropUpSpeedRand "5"
C g_dumpAnims "-1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
C g_erroronpathsnotconnected "1"
R C g_fogColorReadOnly "1 0 0 1"
R C g_fogHalfDistReadOnly "0.1"
R C g_fogStartDistReadOnly "0"
C g_friendlyfireDist "256"
C g_friendlyNameDist "15000"
S L g_gametype "twar"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
A g_log "games_mp.log"
A g_logSync "0"
C g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
C g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
A g_oldVoting "1"
g_password ""
A g_playerCollisionEjectSpeed "25"
AL g_redCrosshairs "1"
g_revive "0"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
LC g_spawnai "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.501961 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.313726 0.34902 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.4 0.698039 0.4 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamColor_Squad "0.313726 0.34902 1 0"
g_TeamIcon_Allies "faction_128_american"
g_TeamIcon_Axis "faction_128_japan"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_MARINE_SHORT"
g_TeamName_Axis "MPUI_JAPANESE_SHORT"
C g_turretBipodOffset "17"
C g_turretServerPitchMax "10"
C g_turretServerPitchMin "15"
A g_useGear "1"
A C g_useholdspawndelay "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleTexScrollScale "0"
A g_voiceChatTalkingDuration "500"
A g_voteAbstainWeight "0.5"
R gamedate "Oct 9 2008"
S R gamename "Call of Duty: World at War"
R hiDef "1"
A hud_deathQuoteFadeTime "1000"
A hud_enable "1"
A hud_fade_ammodisplay "0"
A hud_fade_compass "0"
A hud_fade_healthbar "2"
A hud_fade_offhand "0"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
C hud_healthOverlay_phaseEnd_pulseDuration "700"
C hud_healthOverlay_phaseEnd_toAlpha "0"
C hud_healthOverlay_phaseOne_pulseDuration "150"
C hud_healthOverlay_phaseThree_pulseDuration "400"
C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
C hud_healthOverlay_phaseTwo_pulseDuration "320"
C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
C hud_healthOverlay_pulseStart "0.55"
C hud_healthOverlay_regenPauseTime "8000"
C hudElemPausedBrightness "0.4"
C ik_debug "0"
C ik_enable "1"
C ik_enable_ai_hand "0"
C ik_enable_ai_terrain "1"
C ik_enable_player_hand "0"
C ik_enable_player_terrain "1"
C ik_foot_test "0"
C ik_hand_test "0"
C ik_left_hand_lerp_test "0"
C ik_optimization "1"
C ik_pelvis_test "0"
C ik_right_hand_lerp_test "0"
AL in_mouse "1"
C inertiaAngle "0"
C inertiaDebug "0"
C inertiaMax "50"
invite_visible "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "1"
C jump_spreadAdd "64"
C jump_stepSize "18"
killcam_title "@MP_KILLCAM"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "60"
koth_spawntime "0"
language "english"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "2"
long_blocking_call "0"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "mp_airfield"
C masterPort "20810"
C masterServerName "cod4master.activision.com"
C melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileMolotovBlobNum "5"
C missileMolotovBlobTime "2"
C missileWaterMaxDepth "60"
A monkeytoy "0"
motd ""
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
U A name "Unknown Soldier"
L net_ip "localhost"
net_lanauthorize "0"
net_minigraph "0"
AL net_noipx "0"
AL net_noudp "0"
L net_port "28960"
net_profile "0"
net_showprofile "0"
AL net_socksEnabled "0"
AL net_socksPassword ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksUsername ""
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
ns_d "0"
ns_k "0"
ns_n ""
ns_r "0"
ns_ri "0"
ns_x "0"
C onlinegame "1"
overrideNVGModelWithKnife "0"
packetDebug "0"
U password ""
R pc_newversionavailable "0"
S penetrationCount "5"
perk_armorVest "75"
perk_bulletDamage "40"
C perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
C perk_extraBreath "5"
perk_fireproof "55"
perk_flakJacket "75"
perk_flakJacketMaxDamage "75"
C perk_grenadeDeath "frag_grenade_short_mp"
C perk_grenadeTossBackTimer "2500"
C perk_overheatReduction "0.7"
C perk_sprintMultiplier "2"
C perk_turretRotSpeedMultiplier "1.25"
C perk_vehicleReloadReduction "0.7"
C perk_weapRateMultiplier "0.75"
C perk_weapReloadMultiplier "0.5"
C perk_weapSpreadMultiplier "0.65"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_buoyancyFastComputation "0"
phys_buoyancyRippleFrequency "3000"
phys_buoyancyRippleVariance "2000"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_drawNitrousVehicle "0"
phys_entityCollision "1"
phys_floatTimeVariance "30000"
phys_frictionScale "1"
phys_gravity "-800"
phys_heavyTankSwitch "0"
phys_impact_distance_cutoff "3000"
phys_impact_fx "1"
phys_impact_intensity_limit "50"
phys_impact_max_pfx_per_frame "10"
phys_impact_max_sfx_per_frame "10"
phys_impact_render "0"
phys_impact_silence_window "0.3"
phys_interBodyCollision "1"
phys_maxFloatTime "180000"
phys_msecstep "0"
phys_ragdoll_joint_damp_scale "0.04"
phys_ragdoll_self_collision "1"
phys_reeval_frequency "5"
phys_terrain_collision "1"
phys_userRigidBodies "1"
phys_vehicleFriction "0.1"
phys_waterDragAngular "-2"
phys_waterDragLinear "-1"
C pickupPrints "0"
C player_adsExitDelay "0"
player_AimBlend_Back_Low "0.2 0.4 0.5"
player_AimBlend_Back_Mid "0.3 0.4 0.5"
player_AimBlend_Back_Up "0.5 0.2 -0.6"
player_AimBlend_Head "0 0 0"
player_AimBlend_Neck "0.3 0.3 0"
player_AimBlend_Shoulder "1 1 1"
C player_backSpeedScale "0.7"
C player_bayonetRange "85"
C player_bayonetTargetDist "65"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "1"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
C player_clipSizeMultiplier "1"
C player_debugHealth "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_lastStandBleedoutTime "30"
C player_lastStandHealthOverlayTime "8"
C player_meleeChargeFriction "1200"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_MGUseRadius "128"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_revivePlayerListCycleTime "2"
C player_reviveTriggerRadius "64"
C player_reviveXP "2"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_sprintUnlimited "0"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_swimDamage "15"
C player_swimDamagerInterval "1"
C player_swimTime "16"
C player_throwbackInnerRadius "90"
C player_throwbackOuterRadius "160"
C player_turnAnims "0"
player_unlock_page "0"
player_unlockattachment0a ""
player_unlockattachment0b ""
player_unlockattachment1a ""
player_unlockattachment1b ""
player_unlockattachment2a ""
player_unlockattachment2b ""
player_unlockattachments "0"
player_unlockcamo0a ""
player_unlockcamo0b ""
player_unlockcamo1a ""
player_unlockcamo1b ""
player_unlockcamo2a ""
player_unlockcamo2b ""
player_unlockcamos "0"
player_unlockchallenge0 ""
player_unlockchallenge1 ""
player_unlockchallenge2 ""
player_unlockchallenges "0"
player_unlockfeature0 ""
player_unlockfeature1 ""
player_unlockfeature2 ""
player_unlockfeatures "0"
player_unlockperk0 ""
player_unlockperk1 ""
player_unlockperk2 ""
player_unlockperks "0"
player_unlockweapon0 ""
player_unlockweapon1 ""
player_unlockweapon2 ""
player_unlockweapons "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
C player_waterSpeedScale "1.3"
poisonDuration "8"
R presell "0"
A prestigeclass1 "Custom 6"
A prestigeclass2 "Custom 7"
A prestigeclass3 "Custom 8"
A prestigeclass4 "Custom 9"
A prestigeclass5 "Custom 10"
R primaryWeaponOffset "0"
A profile_physics "0"
S R protocol "93"
ps_ac "0"
ps_ak "0"
ps_c "0"
ps_d "0"
ps_dc "0"
ps_dk "0"
ps_h "0"
ps_k "0"
ps_kds "0"
ps_m "0"
ps_n ""
ps_r "0"
ps_s "0"
ps_st "0"
ps_x "0"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "2"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
A r_blur_allowed "1"
C r_brightness "0"
r_brushLimit "512"
r_burnedDestructibleColor "0.4"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
A r_cosmeticCullMax "16"
A r_cosmeticCullMin "16"
AL r_customMode ""
A r_cycleSizeCull "0"
A r_debugLineWidth "1"
C r_debugShader "none"
C r_debugShowCoronas "0"
C r_debugShowDynamicLights "0"
C r_debugShowPrimaryLights "0"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
AL r_displayRefresh "60 Hz"
A r_distortion "0"
r_dlightLimit "4"
r_dlightMaxFullScreenRadius "1000"
r_dlightMaxNonFullScreenRadius "200"
r_dobjLimit "512"
C r_dof_bias "0.5"
A r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
C r_drawDebugFogParams "0"
C r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
A r_flame_allowed "1"
r_flameFX_brightness "0.0688476"
r_flameFX_contrast "1.25249"
r_flameFX_darkTint "1.16924 1.0238 1.08897"
r_flameFX_desaturation "0.228803"
A C r_flameFX_distortionScaleFactor "0 1 1 0.511918"
A r_flameFX_enable "0"
A r_flameFX_fadeDuration "0.5"
A C r_flameFX_FPS "15"
r_flameFX_lightTint "1.32779 1.32472 1.10718"
A C r_flameFX_magnitude "0.0215147"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
A r_fovScaleThresholdRigid "2.4"
A r_fovScaleThresholdSkinned "2.4"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
A r_gfxopt_dynamic_foliage "1"
A r_gfxopt_water_simulation "1"
C r_glow "1"
A r_glow_allowed "0"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowTweakRayExpansion "0"
C r_glowTweakRayIntensity "1"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_grassBurn "0"
r_grassEnable "0"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightConflicts "0"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.25"
R r_lightTweakAmbientColor "0.501961 0.501961 0.619608 1"
R r_lightTweakDiffuseFraction "0.2"
C r_lightTweakSunColor "0.901961 0.94902 1 1"
R r_lightTweakSunDiffuseColor "0.882353 0.964706 1 1"
C r_lightTweakSunDirection "-32 92 0"
C r_lightTweakSunLight "1.3"
L r_loadForRenderer "1"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "640x480"
r_modelLimit "1024"
LC r_modelVertColor "1"
AL r_monitor "0"
C r_motionblur_blurOrigin "0.5 0.5 0 1"
A C r_motionblur_directionFactor "0.001"
A r_motionblur_enable "0"
A r_motionblur_frameBased_enable "0"
A r_motionblur_maxblur "30"
A C r_motionblur_numberOfSamples "1"
A C r_motionblur_positionFactor "0.01"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_open_automate "0"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "1"
AL r_picmip_water "0"
r_poisonFX_blurMax "4"
r_poisonFX_blurMin "0"
r_poisonFX_debug_amount "1"
r_poisonFX_debug_enable "0"
r_poisonFX_dvisionA "0"
r_poisonFX_dvisionX "0"
r_poisonFX_dvisionY "0"
r_poisonFX_pulse "1.1"
r_poisonFX_warpX "0.2"
r_poisonFX_warpY "-0.15"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
A r_prepassSizeCull "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Shader model 3.0"
AL r_rendererPreference "Default"
C r_resampleScene "1"
A r_reviveFX_blurRadiusEdge "6.4"
A r_reviveFX_brightnessCenter "0.234"
A r_reviveFX_brightnessEdge "0.264"
A r_reviveFX_contrastCenter "1.9"
A r_reviveFX_contrastEdge "2.84"
A r_reviveFX_darkTintCenter "0.978 1.01 0.975"
A r_reviveFX_darkTintEdge "0.931 0.955 0.939"
A r_reviveFX_debug "0"
A r_reviveFX_desaturationCenter "0.845"
A r_reviveFX_desaturationEdge "1"
A r_reviveFX_fadeDuration "5"
A r_reviveFX_lightTintCenter "1.02 1 0.99"
A r_reviveFX_lightTintEdge "1 1.03 1.02"
A C r_reviveFX_motionblurWeight "0.4"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPenetration "off"
C r_showPixelCost "off"
C r_showPortals "0"
r_showSunDirectionDebug "0"
C r_singleCell "0"
A r_sizeCull "0"
r_skinCache "1"
C r_skipPvs "0"
r_skyTransition "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_smp_worker_threads "2"
A r_specular "0"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
C r_swrk_override_characterCharredAmount "0"
r_swrk_override_enable "0"
C r_swrk_override_wetness "0"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
C r_use_separate_char_tech "0"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warm_bsp "0"
r_warm_dobj "0"
r_warm_dpvs "0"
r_warm_static "0"
r_warningRepeatDelay "5"
A r_waterSheetingFX_allowed "1"
A r_waterSheetingFX_brightness "0"
A r_waterSheetingFX_contrast "1"
A r_waterSheetingFX_darkTint "1 1 1"
A r_waterSheetingFX_desaturation "0"
A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
A r_waterSheetingFX_enable "0"
A r_waterSheetingFX_fadeDuration "2"
A r_waterSheetingFX_lightTint "0.780261 1 1"
A r_waterSheetingFX_magnitude "0.0655388"
A r_waterSheetingFX_radius "4.44051"
r_watersim_curlAmount "0.5"
r_watersim_curlMax "0.4"
r_watersim_curlReduce "0.95"
r_watersim_debug "0"
S r_watersim_enabled "0"
r_watersim_flatten "0"
r_watersim_foamAppear "20"
r_watersim_foamDisappear "0.78"
r_watersim_minShoreHeight "0.04"
r_watersim_particleGravity "0.03"
r_watersim_particleLength "0.03"
r_watersim_particleLimit "2.5"
r_watersim_particleWidth "2"
r_watersim_scroll "0 0"
r_watersim_waveSeedDelay "500"
r_watersim_windAmount "0.02"
r_watersim_windDir "0"
r_watersim_windMax "0.4"
C r_worldLod "0"
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "9000"
A ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
U A rate "25000"
rcon_password ""
revive_time_taken "2"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_allies "usmc"
scr_allowannouncer "1"
scr_allowbattlechatter "1"
scr_art_tweak "0"
scr_art_visionfile "mp_airfield"
scr_axis "japanese"
scr_cinematic_autofocus "1"
scr_ctf_enemycarriervisible "0"
scr_ctf_flagrespawntime "0"
scr_ctf_globalbattlechatterprobability "0"
scr_ctf_idleflagreturntime "30"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "2"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "3"
scr_ctf_timelimit "5"
scr_ctf_touchreturn "1"
scr_ctf_waverespawndelay "15"
scr_deleteexplosivesonspawn "1"
scr_dm_globalbattlechatterprobability "100"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "150"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dof_enable "1"
scr_dog_count "8"
scr_dog_hardpoint_interval "180"
scr_dog_health "100"
scr_dog_max_at_once "4"
scr_dog_time "60"
scr_dom_globalbattlechatterprobability "0"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_drawfriend "0"
scr_fog_baseheight "50"
scr_fog_blue "0.384"
scr_fog_exp_halfheight "100"
scr_fog_exp_halfplane "808.57"
scr_fog_green "0.49"
scr_fog_nearplane "400"
scr_fog_red "0.52"
scr_game_allowkillcam "1"
scr_game_arcadescoring "0"
scr_game_deathpointloss "0"
scr_game_difficulty "1"
scr_game_forceradar "0"
scr_game_graceperiod "15"
scr_game_hardpoints "1"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_pinups "0"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowdogs "1"
scr_hardpoint_allowradar "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_intermission_time "30"
scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_mapsize "64"
scr_motd ""
scr_obj_a "allies"
scr_obj_b "allies"
scr_obj_c "neutral"
scr_obj_d "axis"
scr_obj_e "axis"
scr_objectiveText "OBJECTIVES_TWAR_HINT"
scr_oldschool "0"
scr_player_allowrevive "1"
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_globalbattlechatterprobability "0"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "0"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_script_based_influencer_system "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_globalbattlechatterprobability "0"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_selecting_location ""
scr_show_unlock_wait "0.1"
scr_showperksonspawn "1"
scr_spawn_artillery_influencer_score "-500"
scr_spawn_artillery_influencer_score_curve "linear"
scr_spawn_ctf_carrier_influencer_radius "560"
scr_spawn_ctf_carrier_influencer_score "-75"
scr_spawn_ctf_carrier_influencer_score_curve "constant"
scr_spawn_ctf_enemy_base_influencer_radius "1050"
scr_spawn_ctf_enemy_base_influencer_score "-500"
scr_spawn_ctf_enemy_base_influencer_score_curve "constant"
scr_spawn_ctf_friendly_base_influencer_radius "1050"
scr_spawn_ctf_friendly_base_influencer_score "100"
scr_spawn_ctf_friendly_base_influencer_score_curve "constant"
scr_spawn_dead_friend_influencer_count "7"
scr_spawn_dead_friend_influencer_radius "700"
scr_spawn_dead_friend_influencer_score "-100"
scr_spawn_dead_friend_influencer_score_curve "linear"
scr_spawn_dead_friend_influencer_timeout_seconds "20"
scr_spawn_dog_influencer_radius "700"
scr_spawn_dog_influencer_score "-50"
scr_spawn_dog_influencer_score_curve "linear"
scr_spawn_dom_enemy_flag_influencer_radius "1050"
scr_spawn_dom_enemy_flag_influencer_score "-500"
scr_spawn_dom_enemy_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_inner_flag_influencer_radius "1050"
scr_spawn_dom_owned_inner_flag_influencer_score "150"
scr_spawn_dom_owned_inner_flag_influencer_score_cu rve "constant"
scr_spawn_dom_owned_outer_flag_influencer_radius "1050"
scr_spawn_dom_owned_outer_flag_influencer_score "


Last edited by bean10thlobby ; edited 3 times in total

The following 1 user thanked bean10thlobby for this useful post:

TTG_MoBiiN (07-12-2010)
#2. Posted:
bean10thlobby
  • Ladder Climber
Status: Offline
Joined: Jun 30, 201013Year Member
Posts: 323
Reputation Power: 15
Status: Offline
Joined: Jun 30, 201013Year Member
Posts: 323
Reputation Power: 15
Hope this helps 8) :arrow:
#3. Posted:
bean10thlobby
  • Ladder Climber
Status: Offline
Joined: Jun 30, 201013Year Member
Posts: 323
Reputation Power: 15
Status: Offline
Joined: Jun 30, 201013Year Member
Posts: 323
Reputation Power: 15
any requests for dvars binds or even help with your code post just ask
#4. Posted:
-MrX-
  • TTG Addict
Status: Offline
Joined: Jul 10, 201013Year Member
Posts: 2,099
Reputation Power: 83
Status: Offline
Joined: Jul 10, 201013Year Member
Posts: 2,099
Reputation Power: 83
good post thankyou...............
#5. Posted:
Imabeast
  • TTG Senior
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Joined: Aug 18, 200914Year Member
Posts: 1,268
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Status: Offline
Joined: Aug 18, 200914Year Member
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dang this is pretty nice stuff////
#6. Posted:
Dfree
  • TTG Addict
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Joined: Dec 22, 200914Year Member
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Joined: Dec 22, 200914Year Member
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nice post I hope this helps.
#7. Posted:
SuperCookie
  • Challenger
Status: Offline
Joined: Jul 11, 201013Year Member
Posts: 126
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Status: Offline
Joined: Jul 11, 201013Year Member
Posts: 126
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Great post, thanks a LOT!
8)
#8. Posted:
vegasgamer
  • Retired Staff
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Joined: Mar 06, 201014Year Member
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Joined: Mar 06, 201014Year Member
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nice post-Is there such a thing as a DL to burn a W@W disk for 10th prestidge/that you could use for hot swapping?
#9. Posted:
Aloha
  • TTG Fanatic
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Joined: Jul 11, 201013Year Member
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Joined: Jul 11, 201013Year Member
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thanks bro these are great
#10. Posted:
Construability
  • TTG Senior
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Joined: Apr 23, 201014Year Member
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Joined: Apr 23, 201014Year Member
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Verry nice post, one queston, for the "unlock attachements Dvars" where do u put them at, is it in the prototype file, if so, how would i put them in?
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